Hollowing config values contain min/max values, these are respected when setting through the gizmo

Rendering and hole transformation fixes (still WIP, though)
This commit is contained in:
Lukas Matena 2020-01-14 10:33:10 +01:00
parent 7ac0e0a8c9
commit d0d73e6109
4 changed files with 128 additions and 93 deletions

View file

@ -2887,8 +2887,9 @@ void PrintConfigDef::init_sla_params()
def->tooltip = L("Minimum wall thickness of a hollowed model.");
def->sidetext = L("mm");
def->min = 1;
def->max = 10;
def->mode = comSimple;
def->set_default_value(new ConfigOptionFloat(4));
def->set_default_value(new ConfigOptionFloat(3.));
def = this->add("hollowing_quality", coFloat);
def->label = L("Hollowing accuracy");
@ -2904,6 +2905,7 @@ void PrintConfigDef::init_sla_params()
def->category = L("Hollowing");
def->tooltip = L("");
def->min = 0;
def->max = 10;
def->mode = comExpert;
def->set_default_value(new ConfigOptionFloat(2.0));
}

View file

@ -443,7 +443,13 @@ bool GLGizmoHollow::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_pos
std::pair<Vec3f, Vec3f> pos_and_normal;
if (unproject_on_mesh(mouse_position, pos_and_normal)) { // we got an intersection
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("Add drainage hole")));
m_c->m_model_object->sla_drain_holes.emplace_back(pos_and_normal.first + HoleStickOutLength * pos_and_normal.second,
Vec3d scaling = m_c->m_model_object->instances[m_c->m_active_instance]->get_scaling_factor();
Vec3f normal_transformed(pos_and_normal.second(0)/scaling(0),
pos_and_normal.second(1)/scaling(1),
pos_and_normal.second(2)/scaling(2));
m_c->m_model_object->sla_drain_holes.emplace_back(pos_and_normal.first + HoleStickOutLength * pos_and_normal.second/* normal_transformed.normalized()*/,
-pos_and_normal.second, m_new_hole_radius, m_new_hole_height+HoleStickOutLength);
m_selected.push_back(false);
assert(m_selected.size() == m_c->m_model_object->sla_drain_holes.size());
@ -580,10 +586,10 @@ std::pair<const TriangleMesh *, sla::HollowingConfig> GLGizmoHollow::get_hollowi
{
// FIXME this function is probably obsolete, caller could
// get the data from model config himself
std::vector<const ConfigOption*> opts = get_config_options({"hollowing_min_thickness", "hollowing_quality", "hollowing_closing_distance"});
double offset = static_cast<const ConfigOptionFloat*>(opts[0])->value;
double quality = static_cast<const ConfigOptionFloat*>(opts[1])->value;
double closing_d = static_cast<const ConfigOptionFloat*>(opts[2])->value;
auto opts = get_config_options({"hollowing_min_thickness", "hollowing_quality", "hollowing_closing_distance"});
double offset = static_cast<const ConfigOptionFloat*>(opts[0].first)->value;
double quality = static_cast<const ConfigOptionFloat*>(opts[1].first)->value;
double closing_d = static_cast<const ConfigOptionFloat*>(opts[2].first)->value;
return std::make_pair(m_c->m_mesh, sla::HollowingConfig{offset, quality, closing_d});
}
@ -611,16 +617,19 @@ void GLGizmoHollow::update_hollowed_mesh(std::unique_ptr<TriangleMesh> &&mesh)
if (! m_c->m_model_object->sla_drain_holes.empty()) {
TriangleMesh holes_mesh;
for (const sla::DrainHole& hole : m_c->m_model_object->sla_drain_holes) {
TriangleMesh hole_mesh = make_cylinder(hole.radius, hole.height, 2*M_PI/8);
TriangleMesh hole_mesh = make_cylinder(hole.radius, hole.height, 2*M_PI/32);
Vec3d scaling = m_c->m_model_object->instances[m_c->m_active_instance]->get_scaling_factor();
Vec3d normal_transformed = Vec3d(hole.normal(0)/scaling(0), hole.normal(1)/scaling(1), hole.normal(2)/scaling(2));
normal_transformed.normalize();
// Rotate the cylinder appropriately
Eigen::Quaternionf q;
Transform3f m = Transform3f::Identity();
m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(Vec3f::UnitZ(), hole.normal).toRotationMatrix();
hole_mesh.transform(m.cast<double>());
Eigen::Quaterniond q;
Transform3d m = Transform3d::Identity();
m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(Vec3d::UnitZ(), normal_transformed).toRotationMatrix();
hole_mesh.transform(m);
// If the instance is scaled, undo the scaling of the hole
Vec3d scaling = m_c->m_model_object->instances[m_c->m_active_instance]->get_scaling_factor();
hole_mesh.scale(Vec3d(1/scaling(0), 1/scaling(1), 1/scaling(2)));
// Translate the hole into position and merge with the others
@ -647,9 +656,9 @@ void GLGizmoHollow::update_hollowed_mesh(std::unique_ptr<TriangleMesh> &&mesh)
}
}
std::vector<const ConfigOption*> GLGizmoHollow::get_config_options(const std::vector<std::string>& keys) const
std::vector<std::pair<const ConfigOption*, const ConfigOptionDef*>> GLGizmoHollow::get_config_options(const std::vector<std::string>& keys) const
{
std::vector<const ConfigOption*> out;
std::vector<std::pair<const ConfigOption*, const ConfigOptionDef*>> out;
if (!m_c->m_model_object)
return out;
@ -660,14 +669,14 @@ std::vector<const ConfigOption*> GLGizmoHollow::get_config_options(const std::ve
for (const std::string& key : keys) {
if (object_cfg.has(key))
out.push_back(object_cfg.option(key));
out.emplace_back(object_cfg.option(key), &object_cfg.def()->options.at(key)); // at() needed for const map
else
if (print_cfg.has(key))
out.push_back(print_cfg.option(key));
out.emplace_back(print_cfg.option(key), &print_cfg.def()->options.at(key));
else { // we must get it from defaults
if (default_cfg == nullptr)
default_cfg.reset(DynamicPrintConfig::new_from_defaults_keys(keys));
out.push_back(default_cfg->option(key));
out.emplace_back(default_cfg->option(key), &default_cfg->def()->options.at(key));
}
}
@ -714,8 +723,8 @@ RENDER_AGAIN:
window_width = std::max(std::max(window_width, /*buttons_width_approx*/0.f), 0.f);
{
std::vector<const ConfigOption*> opts = get_config_options({"hollowing_enable"});
m_enable_hollowing = static_cast<const ConfigOptionBool*>(opts[0])->value;
auto opts = get_config_options({"hollowing_enable"});
m_enable_hollowing = static_cast<const ConfigOptionBool*>(opts[0].first)->value;
if (m_imgui->checkbox(m_desc["enable"], m_enable_hollowing)) {
m_c->m_model_object->config.opt<ConfigOptionBool>("hollowing_enable", true)->value = m_enable_hollowing;
wxGetApp().obj_list()->update_and_show_object_settings_item();
@ -727,29 +736,57 @@ RENDER_AGAIN:
if (m_imgui->button(m_desc["preview"]))
hollow_mesh();
std::vector<const ConfigOption*> opts = get_config_options({"hollowing_min_thickness", "hollowing_quality", "hollowing_closing_distance"});
float offset = static_cast<const ConfigOptionFloat*>(opts[0])->value;
float quality = static_cast<const ConfigOptionFloat*>(opts[1])->value;
float closing_d = static_cast<const ConfigOptionFloat*>(opts[2])->value;
std::vector<std::string> opts_keys = {"hollowing_min_thickness", "hollowing_quality", "hollowing_closing_distance"};
auto opts = get_config_options(opts_keys);
auto* offset_cfg = static_cast<const ConfigOptionFloat*>(opts[0].first);
float offset = offset_cfg->value;
double offset_min = opts[0].second->min;
double offset_max = opts[0].second->max;
auto* quality_cfg = static_cast<const ConfigOptionFloat*>(opts[1].first);
float quality = quality_cfg->value;
double quality_min = opts[1].second->min;
double quality_max = opts[1].second->max;
auto* closing_d_cfg = static_cast<const ConfigOptionFloat*>(opts[2].first);
float closing_d = closing_d_cfg->value;
double closing_d_min = opts[2].second->min;
double closing_d_max = opts[2].second->max;
m_imgui->text(m_desc.at("offset"));
ImGui::SameLine(settings_sliders_left);
ImGui::PushItemWidth(window_width - settings_sliders_left);
ImGui::SliderFloat(" ", &offset, 0.f, 5.f, "%.1f");
ImGui::SliderFloat(" ", &offset, offset_min, offset_max, "%.1f");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::TextUnformatted(_(opts[0].second->tooltip).ToUTF8());
ImGui::EndTooltip();
}
bool slider_clicked = ImGui::IsItemClicked(); // someone clicked the slider
bool slider_edited = ImGui::IsItemEdited(); // someone is dragging the slider
bool slider_released = ImGui::IsItemDeactivatedAfterEdit(); // someone has just released the slider
m_imgui->text(m_desc.at("quality"));
ImGui::SameLine(settings_sliders_left);
ImGui::SliderFloat(" ", &quality, 0.f, 1.f, "%.1f");
ImGui::SliderFloat(" ", &quality, quality_min, quality_max, "%.1f");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::TextUnformatted(_(opts[1].second->tooltip).ToUTF8());
ImGui::EndTooltip();
}
slider_clicked |= ImGui::IsItemClicked();
slider_edited |= ImGui::IsItemEdited();
slider_released |= ImGui::IsItemDeactivatedAfterEdit();
m_imgui->text(m_desc.at("closing_distance"));
ImGui::SameLine(settings_sliders_left);
ImGui::SliderFloat(" ", &closing_d, 0.f, 10.f, "%.1f");
ImGui::SliderFloat(" ", &closing_d, closing_d_min, closing_d_max, "%.1f");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::TextUnformatted(_(opts[2].second->tooltip).ToUTF8());
ImGui::EndTooltip();
}
slider_clicked |= ImGui::IsItemClicked();
slider_edited |= ImGui::IsItemEdited();
slider_released |= ImGui::IsItemDeactivatedAfterEdit();
@ -955,8 +992,8 @@ void GLGizmoHollow::on_set_state()
m_parent.toggle_model_objects_visibility(true, m_c->m_model_object, m_c->m_active_instance);
// Set default head diameter from config.
const DynamicPrintConfig& cfg = wxGetApp().preset_bundle->sla_prints.get_edited_preset().config;
m_new_hole_radius = static_cast<const ConfigOptionFloat*>(cfg.option("support_head_front_diameter"))->value;
//const DynamicPrintConfig& cfg = wxGetApp().preset_bundle->sla_prints.get_edited_preset().config;
//m_new_hole_radius = static_cast<const ConfigOptionFloat*>(cfg.option("support_head_front_diameter"))->value;
}
if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
//Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("SLA gizmo turned off")));

View file

@ -21,10 +21,6 @@ enum class SLAGizmoEventType : unsigned char;
class GLGizmoHollow : public GLGizmoBase
{
private:
//ModelObject* m_model_object = nullptr;
//ObjectID m_model_object_id = 0;
//int m_active_instance = -1;
//float m_active_instance_bb_radius; // to cache the bb
mutable double m_z_shift = 0.;
bool unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal);
@ -32,13 +28,6 @@ private:
GLUquadricObj* m_quadric;
//std::unique_ptr<MeshRaycaster> m_mesh_raycaster;
//std::unique_ptr<TriangleMesh> m_cavity_mesh;
//std::unique_ptr<GLVolume> m_volume_with_cavity;
//const TriangleMesh* m_mesh;
//mutable int m_old_timestamp = -1;
//mutable int m_print_object_idx = -1;
//mutable int m_print_objects_count = -1;
public:
GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id, CommonGizmosData* cd);
@ -69,7 +58,7 @@ private:
bool unsaved_changes() const;
bool m_show_supports = true;
float m_new_hole_radius; // Size of a new hole.
float m_new_hole_radius = 4.f; // Size of a new hole.
float m_new_hole_height = 5.f;
mutable std::vector<bool> m_selected; // which holes are currently selected
@ -77,7 +66,7 @@ private:
// Stashes to keep data for undo redo. Is taken after the editing
// is done, the data are updated continuously.
float m_offset_stash = 2.0f;
float m_offset_stash = 3.0f;
float m_quality_stash = 0.5f;
float m_closing_d_stash = 2.f;
Vec3f m_hole_before_drag = Vec3f::Zero();
@ -100,10 +89,7 @@ private:
bool m_selection_empty = true;
EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
//mutable std::unique_ptr<MeshClipper> m_object_clipper;
//mutable std::unique_ptr<MeshClipper> m_supports_clipper;
std::vector<const ConfigOption*> get_config_options(const std::vector<std::string>& keys) const;
std::vector<std::pair<const ConfigOption*, const ConfigOptionDef*>> get_config_options(const std::vector<std::string>& keys) const;
bool is_mesh_point_clipped(const Vec3d& point) const;
// Methods that do the model_object and editing cache synchronization,

View file

@ -68,19 +68,31 @@ void GLGizmoSlaSupports::set_sla_support_data(ModelObject* model_object, const S
return;
}
if (m_c->m_model_object != model_object || m_c->m_model_object_id != model_object->id()) {
bool something_changed = false;
if (m_c->m_model_object != model_object
|| m_c->m_model_object_id != model_object->id()
|| m_c->m_active_instance != selection.get_instance_idx()) {
m_c->m_model_object = model_object;
m_c->m_print_object_idx = -1;
m_c->m_active_instance = selection.get_instance_idx();
something_changed = true;
}
m_c->m_active_instance = selection.get_instance_idx();
if (model_object && selection.is_from_single_instance())
{
// Cache the bb - it's needed for dealing with the clipping plane quite often
// It could be done inside update_mesh but one has to account for scaling of the instance.
//FIXME calling ModelObject::instance_bounding_box() is expensive!
m_c->m_active_instance_bb_radius = m_c->m_model_object->instance_bounding_box(m_c->m_active_instance).radius();
if (something_changed) {
m_c->m_active_instance_bb_radius = m_c->m_model_object->instance_bounding_box(m_c->m_active_instance).radius();
if (m_state == On) {
m_parent.toggle_model_objects_visibility(false);
m_parent.toggle_model_objects_visibility(! m_c->m_cavity_mesh, m_c->m_model_object, m_c->m_active_instance);
m_parent.toggle_sla_auxiliaries_visibility(bool(m_c->m_cavity_mesh), m_c->m_model_object, m_c->m_active_instance);
}
else
m_parent.toggle_model_objects_visibility(true, nullptr, -1);
}
if (is_mesh_update_necessary()) {
update_mesh();
@ -90,14 +102,6 @@ void GLGizmoSlaSupports::set_sla_support_data(ModelObject* model_object, const S
// If we triggered autogeneration before, check backend and fetch results if they are there
if (m_c->m_model_object->sla_points_status == sla::PointsStatus::Generating)
get_data_from_backend();
if (m_state == On) {
m_parent.toggle_model_objects_visibility(false);
m_parent.toggle_model_objects_visibility(! m_c->m_cavity_mesh, m_c->m_model_object, m_c->m_active_instance);
m_parent.toggle_sla_auxiliaries_visibility(bool(m_c->m_cavity_mesh), m_c->m_model_object, m_c->m_active_instance);
}
else
m_parent.toggle_model_objects_visibility(true, nullptr, -1);
}
}
@ -350,41 +354,42 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
}
// Now render the drain holes:
// render_color[0] = 0.7f;
// render_color[1] = 0.7f;
// render_color[2] = 0.7f;
// render_color[3] = 0.7f;
// glsafe(::glColor4fv(render_color));
// for (const sla::DrainHole& drain_hole : m_c->m_model_object->sla_drain_holes) {
// // Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
// glsafe(::glPushMatrix());
// glsafe(::glTranslatef(drain_hole.pos(0), drain_hole.pos(1), drain_hole.pos(2)));
// glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
if (! m_c->m_cavity_mesh) {
render_color[0] = 0.7f;
render_color[1] = 0.7f;
render_color[2] = 0.7f;
render_color[3] = 0.7f;
glsafe(::glColor4fv(render_color));
for (const sla::DrainHole& drain_hole : m_c->m_model_object->sla_drain_holes) {
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
glsafe(::glPushMatrix());
glsafe(::glTranslatef(drain_hole.pos(0), drain_hole.pos(1), drain_hole.pos(2)));
glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
// if (vol->is_left_handed())
// glFrontFace(GL_CW);
if (vol->is_left_handed())
glFrontFace(GL_CW);
// // Matrices set, we can render the point mark now.
// Matrices set, we can render the point mark now.
// Eigen::Quaterniond q;
// q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * (-drain_hole.normal).cast<double>());
// Eigen::AngleAxisd aa(q);
// glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
// glsafe(::glPushMatrix());
// glsafe(::glTranslated(0., 0., -drain_hole.height));
// ::gluCylinder(m_quadric, drain_hole.radius, drain_hole.radius, drain_hole.height, 24, 1);
// glsafe(::glTranslated(0., 0., drain_hole.height));
// ::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
// glsafe(::glTranslated(0., 0., -drain_hole.height));
// glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f));
// ::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
// glsafe(::glPopMatrix());
Eigen::Quaterniond q;
q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * (-drain_hole.normal).cast<double>());
Eigen::AngleAxisd aa(q);
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
glsafe(::glPushMatrix());
glsafe(::glTranslated(0., 0., -drain_hole.height));
::gluCylinder(m_quadric, drain_hole.radius, drain_hole.radius, drain_hole.height, 24, 1);
glsafe(::glTranslated(0., 0., drain_hole.height));
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
glsafe(::glTranslated(0., 0., -drain_hole.height));
glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f));
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
glsafe(::glPopMatrix());
// if (vol->is_left_handed())
// glFrontFace(GL_CCW);
// glsafe(::glPopMatrix());
// }
if (vol->is_left_handed())
glFrontFace(GL_CCW);
glsafe(::glPopMatrix());
}
}
if (!picking)
glsafe(::glDisable(GL_LIGHTING));
@ -454,10 +459,15 @@ bool GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec
if (m_c->m_mesh_raycaster->unproject_on_mesh(mouse_pos, trafo.get_matrix(), camera, hit, normal, m_clipping_plane.get())) {
// Check whether the hit is in a hole
bool in_hole = false;
for (const sla::DrainHole& hole : m_c->m_model_object->sla_drain_holes) {
if (hole.is_inside(hit)) {
in_hole = true;
break;
// In case the hollowed and drilled mesh is available, we can allow
// placing points in holes, because they should never end up
// on surface that's been drilled away.
if (! m_c->m_cavity_mesh) {
for (const sla::DrainHole& hole : m_c->m_model_object->sla_drain_holes) {
if (hole.is_inside(hit)) {
in_hole = true;
break;
}
}
}
if (! in_hole) {