Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS - Out of bed detection for circular printbeds
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16 changed files with 692 additions and 79 deletions
src/slic3r/GUI
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@ -7,11 +7,10 @@
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#include "libslic3r/BoundingBox.hpp"
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#include "libslic3r/Geometry.hpp"
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#include "libslic3r/Tesselate.hpp"
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#include "libslic3r/PresetBundle.hpp"
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#include "GUI_App.hpp"
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#include "libslic3r/PresetBundle.hpp"
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#include "GLCanvas3D.hpp"
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#include "3DScene.hpp"
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#include <GL/glew.h>
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@ -154,7 +153,11 @@ bool Bed3D::set_shape(const Pointfs& shape, const std::string& custom_texture, c
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std::string model;
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std::string texture;
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if (force_as_custom)
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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type = EType::Custom;
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#else
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type = Custom;
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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else {
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auto [new_type, system_model, system_texture] = detect_type(shape);
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type = new_type;
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@ -174,7 +177,12 @@ bool Bed3D::set_shape(const Pointfs& shape, const std::string& custom_texture, c
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model_filename.clear();
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}
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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EShapeType shape_type = detect_shape_type(shape);
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if (m_shape == shape && m_type == type && m_shape_type == shape_type && m_texture_filename == texture_filename && m_model_filename == model_filename)
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#else
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if (m_shape == shape && m_type == type && m_texture_filename == texture_filename && m_model_filename == model_filename)
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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// No change, no need to update the UI.
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return false;
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@ -182,6 +190,9 @@ bool Bed3D::set_shape(const Pointfs& shape, const std::string& custom_texture, c
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m_texture_filename = texture_filename;
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m_model_filename = model_filename;
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m_type = type;
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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m_shape_type = shape_type;
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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calc_bounding_boxes();
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@ -229,6 +240,77 @@ void Bed3D::render_for_picking(GLCanvas3D& canvas, bool bottom, float scale_fact
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render_internal(canvas, bottom, scale_factor, false, false, true);
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}
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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bool Bed3D::is_rectangle(const Pointfs& shape, Vec2d* min, Vec2d* max)
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{
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const Lines lines = Polygon::new_scale(shape).lines();
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bool ret = lines.size() == 4 && lines[0].parallel_to(lines[2]) && lines[1].parallel_to(lines[3]) && lines[0].perpendicular_to(lines[1]);
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if (ret) {
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if (min != nullptr) {
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*min = shape.front();
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for (const Vec2d& pt : shape) {
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min->x() = std::min(min->x(), pt.x());
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min->y() = std::min(min->y(), pt.y());
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}
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}
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if (max != nullptr) {
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*max = shape.front();
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for (const Vec2d& pt : shape) {
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max->x() = std::max(max->x(), pt.x());
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max->y() = std::max(max->y(), pt.y());
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}
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}
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}
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return ret;
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}
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bool Bed3D::is_circle(const Pointfs& shape, Vec2d* center, double* radius)
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{
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if (shape.size() < 3)
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return false;
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// Analyze the array of points.
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// Do they reside on a circle ?
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const Vec2d box_center = BoundingBoxf(shape).center();
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std::vector<double> vertex_distances;
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double avg_dist = 0.0;
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for (const Vec2d& pt : shape) {
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double distance = (pt - box_center).norm();
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vertex_distances.push_back(distance);
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avg_dist += distance;
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}
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avg_dist /= vertex_distances.size();
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bool defined_value = true;
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for (double el : vertex_distances) {
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if (fabs(el - avg_dist) > 10.0 * SCALED_EPSILON)
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defined_value = false;
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break;
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}
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if (center != nullptr)
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*center = box_center;
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if (radius != nullptr)
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*radius = avg_dist;
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return defined_value;
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}
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Bed3D::EShapeType Bed3D::detect_shape_type(const Pointfs& shape)
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{
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if (shape.size() < 3)
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return EShapeType::Invalid;
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else if (is_rectangle(shape))
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return EShapeType::Rectangle;
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else if (is_circle(shape))
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return EShapeType::Circle;
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else
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return EShapeType::Custom;
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}
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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void Bed3D::render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
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bool show_axes, bool show_texture, bool picking)
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{
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@ -244,9 +326,15 @@ void Bed3D::render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
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switch (m_type)
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{
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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case EType::System: { render_system(canvas, bottom, show_texture); break; }
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default:
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case EType::Custom: { render_custom(canvas, bottom, show_texture, picking); break; }
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#else
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case System: { render_system(canvas, bottom, show_texture); break; }
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default:
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case Custom: { render_custom(canvas, bottom, show_texture, picking); break; }
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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}
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glsafe(::glDisable(GL_DEPTH_TEST));
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@ -320,7 +408,11 @@ std::tuple<Bed3D::EType, std::string, std::string> Bed3D::detect_type(const Poin
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std::string model_filename = PresetUtils::system_printer_bed_model(*curr);
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std::string texture_filename = PresetUtils::system_printer_bed_texture(*curr);
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if (!model_filename.empty() && !texture_filename.empty())
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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return { EType::System, model_filename, texture_filename };
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#else
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return { System, model_filename, texture_filename };
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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}
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}
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@ -328,7 +420,11 @@ std::tuple<Bed3D::EType, std::string, std::string> Bed3D::detect_type(const Poin
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}
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}
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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return { EType::Custom, "", "" };
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#else
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return { Custom, "", "" };
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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}
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void Bed3D::render_axes() const
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