Tech ENABLE_WORLD_COORDINATE_SHOW_AXES - Show axes of the current reference system when sidebar hints are active for non-world reference systems

This commit is contained in:
enricoturri1966 2022-02-16 12:36:41 +01:00
parent b7b2e44eb7
commit cf245a7995
8 changed files with 237 additions and 4 deletions

View file

@ -84,6 +84,8 @@
#define ENABLE_WORLD_COORDINATE_VOLUMES_LOCAL_OFFSET (0 && ENABLE_WORLD_COORDINATE)
// Enable rendering the selection bounding box in the current reference system
#define ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX (1 && ENABLE_WORLD_COORDINATE)
// Enable showing the axes of the current reference system when sidebar hints are active
#define ENABLE_WORLD_COORDINATE_SHOW_AXES (1 && ENABLE_WORLD_COORDINATE)
#endif // _prusaslicer_technologies_h_

View file

@ -131,6 +131,8 @@ set(SLIC3R_GUI_SOURCES
GUI/2DBed.hpp
GUI/3DBed.cpp
GUI/3DBed.hpp
GUI/CoordAxes.cpp
GUI/CoordAxes.hpp
GUI/Camera.cpp
GUI/Camera.hpp
GUI/wxExtensions.cpp

View file

@ -98,6 +98,7 @@ const float* GeometryBuffer::get_vertices_data() const
}
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
const float Bed3D::Axes::DefaultStemRadius = 0.5f;
const float Bed3D::Axes::DefaultStemLength = 25.0f;
const float Bed3D::Axes::DefaultTipRadius = 2.5f * Bed3D::Axes::DefaultStemRadius;
@ -152,6 +153,7 @@ void Bed3D::Axes::render()
glsafe(::glDisable(GL_DEPTH_TEST));
}
#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
bool Bed3D::set_shape(const Pointfs& bed_shape, const double max_print_height, const std::string& custom_texture, const std::string& custom_model, bool force_as_custom)
{
@ -288,7 +290,11 @@ BoundingBoxf3 Bed3D::calc_extended_bounding_box() const
out.max.z() = 0.0;
// extend to contain axes
out.merge(m_axes.get_origin() + m_axes.get_total_length() * Vec3d::Ones());
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
out.merge(out.min + Vec3d(-m_axes.get_tip_radius(), -m_axes.get_tip_radius(), out.max.z()));
#else
out.merge(out.min + Vec3d(-Axes::DefaultTipRadius, -Axes::DefaultTipRadius, out.max.z()));
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
// extend to contain model, if any
BoundingBoxf3 model_bb = m_model.get_bounding_box();
if (model_bb.defined) {
@ -458,7 +464,11 @@ std::tuple<Bed3D::Type, std::string, std::string> Bed3D::detect_type(const Point
void Bed3D::render_axes()
{
if (m_build_volume.valid())
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
m_axes.render(0.25f);
#else
m_axes.render();
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
}
void Bed3D::render_system(GLCanvas3D& canvas, bool bottom, bool show_texture)

View file

@ -3,7 +3,11 @@
#include "GLTexture.hpp"
#include "3DScene.hpp"
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
#include "CoordAxes.hpp"
#else
#include "GLModel.hpp"
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#include "libslic3r/BuildVolume.hpp"
#if ENABLE_GLBEGIN_GLEND_REMOVAL
@ -44,6 +48,7 @@ public:
class Bed3D
{
#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
class Axes
{
public:
@ -67,6 +72,7 @@ class Bed3D
float get_total_length() const { return m_stem_length + DefaultTipLength; }
void render();
};
#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
public:
enum class Type : unsigned char
@ -105,7 +111,11 @@ private:
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
unsigned int m_vbo_id{ 0 };
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
CoordAxes m_axes;
#else
Axes m_axes;
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
float m_scale_factor{ 1.0f };

View file

@ -0,0 +1,79 @@
#include "libslic3r/libslic3r.h"
#include "CoordAxes.hpp"
#include "GUI_App.hpp"
#include "3DScene.hpp"
#include <GL/glew.h>
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
namespace Slic3r {
namespace GUI {
const float CoordAxes::DefaultStemRadius = 0.5f;
const float CoordAxes::DefaultStemLength = 25.0f;
const float CoordAxes::DefaultTipRadius = 2.5f * CoordAxes::DefaultStemRadius;
const float CoordAxes::DefaultTipLength = 5.0f;
void CoordAxes::render(float emission_factor)
{
auto render_axis = [this](const Transform3f& transform) {
glsafe(::glPushMatrix());
glsafe(::glMultMatrixf(transform.data()));
m_arrow.render();
glsafe(::glPopMatrix());
};
if (!m_arrow.is_initialized())
m_arrow.init_from(stilized_arrow(16, m_tip_radius, m_tip_length, m_stem_radius, m_stem_length));
GLShaderProgram* curr_shader = wxGetApp().get_current_shader();
bool shader_differs = (curr_shader == nullptr || curr_shader->get_name() != "gouraud_light");
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
if (shader_differs) {
if (curr_shader != nullptr)
curr_shader->stop_using();
shader->start_using();
}
shader->set_uniform("emission_factor", emission_factor);
// x axis
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_arrow.set_color(ColorRGBA::X());
#else
m_arrow.set_color(-1, ColorRGBA::X());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
render_axis(Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0 }).cast<float>());
// y axis
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_arrow.set_color(ColorRGBA::Y());
#else
m_arrow.set_color(-1, ColorRGBA::Y());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
render_axis(Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0 }).cast<float>());
// z axis
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_arrow.set_color(ColorRGBA::Z());
#else
m_arrow.set_color(-1, ColorRGBA::Z());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
render_axis(Geometry::assemble_transform(m_origin).cast<float>());
if (shader_differs) {
shader->stop_using();
if (curr_shader != nullptr)
curr_shader->start_using();
}
}
} // GUI
} // Slic3r
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES

View file

@ -0,0 +1,59 @@
#ifndef slic3r_CoordAxes_hpp_
#define slic3r_CoordAxes_hpp_
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
#include "GLModel.hpp"
namespace Slic3r {
namespace GUI {
class CoordAxes
{
public:
static const float DefaultStemRadius;
static const float DefaultStemLength;
static const float DefaultTipRadius;
static const float DefaultTipLength;
private:
Vec3d m_origin{ Vec3d::Zero() };
float m_stem_radius{ DefaultStemRadius };
float m_stem_length{ DefaultStemLength };
float m_tip_radius{ DefaultTipRadius };
float m_tip_length{ DefaultTipLength };
GLModel m_arrow;
public:
const Vec3d& get_origin() const { return m_origin; }
void set_origin(const Vec3d& origin) { m_origin = origin; }
void set_stem_radius(float radius) {
m_stem_radius = radius;
m_arrow.reset();
}
void set_stem_length(float length) {
m_stem_length = length;
m_arrow.reset();
}
void set_tip_radius(float radius) {
m_tip_radius = radius;
m_arrow.reset();
}
void set_tip_length(float length) {
m_tip_length = length;
m_arrow.reset();
}
float get_stem_radius() const { return m_stem_radius; }
float get_stem_length() const { return m_stem_length; }
float get_tip_radius() const { return m_tip_radius; }
float get_tip_length() const { return m_tip_length; }
float get_total_length() const { return m_stem_length + m_tip_length; }
void render(float emission_factor = 0.0f);
};
} // GUI
} // Slic3r
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // slic3r_CoordAxes_hpp_

View file

@ -118,6 +118,12 @@ Selection::Selection()
, m_dragging(false)
{
this->set_bounding_boxes_dirty();
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
m_axes.set_stem_radius(0.15f);
m_axes.set_stem_length(3.0f);
m_axes.set_tip_radius(0.45f);
m_axes.set_tip_length(1.5f);
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
}
@ -1503,21 +1509,36 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
glsafe(::glEnable(GL_DEPTH_TEST));
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
const Vec3d center = get_bounding_box().center();
Vec3d axes_center = center;
Transform3d orient_matrix = Transform3d::Identity();
#else
glsafe(::glPushMatrix());
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
if (!boost::starts_with(sidebar_field, "layer")) {
#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
const Vec3d center = get_bounding_box().center();
#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_WORLD_COORDINATE
if (is_single_full_instance() && !wxGetApp().obj_manipul()->is_world_coordinates()) {
#else
if (is_single_full_instance() && !wxGetApp().obj_manipul()->get_world_coordinates()) {
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
glsafe(::glTranslated(center.x(), center.y(), center.z()));
#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_WORLD_COORDINATE
#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
Transform3d orient_matrix = Transform3d::Identity();
#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
axes_center = (*m_volumes)[*m_list.begin()]->get_instance_offset();
#else
glsafe(::glMultMatrixd(orient_matrix.data()));
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#else
if (!boost::starts_with(sidebar_field, "position")) {
Transform3d orient_matrix = Transform3d::Identity();
@ -1544,17 +1565,30 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
#else
else if (is_single_volume() || is_single_modifier()) {
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
glsafe(::glTranslated(center.x(), center.y(), center.z()));
#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
#if ENABLE_WORLD_COORDINATE
if (!wxGetApp().obj_manipul()->is_world_coordinates()) {
#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
Transform3d orient_matrix = Transform3d::Identity();
#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
if (wxGetApp().obj_manipul()->is_local_coordinates()) {
const GLVolume* v = (*m_volumes)[*m_list.begin()];
orient_matrix = v->get_instance_transformation().get_matrix(true, false, true, true) * v->get_volume_transformation().get_matrix(true, false, true, true);
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
axes_center = (*m_volumes)[*m_list.begin()]->world_matrix().translation();
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
}
else
else {
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
axes_center = (*m_volumes)[*m_list.begin()]->get_instance_offset();
}
#else
}
glsafe(::glMultMatrixd(orient_matrix.data()));
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
}
#else
Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
@ -1564,11 +1598,16 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
#endif // ENABLE_WORLD_COORDINATE
}
else {
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
if (requires_local_axes())
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
#else
glsafe(::glTranslated(center.x(), center.y(), center.z()));
if (requires_local_axes()) {
const Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
glsafe(::glMultMatrixd(orient_matrix.data()));
}
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
}
}
@ -1577,6 +1616,15 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
if (!boost::starts_with(sidebar_field, "layer")) {
shader->set_uniform("emission_factor", 0.1f);
glsafe(::glPushMatrix());
glsafe(::glTranslated(center.x(), center.y(), center.z()));
glsafe(::glMultMatrixd(orient_matrix.data()));
}
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
if (boost::starts_with(sidebar_field, "position"))
render_sidebar_position_hints(sidebar_field);
else if (boost::starts_with(sidebar_field, "rotation"))
@ -1586,7 +1634,19 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
else if (boost::starts_with(sidebar_field, "layer"))
render_sidebar_layers_hints(sidebar_field);
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
if (!boost::starts_with(sidebar_field, "layer")) {
glsafe(::glPopMatrix());
glsafe(::glPushMatrix());
glsafe(::glTranslated(axes_center.x(), axes_center.y(), axes_center.z()));
glsafe(::glMultMatrixd(orient_matrix.data()));
if (!wxGetApp().obj_manipul()->is_world_coordinates())
m_axes.render(0.25f);
glsafe(::glPopMatrix());
}
#else
glsafe(::glPopMatrix());
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
if (!boost::starts_with(sidebar_field, "layer"))
@ -2324,9 +2384,11 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
#else
m_arrow.set_color(-1, uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
GLShaderProgram* shader = wxGetApp().get_current_shader();
if (shader != nullptr)
shader->set_uniform("emission_factor", 0.0f);
#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
glsafe(::glTranslated(0.0, 5.0, 0.0));
m_arrow.render();

View file

@ -3,9 +3,15 @@
#include "libslic3r/Geometry.hpp"
#if ENABLE_WORLD_COORDINATE
#include "slic3r/GUI/GUI_Geometry.hpp"
#endif // ENABLE_WORLD_COORDINATE
#include "GUI_Geometry.hpp"
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
#include "CoordAxes.hpp"
#else
#include "GLModel.hpp"
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#else
#include "GLModel.hpp"
#endif // ENABLE_WORLD_COORDINATE
#include <set>
#include <optional>
@ -221,6 +227,9 @@ private:
GLModel m_vbo_sphere;
#endif // ENABLE_RENDER_SELECTION_CENTER
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
CoordAxes m_axes;
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
GLModel m_arrow;
GLModel m_curved_arrow;
#if ENABLE_GLBEGIN_GLEND_REMOVAL