Support symlinks to prusaslicer binary on OSX and Linux.
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@ -665,7 +665,7 @@ bool CLI::setup(int argc, char **argv)
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#ifdef __APPLE__
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// The application is packed in the .dmg archive as 'Slic3r.app/Contents/MacOS/Slic3r'
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// The resources are packed to 'Slic3r.app/Contents/Resources'
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boost::filesystem::path path_resources = path_to_binary.parent_path() / "../Resources";
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boost::filesystem::path path_resources = std::filesystem::canonical(path_to_binary).parent_path() / "../Resources";
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#elif defined _WIN32
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// The application is packed in the .zip archive in the root,
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// The resources are packed to 'resources'
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@ -679,7 +679,7 @@ bool CLI::setup(int argc, char **argv)
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// The application is packed in the .tar.bz archive (or in AppImage) as 'bin/slic3r',
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// The resources are packed to 'resources'
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// Path from Slic3r binary to resources:
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boost::filesystem::path path_resources = path_to_binary.parent_path() / "../resources";
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boost::filesystem::path path_resources = std::filesystem::canonical(path_to_binary).parent_path() / "../resources";
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#endif
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set_resources_dir(path_resources.string());
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