Removed scale and rotate actions from toolbar

This commit is contained in:
Enrico Turri 2018-08-24 15:08:19 +02:00
parent bbc465fdf3
commit cda135ada7
9 changed files with 6 additions and 148 deletions

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@ -185,18 +185,6 @@ sub new {
$self->decrease; $self->decrease;
}; };
my $on_action_ccw45 = sub {
$self->rotate(45, Z, 'relative');
};
my $on_action_cw45 = sub {
$self->rotate(-45, Z, 'relative');
};
my $on_action_scale = sub {
$self->changescale(undef);
};
my $on_action_split = sub { my $on_action_split = sub {
$self->split_object; $self->split_object;
}; };
@ -239,9 +227,6 @@ sub new {
Slic3r::GUI::_3DScene::register_action_arrange_callback($self->{canvas3D}, $on_action_arrange); Slic3r::GUI::_3DScene::register_action_arrange_callback($self->{canvas3D}, $on_action_arrange);
Slic3r::GUI::_3DScene::register_action_more_callback($self->{canvas3D}, $on_action_more); Slic3r::GUI::_3DScene::register_action_more_callback($self->{canvas3D}, $on_action_more);
Slic3r::GUI::_3DScene::register_action_fewer_callback($self->{canvas3D}, $on_action_fewer); Slic3r::GUI::_3DScene::register_action_fewer_callback($self->{canvas3D}, $on_action_fewer);
Slic3r::GUI::_3DScene::register_action_ccw45_callback($self->{canvas3D}, $on_action_ccw45);
Slic3r::GUI::_3DScene::register_action_cw45_callback($self->{canvas3D}, $on_action_cw45);
Slic3r::GUI::_3DScene::register_action_scale_callback($self->{canvas3D}, $on_action_scale);
Slic3r::GUI::_3DScene::register_action_split_callback($self->{canvas3D}, $on_action_split); Slic3r::GUI::_3DScene::register_action_split_callback($self->{canvas3D}, $on_action_split);
Slic3r::GUI::_3DScene::register_action_cut_callback($self->{canvas3D}, $on_action_cut); Slic3r::GUI::_3DScene::register_action_cut_callback($self->{canvas3D}, $on_action_cut);
Slic3r::GUI::_3DScene::register_action_settings_callback($self->{canvas3D}, $on_action_settings); Slic3r::GUI::_3DScene::register_action_settings_callback($self->{canvas3D}, $on_action_settings);
@ -403,24 +388,11 @@ sub new {
$self->{btn_send_gcode}->Hide; $self->{btn_send_gcode}->Hide;
my %icons = qw( my %icons = qw(
add brick_add.png
remove brick_delete.png
reset cross.png
arrange bricks.png
export_gcode cog_go.png export_gcode cog_go.png
print arrow_up.png print arrow_up.png
send_gcode arrow_up.png send_gcode arrow_up.png
reslice reslice.png reslice reslice.png
export_stl brick_go.png export_stl brick_go.png
increase add.png
decrease delete.png
rotate45cw arrow_rotate_clockwise.png
rotate45ccw arrow_rotate_anticlockwise.png
changescale arrow_out.png
split shape_ungroup.png
cut package.png
settings cog.png
); );
for (grep $self->{"btn_$_"}, keys %icons) { for (grep $self->{"btn_$_"}, keys %icons) {
$self->{"btn_$_"}->SetBitmap(Wx::Bitmap->new(Slic3r::var($icons{$_}), wxBITMAP_TYPE_PNG)); $self->{"btn_$_"}->SetBitmap(Wx::Bitmap->new(Slic3r::var($icons{$_}), wxBITMAP_TYPE_PNG));
@ -2248,8 +2220,8 @@ sub selection_changed {
# $self->{"btn_decrease"}->Disable; # $self->{"btn_decrease"}->Disable;
# } # }
# } # }
for my $toolbar_item (qw(delete more fewer ccw45 cw45 scale split cut settings)) { for my $toolbar_item (qw(delete more fewer split cut settings)) {
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, $toolbar_item, $have_sel); Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, $toolbar_item, $have_sel);
} }

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@ -2046,21 +2046,6 @@ void _3DScene::register_action_fewer_callback(wxGLCanvas* canvas, void* callback
s_canvas_mgr.register_action_fewer_callback(canvas, callback); s_canvas_mgr.register_action_fewer_callback(canvas, callback);
} }
void _3DScene::register_action_ccw45_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_ccw45_callback(canvas, callback);
}
void _3DScene::register_action_cw45_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_cw45_callback(canvas, callback);
}
void _3DScene::register_action_scale_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_scale_callback(canvas, callback);
}
void _3DScene::register_action_split_callback(wxGLCanvas* canvas, void* callback) void _3DScene::register_action_split_callback(wxGLCanvas* canvas, void* callback)
{ {
s_canvas_mgr.register_action_split_callback(canvas, callback); s_canvas_mgr.register_action_split_callback(canvas, callback);

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@ -550,9 +550,6 @@ public:
static void register_action_arrange_callback(wxGLCanvas* canvas, void* callback); static void register_action_arrange_callback(wxGLCanvas* canvas, void* callback);
static void register_action_more_callback(wxGLCanvas* canvas, void* callback); static void register_action_more_callback(wxGLCanvas* canvas, void* callback);
static void register_action_fewer_callback(wxGLCanvas* canvas, void* callback); static void register_action_fewer_callback(wxGLCanvas* canvas, void* callback);
static void register_action_ccw45_callback(wxGLCanvas* canvas, void* callback);
static void register_action_cw45_callback(wxGLCanvas* canvas, void* callback);
static void register_action_scale_callback(wxGLCanvas* canvas, void* callback);
static void register_action_split_callback(wxGLCanvas* canvas, void* callback); static void register_action_split_callback(wxGLCanvas* canvas, void* callback);
static void register_action_cut_callback(wxGLCanvas* canvas, void* callback); static void register_action_cut_callback(wxGLCanvas* canvas, void* callback);
static void register_action_settings_callback(wxGLCanvas* canvas, void* callback); static void register_action_settings_callback(wxGLCanvas* canvas, void* callback);

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@ -2720,24 +2720,6 @@ void GLCanvas3D::register_action_fewer_callback(void* callback)
m_action_fewer_callback.register_callback(callback); m_action_fewer_callback.register_callback(callback);
} }
void GLCanvas3D::register_action_ccw45_callback(void* callback)
{
if (callback != nullptr)
m_action_ccw45_callback.register_callback(callback);
}
void GLCanvas3D::register_action_cw45_callback(void* callback)
{
if (callback != nullptr)
m_action_cw45_callback.register_callback(callback);
}
void GLCanvas3D::register_action_scale_callback(void* callback)
{
if (callback != nullptr)
m_action_scale_callback.register_callback(callback);
}
void GLCanvas3D::register_action_split_callback(void* callback) void GLCanvas3D::register_action_split_callback(void* callback)
{ {
if (callback != nullptr) if (callback != nullptr)
@ -3459,33 +3441,9 @@ bool GLCanvas3D::_init_toolbar()
if (!m_toolbar.add_separator()) if (!m_toolbar.add_separator())
return false; return false;
item.name = "ccw45";
item.tooltip = GUI::L_str("Rotate CCW 45 degrees");
item.sprite_id = 6;
item.is_toggable = false;
item.action_callback = &m_action_ccw45_callback;
if (!m_toolbar.add_item(item))
return false;
item.name = "cw45";
item.tooltip = GUI::L_str("Rotate CW 45 degrees");
item.sprite_id = 7;
item.is_toggable = false;
item.action_callback = &m_action_cw45_callback;
if (!m_toolbar.add_item(item))
return false;
item.name = "scale";
item.tooltip = GUI::L_str("Scale...");
item.sprite_id = 8;
item.is_toggable = false;
item.action_callback = &m_action_scale_callback;
if (!m_toolbar.add_item(item))
return false;
item.name = "split"; item.name = "split";
item.tooltip = GUI::L_str("Split"); item.tooltip = GUI::L_str("Split");
item.sprite_id = 9; item.sprite_id = 6;
item.is_toggable = false; item.is_toggable = false;
item.action_callback = &m_action_split_callback; item.action_callback = &m_action_split_callback;
if (!m_toolbar.add_item(item)) if (!m_toolbar.add_item(item))
@ -3493,7 +3451,7 @@ bool GLCanvas3D::_init_toolbar()
item.name = "cut"; item.name = "cut";
item.tooltip = GUI::L_str("Cut..."); item.tooltip = GUI::L_str("Cut...");
item.sprite_id = 10; item.sprite_id = 7;
item.is_toggable = false; item.is_toggable = false;
item.action_callback = &m_action_cut_callback; item.action_callback = &m_action_cut_callback;
if (!m_toolbar.add_item(item)) if (!m_toolbar.add_item(item))
@ -3504,7 +3462,7 @@ bool GLCanvas3D::_init_toolbar()
item.name = "settings"; item.name = "settings";
item.tooltip = GUI::L_str("Settings..."); item.tooltip = GUI::L_str("Settings...");
item.sprite_id = 11; item.sprite_id = 8;
item.is_toggable = false; item.is_toggable = false;
item.action_callback = &m_action_settings_callback; item.action_callback = &m_action_settings_callback;
if (!m_toolbar.add_item(item)) if (!m_toolbar.add_item(item))
@ -3512,7 +3470,7 @@ bool GLCanvas3D::_init_toolbar()
item.name = "layersediting"; item.name = "layersediting";
item.tooltip = GUI::L_str("Layers editing"); item.tooltip = GUI::L_str("Layers editing");
item.sprite_id = 12; item.sprite_id = 9;
item.is_toggable = true; item.is_toggable = true;
item.action_callback = &m_action_layersediting_callback; item.action_callback = &m_action_layersediting_callback;
if (!m_toolbar.add_item(item)) if (!m_toolbar.add_item(item))
@ -3753,9 +3711,6 @@ void GLCanvas3D::_deregister_callbacks()
m_action_arrange_callback.deregister_callback(); m_action_arrange_callback.deregister_callback();
m_action_more_callback.deregister_callback(); m_action_more_callback.deregister_callback();
m_action_fewer_callback.deregister_callback(); m_action_fewer_callback.deregister_callback();
m_action_ccw45_callback.deregister_callback();
m_action_cw45_callback.deregister_callback();
m_action_scale_callback.deregister_callback();
m_action_split_callback.deregister_callback(); m_action_split_callback.deregister_callback();
m_action_cut_callback.deregister_callback(); m_action_cut_callback.deregister_callback();
m_action_settings_callback.deregister_callback(); m_action_settings_callback.deregister_callback();

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@ -505,9 +505,6 @@ private:
PerlCallback m_action_arrange_callback; PerlCallback m_action_arrange_callback;
PerlCallback m_action_more_callback; PerlCallback m_action_more_callback;
PerlCallback m_action_fewer_callback; PerlCallback m_action_fewer_callback;
PerlCallback m_action_ccw45_callback;
PerlCallback m_action_cw45_callback;
PerlCallback m_action_scale_callback;
PerlCallback m_action_split_callback; PerlCallback m_action_split_callback;
PerlCallback m_action_cut_callback; PerlCallback m_action_cut_callback;
PerlCallback m_action_settings_callback; PerlCallback m_action_settings_callback;
@ -625,9 +622,6 @@ public:
void register_action_arrange_callback(void* callback); void register_action_arrange_callback(void* callback);
void register_action_more_callback(void* callback); void register_action_more_callback(void* callback);
void register_action_fewer_callback(void* callback); void register_action_fewer_callback(void* callback);
void register_action_ccw45_callback(void* callback);
void register_action_cw45_callback(void* callback);
void register_action_scale_callback(void* callback);
void register_action_split_callback(void* callback); void register_action_split_callback(void* callback);
void register_action_cut_callback(void* callback); void register_action_cut_callback(void* callback);
void register_action_settings_callback(void* callback); void register_action_settings_callback(void* callback);

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@ -737,27 +737,6 @@ void GLCanvas3DManager::register_action_fewer_callback(wxGLCanvas* canvas, void*
it->second->register_action_fewer_callback(callback); it->second->register_action_fewer_callback(callback);
} }
void GLCanvas3DManager::register_action_ccw45_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_ccw45_callback(callback);
}
void GLCanvas3DManager::register_action_cw45_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_cw45_callback(callback);
}
void GLCanvas3DManager::register_action_scale_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_scale_callback(callback);
}
void GLCanvas3DManager::register_action_split_callback(wxGLCanvas* canvas, void* callback) void GLCanvas3DManager::register_action_split_callback(wxGLCanvas* canvas, void* callback)
{ {
CanvasesMap::iterator it = _get_canvas(canvas); CanvasesMap::iterator it = _get_canvas(canvas);

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@ -167,9 +167,6 @@ public:
void register_action_arrange_callback(wxGLCanvas* canvas, void* callback); void register_action_arrange_callback(wxGLCanvas* canvas, void* callback);
void register_action_more_callback(wxGLCanvas* canvas, void* callback); void register_action_more_callback(wxGLCanvas* canvas, void* callback);
void register_action_fewer_callback(wxGLCanvas* canvas, void* callback); void register_action_fewer_callback(wxGLCanvas* canvas, void* callback);
void register_action_ccw45_callback(wxGLCanvas* canvas, void* callback);
void register_action_cw45_callback(wxGLCanvas* canvas, void* callback);
void register_action_scale_callback(wxGLCanvas* canvas, void* callback);
void register_action_split_callback(wxGLCanvas* canvas, void* callback); void register_action_split_callback(wxGLCanvas* canvas, void* callback);
void register_action_cut_callback(wxGLCanvas* canvas, void* callback); void register_action_cut_callback(wxGLCanvas* canvas, void* callback);
void register_action_settings_callback(wxGLCanvas* canvas, void* callback); void register_action_settings_callback(wxGLCanvas* canvas, void* callback);

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@ -692,27 +692,6 @@ register_action_fewer_callback(canvas, callback)
CODE: CODE:
_3DScene::register_action_fewer_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); _3DScene::register_action_fewer_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_ccw45_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_ccw45_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_cw45_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_cw45_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_scale_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_scale_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void void
register_action_split_callback(canvas, callback) register_action_split_callback(canvas, callback)
SV *canvas; SV *canvas;