Fix build on macOS and one logic error
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6db2d3a0b2
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1 changed files with 2 additions and 2 deletions
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@ -232,7 +232,7 @@ Point SeamPlacer::get_seam(const size_t layer_idx, const SeamPosition seam_posit
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std::optional<Point> pos = m_seam_history.get_last_seam(po, layer_idx, polygon_bb);
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std::optional<Point> pos = m_seam_history.get_last_seam(po, layer_idx, polygon_bb);
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if (pos.has_value()) {
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if (pos.has_value()) {
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//last_pos = m_last_seam_position[po];
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//last_pos = m_last_seam_position[po];
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last_pos = pos.value();
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last_pos = *pos;
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last_pos_weight = is_custom_enforcer_on_layer(layer_idx) ? 0.f : 1.f;
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last_pos_weight = is_custom_enforcer_on_layer(layer_idx) ? 0.f : 1.f;
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}
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}
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}
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}
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@ -318,7 +318,7 @@ Point SeamPlacer::get_seam(const size_t layer_idx, const SeamPosition seam_posit
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// Find a point with a minimum penalty.
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// Find a point with a minimum penalty.
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size_t idx_min = std::min_element(penalties.begin(), penalties.end()) - penalties.begin();
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size_t idx_min = std::min_element(penalties.begin(), penalties.end()) - penalties.begin();
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if (! spAligned || ! is_custom_enforcer_on_layer(layer_idx)) {
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if (seam_position != spAligned || ! is_custom_enforcer_on_layer(layer_idx)) {
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// Very likely the weight of idx_min is very close to the weight of last_pos_proj_idx.
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// Very likely the weight of idx_min is very close to the weight of last_pos_proj_idx.
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// In that case use last_pos_proj_idx instead.
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// In that case use last_pos_proj_idx instead.
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float penalty_aligned = penalties[last_pos_proj_idx];
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float penalty_aligned = penalties[last_pos_proj_idx];
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