Variable layer height editing:

Smarter updates of the SlicingParameters (update on ScheduleBackgroundProcessing
or on object selection change)
This commit is contained in:
bubnikv 2019-01-21 17:02:16 +01:00
parent ba1abf3f1f
commit ceb08d6380
3 changed files with 36 additions and 43 deletions

View File

@ -821,7 +821,7 @@ GLCanvas3D::LayersEditing::LayersEditing()
, m_z_texture_id(0)
, m_model_object(nullptr)
, m_object_max_z(0.f)
, m_slicing_parameters(new SlicingParameters)
, m_slicing_parameters(nullptr)
, m_layer_height_profile_modified(false)
, state(Unknown)
, band_width(2.0f)
@ -861,13 +861,16 @@ bool GLCanvas3D::LayersEditing::init(const std::string& vertex_shader_filename,
void GLCanvas3D::LayersEditing::select_object(const Model &model, int object_id)
{
m_model_object = (object_id >= 0) ? model.objects[object_id] : nullptr;
m_object_max_z = (m_model_object == nullptr) ? 0.f : m_model_object->bounding_box().max.z();
if (m_model_object == nullptr || this->last_object_id != object_id) {
const ModelObject *model_object_new = (object_id >= 0) ? model.objects[object_id] : nullptr;
if (model_object_new == nullptr || this->last_object_id != object_id || m_model_object != model_object_new || m_model_object->id() != model_object_new->id()) {
m_layer_height_profile.clear();
m_layer_height_profile_modified = false;
delete m_slicing_parameters;
m_slicing_parameters = nullptr;
}
this->last_object_id = object_id;
m_model_object = model_object_new;
m_object_max_z = (m_model_object == nullptr) ? 0.f : m_model_object->bounding_box().max.z();
}
bool GLCanvas3D::LayersEditing::is_allowed() const
@ -1072,49 +1075,24 @@ void GLCanvas3D::LayersEditing::_render_profile(const Rect& bar_rect) const
{
//FIXME show some kind of legend.
// Get a maximum layer height value.
//FIXME This is a duplicate code of Slicing.cpp.
double layer_height_max = DBL_MAX;
const std::vector<double>& nozzle_diameters = dynamic_cast<const ConfigOptionFloats*>(m_config->option("nozzle_diameter"))->values;
const std::vector<double>& layer_heights_min = dynamic_cast<const ConfigOptionFloats*>(m_config->option("min_layer_height"))->values;
const std::vector<double>& layer_heights_max = dynamic_cast<const ConfigOptionFloats*>(m_config->option("max_layer_height"))->values;
for (unsigned int i = 0; i < (unsigned int)nozzle_diameters.size(); ++i)
{
double lh_min = (layer_heights_min[i] == 0.0) ? 0.07 : std::max(0.01, layer_heights_min[i]);
double lh_max = (layer_heights_max[i] == 0.0) ? (0.75 * nozzle_diameters[i]) : layer_heights_max[i];
layer_height_max = std::min(layer_height_max, std::max(lh_min, lh_max));
}
// Make the vertical bar a bit wider so the layer height curve does not touch the edge of the bar region.
layer_height_max *= 1.12;
// Get global layer height.
double layer_height = dynamic_cast<const ConfigOptionFloat*>(m_config->option("layer_height"))->value;
// Override the global layer height with object's layer height if set.
const ConfigOption *opt_object_layer_height = m_model_object->config.option("layer_height");
if (opt_object_layer_height != nullptr)
layer_height = dynamic_cast<const ConfigOptionFloat*>(opt_object_layer_height)->value;
float l = bar_rect.get_left();
float w = bar_rect.get_right() - l;
float b = bar_rect.get_bottom();
float t = bar_rect.get_top();
float h = t - b;
float scale_x = w / (float)layer_height_max;
float scale_y = h / m_object_max_z;
float x = l + (float)layer_height * scale_x;
assert(m_slicing_parameters != nullptr);
float scale_x = bar_rect.get_width() / (float)(1.12 * m_slicing_parameters->max_layer_height);
float scale_y = bar_rect.get_height() / m_object_max_z;
float x = bar_rect.get_left() + (float)m_slicing_parameters->layer_height * scale_x;
// Baseline
::glColor3f(0.0f, 0.0f, 0.0f);
::glBegin(GL_LINE_STRIP);
::glVertex2f(x, b);
::glVertex2f(x, t);
::glVertex2f(x, bar_rect.get_bottom());
::glVertex2f(x, bar_rect.get_top());
::glEnd();
// Curve
::glColor3f(0.0f, 0.0f, 1.0f);
::glBegin(GL_LINE_STRIP);
for (unsigned int i = 0; i < m_layer_height_profile.size(); i += 2)
::glVertex2f(l + (float)m_layer_height_profile[i + 1] * scale_x, b + (float)m_layer_height_profile[i] * scale_y);
::glVertex2f(bar_rect.get_left() + (float)m_layer_height_profile[i + 1] * scale_x, bar_rect.get_bottom() + (float)m_layer_height_profile[i] * scale_y);
::glEnd();
}
@ -1188,7 +1166,7 @@ void GLCanvas3D::LayersEditing::render_volumes(const GLCanvas3D& canvas, const G
void GLCanvas3D::LayersEditing::adjust_layer_height_profile()
{
*m_slicing_parameters = PrintObject::slicing_parameters(*m_config, *m_model_object);
this->update_slicing_parameters();
PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile);
Slic3r::adjust_layer_height_profile(*m_slicing_parameters, m_layer_height_profile, this->last_z, this->strength, this->band_width, this->last_action);
m_layer_height_profile_modified = true;
@ -1197,9 +1175,9 @@ void GLCanvas3D::LayersEditing::adjust_layer_height_profile()
void GLCanvas3D::LayersEditing::generate_layer_height_texture()
{
// Always try to update the layer height profile.
this->update_slicing_parameters();
// Always try to update the layer height profile.
bool update = ! m_layers_texture.valid;
*m_slicing_parameters = PrintObject::slicing_parameters(*m_config, *m_model_object);
if (PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile)) {
// Initialized to the default value.
m_layer_height_profile_modified = false;
@ -1236,6 +1214,14 @@ void GLCanvas3D::LayersEditing::accept_changes(GLCanvas3D& canvas)
m_layer_height_profile_modified = false;
}
void GLCanvas3D::LayersEditing::update_slicing_parameters()
{
if (m_slicing_parameters == nullptr) {
m_slicing_parameters = new SlicingParameters();
*m_slicing_parameters = PrintObject::slicing_parameters(*m_config, *m_model_object);
}
}
const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX);
const Vec3d GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MAX);
#if ENABLE_MOVE_MIN_THRESHOLD

View File

@ -89,6 +89,9 @@ public:
float get_bottom() const;
void set_bottom(float bottom);
float get_width() const { return m_right - m_left; }
float get_height() const { return m_top - m_bottom; }
};
wxDECLARE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
@ -343,7 +346,7 @@ class GLCanvas3D
~LayersEditing();
bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
void set_config(const DynamicPrintConfig* config) { m_config = config; }
void set_config(const DynamicPrintConfig* config) { m_config = config; delete m_slicing_parameters; m_slicing_parameters = nullptr; }
void select_object(const Model &model, int object_id);
bool is_allowed() const;
@ -375,6 +378,7 @@ class GLCanvas3D
void _render_reset_texture(const Rect& reset_rect) const;
void _render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const;
void _render_profile(const Rect& bar_rect) const;
void update_slicing_parameters();
};
struct Mouse

View File

@ -1089,9 +1089,10 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
"printhost_apikey", "printhost_cafile", "nozzle_diameter", "single_extruder_multi_material",
"wipe_tower", "wipe_tower_x", "wipe_tower_y", "wipe_tower_width", "wipe_tower_rotation_angle",
"extruder_colour", "filament_colour", "max_print_height", "printer_model", "printer_technology",
// The following three layer height config values are passed here for View3D::m_canvas to receive
// layer height updates for the layer height.
"min_layer_height", "max_layer_height", "layer_height", "first_layer_height"
// These values are necessary to construct SlicingParameters by the Canvas3D variable layer height editor.
"layer_height", "first_layer_height", "min_layer_height", "max_layer_height",
"brim_width", "perimeters", "perimeter_extruder", "fill_density", "infill_extruder", "top_solid_layers", "bottom_solid_layers", "solid_infill_extruder",
"support_material", "support_material_extruder", "support_material_interface_extruder", "support_material_contact_distance", "raft_layers"
}))
, sidebar(new Sidebar(q))
, delayed_scene_refresh(false)
@ -1856,6 +1857,8 @@ void Plater::priv::schedule_background_process()
{
// Trigger the timer event after 0.5s
this->background_process_timer.Start(500, wxTIMER_ONE_SHOT);
// Notify the Canvas3D that something has changed, so it may invalidate some of the layer editing stuff.
this->view3D->get_canvas3d()->set_config(this->config);
}
void Plater::priv::update_print_volume_state()