Removed debug code
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@ -409,12 +409,6 @@ bool MeshRaycaster::unproject_on_mesh(const Vec2d& mouse_pos, const Transform3d&
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Vec3d direction;
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line_from_mouse_pos(mouse_pos, trafo, camera, point, direction);
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if (rand()%100 == 0) {
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int a=5;
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int b=6;
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int c=7;
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}
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std::vector<AABBMesh::hit_result> hits = m_emesh.query_ray_hits(point, direction);
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if (hits.empty())
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