Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS - Out of bed detection for circular printbeds

This commit is contained in:
enricoturri1966 2021-09-21 13:51:57 +02:00
parent 35579252b8
commit cf380fb456
16 changed files with 692 additions and 79 deletions

View file

@ -62,15 +62,36 @@ class Bed3D
};
public:
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
enum class EType : unsigned char
{
System,
Custom
};
enum class EShapeType : unsigned char
{
Rectangle,
Circle,
Custom,
Invalid
};
#else
enum EType : unsigned char
{
System,
Custom,
Num_Types
};
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
private:
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
EType m_type{ EType::Custom };
EShapeType m_shape_type{ EShapeType::Invalid };
#else
EType m_type{ Custom };
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
Pointfs m_shape;
std::string m_texture_filename;
std::string m_model_filename;
@ -94,16 +115,18 @@ public:
~Bed3D() { reset(); }
EType get_type() const { return m_type; }
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
EShapeType get_shape_type() const { return m_shape_type; }
bool is_custom() const { return m_type == EType::Custom; }
#else
bool is_custom() const { return m_type == Custom; }
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
const Pointfs& get_shape() const { return m_shape; }
// Return true if the bed shape changed, so the calee will update the UI.
bool set_shape(const Pointfs& shape, const std::string& custom_texture, const std::string& custom_model, bool force_as_custom = false);
const BoundingBoxf3& get_bounding_box(bool extended) const {
return extended ? m_extended_bounding_box : m_bounding_box;
}
const BoundingBoxf3& get_bounding_box(bool extended) const { return extended ? m_extended_bounding_box : m_bounding_box; }
bool contains(const Point& point) const;
Point point_projection(const Point& point) const;
@ -113,6 +136,12 @@ public:
void render_for_picking(GLCanvas3D& canvas, bool bottom, float scale_factor);
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
static bool is_rectangle(const Pointfs& shape, Vec2d* min = nullptr, Vec2d* max = nullptr);
static bool is_circle(const Pointfs& shape, Vec2d* center = nullptr, double* radius = nullptr);
static EShapeType detect_shape_type(const Pointfs& shape);
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
private:
void calc_bounding_boxes() const;
void calc_triangles(const ExPolygon& poly);