FDM supports gizmo 'autoset by angle' improvements:

- Extra dialog for autosetting by angle in FDM supports gizmo was removed
- Highlighting facets by angle is now controlled by a slider in the main gizmo dialog
- User is allowed to paint even when using the slope highlighter
- The button to turn highlighted facets to blockers was removed, it made no sense
- Highlighted facets are now rendered in light blue
This commit is contained in:
Lukas Matena 2021-01-14 13:00:54 +01:00
parent 672ed99320
commit cd1322ce3f
6 changed files with 212 additions and 188 deletions

View file

@ -32,22 +32,22 @@ varying vec3 delta_box_max;
varying float world_normal_z; varying float world_normal_z;
varying vec3 eye_normal; varying vec3 eye_normal;
vec3 slope_color()
{
return (world_normal_z > slope.normal_z - EPSILON) ? GREEN : RED;
}
void main() void main()
{ {
if (any(lessThan(clipping_planes_dots, ZERO))) if (any(lessThan(clipping_planes_dots, ZERO)))
discard; discard;
vec3 color = slope.actived ? slope_color() : uniform_color.rgb; vec3 color = uniform_color.rgb;
float alpha = uniform_color.a;
if (slope.actived && world_normal_z < slope.normal_z - EPSILON) {
color = vec3(0.7f, 0.7f, 1.f);
alpha = 1.f;
}
// if the fragment is outside the print volume -> use darker color // if the fragment is outside the print volume -> use darker color
color = (any(lessThan(delta_box_min, ZERO)) || any(greaterThan(delta_box_max, ZERO))) ? mix(color, ZERO, 0.3333) : color; color = (any(lessThan(delta_box_min, ZERO)) || any(greaterThan(delta_box_max, ZERO))) ? mix(color, ZERO, 0.3333) : color;
#ifdef ENABLE_ENVIRONMENT_MAP #ifdef ENABLE_ENVIRONMENT_MAP
if (use_environment_tex) if (use_environment_tex)
gl_FragColor = vec4(0.45 * texture2D(environment_tex, normalize(eye_normal).xy * 0.5 + 0.5).xyz + 0.8 * color * intensity.x, uniform_color.a); gl_FragColor = vec4(0.45 * texture2D(environment_tex, normalize(eye_normal).xy * 0.5 + 0.5).xyz + 0.8 * color * intensity.x, alpha);
else else
#endif #endif
gl_FragColor = vec4(vec3(intensity.y) + color * intensity.x, uniform_color.a); gl_FragColor = vec4(vec3(intensity.y) + color * intensity.x, alpha);
} }

View file

@ -425,8 +425,11 @@ void TriangleSelector::reset()
m_triangles.clear(); m_triangles.clear();
for (const stl_vertex& vert : m_mesh->its.vertices) for (const stl_vertex& vert : m_mesh->its.vertices)
m_vertices.emplace_back(vert); m_vertices.emplace_back(vert);
for (const stl_triangle_vertex_indices& ind : m_mesh->its.indices) for (size_t i=0; i<m_mesh->its.indices.size(); ++i) {
push_triangle(ind[0], ind[1], ind[2]); const stl_triangle_vertex_indices& ind = m_mesh->its.indices[i];
const Vec3f& normal = m_mesh->stl.facet_start[i].normal;
push_triangle(ind[0], ind[1], ind[2], normal);
}
m_orig_size_vertices = m_vertices.size(); m_orig_size_vertices = m_vertices.size();
m_orig_size_indices = m_triangles.size(); m_orig_size_indices = m_triangles.size();
m_invalid_triangles = 0; m_invalid_triangles = 0;
@ -451,19 +454,20 @@ void TriangleSelector::set_edge_limit(float edge_limit)
void TriangleSelector::push_triangle(int a, int b, int c) void TriangleSelector::push_triangle(int a, int b, int c, const Vec3f& normal)
{ {
for (int i : {a, b, c}) { for (int i : {a, b, c}) {
assert(i >= 0 && i < int(m_vertices.size())); assert(i >= 0 && i < int(m_vertices.size()));
++m_vertices[i].ref_cnt; ++m_vertices[i].ref_cnt;
} }
m_triangles.emplace_back(a, b, c); m_triangles.emplace_back(a, b, c, normal);
} }
void TriangleSelector::perform_split(int facet_idx, EnforcerBlockerType old_state) void TriangleSelector::perform_split(int facet_idx, EnforcerBlockerType old_state)
{ {
Triangle* tr = &m_triangles[facet_idx]; Triangle* tr = &m_triangles[facet_idx];
const Vec3f normal = tr->normal;
assert(tr->is_split()); assert(tr->is_split());
@ -483,8 +487,8 @@ void TriangleSelector::perform_split(int facet_idx, EnforcerBlockerType old_stat
m_vertices.emplace_back((m_vertices[verts_idxs[1]].v + m_vertices[verts_idxs[2]].v)/2.); m_vertices.emplace_back((m_vertices[verts_idxs[1]].v + m_vertices[verts_idxs[2]].v)/2.);
verts_idxs.insert(verts_idxs.begin()+2, m_vertices.size() - 1); verts_idxs.insert(verts_idxs.begin()+2, m_vertices.size() - 1);
push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[2]); push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[2], normal);
push_triangle(verts_idxs[2], verts_idxs[3], verts_idxs[0]); push_triangle(verts_idxs[2], verts_idxs[3], verts_idxs[0], normal);
} }
if (sides_to_split == 2) { if (sides_to_split == 2) {
@ -494,9 +498,9 @@ void TriangleSelector::perform_split(int facet_idx, EnforcerBlockerType old_stat
m_vertices.emplace_back((m_vertices[verts_idxs[0]].v + m_vertices[verts_idxs[3]].v)/2.); m_vertices.emplace_back((m_vertices[verts_idxs[0]].v + m_vertices[verts_idxs[3]].v)/2.);
verts_idxs.insert(verts_idxs.begin()+4, m_vertices.size() - 1); verts_idxs.insert(verts_idxs.begin()+4, m_vertices.size() - 1);
push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[4]); push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[4], normal);
push_triangle(verts_idxs[1], verts_idxs[2], verts_idxs[4]); push_triangle(verts_idxs[1], verts_idxs[2], verts_idxs[4], normal);
push_triangle(verts_idxs[2], verts_idxs[3], verts_idxs[4]); push_triangle(verts_idxs[2], verts_idxs[3], verts_idxs[4], normal);
} }
if (sides_to_split == 3) { if (sides_to_split == 3) {
@ -507,10 +511,10 @@ void TriangleSelector::perform_split(int facet_idx, EnforcerBlockerType old_stat
m_vertices.emplace_back((m_vertices[verts_idxs[4]].v + m_vertices[verts_idxs[0]].v)/2.); m_vertices.emplace_back((m_vertices[verts_idxs[4]].v + m_vertices[verts_idxs[0]].v)/2.);
verts_idxs.insert(verts_idxs.begin()+5, m_vertices.size() - 1); verts_idxs.insert(verts_idxs.begin()+5, m_vertices.size() - 1);
push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[5]); push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[5], normal);
push_triangle(verts_idxs[1], verts_idxs[2], verts_idxs[3]); push_triangle(verts_idxs[1], verts_idxs[2], verts_idxs[3], normal);
push_triangle(verts_idxs[3], verts_idxs[4], verts_idxs[5]); push_triangle(verts_idxs[3], verts_idxs[4], verts_idxs[5], normal);
push_triangle(verts_idxs[1], verts_idxs[3], verts_idxs[5]); push_triangle(verts_idxs[1], verts_idxs[3], verts_idxs[5], normal);
} }
tr = &m_triangles[facet_idx]; // may have been invalidated tr = &m_triangles[facet_idx]; // may have been invalidated

View file

@ -63,8 +63,9 @@ protected:
public: public:
// Use TriangleSelector::push_triangle to create a new triangle. // Use TriangleSelector::push_triangle to create a new triangle.
// It increments/decrements reference counter on vertices. // It increments/decrements reference counter on vertices.
Triangle(int a, int b, int c) Triangle(int a, int b, int c, const Vec3f& normal_)
: verts_idxs{a, b, c}, : verts_idxs{a, b, c},
normal{normal_},
state{EnforcerBlockerType(0)}, state{EnforcerBlockerType(0)},
number_of_splits{0}, number_of_splits{0},
special_side_idx{0}, special_side_idx{0},
@ -73,6 +74,9 @@ protected:
// Indices into m_vertices. // Indices into m_vertices.
std::array<int, 3> verts_idxs; std::array<int, 3> verts_idxs;
// Triangle normal (a shader might need it).
Vec3f normal;
// Is this triangle valid or marked to be removed? // Is this triangle valid or marked to be removed?
bool valid{true}; bool valid{true};
@ -158,7 +162,7 @@ protected:
void remove_useless_children(int facet_idx); // No hidden meaning. Triangles are meant. void remove_useless_children(int facet_idx); // No hidden meaning. Triangles are meant.
bool is_pointer_in_triangle(int facet_idx) const; bool is_pointer_in_triangle(int facet_idx) const;
bool is_edge_inside_cursor(int facet_idx) const; bool is_edge_inside_cursor(int facet_idx) const;
void push_triangle(int a, int b, int c); void push_triangle(int a, int b, int c, const Vec3f& normal);
void perform_split(int facet_idx, EnforcerBlockerType old_state); void perform_split(int facet_idx, EnforcerBlockerType old_state);
}; };

View file

@ -20,10 +20,8 @@ namespace GUI {
void GLGizmoFdmSupports::on_shutdown() void GLGizmoFdmSupports::on_shutdown()
{ {
if (m_setting_angle) { m_angle_threshold_deg = 0.f;
m_setting_angle = false; m_parent.use_slope(false);
m_parent.use_slope(false);
}
} }
@ -52,6 +50,9 @@ bool GLGizmoFdmSupports::on_init()
m_desc["remove_all"] = _L("Remove all selection"); m_desc["remove_all"] = _L("Remove all selection");
m_desc["circle"] = _L("Circle"); m_desc["circle"] = _L("Circle");
m_desc["sphere"] = _L("Sphere"); m_desc["sphere"] = _L("Sphere");
m_desc["highlight_by_angle"] = _L("Highlight by angle");
m_desc["enforce_button"] = _L("Enforce");
m_desc["cancel"] = _L("Cancel");
return true; return true;
} }
@ -65,8 +66,7 @@ void GLGizmoFdmSupports::render_painter_gizmo() const
glsafe(::glEnable(GL_BLEND)); glsafe(::glEnable(GL_BLEND));
glsafe(::glEnable(GL_DEPTH_TEST)); glsafe(::glEnable(GL_DEPTH_TEST));
if (! m_setting_angle) render_triangles(selection);
render_triangles(selection);
m_c->object_clipper()->render_cut(); m_c->object_clipper()->render_cut();
render_cursor(); render_cursor();
@ -81,179 +81,183 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
if (! m_c->selection_info()->model_object()) if (! m_c->selection_info()->model_object())
return; return;
const float approx_height = m_imgui->scaled(14.0f); const float approx_height = m_imgui->scaled(17.0f);
y = std::min(y, bottom_limit - approx_height); y = std::min(y, bottom_limit - approx_height);
m_imgui->set_next_window_pos(x, y, ImGuiCond_Always); m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
if (! m_setting_angle) { m_imgui->begin(on_get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
m_imgui->begin(on_get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
// First calculate width of all the texts that are could possibly be shown. We will decide set the dialog width based on that: // First calculate width of all the texts that are could possibly be shown. We will decide set the dialog width based on that:
const float clipping_slider_left = std::max(m_imgui->calc_text_size(m_desc.at("clipping_of_view")).x, const float clipping_slider_left = std::max(m_imgui->calc_text_size(m_desc.at("clipping_of_view")).x,
m_imgui->calc_text_size(m_desc.at("reset_direction")).x) m_imgui->calc_text_size(m_desc.at("reset_direction")).x)
+ m_imgui->scaled(1.5f); + m_imgui->scaled(1.5f);
const float cursor_slider_left = m_imgui->calc_text_size(m_desc.at("cursor_size")).x + m_imgui->scaled(1.f); const float cursor_slider_left = m_imgui->calc_text_size(m_desc.at("cursor_size")).x + m_imgui->scaled(1.f);
const float cursor_type_radio_left = m_imgui->calc_text_size(m_desc.at("cursor_type")).x + m_imgui->scaled(1.f); const float autoset_slider_left = m_imgui->calc_text_size(m_desc.at("highlight_by_angle")).x + m_imgui->scaled(1.f);
const float cursor_type_radio_width1 = m_imgui->calc_text_size(m_desc["circle"]).x const float cursor_type_radio_left = m_imgui->calc_text_size(m_desc.at("cursor_type")).x + m_imgui->scaled(1.f);
+ m_imgui->scaled(2.5f); const float cursor_type_radio_width1 = m_imgui->calc_text_size(m_desc["circle"]).x
const float cursor_type_radio_width2 = m_imgui->calc_text_size(m_desc["sphere"]).x + m_imgui->scaled(2.5f);
+ m_imgui->scaled(2.5f); const float cursor_type_radio_width2 = m_imgui->calc_text_size(m_desc["sphere"]).x
const float button_width = m_imgui->calc_text_size(m_desc.at("remove_all")).x + m_imgui->scaled(1.f); + m_imgui->scaled(2.5f);
const float minimal_slider_width = m_imgui->scaled(4.f); const float button_width = m_imgui->calc_text_size(m_desc.at("remove_all")).x + m_imgui->scaled(1.f);
const float button_enforce_width = m_imgui->calc_text_size(m_desc.at("enforce_button")).x;
const float button_cancel_width = m_imgui->calc_text_size(m_desc.at("cancel")).x;
const float buttons_width = std::max(button_enforce_width, button_cancel_width) + m_imgui->scaled(0.5f);
const float minimal_slider_width = m_imgui->scaled(4.f);
float caption_max = 0.f; float caption_max = 0.f;
float total_text_max = 0.; float total_text_max = 0.;
for (const std::string& t : {"enforce", "block", "remove"}) { for (const std::string& t : {"enforce", "block", "remove"}) {
caption_max = std::max(caption_max, m_imgui->calc_text_size(m_desc.at(t+"_caption")).x); caption_max = std::max(caption_max, m_imgui->calc_text_size(m_desc.at(t+"_caption")).x);
total_text_max = std::max(total_text_max, caption_max + m_imgui->calc_text_size(m_desc.at(t)).x); total_text_max = std::max(total_text_max, caption_max + m_imgui->calc_text_size(m_desc.at(t)).x);
} }
caption_max += m_imgui->scaled(1.f); caption_max += m_imgui->scaled(1.f);
total_text_max += m_imgui->scaled(1.f); total_text_max += m_imgui->scaled(1.f);
float window_width = minimal_slider_width + std::max(cursor_slider_left, clipping_slider_left); float window_width = minimal_slider_width + std::max(autoset_slider_left, std::max(cursor_slider_left, clipping_slider_left));
window_width = std::max(window_width, total_text_max); window_width = std::max(window_width, total_text_max);
window_width = std::max(window_width, button_width); window_width = std::max(window_width, button_width);
window_width = std::max(window_width, cursor_type_radio_left + cursor_type_radio_width1 + cursor_type_radio_width2); window_width = std::max(window_width, cursor_type_radio_left + cursor_type_radio_width1 + cursor_type_radio_width2);
window_width = std::max(window_width, 2.f * buttons_width + m_imgui->scaled(1.f));
auto draw_text_with_caption = [this, &caption_max](const wxString& caption, const wxString& text) { auto draw_text_with_caption = [this, &caption_max](const wxString& caption, const wxString& text) {
m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, caption); m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, caption);
ImGui::SameLine(caption_max); ImGui::SameLine(caption_max);
m_imgui->text(text); m_imgui->text(text);
}; };
for (const std::string& t : {"enforce", "block", "remove"}) for (const std::string& t : {"enforce", "block", "remove"})
draw_text_with_caption(m_desc.at(t + "_caption"), m_desc.at(t)); draw_text_with_caption(m_desc.at(t + "_caption"), m_desc.at(t));
m_imgui->text(""); m_imgui->text("");
ImGui::Separator();
if (m_imgui->button(_L("Autoset by angle") + "...")) { m_imgui->text(m_desc["highlight_by_angle"] + ":");
m_setting_angle = true; ImGui::AlignTextToFramePadding();
} std::string format_str = std::string("%.f") + I18N::translate_utf8("°",
"Degree sign to use in the respective slider in FDM supports gizmo,"
ImGui::SameLine(); "placed after the number with no whitespace in between.");
ImGui::SameLine(autoset_slider_left);
if (m_imgui->button(m_desc.at("remove_all"))) { ImGui::PushItemWidth(window_width - autoset_slider_left);
Plater::TakeSnapshot(wxGetApp().plater(), wxString(_L("Reset selection"))); if (m_imgui->slider_float("", &m_angle_threshold_deg, 0.f, 90.f, format_str.data())) {
ModelObject* mo = m_c->selection_info()->model_object(); m_parent.set_slope_normal_angle(90.f - m_angle_threshold_deg);
int idx = -1; if (! m_parent.is_using_slope()) {
for (ModelVolume* mv : mo->volumes) { m_parent.use_slope(true);
if (mv->is_model_part()) {
++idx;
m_triangle_selectors[idx]->reset();
}
}
update_model_object();
m_parent.set_as_dirty(); m_parent.set_as_dirty();
} }
}
const float max_tooltip_width = ImGui::GetFontSize() * 20.0f; m_imgui->disabled_begin(m_angle_threshold_deg == 0.f);
ImGui::NewLine();
ImGui::SameLine(window_width - 2.f*buttons_width - m_imgui->scaled(0.5f));
if (m_imgui->button(m_desc["enforce_button"], buttons_width, 0.f)) {
select_facets_by_angle(m_angle_threshold_deg, false);
m_angle_threshold_deg = 0.f;
}
ImGui::SameLine(window_width - buttons_width);
if (m_imgui->button(m_desc["cancel"], buttons_width, 0.f)) {
m_angle_threshold_deg = 0.f;
m_parent.use_slope(false);
}
m_imgui->disabled_end();
ImGui::AlignTextToFramePadding(); ImGui::Separator();
m_imgui->text(m_desc.at("cursor_size"));
ImGui::SameLine(cursor_slider_left);
ImGui::PushItemWidth(window_width - cursor_slider_left);
ImGui::SliderFloat(" ", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(max_tooltip_width);
ImGui::TextUnformatted(_L("Alt + Mouse wheel").ToUTF8().data());
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
if (m_imgui->button(m_desc.at("remove_all"))) {
ImGui::AlignTextToFramePadding(); Plater::TakeSnapshot(wxGetApp().plater(), wxString(_L("Reset selection")));
m_imgui->text(m_desc.at("cursor_type")); ModelObject* mo = m_c->selection_info()->model_object();
ImGui::SameLine(cursor_type_radio_left + m_imgui->scaled(0.f)); int idx = -1;
ImGui::PushItemWidth(cursor_type_radio_width1); for (ModelVolume* mv : mo->volumes) {
if (mv->is_model_part()) {
bool sphere_sel = m_cursor_type == TriangleSelector::CursorType::SPHERE; ++idx;
if (m_imgui->radio_button(m_desc["sphere"], sphere_sel)) m_triangle_selectors[idx]->reset();
sphere_sel = true;
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(max_tooltip_width);
ImGui::TextUnformatted(_L("Paints all facets inside, regardless of their orientation.").ToUTF8().data());
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
ImGui::SameLine(cursor_type_radio_left + cursor_type_radio_width2 + m_imgui->scaled(0.f));
ImGui::PushItemWidth(cursor_type_radio_width2);
if (m_imgui->radio_button(m_desc["circle"], ! sphere_sel))
sphere_sel = false;
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(max_tooltip_width);
ImGui::TextUnformatted(_L("Ignores facets facing away from the camera.").ToUTF8().data());
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
m_cursor_type = sphere_sel
? TriangleSelector::CursorType::SPHERE
: TriangleSelector::CursorType::CIRCLE;
ImGui::Separator();
if (m_c->object_clipper()->get_position() == 0.f) {
ImGui::AlignTextToFramePadding();
m_imgui->text(m_desc.at("clipping_of_view"));
}
else {
if (m_imgui->button(m_desc.at("reset_direction"))) {
wxGetApp().CallAfter([this](){
m_c->object_clipper()->set_position(-1., false);
});
} }
} }
ImGui::SameLine(clipping_slider_left); update_model_object();
ImGui::PushItemWidth(window_width - clipping_slider_left); m_parent.set_as_dirty();
float clp_dist = m_c->object_clipper()->get_position(); }
if (ImGui::SliderFloat(" ", &clp_dist, 0.f, 1.f, "%.2f"))
m_c->object_clipper()->set_position(clp_dist, true);
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(max_tooltip_width);
ImGui::TextUnformatted(_L("Ctrl + Mouse wheel").ToUTF8().data());
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
m_imgui->end();
const float max_tooltip_width = ImGui::GetFontSize() * 20.0f;
ImGui::AlignTextToFramePadding();
m_imgui->text(m_desc.at("cursor_size"));
ImGui::SameLine(cursor_slider_left);
ImGui::PushItemWidth(window_width - cursor_slider_left);
ImGui::SliderFloat(" ", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(max_tooltip_width);
ImGui::TextUnformatted(_L("Alt + Mouse wheel").ToUTF8().data());
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
ImGui::AlignTextToFramePadding();
m_imgui->text(m_desc.at("cursor_type"));
ImGui::SameLine(cursor_type_radio_left + m_imgui->scaled(0.f));
ImGui::PushItemWidth(cursor_type_radio_width1);
bool sphere_sel = m_cursor_type == TriangleSelector::CursorType::SPHERE;
if (m_imgui->radio_button(m_desc["sphere"], sphere_sel))
sphere_sel = true;
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(max_tooltip_width);
ImGui::TextUnformatted(_L("Paints all facets inside, regardless of their orientation.").ToUTF8().data());
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
ImGui::SameLine(cursor_type_radio_left + cursor_type_radio_width2 + m_imgui->scaled(0.f));
ImGui::PushItemWidth(cursor_type_radio_width2);
if (m_imgui->radio_button(m_desc["circle"], ! sphere_sel))
sphere_sel = false;
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(max_tooltip_width);
ImGui::TextUnformatted(_L("Ignores facets facing away from the camera.").ToUTF8().data());
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
m_cursor_type = sphere_sel
? TriangleSelector::CursorType::SPHERE
: TriangleSelector::CursorType::CIRCLE;
ImGui::Separator();
if (m_c->object_clipper()->get_position() == 0.f) {
ImGui::AlignTextToFramePadding();
m_imgui->text(m_desc.at("clipping_of_view"));
} }
else { else {
m_imgui->begin(_L("Autoset custom supports"), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse); if (m_imgui->button(m_desc.at("reset_direction"))) {
ImGui::AlignTextToFramePadding(); wxGetApp().CallAfter([this](){
m_imgui->text(_L("Threshold:")); m_c->object_clipper()->set_position(-1., false);
std::string format_str = std::string("%.f") + I18N::translate_utf8("°", });
"Degree sign to use in the respective slider in FDM supports gizmo,"
"placed after the number with no whitespace in between.");
ImGui::SameLine();
if (m_imgui->slider_float("", &m_angle_threshold_deg, 0.f, 90.f, format_str.data()))
m_parent.set_slope_normal_angle(90.f - m_angle_threshold_deg);
if (m_imgui->button(_L("Enforce")))
select_facets_by_angle(m_angle_threshold_deg, false);
ImGui::SameLine();
if (m_imgui->button(_L("Block")))
select_facets_by_angle(m_angle_threshold_deg, true);
ImGui::SameLine();
if (m_imgui->button(_L("Cancel")))
m_setting_angle = false;
m_imgui->end();
bool needs_update = !(m_setting_angle && m_parent.is_using_slope());
if (needs_update) {
m_parent.use_slope(m_setting_angle);
m_parent.set_as_dirty();
} }
} }
ImGui::SameLine(clipping_slider_left);
ImGui::PushItemWidth(window_width - clipping_slider_left);
float clp_dist = m_c->object_clipper()->get_position();
if (ImGui::SliderFloat(" ", &clp_dist, 0.f, 1.f, "%.2f"))
m_c->object_clipper()->set_position(clp_dist, true);
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(max_tooltip_width);
ImGui::TextUnformatted(_L("Ctrl + Mouse wheel").ToUTF8().data());
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
m_imgui->end();
} }
@ -296,7 +300,6 @@ void GLGizmoFdmSupports::select_facets_by_angle(float threshold_deg, bool block)
: _L("Add supports by angle")); : _L("Add supports by angle"));
update_model_object(); update_model_object();
m_parent.set_as_dirty(); m_parent.set_as_dirty();
m_setting_angle = false;
} }

View file

@ -30,8 +30,7 @@ private:
PainterGizmoType get_painter_type() const override; PainterGizmoType get_painter_type() const override;
void select_facets_by_angle(float threshold, bool block); void select_facets_by_angle(float threshold, bool block);
float m_angle_threshold_deg = 45.f; float m_angle_threshold_deg = 0.f;
bool m_setting_angle = false;
// This map holds all translated description texts, so they can be easily referenced during layout calculations // This map holds all translated description texts, so they can be easily referenced during layout calculations
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect. // etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.

View file

@ -540,7 +540,9 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
va.push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]), va.push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]),
double(m_vertices[tr.verts_idxs[i]].v[1]), double(m_vertices[tr.verts_idxs[i]].v[1]),
double(m_vertices[tr.verts_idxs[i]].v[2]), double(m_vertices[tr.verts_idxs[i]].v[2]),
0., 0., 1.); double(tr.normal[0]),
double(tr.normal[1]),
double(tr.normal[2]));
va.push_triangle(cnt, va.push_triangle(cnt,
cnt+1, cnt+1,
cnt+2); cnt+2);
@ -550,14 +552,26 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
m_iva_enforcers.finalize_geometry(true); m_iva_enforcers.finalize_geometry(true);
m_iva_blockers.finalize_geometry(true); m_iva_blockers.finalize_geometry(true);
if (m_iva_enforcers.has_VBOs()) { bool render_enf = m_iva_enforcers.has_VBOs();
::glColor4f(0.f, 0.f, 1.f, 0.4f); bool render_blc = m_iva_blockers.has_VBOs();
auto* shader = wxGetApp().get_shader("gouraud");
if (! shader)
return;
shader->start_using();
ScopeGuard guard([shader]() { if (shader) shader->stop_using(); });
shader->set_uniform("slope.actived", false);
if (render_enf) {
std::array<float, 4> color = { 0.47f, 0.47f, 1.f, 1.f };
shader->set_uniform("uniform_color", color);
m_iva_enforcers.render(); m_iva_enforcers.render();
} }
if (render_blc) {
if (m_iva_blockers.has_VBOs()) { std::array<float, 4> color = { 1.f, 0.44f, 0.44f, 1.f };
::glColor4f(1.f, 0.f, 0.f, 0.4f); shader->set_uniform("uniform_color", color);
m_iva_blockers.render(); m_iva_blockers.render();
} }