Canvas tooltip constrained inside canvas

This commit is contained in:
enricoturri1966 2020-03-18 14:13:50 +01:00
parent c5552843ab
commit cd55b235ad
2 changed files with 24 additions and 0 deletions

View File

@ -68,6 +68,7 @@
// Enable tooltips for GLCanvas3D using ImGUI
#define ENABLE_CANVAS_TOOLTIP_USING_IMGUI (1 && ENABLE_2_2_0_FINAL)
#define ENABLE_CANVAS_CONSTRAINED_TOOLTIP_USING_IMGUI (1 && ENABLE_2_2_0_FINAL)
#define ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI (1 && ENABLE_CANVAS_TOOLTIP_USING_IMGUI)

View File

@ -1394,6 +1394,17 @@ void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position, GLCanvas3D& canvas
void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position) const
#endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
{
#if ENABLE_CANVAS_CONSTRAINED_TOOLTIP_USING_IMGUI
static ImVec2 size(0.0f, 0.0f);
auto validate_position = [](const Vec2d& position, const GLCanvas3D& canvas, const ImVec2& wnd_size) {
Size cnv_size = canvas.get_canvas_size();
float x = std::clamp((float)position(0), 0.0f, (float)cnv_size.get_width() - wnd_size.x);
float y = std::clamp((float)position(1) + 16, 0.0f, (float)cnv_size.get_height() - wnd_size.y);
return Vec2f(x, y);
};
#endif // ENABLE_CANVAS_CONSTRAINED_TOOLTIP_USING_IMGUI
#if ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
if (m_text.empty())
return;
@ -1405,12 +1416,20 @@ void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position) const
return;
#endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
#if ENABLE_CANVAS_CONSTRAINED_TOOLTIP_USING_IMGUI
Vec2f position = validate_position(mouse_position, canvas, size);
#endif // ENABLE_CANVAS_CONSTRAINED_TOOLTIP_USING_IMGUI
ImGuiWrapper& imgui = *wxGetApp().imgui();
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
#if ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
#endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
#if ENABLE_CANVAS_CONSTRAINED_TOOLTIP_USING_IMGUI
imgui.set_next_window_pos(position(0), position(1), ImGuiCond_Always, 0.0f, 0.0f);
#else
imgui.set_next_window_pos(mouse_position(0), mouse_position(1) + 16, ImGuiCond_Always, 0.0f, 0.0f);
#endif // ENABLE_CANVAS_CONSTRAINED_TOOLTIP_USING_IMGUI
imgui.begin(_(L("canvas_tooltip")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoFocusOnAppearing);
ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindow());
@ -1422,6 +1441,10 @@ void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position) const
canvas.request_extra_frame();
#endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
#if ENABLE_CANVAS_CONSTRAINED_TOOLTIP_USING_IMGUI
size = ImGui::GetWindowSize();
#endif // ENABLE_CANVAS_CONSTRAINED_TOOLTIP_USING_IMGUI
imgui.end();
#if ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
ImGui::PopStyleVar(2);