Fix: wxWidgets 3.0 back-compat

Fix #1599
This commit is contained in:
Vojtech Kral 2019-01-07 19:17:10 +01:00
parent 5aec48418a
commit cde0aa4443
9 changed files with 40 additions and 15 deletions

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@ -25,6 +25,7 @@ endif()
option(SLIC3R_STATIC "Compile Slic3r with static libraries (Boost, TBB, glew)" ${SLIC3R_STATIC_INITIAL})
option(SLIC3R_GUI "Compile Slic3r with GUI components (OpenGL, wxWidgets)" 1)
option(SLIC3R_FHS "Assume Slic3r is to be installed in a FHS directory structure" 0)
option(SLIC3R_WX_STABLE "Build against wxWidgets stable (3.0) as oppsed to dev (3.1) on Linux" 0)
option(SLIC3R_PROFILE "Compile Slic3r with an invasive Shiny profiler" 0)
option(SLIC3R_MSVC_COMPILE_PARALLEL "Compile on Visual Studio in parallel" 1)
option(SLIC3R_MSVC_PDB "Generate PDB files on MSVC in Release mode" 1)

1
deps/CMakeLists.txt vendored
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@ -33,6 +33,7 @@ endif ()
set(DESTDIR "${CMAKE_CURRENT_BINARY_DIR}/destdir" CACHE PATH "Destination directory")
option(DEP_DEBUG "Build debug variants (only applicable on Windows)" ON)
option(DEP_WX_STABLE "Build against wxWidgets stable 3.0 as opposed to default 3.1 (Linux only)" OFF)
message(STATUS "Slic3r deps DESTDIR: ${DESTDIR}")
message(STATUS "Slic3r deps debug build: ${DEP_DEBUG}")

12
deps/deps-linux.cmake vendored
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@ -88,10 +88,18 @@ ExternalProject_Add(dep_libcurl
INSTALL_COMMAND make install "DESTDIR=${DESTDIR}"
)
if (DEP_WX_STABLE)
set(DEP_WX_URL "https://github.com/wxWidgets/wxWidgets/releases/download/v3.0.4/wxWidgets-3.0.4.tar.bz2")
set(DEP_WX_HASH "SHA256=96157f988d261b7368e5340afa1a0cad943768f35929c22841f62c25b17bf7f0")
else ()
set(DEP_WX_URL "https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.1/wxWidgets-3.1.1.tar.bz2")
set(DEP_WX_HASH "SHA256=c925dfe17e8f8b09eb7ea9bfdcfcc13696a3e14e92750effd839f5e10726159e")
endif()
ExternalProject_Add(dep_wxwidgets
EXCLUDE_FROM_ALL 1
URL "https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.1/wxWidgets-3.1.1.tar.bz2"
URL_HASH SHA256=c925dfe17e8f8b09eb7ea9bfdcfcc13696a3e14e92750effd839f5e10726159e
URL "${DEP_WX_URL}"
URL_HASH "${DEP_WX_HASH}"
BUILD_IN_SOURCE 1
PATCH_COMMAND "${CMAKE_COMMAND}" -E copy "${CMAKE_CURRENT_SOURCE_DIR}/wxwidgets-pngprefix.h" src/png/pngprefix.h
CONFIGURE_COMMAND ./configure

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@ -7,7 +7,7 @@ CMake installer can be downloaded from [the official website](https://cmake.org/
Building with newer versions of MSVS (2015, 2017) may work too as reported by some of our users.
_Note:_ Thanks to **@supermerill** for testing and inspiration on this guide.
_Note:_ Thanks to [**@supermerill**](https://github.com/supermerill) for testing and inspiration on this guide.
### Dependencies

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@ -59,7 +59,19 @@ if (SLIC3R_GUI)
endif()
endif()
find_package(wxWidgets REQUIRED COMPONENTS base core adv html gl)
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
if (SLIC3R_WX_STABLE)
find_package(wxWidgets 3.0 REQUIRED COMPONENTS base core adv html gl)
else ()
find_package(wxWidgets 3.1 QUIET COMPONENTS base core adv html gl)
if (NOT wxWidgets_FOUND)
message(FATAL_ERROR "\nCould not find wxWidgets 3.1.\nHint: On Linux you can set -DSLIC3R_WX_STABLE=1 to use wxWidgets 3.0")
endif ()
endif ()
else ()
find_package(wxWidgets 3.1 REQUIRED COMPONENTS base core adv html gl)
endif ()
include(${wxWidgets_USE_FILE})
endif()

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@ -36,7 +36,7 @@ bool GLTexture::load_from_file(const std::string& filename, bool generate_mipmap
// Load a PNG with an alpha channel.
wxImage image;
if (!image.LoadFile(wxString::FromUTF8(filename), wxBITMAP_TYPE_PNG))
if (!image.LoadFile(wxString::FromUTF8(filename.c_str()), wxBITMAP_TYPE_PNG))
{
reset();
return false;

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@ -234,7 +234,7 @@ void show_error(wxWindow* parent, const wxString& message)
void show_error_id(int id, const std::string& message)
{
auto *parent = id != 0 ? wxWindow::FindWindowById(id) : nullptr;
show_error(parent, wxString::FromUTF8(message.data()));
show_error(parent, from_u8(message));
}
void show_info(wxWindow* parent, const wxString& message, const wxString& title)
@ -324,7 +324,7 @@ wxString from_path(const boost::filesystem::path &path)
#ifdef _WIN32
return wxString(path.string<std::wstring>());
#else
return wxString::FromUTF8(path.string<std::string>());
return from_u8(path.string<std::string>());
#endif
}
@ -405,7 +405,7 @@ void desktop_open_datadir_folder()
const auto path = data_dir();
#ifdef _WIN32
const auto widepath = wxString::FromUTF8(path.data());
const wxString widepath = from_u8(path);
const wchar_t *argv[] = { L"explorer", widepath.GetData(), nullptr };
::wxExecute(const_cast<wchar_t**>(argv), wxEXEC_ASYNC, nullptr);
#elif __APPLE__

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@ -67,7 +67,7 @@ wxString file_wildcards(FileType file_type, const std::string &custom_extension)
out += std::string(";*") + custom_extension;
}
}
return wxString::FromUTF8(out.c_str());
return from_u8(out);
}
static std::string libslic3r_translate_callback(const char *s) { return wxGetTranslation(wxString(s, wxConvUTF8)).utf8_str().data(); }
@ -464,7 +464,7 @@ bool GUI_App::select_language( wxArrayString & names,
{
m_wxLocale = new wxLocale;
m_wxLocale->Init(identifiers[index]);
m_wxLocale->AddCatalogLookupPathPrefix(wxString::FromUTF8(localization_dir()));
m_wxLocale->AddCatalogLookupPathPrefix(from_u8(localization_dir()));
m_wxLocale->AddCatalog(/*GetAppName()*/"Slic3rPE");
//FIXME This is a temporary workaround, the correct solution is to switch to "C" locale during file import / export only.
wxSetlocale(LC_NUMERIC, "C");
@ -492,7 +492,7 @@ bool GUI_App::load_language()
{
m_wxLocale = new wxLocale;
m_wxLocale->Init(identifiers[i]);
m_wxLocale->AddCatalogLookupPathPrefix(wxString::FromUTF8(localization_dir()));
m_wxLocale->AddCatalogLookupPathPrefix(from_u8(localization_dir()));
m_wxLocale->AddCatalog(/*GetAppName()*/"Slic3rPE");
//FIXME This is a temporary workaround, the correct solution is to switch to "C" locale during file import / export only.
wxSetlocale(LC_NUMERIC, "C");
@ -520,7 +520,7 @@ void GUI_App::get_installed_languages(wxArrayString & names, wxArrayLong & ident
names.Clear();
identifiers.Clear();
wxDir dir(wxString::FromUTF8(localization_dir()));
wxDir dir(from_u8(localization_dir()));
wxString filename;
const wxLanguageInfo * langinfo;
wxString name = wxLocale::GetLanguageName(wxLANGUAGE_DEFAULT);

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@ -9,9 +9,12 @@
#include <wx/numformatter.h>
#include "BitmapCache.hpp"
#include "GUI.hpp"
#include "GUI_App.hpp"
#include "GUI_ObjectList.hpp"
using Slic3r::GUI::from_u8;
wxDEFINE_EVENT(wxCUSTOMEVT_TICKSCHANGED, wxEvent);
wxDEFINE_EVENT(wxCUSTOMEVT_LAST_VOLUME_IS_DELETED, wxCommandEvent);
@ -37,7 +40,7 @@ wxMenuItem* append_menu_item(wxMenu* menu, int id, const wxString& string, const
wxMenuItem* append_menu_item(wxMenu* menu, int id, const wxString& string, const wxString& description,
std::function<void(wxCommandEvent& event)> cb, const std::string& icon, wxEvtHandler* event_handler)
{
const wxBitmap& bmp = !icon.empty() ? wxBitmap(wxString::FromUTF8(Slic3r::var(icon)), wxBITMAP_TYPE_PNG) : wxNullBitmap;
const wxBitmap& bmp = !icon.empty() ? wxBitmap(from_u8(Slic3r::var(icon)), wxBITMAP_TYPE_PNG) : wxNullBitmap;
return append_menu_item(menu, id, string, description, cb, bmp, event_handler);
}
@ -48,7 +51,7 @@ wxMenuItem* append_submenu(wxMenu* menu, wxMenu* sub_menu, int id, const wxStrin
wxMenuItem* item = new wxMenuItem(menu, id, string, description);
if (!icon.empty())
item->SetBitmap(wxBitmap(wxString::FromUTF8(Slic3r::var(icon)), wxBITMAP_TYPE_PNG));
item->SetBitmap(wxBitmap(from_u8(Slic3r::var(icon)), wxBITMAP_TYPE_PNG));
item->SetSubMenu(sub_menu);
menu->Append(item);