Apply transformation after draging text above object

This commit is contained in:
Filip Sykala 2022-01-03 14:53:21 +01:00
parent e55e418c61
commit d0b5417a13

View File

@ -204,23 +204,33 @@ bool GLGizmoEmboss::on_mouse_for_translate(const wxMouseEvent &mouse_event)
auto hit = m_raycast_manager.unproject(mouse_pos, &skip);
if (!hit.has_value()) {
// there is no hit
// show common translation of object
m_parent.toggle_model_objects_visibility(true);
m_temp_transformation = {};
return false;
}
Transform3d object_trmat = m_raycast_manager.get_transformation(hit->tr_key);
Transform3d trmat = get_emboss_transformation(hit->position, hit->normal);
if (mouse_event.Dragging()) {
// Show temporary position
// hide common dragging of object
m_parent.toggle_model_objects_visibility(false, m_volume->get_object(), gl_volume->instance_idx(), m_volume);
// Show temporary position
// TODO: store z-rotation and aply after transformation matrix
Transform3d object_trmat = m_raycast_manager.get_transformation(hit->tr_key);
RaycastManager::SurfacePoint sp = *hit;
Transform3d trmat = get_emboss_transformation(sp.position, sp.normal);
m_temp_transformation = object_trmat * trmat;
} else if (mouse_event.LeftUp()) {
// Apply temporary position
// TODO: Disable apply common transformation after draggig
// Call after is used for apply transformation after common dragging to rewrite it
ModelVolume *mv = m_volume;
wxGetApp().plater()->CallAfter([trmat, mv]() {
mv->set_transformation(trmat);
mv->set_new_unique_id();
});
m_parent.toggle_model_objects_visibility(true);
// Apply temporary position
m_temp_transformation = {};
}
return false;
@ -255,8 +265,6 @@ void GLGizmoEmboss::on_render() {
// no volume selected
if (m_volume == nullptr) return;
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
if (m_temp_transformation.has_value()) {
// draw text volume on temporary position
const Selection &selection = m_parent.get_selection();
@ -270,11 +278,14 @@ void GLGizmoEmboss::on_render() {
gl_volume.indexed_vertex_array.render();
shader->stop_using();
glsafe(::glPopMatrix());
}
// Do NOT render rotation when dragging
if (!m_parent.is_dragging() || m_dragging)
}
// Do NOT render rotation grabbers when dragging object
bool is_rotate_by_grabbers = m_dragging;
if (!m_parent.is_dragging() || is_rotate_by_grabbers) {
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
m_rotate_gizmo.render();
}
}
void GLGizmoEmboss::on_render_for_picking() {