Refactored LockButton class
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resources/icons/lock_closed_f.svg
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10
resources/icons/lock_closed_f.svg
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Generator: Adobe Illustrator 23.0.3, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
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<svg version="1.0" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
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viewBox="0 0 16 16" enable-background="new 0 0 16 16" xml:space="preserve">
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<g id="lock_x5F_closed">
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<path fill="none" stroke="#808080" stroke-width="3" stroke-miterlimit="9" d="M4,8V4c0,0,0-2,2-2c1,0,3,0,4,0c2,0,2,2,2,2v4"/>
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<path fill="#808080" d="M13,8H3C2.45,8,2,8.45,2,9v5c0,0.55,0.45,1,1,1h10c0.55,0,1-0.45,1-1V9C14,8.45,13.55,8,13,8z M10,12H8.91
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c-0.21,0.58-0.76,1-1.41,1C6.67,13,6,12.33,6,11.5S6.67,10,7.5,10c0.65,0,1.2,0.42,1.41,1H10V12z"/>
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</g>
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</svg>
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After Width: | Height: | Size: 728 B |
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resources/icons/lock_open_f.svg
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resources/icons/lock_open_f.svg
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Generator: Adobe Illustrator 23.0.3, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
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<svg version="1.0" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
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viewBox="0 0 16 16" enable-background="new 0 0 16 16" xml:space="preserve">
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<g id="lock_x5F_open">
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<path fill="none" stroke="#ED6B21" stroke-width="3" stroke-linecap="round" stroke-miterlimit="10" d="M4,8V4c0,0,0-2,2-2
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c1,0,3,0,4,0c2,0,2,2,2,2v1"/>
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<path fill="#ED6B21" d="M13,8H3C2.45,8,2,8.45,2,9v5c0,0.55,0.45,1,1,1h10c0.55,0,1-0.45,1-1V9C14,8.45,13.55,8,13,8z M10,12H8.91
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c-0.21,0.58-0.76,1-1.41,1C6.67,13,6,12.33,6,11.5S6.67,10,7.5,10c0.65,0,1.2,0.42,1.41,1H10V12z"/>
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</g>
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</svg>
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After Width: | Height: | Size: 753 B |
@ -2743,21 +2743,20 @@ LockButton::LockButton( wxWindow *parent,
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const wxSize& size /*= wxDefaultSize*/):
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wxButton(parent, id, wxEmptyString, pos, size, wxBU_EXACTFIT | wxNO_BORDER)
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{
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m_bmp_lock_on = ScalableBitmap(this, "one_layer_lock_on.png");
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m_bmp_lock_off = ScalableBitmap(this, "one_layer_lock_off.png");
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m_bmp_unlock_on = ScalableBitmap(this, "one_layer_unlock_on.png");
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m_bmp_unlock_off = ScalableBitmap(this, "one_layer_unlock_off.png");
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m_bmp_lock_closed = ScalableBitmap(this, "lock_closed");
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m_bmp_lock_closed_f = ScalableBitmap(this, "lock_closed_f");
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m_bmp_lock_open = ScalableBitmap(this, "lock_open");
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m_bmp_lock_open_f = ScalableBitmap(this, "lock_open_f");
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#ifdef __WXMSW__
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SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
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#endif // __WXMSW__
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SetBitmap(m_bmp_unlock_on.bmp());
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SetBitmapDisabled(m_bmp_lock_on.bmp());
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SetBitmap(m_bmp_lock_open.bmp());
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SetBitmapDisabled(m_bmp_lock_open.bmp());
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SetBitmapHover(m_bmp_lock_closed_f.bmp());
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//button events
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Bind(wxEVT_BUTTON, &LockButton::OnButton, this);
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Bind(wxEVT_ENTER_WINDOW, &LockButton::OnEnterBtn, this);
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Bind(wxEVT_LEAVE_WINDOW, &LockButton::OnLeaveBtn, this);
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Bind(wxEVT_BUTTON, &LockButton::OnButton, this);
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}
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void LockButton::OnButton(wxCommandEvent& event)
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@ -2766,7 +2765,7 @@ void LockButton::OnButton(wxCommandEvent& event)
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return;
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m_is_pushed = !m_is_pushed;
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enter_button(true);
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update_button_bitmaps();
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event.Skip();
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}
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@ -2774,23 +2773,21 @@ void LockButton::OnButton(wxCommandEvent& event)
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void LockButton::SetLock(bool lock)
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{
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m_is_pushed = lock;
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enter_button(true);
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update_button_bitmaps();
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}
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void LockButton::msw_rescale()
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{
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m_bmp_lock_on .msw_rescale();
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m_bmp_lock_off .msw_rescale();
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m_bmp_unlock_on .msw_rescale();
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m_bmp_unlock_off.msw_rescale();
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m_bmp_lock_closed.msw_rescale();
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m_bmp_lock_closed_f.msw_rescale();
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m_bmp_lock_open.msw_rescale();
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m_bmp_lock_open_f.msw_rescale();
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}
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void LockButton::enter_button(const bool enter)
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void LockButton::update_button_bitmaps()
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{
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const wxBitmap& icon = m_is_pushed ?
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enter ? m_bmp_lock_off.bmp() : m_bmp_lock_on.bmp() :
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enter ? m_bmp_unlock_off.bmp() : m_bmp_unlock_on.bmp();
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SetBitmap(icon);
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SetBitmap(m_is_pushed ? m_bmp_lock_closed.bmp() : m_bmp_lock_open.bmp());
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SetBitmapHover(m_is_pushed ? m_bmp_lock_closed_f.bmp() : m_bmp_lock_open_f.bmp());
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Refresh();
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Update();
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@ -843,8 +843,6 @@ public:
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~LockButton() {}
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void OnButton(wxCommandEvent& event);
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void OnEnterBtn(wxMouseEvent& event) { enter_button(true); event.Skip(); }
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void OnLeaveBtn(wxMouseEvent& event) { enter_button(false); event.Skip(); }
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bool IsLocked() const { return m_is_pushed; }
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void SetLock(bool lock);
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@ -856,16 +854,16 @@ public:
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void msw_rescale();
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protected:
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void enter_button(const bool enter);
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void update_button_bitmaps();
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private:
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bool m_is_pushed = false;
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bool m_disabled = false;
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ScalableBitmap m_bmp_lock_on;
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ScalableBitmap m_bmp_lock_off;
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ScalableBitmap m_bmp_unlock_on;
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ScalableBitmap m_bmp_unlock_off;
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ScalableBitmap m_bmp_lock_closed;
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ScalableBitmap m_bmp_lock_closed_f;
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ScalableBitmap m_bmp_lock_open;
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ScalableBitmap m_bmp_lock_open_f;
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};
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