Merge branch 'master' of https://github.com/prusa3d/Slic3r into time_estimate

This commit is contained in:
Enrico Turri 2018-06-27 13:54:39 +02:00
commit d02c90d5d0
10 changed files with 30 additions and 127 deletions

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@ -186,7 +186,6 @@ sub new {
# Initialize 3D toolpaths preview # Initialize 3D toolpaths preview
if ($Slic3r::GUI::have_OpenGL) { if ($Slic3r::GUI::have_OpenGL) {
$self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config}); $self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config});
Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1); Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1);
Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); }); Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); });
$self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview')); $self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview'));
@ -202,19 +201,12 @@ sub new {
EVT_NOTEBOOK_PAGE_CHANGED($self, $self->{preview_notebook}, sub { EVT_NOTEBOOK_PAGE_CHANGED($self, $self->{preview_notebook}, sub {
my $preview = $self->{preview_notebook}->GetCurrentPage; my $preview = $self->{preview_notebook}->GetCurrentPage;
if (($preview != $self->{preview3D}) && ($preview != $self->{canvas3D})) { if (($preview != $self->{preview3D}) && ($preview != $self->{canvas3D})) {
Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 0);
Slic3r::GUI::_3DScene::reset_current_canvas();
$preview->OnActivate if $preview->can('OnActivate'); $preview->OnActivate if $preview->can('OnActivate');
} elsif ($preview == $self->{preview3D}) { } elsif ($preview == $self->{preview3D}) {
Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 1);
Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 0);
$self->{preview3D}->load_print; $self->{preview3D}->load_print;
# sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably) # sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
Slic3r::GUI::_3DScene::set_as_dirty($self->{preview3D}->canvas); Slic3r::GUI::_3DScene::set_as_dirty($self->{preview3D}->canvas);
} elsif ($preview == $self->{canvas3D}) { } elsif ($preview == $self->{canvas3D}) {
Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
if (Slic3r::GUI::_3DScene::is_reload_delayed($self->{canvas3D})) { if (Slic3r::GUI::_3DScene::is_reload_delayed($self->{canvas3D})) {
my $selections = $self->collect_selections; my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections); Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);

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@ -279,7 +279,6 @@ sub reload_print {
my ($self, $force) = @_; my ($self, $force) = @_;
Slic3r::GUI::_3DScene::reset_volumes($self->canvas); Slic3r::GUI::_3DScene::reset_volumes($self->canvas);
Slic3r::GUI::_3DScene::reset_current_canvas();
$self->_loaded(0); $self->_loaded(0);
if (! $self->IsShown && ! $force) { if (! $self->IsShown && ! $force) {

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@ -1754,21 +1754,6 @@ bool _3DScene::init(wxGLCanvas* canvas)
return s_canvas_mgr.init(canvas); return s_canvas_mgr.init(canvas);
} }
bool _3DScene::set_current(wxGLCanvas* canvas, bool force)
{
return s_canvas_mgr.set_current(canvas, force);
}
void _3DScene::reset_current_canvas()
{
s_canvas_mgr.set_current(nullptr, false);
}
void _3DScene::set_active(wxGLCanvas* canvas, bool active)
{
s_canvas_mgr.set_active(canvas, active);
}
void _3DScene::set_as_dirty(wxGLCanvas* canvas) void _3DScene::set_as_dirty(wxGLCanvas* canvas)
{ {
s_canvas_mgr.set_as_dirty(canvas); s_canvas_mgr.set_as_dirty(canvas);

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@ -516,10 +516,6 @@ public:
static bool init(wxGLCanvas* canvas); static bool init(wxGLCanvas* canvas);
static bool set_current(wxGLCanvas* canvas, bool force);
static void reset_current_canvas();
static void set_active(wxGLCanvas* canvas, bool active);
static void set_as_dirty(wxGLCanvas* canvas); static void set_as_dirty(wxGLCanvas* canvas);
static unsigned int get_volumes_count(wxGLCanvas* canvas); static unsigned int get_volumes_count(wxGLCanvas* canvas);

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@ -1408,15 +1408,14 @@ GLGizmoBase* GLCanvas3D::Gizmos::_get_current() const
return (it != m_gizmos.end()) ? it->second : nullptr; return (it != m_gizmos.end()) ? it->second : nullptr;
} }
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
: m_canvas(canvas) : m_canvas(canvas)
, m_context(context) , m_context(nullptr)
, m_timer(nullptr) , m_timer(nullptr)
, m_config(nullptr) , m_config(nullptr)
, m_print(nullptr) , m_print(nullptr)
, m_model(nullptr) , m_model(nullptr)
, m_dirty(true) , m_dirty(true)
, m_active(true)
, m_initialized(false) , m_initialized(false)
, m_use_VBOs(false) , m_use_VBOs(false)
, m_force_zoom_to_bed_enabled(false) , m_force_zoom_to_bed_enabled(false)
@ -1434,7 +1433,10 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
, m_reload_delayed(false) , m_reload_delayed(false)
{ {
if (m_canvas != nullptr) if (m_canvas != nullptr)
{
m_context = new wxGLContext(m_canvas);
m_timer = new wxTimer(m_canvas); m_timer = new wxTimer(m_canvas);
}
} }
GLCanvas3D::~GLCanvas3D() GLCanvas3D::~GLCanvas3D()
@ -1447,6 +1449,12 @@ GLCanvas3D::~GLCanvas3D()
m_timer = nullptr; m_timer = nullptr;
} }
if (m_context != nullptr)
{
delete m_context;
m_context = nullptr;
}
_deregister_callbacks(); _deregister_callbacks();
} }
@ -1455,6 +1463,9 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
if (m_initialized) if (m_initialized)
return true; return true;
if ((m_canvas == nullptr) || (m_context == nullptr))
return false;
::glClearColor(1.0f, 1.0f, 1.0f, 1.0f); ::glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
::glClearDepth(1.0f); ::glClearDepth(1.0f);
@ -1520,19 +1531,14 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
return true; return true;
} }
bool GLCanvas3D::set_current(bool force) bool GLCanvas3D::set_current()
{ {
if ((force || m_active) && (m_canvas != nullptr) && (m_context != nullptr)) if ((m_canvas != nullptr) && (m_context != nullptr))
return m_canvas->SetCurrent(*m_context); return m_canvas->SetCurrent(*m_context);
return false; return false;
} }
void GLCanvas3D::set_active(bool active)
{
m_active = active;
}
void GLCanvas3D::set_as_dirty() void GLCanvas3D::set_as_dirty()
{ {
m_dirty = true; m_dirty = true;
@ -1549,7 +1555,7 @@ void GLCanvas3D::reset_volumes()
if (!m_volumes.empty()) if (!m_volumes.empty())
{ {
// ensures this canvas is current // ensures this canvas is current
if ((m_canvas == nullptr) || !_3DScene::set_current(m_canvas, true)) if (!set_current())
return; return;
m_volumes.release_geometry(); m_volumes.release_geometry();
@ -1655,6 +1661,8 @@ void GLCanvas3D::set_bed_shape(const Pointfs& shape)
// Set the origin and size for painting of the coordinate system axes. // Set the origin and size for painting of the coordinate system axes.
m_axes.origin = Pointf3(0.0, 0.0, (coordf_t)GROUND_Z); m_axes.origin = Pointf3(0.0, 0.0, (coordf_t)GROUND_Z);
set_axes_length(0.3f * (float)m_bed.get_bounding_box().max_size()); set_axes_length(0.3f * (float)m_bed.get_bounding_box().max_size());
m_dirty = true;
} }
void GLCanvas3D::set_auto_bed_shape() void GLCanvas3D::set_auto_bed_shape()
@ -1850,7 +1858,7 @@ void GLCanvas3D::render()
return; return;
// ensures this canvas is current and initialized // ensures this canvas is current and initialized
if (!_3DScene::set_current(m_canvas, false) || !_3DScene::init(m_canvas)) if (!set_current() || !_3DScene::init(m_canvas))
return; return;
if (m_force_zoom_to_bed_enabled) if (m_force_zoom_to_bed_enabled)
@ -1933,7 +1941,7 @@ void GLCanvas3D::reload_scene(bool force)
reset_volumes(); reset_volumes();
// ensures this canvas is current // ensures this canvas is current
if (!_3DScene::set_current(m_canvas, true)) if (!set_current())
return; return;
set_bed_shape(dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"))->values); set_bed_shape(dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"))->values);
@ -2008,7 +2016,7 @@ void GLCanvas3D::reload_scene(bool force)
void GLCanvas3D::load_print_toolpaths() void GLCanvas3D::load_print_toolpaths()
{ {
// ensures this canvas is current // ensures this canvas is current
if (!_3DScene::set_current(m_canvas, true)) if (!set_current())
return; return;
if (m_print == nullptr) if (m_print == nullptr)
@ -2376,7 +2384,7 @@ void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const
if ((m_canvas != nullptr) && (m_print != nullptr)) if ((m_canvas != nullptr) && (m_print != nullptr))
{ {
// ensures that this canvas is current // ensures that this canvas is current
if (!_3DScene::set_current(m_canvas, true)) if (!set_current())
return; return;
if (m_volumes.empty()) if (m_volumes.empty())
@ -2693,11 +2701,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
#endif #endif
} }
else if (evt.LeftDClick() && (m_hover_volume_id != -1)) else if (evt.LeftDClick() && (m_hover_volume_id != -1))
{
m_active = false;
m_on_double_click_callback.call(); m_on_double_click_callback.call();
m_active = true;
}
else if (evt.LeftDown() || evt.RightDown()) else if (evt.LeftDown() || evt.RightDown())
{ {
// If user pressed left or right button we first check whether this happened // If user pressed left or right button we first check whether this happened
@ -2793,11 +2797,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
{ {
// if right clicking on volume, propagate event through callback // if right clicking on volume, propagate event through callback
if (m_volumes.volumes[volume_idx]->hover) if (m_volumes.volumes[volume_idx]->hover)
{
m_active = false;
m_on_right_click_callback.call(pos.x, pos.y); m_on_right_click_callback.call(pos.x, pos.y);
m_active = true;
}
} }
} }
} }
@ -3004,7 +3004,7 @@ Point GLCanvas3D::get_local_mouse_position() const
bool GLCanvas3D::_is_shown_on_screen() const bool GLCanvas3D::_is_shown_on_screen() const
{ {
return (m_canvas != nullptr) ? m_active && m_canvas->IsShownOnScreen() : false; return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
} }
void GLCanvas3D::_force_zoom_to_bed() void GLCanvas3D::_force_zoom_to_bed()
@ -3019,7 +3019,7 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
return; return;
// ensures that this canvas is current // ensures that this canvas is current
_3DScene::set_current(m_canvas, false); set_current();
::glViewport(0, 0, w, h); ::glViewport(0, 0, w, h);
::glMatrixMode(GL_PROJECTION); ::glMatrixMode(GL_PROJECTION);

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@ -401,9 +401,6 @@ private:
Model* m_model; Model* m_model;
bool m_dirty; bool m_dirty;
// the active member has been introduced to overcome a bug in wxWidgets method IsShownOnScreen() which always return true
// when a window is inside a wxNotebook
bool m_active;
bool m_initialized; bool m_initialized;
bool m_use_VBOs; bool m_use_VBOs;
bool m_force_zoom_to_bed_enabled; bool m_force_zoom_to_bed_enabled;
@ -444,14 +441,13 @@ private:
PerlCallback m_on_gizmo_scale_uniformly_callback; PerlCallback m_on_gizmo_scale_uniformly_callback;
public: public:
GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context); GLCanvas3D(wxGLCanvas* canvas);
~GLCanvas3D(); ~GLCanvas3D();
bool init(bool useVBOs, bool use_legacy_opengl); bool init(bool useVBOs, bool use_legacy_opengl);
bool set_current(bool force); bool set_current();
void set_active(bool active);
void set_as_dirty(); void set_as_dirty();
unsigned int get_volumes_count() const; unsigned int get_volumes_count() const;

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@ -114,20 +114,13 @@ std::string GLCanvas3DManager::GLInfo::to_string(bool format_as_html, bool exten
} }
GLCanvas3DManager::GLCanvas3DManager() GLCanvas3DManager::GLCanvas3DManager()
: m_context(nullptr) : m_current(nullptr)
, m_current(nullptr)
, m_gl_initialized(false) , m_gl_initialized(false)
, m_use_legacy_opengl(false) , m_use_legacy_opengl(false)
, m_use_VBOs(false) , m_use_VBOs(false)
{ {
} }
GLCanvas3DManager::~GLCanvas3DManager()
{
if (m_context != nullptr)
delete m_context;
}
bool GLCanvas3DManager::add(wxGLCanvas* canvas) bool GLCanvas3DManager::add(wxGLCanvas* canvas)
{ {
if (canvas == nullptr) if (canvas == nullptr)
@ -136,14 +129,7 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas)
if (_get_canvas(canvas) != m_canvases.end()) if (_get_canvas(canvas) != m_canvases.end())
return false; return false;
if (m_context == nullptr) GLCanvas3D* canvas3D = new GLCanvas3D(canvas);
{
m_context = new wxGLContext(canvas);
if (m_context == nullptr)
return false;
}
GLCanvas3D* canvas3D = new GLCanvas3D(canvas, m_context);
if (canvas3D == nullptr) if (canvas3D == nullptr)
return false; return false;
@ -213,41 +199,6 @@ bool GLCanvas3DManager::init(wxGLCanvas* canvas)
return false; return false;
} }
bool GLCanvas3DManager::set_current(wxGLCanvas* canvas, bool force)
{
// given canvas is already current, return
if (m_current == canvas)
return true;
if (canvas == nullptr)
{
m_current = nullptr;
return true;
}
// set given canvas as current
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
{
bool res = it->second->set_current(force);
if (res)
{
m_current = canvas;
return true;
}
}
m_current = nullptr;
return false;
}
void GLCanvas3DManager::set_active(wxGLCanvas* canvas, bool active)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_active(active);
}
void GLCanvas3DManager::set_as_dirty(wxGLCanvas* canvas) void GLCanvas3DManager::set_as_dirty(wxGLCanvas* canvas)
{ {
CanvasesMap::iterator it = _get_canvas(canvas); CanvasesMap::iterator it = _get_canvas(canvas);

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@ -43,7 +43,6 @@ class GLCanvas3DManager
typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap; typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap;
wxGLContext* m_context;
CanvasesMap m_canvases; CanvasesMap m_canvases;
wxGLCanvas* m_current; wxGLCanvas* m_current;
GLInfo m_gl_info; GLInfo m_gl_info;
@ -53,7 +52,6 @@ class GLCanvas3DManager
public: public:
GLCanvas3DManager(); GLCanvas3DManager();
~GLCanvas3DManager();
bool add(wxGLCanvas* canvas); bool add(wxGLCanvas* canvas);
bool remove(wxGLCanvas* canvas); bool remove(wxGLCanvas* canvas);
@ -70,8 +68,6 @@ public:
bool init(wxGLCanvas* canvas); bool init(wxGLCanvas* canvas);
bool set_current(wxGLCanvas* canvas, bool force);
void set_active(wxGLCanvas* canvas, bool active);
void set_as_dirty(wxGLCanvas* canvas); void set_as_dirty(wxGLCanvas* canvas);
unsigned int get_volumes_count(wxGLCanvas* canvas) const; unsigned int get_volumes_count(wxGLCanvas* canvas) const;

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@ -31,7 +31,7 @@
try { try {
THIS->do_export(print, path, preview_data); THIS->do_export(print, path, preview_data);
} catch (std::exception& e) { } catch (std::exception& e) {
croak(e.what()); croak("%s\n", e.what());
} }
%}; %};

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@ -190,18 +190,6 @@ remove_all_canvases()
CODE: CODE:
_3DScene::remove_all_canvases(); _3DScene::remove_all_canvases();
void
reset_current_canvas()
CODE:
_3DScene::reset_current_canvas();
void
set_active(canvas, active)
SV *canvas;
bool active;
CODE:
_3DScene::set_active((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), active);
void void
set_as_dirty(canvas) set_as_dirty(canvas)
SV *canvas; SV *canvas;