GCodeViewer -> Fixed z slider in initial preview
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@ -340,8 +340,6 @@ BoundingBoxf3 GLVolume::transformed_convex_hull_bounding_box(const Transform3d &
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bounding_box().transformed(trafo);
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}
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#if !ENABLE_GCODE_VIEWER
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void GLVolume::set_range(double min_z, double max_z)
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{
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this->qverts_range.first = 0;
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@ -376,7 +374,6 @@ void GLVolume::set_range(double min_z, double max_z)
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}
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}
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}
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#endif // !ENABLE_GCODE_VIEWER
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void GLVolume::render() const
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{
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@ -442,9 +442,7 @@ public:
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bool empty() const { return this->indexed_vertex_array.empty(); }
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#if !ENABLE_GCODE_VIEWER
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void set_range(double low, double high);
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#endif // !ENABLE_GCODE_VIEWER
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void render() const;
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#if !ENABLE_SLOPE_RENDERING
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@ -562,9 +560,7 @@ public:
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void clear() { for (auto *v : volumes) delete v; volumes.clear(); }
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bool empty() const { return volumes.empty(); }
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#if !ENABLE_GCODE_VIEWER
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void set_range(double low, double high) { for (GLVolume *vol : this->volumes) vol->set_range(low, high); }
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#endif // !ENABLE_GCODE_VIEWER
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void set_print_box(float min_x, float min_y, float min_z, float max_x, float max_y, float max_z) {
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m_print_box_min[0] = min_x; m_print_box_min[1] = min_y; m_print_box_min[2] = min_z;
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@ -932,11 +932,7 @@ void GLCanvas3D::LegendTexture::fill_color_print_legend_items( const GLCanvas3D
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std::vector<std::pair<double, double>> cp_values;
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cp_values.reserve(custom_gcode_per_print_z.size());
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#if ENABLE_GCODE_VIEWER
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const std::vector<double>& print_zs = canvas.get_layers_zs();
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#else
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std::vector<double> print_zs = canvas.get_current_print_zs(true);
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#endif // ENABLE_GCODE_VIEWER
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for (auto custom_code : custom_gcode_per_print_z)
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{
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if (custom_code.gcode != ColorChangeCode)
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@ -2327,11 +2323,16 @@ void GLCanvas3D::ensure_on_bed(unsigned int object_idx)
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#if ENABLE_GCODE_VIEWER
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const std::vector<double>& GLCanvas3D::get_layers_zs() const
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const std::vector<double>& GLCanvas3D::get_gcode_layers_zs() const
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{
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return m_gcode_viewer.get_layers_zs();
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}
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std::vector<double> GLCanvas3D::get_volumes_print_zs(bool active_only) const
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{
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return m_volumes.get_current_print_zs(active_only);
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}
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void GLCanvas3D::set_gcode_options_visibility_from_flags(unsigned int flags)
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{
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m_gcode_viewer.set_options_visibility_from_flags(flags);
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@ -2350,6 +2351,7 @@ void GLCanvas3D::set_toolpath_view_type(GCodeViewer::EViewType type)
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void GLCanvas3D::set_toolpaths_z_range(const std::array<double, 2>& range)
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{
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m_gcode_viewer.set_layers_z_range(range);
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m_volumes.set_range(range[0] - 1e-6, range[1] + 1e-6);
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}
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#else
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std::vector<double> GLCanvas3D::get_current_print_zs(bool active_only) const
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@ -648,7 +648,8 @@ public:
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#if ENABLE_GCODE_VIEWER
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bool is_gcode_legend_enabled() const { return m_gcode_viewer.is_legend_enabled(); }
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GCodeViewer::EViewType get_gcode_view_type() const { return m_gcode_viewer.get_view_type(); }
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const std::vector<double>& get_layers_zs() const;
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const std::vector<double>& get_gcode_layers_zs() const;
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std::vector<double> get_volumes_print_zs(bool active_only) const;
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unsigned int get_gcode_options_visibility_flags() const { return m_gcode_viewer.get_options_visibility_flags(); }
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void set_gcode_options_visibility_from_flags(unsigned int flags);
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unsigned int get_toolpath_role_visibility_flags() const { return m_gcode_viewer.get_toolpath_role_visibility_flags(); }
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@ -1057,6 +1057,10 @@ void Preview::load_print_as_fff(bool keep_z_range)
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if (IsShown())
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{
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#if ENABLE_GCODE_VIEWER
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std::vector<double> zs;
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#endif // ENABLE_GCODE_VIEWER
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m_canvas->set_selected_extruder(0);
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if (gcode_preview_data_valid) {
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// Load the real G-code preview.
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@ -1065,6 +1069,7 @@ void Preview::load_print_as_fff(bool keep_z_range)
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m_canvas->refresh_gcode_preview(*m_gcode_result, colors);
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GetSizer()->Show(m_bottom_toolbar_sizer);
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GetSizer()->Layout();
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zs = m_canvas->get_gcode_layers_zs();
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#else
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m_canvas->load_gcode_preview(*m_gcode_preview_data, colors);
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#endif // ENABLE_GCODE_VIEWER
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@ -1075,14 +1080,13 @@ void Preview::load_print_as_fff(bool keep_z_range)
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#if ENABLE_GCODE_VIEWER
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GetSizer()->Hide(m_bottom_toolbar_sizer);
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GetSizer()->Layout();
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zs = m_canvas->get_volumes_print_zs(true);
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#endif // ENABLE_GCODE_VIEWER
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}
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#if ENABLE_GCODE_VIEWER
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const std::vector<double>& zs = m_canvas->get_layers_zs();
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#else
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#if !ENABLE_GCODE_VIEWER
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show_hide_ui_elements(gcode_preview_data_valid ? "full" : "simple");
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std::vector<double> zs = m_canvas->get_current_print_zs(true);
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#endif // ENABLE_GCODE_VIEWER
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#endif // !ENABLE_GCODE_VIEWER
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if (zs.empty()) {
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// all layers filtered out
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reset_sliders(true);
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