Refactored LockButton class

This commit is contained in:
YuSanka 2019-07-31 17:14:32 +02:00
parent 12a98bea94
commit cf6cc1d863
4 changed files with 43 additions and 27 deletions

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@ -0,0 +1,10 @@
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viewBox="0 0 16 16" enable-background="new 0 0 16 16" xml:space="preserve">
<g id="lock_x5F_closed">
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@ -0,0 +1,11 @@
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viewBox="0 0 16 16" enable-background="new 0 0 16 16" xml:space="preserve">
<g id="lock_x5F_open">
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@ -2743,21 +2743,20 @@ LockButton::LockButton( wxWindow *parent,
const wxSize& size /*= wxDefaultSize*/): const wxSize& size /*= wxDefaultSize*/):
wxButton(parent, id, wxEmptyString, pos, size, wxBU_EXACTFIT | wxNO_BORDER) wxButton(parent, id, wxEmptyString, pos, size, wxBU_EXACTFIT | wxNO_BORDER)
{ {
m_bmp_lock_on = ScalableBitmap(this, "one_layer_lock_on.png"); m_bmp_lock_closed = ScalableBitmap(this, "lock_closed");
m_bmp_lock_off = ScalableBitmap(this, "one_layer_lock_off.png"); m_bmp_lock_closed_f = ScalableBitmap(this, "lock_closed_f");
m_bmp_unlock_on = ScalableBitmap(this, "one_layer_unlock_on.png"); m_bmp_lock_open = ScalableBitmap(this, "lock_open");
m_bmp_unlock_off = ScalableBitmap(this, "one_layer_unlock_off.png"); m_bmp_lock_open_f = ScalableBitmap(this, "lock_open_f");
#ifdef __WXMSW__ #ifdef __WXMSW__
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW)); SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
#endif // __WXMSW__ #endif // __WXMSW__
SetBitmap(m_bmp_unlock_on.bmp()); SetBitmap(m_bmp_lock_open.bmp());
SetBitmapDisabled(m_bmp_lock_on.bmp()); SetBitmapDisabled(m_bmp_lock_open.bmp());
SetBitmapHover(m_bmp_lock_closed_f.bmp());
//button events //button events
Bind(wxEVT_BUTTON, &LockButton::OnButton, this); Bind(wxEVT_BUTTON, &LockButton::OnButton, this);
Bind(wxEVT_ENTER_WINDOW, &LockButton::OnEnterBtn, this);
Bind(wxEVT_LEAVE_WINDOW, &LockButton::OnLeaveBtn, this);
} }
void LockButton::OnButton(wxCommandEvent& event) void LockButton::OnButton(wxCommandEvent& event)
@ -2766,7 +2765,7 @@ void LockButton::OnButton(wxCommandEvent& event)
return; return;
m_is_pushed = !m_is_pushed; m_is_pushed = !m_is_pushed;
enter_button(true); update_button_bitmaps();
event.Skip(); event.Skip();
} }
@ -2774,23 +2773,21 @@ void LockButton::OnButton(wxCommandEvent& event)
void LockButton::SetLock(bool lock) void LockButton::SetLock(bool lock)
{ {
m_is_pushed = lock; m_is_pushed = lock;
enter_button(true); update_button_bitmaps();
} }
void LockButton::msw_rescale() void LockButton::msw_rescale()
{ {
m_bmp_lock_on .msw_rescale(); m_bmp_lock_closed.msw_rescale();
m_bmp_lock_off .msw_rescale(); m_bmp_lock_closed_f.msw_rescale();
m_bmp_unlock_on .msw_rescale(); m_bmp_lock_open.msw_rescale();
m_bmp_unlock_off.msw_rescale(); m_bmp_lock_open_f.msw_rescale();
} }
void LockButton::enter_button(const bool enter) void LockButton::update_button_bitmaps()
{ {
const wxBitmap& icon = m_is_pushed ? SetBitmap(m_is_pushed ? m_bmp_lock_closed.bmp() : m_bmp_lock_open.bmp());
enter ? m_bmp_lock_off.bmp() : m_bmp_lock_on.bmp() : SetBitmapHover(m_is_pushed ? m_bmp_lock_closed_f.bmp() : m_bmp_lock_open_f.bmp());
enter ? m_bmp_unlock_off.bmp() : m_bmp_unlock_on.bmp();
SetBitmap(icon);
Refresh(); Refresh();
Update(); Update();

View File

@ -843,8 +843,6 @@ public:
~LockButton() {} ~LockButton() {}
void OnButton(wxCommandEvent& event); void OnButton(wxCommandEvent& event);
void OnEnterBtn(wxMouseEvent& event) { enter_button(true); event.Skip(); }
void OnLeaveBtn(wxMouseEvent& event) { enter_button(false); event.Skip(); }
bool IsLocked() const { return m_is_pushed; } bool IsLocked() const { return m_is_pushed; }
void SetLock(bool lock); void SetLock(bool lock);
@ -856,16 +854,16 @@ public:
void msw_rescale(); void msw_rescale();
protected: protected:
void enter_button(const bool enter); void update_button_bitmaps();
private: private:
bool m_is_pushed = false; bool m_is_pushed = false;
bool m_disabled = false; bool m_disabled = false;
ScalableBitmap m_bmp_lock_on; ScalableBitmap m_bmp_lock_closed;
ScalableBitmap m_bmp_lock_off; ScalableBitmap m_bmp_lock_closed_f;
ScalableBitmap m_bmp_unlock_on; ScalableBitmap m_bmp_lock_open;
ScalableBitmap m_bmp_unlock_off; ScalableBitmap m_bmp_lock_open_f;
}; };