Refactored loading of Get/SetThreadDescription() on Windows:
These new API functions are not available on Windows 7 and on older Windows 10, thus they are newly loaded dynamically and the functions using it retur a bool indicating whether the functionality is supported or not. Also the OSX variants that are not supported newly return false instead of throwing an exception. Fixes #4972 #4974
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493cdbd069
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ce020781d3
3 changed files with 119 additions and 73 deletions
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@ -213,11 +213,12 @@ std::string AppConfig::load()
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void AppConfig::save()
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{
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#ifndef __APPLE__
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// Apple does not implement thread_getname_np() correctly.
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if (get_current_thread_name() != "slic3r_main")
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throw CriticalException("Calling AppConfig::save() from a worker thread!");
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#endif
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{
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// Returns "undefined" if the thread naming functionality is not supported by the operating system.
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std::optional<std::string> current_thread_name = get_current_thread_name();
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if (current_thread_name && *current_thread_name != "slic3r_main")
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throw CriticalException("Calling AppConfig::save() from a worker thread!");
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}
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// The config is first written to a file with a PID suffix and then moved
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// to avoid race conditions with multiple instances of Slic3r
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@ -1,6 +1,5 @@
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#ifdef _WIN32
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#include <windows.h>
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#include <processthreadsapi.h>
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#include <boost/nowide/convert.hpp>
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#else
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// any posix system
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@ -13,81 +12,113 @@
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#include <tbb/tbb_thread.h>
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#include <tbb/task_scheduler_init.h>
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#define SLIC3R_THREAD_NAME_WIN32_MODERN
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#include "Thread.hpp"
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namespace Slic3r {
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#ifdef _WIN32
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#ifdef SLIC3R_THREAD_NAME_WIN32_MODERN
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// The new API is better than the old SEH style thread naming since the names also show up in crash dumpsand ETW traces.
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// Because the new API is only available on newer Windows 10, look it up dynamically.
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static void WindowsSetThreadName(HANDLE hThread, const char *thread_name)
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{
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size_t len = strlen(thread_name);
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if (len < 1024) {
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// Allocate the temp string on stack.
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wchar_t buf[1024];
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::SetThreadDescription(hThread, boost::nowide::widen(buf, 1024, thread_name));
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} else {
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// Allocate dynamically.
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::SetThreadDescription(hThread, boost::nowide::widen(thread_name).c_str());
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typedef HRESULT(__stdcall* SetThreadDescriptionType)(HANDLE, PCWSTR);
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typedef HRESULT(__stdcall* GetThreadDescriptionType)(HANDLE, PWSTR*);
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static bool s_SetGetThreadDescriptionInitialized = false;
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static HMODULE s_hKernel32 = nullptr;
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static SetThreadDescriptionType s_fnSetThreadDescription = nullptr;
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static GetThreadDescriptionType s_fnGetThreadDescription = nullptr;
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static bool WindowsGetSetThreadNameAPIInitialize()
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{
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if (! s_SetGetThreadDescriptionInitialized) {
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// Not thread safe! It is therefore a good idea to name the main thread before spawning worker threads
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// to initialize
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s_hKernel32 = LoadLibraryW(L"Kernel32.dll");
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if (s_hKernel32) {
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s_fnSetThreadDescription = (SetThreadDescriptionType)::GetProcAddress(s_hKernel32, "SetThreadDescription");
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s_fnGetThreadDescription = (GetThreadDescriptionType)::GetProcAddress(s_hKernel32, "GetThreadDescription");
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}
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s_SetGetThreadDescriptionInitialized = true;
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}
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return s_fnSetThreadDescription && s_fnGetThreadDescription;
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}
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#else // SLIC3R_THREAD_NAME_WIN32_MODERN
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// use the old way by throwing an exception
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#ifndef NDEBUG
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// Use the old way by throwing an exception, so at least in Debug mode the thread names are shown by the debugger.
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static constexpr DWORD MSVC_SEH_EXCEPTION_NAME_THREAD = 0x406D1388;
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const DWORD MS_VC_EXCEPTION=0x406D1388;
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#pragma pack(push,8)
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#pragma pack(push,8)
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typedef struct tagTHREADNAME_INFO
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{
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DWORD dwType; // Must be 0x1000.
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LPCSTR szName; // Pointer to name (in user addr space).
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DWORD dwThreadID; // Thread ID (-1=caller thread).
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DWORD dwFlags; // Reserved for future use, must be zero.
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DWORD dwType; // Must be 0x1000.
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LPCSTR szName; // Pointer to name (in user addr space).
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DWORD dwThreadID; // Thread ID (-1=caller thread).
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DWORD dwFlags; // Reserved for future use, must be zero.
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} THREADNAME_INFO;
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#pragma pack(pop)
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static void WindowsSetThreadName(HANDLE hThread, const char *thread_name)
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{
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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info.szName = threadName;
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info.dwThreadID = ::GetThreadId(hThread);
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info.dwFlags = 0;
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#pragma pack(pop)
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__try
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{
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RaiseException(MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info);
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}
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__except(EXCEPTION_EXECUTE_HANDLER)
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{
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}
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static void WindowsSetThreadNameSEH(HANDLE hThread, const char* thread_name)
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{
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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info.szName = thread_name;
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info.dwThreadID = ::GetThreadId(hThread);
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info.dwFlags = 0;
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__try {
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RaiseException(MSVC_SEH_EXCEPTION_NAME_THREAD, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
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} __except (EXCEPTION_EXECUTE_HANDLER) {
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}
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}
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#endif // NDEBUG
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static bool WindowsSetThreadName(HANDLE hThread, const char *thread_name)
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{
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if (! WindowsGetSetThreadNameAPIInitialize()) {
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#ifdef NDEBUG
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return false;
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#else // NDEBUG
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// Running on Windows 7 or old Windows 7 in debug mode,
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// inform the debugger about the thread name by throwing an SEH.
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WindowsSetThreadNameSEH(hThread, thread_name);
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return true;
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#endif // NDEBUG
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}
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#endif // SLIC3R_THREAD_NAME_WIN32_MODERN
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// posix
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void set_thread_name(std::thread &thread, const char *thread_name)
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{
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WindowsSetThreadName(static_cast<HANDLE>(thread.native_handle()), thread_name);
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size_t len = strlen(thread_name);
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if (len < 1024) {
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// Allocate the temp string on stack.
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wchar_t buf[1024];
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s_fnSetThreadDescription(hThread, boost::nowide::widen(buf, 1024, thread_name));
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} else {
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// Allocate dynamically.
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s_fnSetThreadDescription(hThread, boost::nowide::widen(thread_name).c_str());
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}
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return true;
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}
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void set_thread_name(boost::thread &thread, const char *thread_name)
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bool set_thread_name(std::thread &thread, const char *thread_name)
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{
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WindowsSetThreadName(static_cast<HANDLE>(thread.native_handle()), thread_name);
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return WindowsSetThreadName(static_cast<HANDLE>(thread.native_handle()), thread_name);
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}
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void set_current_thread_name(const char *thread_name)
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bool set_thread_name(boost::thread &thread, const char *thread_name)
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{
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WindowsSetThreadName(::GetCurrentThread(), thread_name);
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return WindowsSetThreadName(static_cast<HANDLE>(thread.native_handle()), thread_name);
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}
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std::string get_current_thread_name()
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bool set_current_thread_name(const char *thread_name)
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{
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return WindowsSetThreadName(::GetCurrentThread(), thread_name);
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}
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std::optional<std::string> get_current_thread_name()
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{
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if (! WindowsGetSetThreadNameAPIInitialize())
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return std::nullopt;
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wchar_t *ptr = nullptr;
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::GetThreadDescription(::GetCurrentThread(), &ptr);
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s_fnGetThreadDescription(::GetCurrentThread(), &ptr);
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return (ptr == nullptr) ? std::string() : boost::nowide::narrow(ptr);
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}
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@ -96,52 +127,56 @@ std::string get_current_thread_name()
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#ifdef __APPLE__
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// Appe screwed the Posix norm.
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void set_thread_name(std::thread &thread, const char *thread_name)
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bool set_thread_name(std::thread &thread, const char *thread_name)
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{
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// not supported
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// pthread_setname_np(thread.native_handle(), thread_name);
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throw CriticalException("Not supported");
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return false;
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}
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void set_thread_name(boost::thread &thread, const char *thread_name)
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bool set_thread_name(boost::thread &thread, const char *thread_name)
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{
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// not supported
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// pthread_setname_np(thread.native_handle(), thread_name);
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throw CriticalException("Not supported");
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return false;
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}
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void set_current_thread_name(const char *thread_name)
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bool set_current_thread_name(const char *thread_name)
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{
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pthread_setname_np(thread_name);
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return true;
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}
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std::string get_current_thread_name()
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std::optional<std::string> get_current_thread_name()
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{
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// not supported
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// char buf[16];
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// return std::string(thread_getname_np(buf, 16) == 0 ? buf : "");
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throw CriticalException("Not supported");
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return std::nullopt;
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}
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#else
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// posix
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void set_thread_name(std::thread &thread, const char *thread_name)
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bool set_thread_name(std::thread &thread, const char *thread_name)
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{
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pthread_setname_np(thread.native_handle(), thread_name);
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return true;
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}
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void set_thread_name(boost::thread &thread, const char *thread_name)
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bool set_thread_name(boost::thread &thread, const char *thread_name)
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{
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pthread_setname_np(thread.native_handle(), thread_name);
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return true;
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}
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void set_current_thread_name(const char *thread_name)
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bool set_current_thread_name(const char *thread_name)
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{
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pthread_setname_np(pthread_self(), thread_name);
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return true;
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}
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std::string get_current_thread_name()
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std::optional<std::string> get_current_thread_name()
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{
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char buf[16];
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return std::string(pthread_getname_np(pthread_self(), buf, 16) == 0 ? buf : "");
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@ -168,7 +203,7 @@ void name_tbb_thread_pool_threads()
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#endif
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if (nthreads != nthreads_hw)
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new tbb::task_scheduler_init(nthreads);
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new tbb::task_scheduler_init(int(nthreads));
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std::atomic<size_t> nthreads_running(0);
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std::condition_variable cv;
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@ -9,17 +9,27 @@
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namespace Slic3r {
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// Set / get thread name.
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// Returns false if the API is not supported.
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//
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// It is a good idea to name the main thread before spawning children threads, because dynamic linking is used on Windows 10
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// to initialize Get/SetThreadDescription functions, which is not thread safe.
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//
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// pthread_setname_np supports maximum 15 character thread names! (16th character is the null terminator)
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//
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// Methods taking the thread as an argument are not supported by OSX.
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void set_thread_name(std::thread &thread, const char *thread_name);
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inline void set_thread_name(std::thread &thread, const std::string &thread_name) { set_thread_name(thread, thread_name.c_str()); }
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void set_thread_name(boost::thread &thread, const char *thread_name);
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inline void set_thread_name(boost::thread &thread, const std::string &thread_name) { set_thread_name(thread, thread_name.c_str()); }
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void set_current_thread_name(const char *thread_name);
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inline void set_current_thread_name(const std::string &thread_name) { set_current_thread_name(thread_name.c_str()); }
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// Naming threads is only supported on newer Windows 10.
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bool set_thread_name(std::thread &thread, const char *thread_name);
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inline bool set_thread_name(std::thread &thread, const std::string &thread_name) { return set_thread_name(thread, thread_name.c_str()); }
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bool set_thread_name(boost::thread &thread, const char *thread_name);
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inline bool set_thread_name(boost::thread &thread, const std::string &thread_name) { return set_thread_name(thread, thread_name.c_str()); }
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bool set_current_thread_name(const char *thread_name);
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inline bool set_current_thread_name(const std::string &thread_name) { return set_current_thread_name(thread_name.c_str()); }
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// Returns nullopt if not supported.
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// Not supported by OSX.
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std::string get_current_thread_name();
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// Naming threads is only supported on newer Windows 10.
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std::optional<std::string> get_current_thread_name();
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// To be called somewhere before the TBB threads are spinned for the first time, to
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// give them names recognizible in the debugger.
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