Merge branch 'master' of https://github.com/prusa3d/Slic3r into time_estimate
This commit is contained in:
commit
d02c90d5d0
@ -186,7 +186,6 @@ sub new {
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# Initialize 3D toolpaths preview
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if ($Slic3r::GUI::have_OpenGL) {
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$self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config});
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Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
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Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1);
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Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); });
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$self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview'));
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@ -202,19 +201,12 @@ sub new {
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EVT_NOTEBOOK_PAGE_CHANGED($self, $self->{preview_notebook}, sub {
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my $preview = $self->{preview_notebook}->GetCurrentPage;
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if (($preview != $self->{preview3D}) && ($preview != $self->{canvas3D})) {
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Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
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Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 0);
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Slic3r::GUI::_3DScene::reset_current_canvas();
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$preview->OnActivate if $preview->can('OnActivate');
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} elsif ($preview == $self->{preview3D}) {
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Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 1);
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Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 0);
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$self->{preview3D}->load_print;
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# sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
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Slic3r::GUI::_3DScene::set_as_dirty($self->{preview3D}->canvas);
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} elsif ($preview == $self->{canvas3D}) {
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Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 1);
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Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
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if (Slic3r::GUI::_3DScene::is_reload_delayed($self->{canvas3D})) {
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my $selections = $self->collect_selections;
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Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
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@ -279,7 +279,6 @@ sub reload_print {
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my ($self, $force) = @_;
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Slic3r::GUI::_3DScene::reset_volumes($self->canvas);
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Slic3r::GUI::_3DScene::reset_current_canvas();
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$self->_loaded(0);
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if (! $self->IsShown && ! $force) {
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@ -1754,21 +1754,6 @@ bool _3DScene::init(wxGLCanvas* canvas)
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return s_canvas_mgr.init(canvas);
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}
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bool _3DScene::set_current(wxGLCanvas* canvas, bool force)
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{
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return s_canvas_mgr.set_current(canvas, force);
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}
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void _3DScene::reset_current_canvas()
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{
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s_canvas_mgr.set_current(nullptr, false);
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}
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void _3DScene::set_active(wxGLCanvas* canvas, bool active)
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{
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s_canvas_mgr.set_active(canvas, active);
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}
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void _3DScene::set_as_dirty(wxGLCanvas* canvas)
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{
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s_canvas_mgr.set_as_dirty(canvas);
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@ -516,10 +516,6 @@ public:
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static bool init(wxGLCanvas* canvas);
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static bool set_current(wxGLCanvas* canvas, bool force);
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static void reset_current_canvas();
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static void set_active(wxGLCanvas* canvas, bool active);
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static void set_as_dirty(wxGLCanvas* canvas);
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static unsigned int get_volumes_count(wxGLCanvas* canvas);
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@ -1408,15 +1408,14 @@ GLGizmoBase* GLCanvas3D::Gizmos::_get_current() const
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return (it != m_gizmos.end()) ? it->second : nullptr;
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}
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GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
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GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
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: m_canvas(canvas)
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, m_context(context)
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, m_context(nullptr)
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, m_timer(nullptr)
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, m_config(nullptr)
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, m_print(nullptr)
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, m_model(nullptr)
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, m_dirty(true)
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, m_active(true)
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, m_initialized(false)
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, m_use_VBOs(false)
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, m_force_zoom_to_bed_enabled(false)
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@ -1434,7 +1433,10 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
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, m_reload_delayed(false)
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{
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if (m_canvas != nullptr)
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{
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m_context = new wxGLContext(m_canvas);
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m_timer = new wxTimer(m_canvas);
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}
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}
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GLCanvas3D::~GLCanvas3D()
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@ -1447,6 +1449,12 @@ GLCanvas3D::~GLCanvas3D()
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m_timer = nullptr;
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}
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if (m_context != nullptr)
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{
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delete m_context;
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m_context = nullptr;
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}
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_deregister_callbacks();
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}
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@ -1455,6 +1463,9 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
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if (m_initialized)
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return true;
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if ((m_canvas == nullptr) || (m_context == nullptr))
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return false;
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::glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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::glClearDepth(1.0f);
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@ -1520,19 +1531,14 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
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return true;
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}
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bool GLCanvas3D::set_current(bool force)
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bool GLCanvas3D::set_current()
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{
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if ((force || m_active) && (m_canvas != nullptr) && (m_context != nullptr))
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if ((m_canvas != nullptr) && (m_context != nullptr))
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return m_canvas->SetCurrent(*m_context);
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return false;
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}
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void GLCanvas3D::set_active(bool active)
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{
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m_active = active;
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}
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void GLCanvas3D::set_as_dirty()
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{
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m_dirty = true;
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@ -1549,7 +1555,7 @@ void GLCanvas3D::reset_volumes()
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if (!m_volumes.empty())
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{
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// ensures this canvas is current
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if ((m_canvas == nullptr) || !_3DScene::set_current(m_canvas, true))
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if (!set_current())
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return;
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m_volumes.release_geometry();
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@ -1655,6 +1661,8 @@ void GLCanvas3D::set_bed_shape(const Pointfs& shape)
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// Set the origin and size for painting of the coordinate system axes.
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m_axes.origin = Pointf3(0.0, 0.0, (coordf_t)GROUND_Z);
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set_axes_length(0.3f * (float)m_bed.get_bounding_box().max_size());
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m_dirty = true;
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}
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void GLCanvas3D::set_auto_bed_shape()
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@ -1850,7 +1858,7 @@ void GLCanvas3D::render()
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return;
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// ensures this canvas is current and initialized
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if (!_3DScene::set_current(m_canvas, false) || !_3DScene::init(m_canvas))
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if (!set_current() || !_3DScene::init(m_canvas))
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return;
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if (m_force_zoom_to_bed_enabled)
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@ -1933,7 +1941,7 @@ void GLCanvas3D::reload_scene(bool force)
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reset_volumes();
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// ensures this canvas is current
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if (!_3DScene::set_current(m_canvas, true))
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if (!set_current())
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return;
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set_bed_shape(dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"))->values);
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@ -2008,7 +2016,7 @@ void GLCanvas3D::reload_scene(bool force)
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void GLCanvas3D::load_print_toolpaths()
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{
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// ensures this canvas is current
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if (!_3DScene::set_current(m_canvas, true))
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if (!set_current())
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return;
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if (m_print == nullptr)
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@ -2376,7 +2384,7 @@ void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const
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if ((m_canvas != nullptr) && (m_print != nullptr))
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{
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// ensures that this canvas is current
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if (!_3DScene::set_current(m_canvas, true))
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if (!set_current())
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return;
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if (m_volumes.empty())
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@ -2693,11 +2701,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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#endif
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}
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else if (evt.LeftDClick() && (m_hover_volume_id != -1))
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{
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m_active = false;
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m_on_double_click_callback.call();
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m_active = true;
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}
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else if (evt.LeftDown() || evt.RightDown())
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{
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// If user pressed left or right button we first check whether this happened
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@ -2793,11 +2797,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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{
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// if right clicking on volume, propagate event through callback
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if (m_volumes.volumes[volume_idx]->hover)
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{
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m_active = false;
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m_on_right_click_callback.call(pos.x, pos.y);
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m_active = true;
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}
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}
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}
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}
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@ -3004,7 +3004,7 @@ Point GLCanvas3D::get_local_mouse_position() const
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bool GLCanvas3D::_is_shown_on_screen() const
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{
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return (m_canvas != nullptr) ? m_active && m_canvas->IsShownOnScreen() : false;
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return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
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}
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void GLCanvas3D::_force_zoom_to_bed()
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@ -3019,7 +3019,7 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
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return;
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// ensures that this canvas is current
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_3DScene::set_current(m_canvas, false);
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set_current();
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::glViewport(0, 0, w, h);
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::glMatrixMode(GL_PROJECTION);
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@ -401,9 +401,6 @@ private:
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Model* m_model;
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bool m_dirty;
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// the active member has been introduced to overcome a bug in wxWidgets method IsShownOnScreen() which always return true
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// when a window is inside a wxNotebook
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bool m_active;
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bool m_initialized;
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bool m_use_VBOs;
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bool m_force_zoom_to_bed_enabled;
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@ -444,14 +441,13 @@ private:
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PerlCallback m_on_gizmo_scale_uniformly_callback;
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public:
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GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
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GLCanvas3D(wxGLCanvas* canvas);
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~GLCanvas3D();
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bool init(bool useVBOs, bool use_legacy_opengl);
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bool set_current(bool force);
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bool set_current();
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void set_active(bool active);
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void set_as_dirty();
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unsigned int get_volumes_count() const;
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@ -114,20 +114,13 @@ std::string GLCanvas3DManager::GLInfo::to_string(bool format_as_html, bool exten
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}
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GLCanvas3DManager::GLCanvas3DManager()
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: m_context(nullptr)
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, m_current(nullptr)
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: m_current(nullptr)
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, m_gl_initialized(false)
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, m_use_legacy_opengl(false)
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, m_use_VBOs(false)
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{
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}
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GLCanvas3DManager::~GLCanvas3DManager()
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{
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if (m_context != nullptr)
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delete m_context;
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}
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bool GLCanvas3DManager::add(wxGLCanvas* canvas)
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{
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if (canvas == nullptr)
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@ -136,14 +129,7 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas)
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if (_get_canvas(canvas) != m_canvases.end())
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return false;
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if (m_context == nullptr)
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{
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m_context = new wxGLContext(canvas);
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if (m_context == nullptr)
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return false;
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}
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GLCanvas3D* canvas3D = new GLCanvas3D(canvas, m_context);
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GLCanvas3D* canvas3D = new GLCanvas3D(canvas);
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if (canvas3D == nullptr)
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return false;
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@ -213,41 +199,6 @@ bool GLCanvas3DManager::init(wxGLCanvas* canvas)
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return false;
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}
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bool GLCanvas3DManager::set_current(wxGLCanvas* canvas, bool force)
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{
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// given canvas is already current, return
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if (m_current == canvas)
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return true;
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if (canvas == nullptr)
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{
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m_current = nullptr;
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return true;
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}
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// set given canvas as current
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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{
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bool res = it->second->set_current(force);
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if (res)
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{
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m_current = canvas;
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return true;
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}
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}
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m_current = nullptr;
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return false;
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}
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void GLCanvas3DManager::set_active(wxGLCanvas* canvas, bool active)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->set_active(active);
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}
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void GLCanvas3DManager::set_as_dirty(wxGLCanvas* canvas)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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@ -43,7 +43,6 @@ class GLCanvas3DManager
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typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap;
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wxGLContext* m_context;
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CanvasesMap m_canvases;
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wxGLCanvas* m_current;
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GLInfo m_gl_info;
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@ -53,7 +52,6 @@ class GLCanvas3DManager
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public:
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GLCanvas3DManager();
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~GLCanvas3DManager();
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bool add(wxGLCanvas* canvas);
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bool remove(wxGLCanvas* canvas);
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@ -70,8 +68,6 @@ public:
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bool init(wxGLCanvas* canvas);
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bool set_current(wxGLCanvas* canvas, bool force);
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void set_active(wxGLCanvas* canvas, bool active);
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void set_as_dirty(wxGLCanvas* canvas);
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unsigned int get_volumes_count(wxGLCanvas* canvas) const;
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|
@ -31,7 +31,7 @@
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try {
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THIS->do_export(print, path, preview_data);
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} catch (std::exception& e) {
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croak(e.what());
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croak("%s\n", e.what());
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}
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%};
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@ -190,18 +190,6 @@ remove_all_canvases()
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CODE:
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_3DScene::remove_all_canvases();
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void
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reset_current_canvas()
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CODE:
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_3DScene::reset_current_canvas();
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void
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set_active(canvas, active)
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SV *canvas;
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bool active;
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CODE:
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_3DScene::set_active((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), active);
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void
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set_as_dirty(canvas)
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SV *canvas;
|
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|
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Block a user