Variable layer height editing:
Smarter updates of the SlicingParameters (update on ScheduleBackgroundProcessing or on object selection change)
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@ -821,7 +821,7 @@ GLCanvas3D::LayersEditing::LayersEditing()
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, m_z_texture_id(0)
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, m_model_object(nullptr)
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, m_object_max_z(0.f)
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, m_slicing_parameters(new SlicingParameters)
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, m_slicing_parameters(nullptr)
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, m_layer_height_profile_modified(false)
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, state(Unknown)
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, band_width(2.0f)
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@ -861,13 +861,16 @@ bool GLCanvas3D::LayersEditing::init(const std::string& vertex_shader_filename,
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void GLCanvas3D::LayersEditing::select_object(const Model &model, int object_id)
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{
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m_model_object = (object_id >= 0) ? model.objects[object_id] : nullptr;
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m_object_max_z = (m_model_object == nullptr) ? 0.f : m_model_object->bounding_box().max.z();
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if (m_model_object == nullptr || this->last_object_id != object_id) {
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const ModelObject *model_object_new = (object_id >= 0) ? model.objects[object_id] : nullptr;
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if (model_object_new == nullptr || this->last_object_id != object_id || m_model_object != model_object_new || m_model_object->id() != model_object_new->id()) {
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m_layer_height_profile.clear();
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m_layer_height_profile_modified = false;
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delete m_slicing_parameters;
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m_slicing_parameters = nullptr;
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}
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this->last_object_id = object_id;
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m_model_object = model_object_new;
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m_object_max_z = (m_model_object == nullptr) ? 0.f : m_model_object->bounding_box().max.z();
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}
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bool GLCanvas3D::LayersEditing::is_allowed() const
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@ -1072,49 +1075,24 @@ void GLCanvas3D::LayersEditing::_render_profile(const Rect& bar_rect) const
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{
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//FIXME show some kind of legend.
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// Get a maximum layer height value.
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//FIXME This is a duplicate code of Slicing.cpp.
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double layer_height_max = DBL_MAX;
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const std::vector<double>& nozzle_diameters = dynamic_cast<const ConfigOptionFloats*>(m_config->option("nozzle_diameter"))->values;
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const std::vector<double>& layer_heights_min = dynamic_cast<const ConfigOptionFloats*>(m_config->option("min_layer_height"))->values;
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const std::vector<double>& layer_heights_max = dynamic_cast<const ConfigOptionFloats*>(m_config->option("max_layer_height"))->values;
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for (unsigned int i = 0; i < (unsigned int)nozzle_diameters.size(); ++i)
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{
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double lh_min = (layer_heights_min[i] == 0.0) ? 0.07 : std::max(0.01, layer_heights_min[i]);
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double lh_max = (layer_heights_max[i] == 0.0) ? (0.75 * nozzle_diameters[i]) : layer_heights_max[i];
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layer_height_max = std::min(layer_height_max, std::max(lh_min, lh_max));
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}
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// Make the vertical bar a bit wider so the layer height curve does not touch the edge of the bar region.
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layer_height_max *= 1.12;
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// Get global layer height.
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double layer_height = dynamic_cast<const ConfigOptionFloat*>(m_config->option("layer_height"))->value;
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// Override the global layer height with object's layer height if set.
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const ConfigOption *opt_object_layer_height = m_model_object->config.option("layer_height");
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if (opt_object_layer_height != nullptr)
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layer_height = dynamic_cast<const ConfigOptionFloat*>(opt_object_layer_height)->value;
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float l = bar_rect.get_left();
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float w = bar_rect.get_right() - l;
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float b = bar_rect.get_bottom();
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float t = bar_rect.get_top();
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float h = t - b;
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float scale_x = w / (float)layer_height_max;
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float scale_y = h / m_object_max_z;
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float x = l + (float)layer_height * scale_x;
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assert(m_slicing_parameters != nullptr);
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float scale_x = bar_rect.get_width() / (float)(1.12 * m_slicing_parameters->max_layer_height);
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float scale_y = bar_rect.get_height() / m_object_max_z;
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float x = bar_rect.get_left() + (float)m_slicing_parameters->layer_height * scale_x;
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// Baseline
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::glColor3f(0.0f, 0.0f, 0.0f);
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::glBegin(GL_LINE_STRIP);
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::glVertex2f(x, b);
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::glVertex2f(x, t);
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::glVertex2f(x, bar_rect.get_bottom());
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::glVertex2f(x, bar_rect.get_top());
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::glEnd();
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// Curve
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::glColor3f(0.0f, 0.0f, 1.0f);
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::glBegin(GL_LINE_STRIP);
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for (unsigned int i = 0; i < m_layer_height_profile.size(); i += 2)
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::glVertex2f(l + (float)m_layer_height_profile[i + 1] * scale_x, b + (float)m_layer_height_profile[i] * scale_y);
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::glVertex2f(bar_rect.get_left() + (float)m_layer_height_profile[i + 1] * scale_x, bar_rect.get_bottom() + (float)m_layer_height_profile[i] * scale_y);
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::glEnd();
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}
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@ -1188,7 +1166,7 @@ void GLCanvas3D::LayersEditing::render_volumes(const GLCanvas3D& canvas, const G
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void GLCanvas3D::LayersEditing::adjust_layer_height_profile()
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{
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*m_slicing_parameters = PrintObject::slicing_parameters(*m_config, *m_model_object);
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this->update_slicing_parameters();
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PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile);
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Slic3r::adjust_layer_height_profile(*m_slicing_parameters, m_layer_height_profile, this->last_z, this->strength, this->band_width, this->last_action);
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m_layer_height_profile_modified = true;
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@ -1197,9 +1175,9 @@ void GLCanvas3D::LayersEditing::adjust_layer_height_profile()
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void GLCanvas3D::LayersEditing::generate_layer_height_texture()
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{
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// Always try to update the layer height profile.
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this->update_slicing_parameters();
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// Always try to update the layer height profile.
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bool update = ! m_layers_texture.valid;
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*m_slicing_parameters = PrintObject::slicing_parameters(*m_config, *m_model_object);
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if (PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile)) {
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// Initialized to the default value.
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m_layer_height_profile_modified = false;
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@ -1236,6 +1214,14 @@ void GLCanvas3D::LayersEditing::accept_changes(GLCanvas3D& canvas)
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m_layer_height_profile_modified = false;
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}
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void GLCanvas3D::LayersEditing::update_slicing_parameters()
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{
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if (m_slicing_parameters == nullptr) {
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m_slicing_parameters = new SlicingParameters();
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*m_slicing_parameters = PrintObject::slicing_parameters(*m_config, *m_model_object);
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}
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}
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const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX);
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const Vec3d GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MAX);
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#if ENABLE_MOVE_MIN_THRESHOLD
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@ -89,6 +89,9 @@ public:
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float get_bottom() const;
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void set_bottom(float bottom);
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float get_width() const { return m_right - m_left; }
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float get_height() const { return m_top - m_bottom; }
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};
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wxDECLARE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
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@ -343,7 +346,7 @@ class GLCanvas3D
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~LayersEditing();
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bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
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void set_config(const DynamicPrintConfig* config) { m_config = config; }
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void set_config(const DynamicPrintConfig* config) { m_config = config; delete m_slicing_parameters; m_slicing_parameters = nullptr; }
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void select_object(const Model &model, int object_id);
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bool is_allowed() const;
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@ -375,6 +378,7 @@ class GLCanvas3D
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void _render_reset_texture(const Rect& reset_rect) const;
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void _render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const;
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void _render_profile(const Rect& bar_rect) const;
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void update_slicing_parameters();
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};
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struct Mouse
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@ -1089,9 +1089,10 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
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"printhost_apikey", "printhost_cafile", "nozzle_diameter", "single_extruder_multi_material",
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"wipe_tower", "wipe_tower_x", "wipe_tower_y", "wipe_tower_width", "wipe_tower_rotation_angle",
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"extruder_colour", "filament_colour", "max_print_height", "printer_model", "printer_technology",
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// The following three layer height config values are passed here for View3D::m_canvas to receive
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// layer height updates for the layer height.
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"min_layer_height", "max_layer_height", "layer_height", "first_layer_height"
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// These values are necessary to construct SlicingParameters by the Canvas3D variable layer height editor.
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"layer_height", "first_layer_height", "min_layer_height", "max_layer_height",
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"brim_width", "perimeters", "perimeter_extruder", "fill_density", "infill_extruder", "top_solid_layers", "bottom_solid_layers", "solid_infill_extruder",
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"support_material", "support_material_extruder", "support_material_interface_extruder", "support_material_contact_distance", "raft_layers"
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}))
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, sidebar(new Sidebar(q))
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, delayed_scene_refresh(false)
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@ -1856,6 +1857,8 @@ void Plater::priv::schedule_background_process()
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{
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// Trigger the timer event after 0.5s
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this->background_process_timer.Start(500, wxTIMER_ONE_SHOT);
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// Notify the Canvas3D that something has changed, so it may invalidate some of the layer editing stuff.
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this->view3D->get_canvas3d()->set_config(this->config);
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}
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void Plater::priv::update_print_volume_state()
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