Tech ENABLE_WORLD_COORDINATE - Fixed unconstrained scaling of volumes in local coordinates
Fixed conflicts during rebase with master
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9e0bb83041
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@ -709,7 +709,11 @@ void ObjectManipulation::update_if_dirty()
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if (selection.requires_uniform_scale()) {
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m_lock_bnt->SetLock(true);
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#if ENABLE_WORLD_COORDINATE
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m_lock_bnt->SetToolTip(_L("You cannot use non-uniform scaling mode for multiple objects/parts selection or non axis-aligned objects/parts"));
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#else
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m_lock_bnt->SetToolTip(_L("You cannot use non-uniform scaling mode for multiple objects/parts selection"));
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#endif // ENABLE_WORLD_COORDINATE
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m_lock_bnt->disable();
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}
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else {
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@ -240,14 +240,16 @@ void GLGizmoScale3D::on_render()
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#endif // ENABLE_WORLD_COORDINATE
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const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin());
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#if ENABLE_WORLD_COORDINATE
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m_box.merge(v->transformed_convex_hull_bounding_box(v->get_instance_transformation().get_matrix(true, true, false, true) * v->get_volume_transformation().get_matrix()));
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m_box.merge(v->transformed_convex_hull_bounding_box(v->get_volume_transformation().get_matrix(true, true, false, true)));
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#else
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m_box = v->bounding_box();
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#endif // ENABLE_WORLD_COORDINATE
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m_transform = v->world_matrix();
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#if ENABLE_WORLD_COORDINATE
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m_grabbers_transform = m_transform;
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m_transform = v->get_volume_transformation().get_matrix(false, false, true);
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m_grabbers_transform = v->get_instance_transformation().get_matrix(false, false, true) * m_transform * Geometry::assemble_transform(m_box.center());
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m_center = v->world_matrix() * m_box.center();
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#else
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m_transform = v->world_matrix();
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angles = Geometry::extract_euler_angles(m_transform);
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// consider rotation+mirror only components of the transform for offsets
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offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
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@ -766,7 +768,9 @@ void GLGizmoScale3D::transform_to_local(const Selection& selection) const
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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if (!wxGetApp().obj_manipul()->get_world_coordinates()) {
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const Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
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Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
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if (selection.is_single_volume() || selection.is_single_modifier())
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orient_matrix = orient_matrix * selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_transformation().get_matrix(true, false, true, true);
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glsafe(::glMultMatrixd(orient_matrix.data()));
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}
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}
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