Generate debug symbols for Windows builds even in Release mode.

This commit is contained in:
bubnikv 2019-05-13 19:31:20 +02:00
parent 03ab6aedad
commit cebb814a56
2 changed files with 8 additions and 1 deletions

View File

@ -59,7 +59,8 @@ if (MSVC)
endif ()
# /bigobj (Increase Number of Sections in .Obj file)
# error C3859: virtual memory range for PCH exceeded; please recompile with a command line option of '-Zm90' or greater
add_compile_options(-bigobj -Zm316)
# Generate symbols at every build target, even for the release.
add_compile_options(-bigobj -Zm316 /Zi)
endif ()
# Display and check CMAKE_PREFIX_PATH

View File

@ -121,6 +121,8 @@ if (SLIC3R_GUI)
endif()
if (MSVC)
# Generate debug symbols even in release mode.
target_link_options(PrusaSlicer PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
target_link_libraries(PrusaSlicer user32.lib Setupapi.lib OpenGL32.Lib GlU32.Lib)
elseif (MINGW)
target_link_libraries(PrusaSlicer -lopengl32)
@ -135,11 +137,15 @@ endif ()
# Also the shim may load the Mesa software OpenGL renderer if the default renderer does not support OpenGL 2.0 and higher.
if (MSVC)
add_executable(PrusaSlicer_app_gui WIN32 PrusaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.rc)
# Generate debug symbols even in release mode.
target_link_options(PrusaSlicer_app_gui PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
target_compile_definitions(PrusaSlicer_app_gui PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE)
add_dependencies(PrusaSlicer_app_gui PrusaSlicer)
set_target_properties(PrusaSlicer_app_gui PROPERTIES OUTPUT_NAME "prusa-slicer")
add_executable(PrusaSlicer_app_console PrusaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.rc)
# Generate debug symbols even in release mode.
target_link_options(PrusaSlicer_app_console PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
target_compile_definitions(PrusaSlicer_app_console PRIVATE -DSLIC3R_WRAPPER_CONSOLE)
add_dependencies(PrusaSlicer_app_console PrusaSlicer)
set_target_properties(PrusaSlicer_app_console PROPERTIES OUTPUT_NAME "prusa-slicer-console")