Extended tesselation wrapper for other 3d and 2d point types.
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4357c80793
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5 changed files with 63 additions and 14 deletions
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@ -22,6 +22,7 @@ typedef Point Vector;
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// Vector types with a fixed point coordinate base type.
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typedef Eigen::Matrix<coord_t, 2, 1, Eigen::DontAlign> Vec2crd;
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typedef Eigen::Matrix<coord_t, 3, 1, Eigen::DontAlign> Vec3crd;
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typedef Eigen::Matrix<int, 2, 1, Eigen::DontAlign> Vec2i;
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typedef Eigen::Matrix<int, 3, 1, Eigen::DontAlign> Vec3i;
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typedef Eigen::Matrix<int64_t, 2, 1, Eigen::DontAlign> Vec2i64;
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typedef Eigen::Matrix<int64_t, 3, 1, Eigen::DontAlign> Vec3i64;
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@ -20,7 +20,7 @@ public:
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gluDeleteTess(m_tesselator);
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}
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Pointf3s tesselate(const ExPolygon &expoly, double z_, bool flipped_)
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std::vector<Vec3d> tesselate3d(const ExPolygon &expoly, double z_, bool flipped_)
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{
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m_z = z_;
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m_flipped = flipped_;
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@ -56,7 +56,7 @@ public:
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return std::move(m_output_triangles);
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}
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Pointf3s tesselate(const ExPolygons &expolygons, double z_, bool flipped_)
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std::vector<Vec3d> tesselate3d(const ExPolygons &expolygons, double z_, bool flipped_)
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{
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m_z = z_;
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m_flipped = flipped_;
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@ -189,16 +189,60 @@ private:
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bool m_flipped;
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};
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Pointf3s triangulate_expolygons_3df(const ExPolygon &poly, coordf_t z, bool flip)
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std::vector<Vec3d> triangulate_expolygon_3d(const ExPolygon &poly, coordf_t z, bool flip)
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{
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GluTessWrapper tess;
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return tess.tesselate(poly, z, flip);
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return tess.tesselate3d(poly, z, flip);
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}
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Pointf3s triangulate_expolygons_3df(const ExPolygons &polys, coordf_t z, bool flip)
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std::vector<Vec3d> triangulate_expolygons_3d(const ExPolygons &polys, coordf_t z, bool flip)
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{
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GluTessWrapper tess;
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return tess.tesselate(polys, z, flip);
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return tess.tesselate3d(polys, z, flip);
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}
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std::vector<Vec2d> triangulate_expolygon_2d(const ExPolygon &poly, bool flip)
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{
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GluTessWrapper tess;
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std::vector<Vec3d> triangles = tess.tesselate3d(poly, 0, flip);
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std::vector<Vec2d> out;
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out.reserve(triangles.size());
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for (const Vec3d &pt : triangles)
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out.emplace_back(pt.x(), pt.y());
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return out;
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}
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std::vector<Vec2d> triangulate_expolygons_2d(const ExPolygons &polys, bool flip)
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{
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GluTessWrapper tess;
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std::vector<Vec3d> triangles = tess.tesselate3d(polys, 0, flip);
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std::vector<Vec2d> out;
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out.reserve(triangles.size());
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for (const Vec3d &pt : triangles)
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out.emplace_back(pt.x(), pt.y());
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return out;
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}
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std::vector<Vec2f> triangulate_expolygon_2f(const ExPolygon &poly, bool flip)
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{
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GluTessWrapper tess;
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std::vector<Vec3d> triangles = tess.tesselate3d(poly, 0, flip);
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std::vector<Vec2f> out;
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out.reserve(triangles.size());
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for (const Vec3d &pt : triangles)
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out.emplace_back(float(pt.x()), float(pt.y()));
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return out;
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}
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std::vector<Vec2f> triangulate_expolygons_2f(const ExPolygons &polys, bool flip)
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{
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GluTessWrapper tess;
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std::vector<Vec3d> triangles = tess.tesselate3d(polys, 0, flip);
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std::vector<Vec2f> out;
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out.reserve(triangles.size());
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for (const Vec3d &pt : triangles)
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out.emplace_back(float(pt.x()), float(pt.y()));
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return out;
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}
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} // namespace Slic3r
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@ -10,8 +10,12 @@ namespace Slic3r {
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class ExPolygon;
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typedef std::vector<ExPolygon> ExPolygons;
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extern Pointf3s triangulate_expolygons_3df(const ExPolygon &poly, coordf_t z = 0, bool flip = false);
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extern Pointf3s triangulate_expolygons_3df(const ExPolygons &polys, coordf_t z = 0, bool flip = false);
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extern std::vector<Vec3d> triangulate_expolygon_3d (const ExPolygon &poly, coordf_t z = 0, bool flip = false);
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extern std::vector<Vec3d> triangulate_expolygons_3d(const ExPolygons &polys, coordf_t z = 0, bool flip = false);
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extern std::vector<Vec2d> triangulate_expolygon_2d (const ExPolygon &poly, bool flip = false);
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extern std::vector<Vec2d> triangulate_expolygons_2d(const ExPolygons &polys, bool flip = false);
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extern std::vector<Vec2f> triangulate_expolygon_2f (const ExPolygon &poly, bool flip = false);
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extern std::vector<Vec2f> triangulate_expolygons_2f(const ExPolygons &polys, bool flip = false);
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} // namespace Slic3r
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@ -1781,7 +1781,7 @@ void TriangleMeshSlicer::cut(float z, TriangleMesh* upper, TriangleMesh* lower)
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BOOST_LOG_TRIVIAL(trace) << "TriangleMeshSlicer::cut - triangulating upper part";
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ExPolygons section;
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this->make_expolygons_simple(upper_lines, §ion);
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Pointf3s triangles = triangulate_expolygons_3df(section, z, true);
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Pointf3s triangles = triangulate_expolygons_3d(section, z, true);
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stl_facet facet;
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facet.normal = stl_normal(0, 0, -1.f);
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for (size_t i = 0; i < triangles.size(); ) {
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@ -1795,7 +1795,7 @@ void TriangleMeshSlicer::cut(float z, TriangleMesh* upper, TriangleMesh* lower)
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BOOST_LOG_TRIVIAL(trace) << "TriangleMeshSlicer::cut - triangulating lower part";
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ExPolygons section;
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this->make_expolygons_simple(lower_lines, §ion);
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Pointf3s triangles = triangulate_expolygons_3df(section, z, false);
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Pointf3s triangles = triangulate_expolygons_3d(section, z, false);
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stl_facet facet;
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facet.normal = stl_normal(0, 0, -1.f);
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for (size_t i = 0; i < triangles.size(); ) {
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@ -6833,20 +6833,20 @@ void GLCanvas3D::_render_sla_slices() const
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{
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// calculate model bottom cap
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if (bottom_obj_triangles.empty() && (it_min_z->second.model_slices_idx < model_slices.size()))
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bottom_obj_triangles = triangulate_expolygons_3df(model_slices[it_min_z->second.model_slices_idx], min_z, true);
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bottom_obj_triangles = triangulate_expolygons_3d(model_slices[it_min_z->second.model_slices_idx], min_z, true);
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// calculate support bottom cap
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if (bottom_sup_triangles.empty() && (it_min_z->second.support_slices_idx < support_slices.size()))
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bottom_sup_triangles = triangulate_expolygons_3df(support_slices[it_min_z->second.support_slices_idx], min_z, true);
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bottom_sup_triangles = triangulate_expolygons_3d(support_slices[it_min_z->second.support_slices_idx], min_z, true);
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}
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if (it_max_z != index.end())
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{
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// calculate model top cap
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if (top_obj_triangles.empty() && (it_max_z->second.model_slices_idx < model_slices.size()))
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top_obj_triangles = triangulate_expolygons_3df(model_slices[it_max_z->second.model_slices_idx], max_z, false);
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top_obj_triangles = triangulate_expolygons_3d(model_slices[it_max_z->second.model_slices_idx], max_z, false);
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// calculate support top cap
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if (top_sup_triangles.empty() && (it_max_z->second.support_slices_idx < support_slices.size()))
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top_sup_triangles = triangulate_expolygons_3df(support_slices[it_max_z->second.support_slices_idx], max_z, false);
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top_sup_triangles = triangulate_expolygons_3d(support_slices[it_max_z->second.support_slices_idx], max_z, false);
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}
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}
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