Tech ENABLE_GL_IMGUI_SHADERS - Render imgui using shaders

This commit is contained in:
enricoturri1966 2022-03-14 09:04:44 +01:00
parent 3dddfa919a
commit d0d89a4d5b
7 changed files with 182 additions and 7 deletions

View file

@ -64,6 +64,10 @@ public:
#if ENABLE_GL_SHADERS_ATTRIBUTES
void set_uniform(const char* name, const Matrix3d& value) const { set_uniform(get_uniform_location(name), value); }
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_GL_IMGUI_SHADERS
void set_uniform(const char* name, const Matrix4f& value) const { set_uniform(get_uniform_location(name), value); }
void set_uniform(const char* name, const Matrix4d& value) const { set_uniform(get_uniform_location(name), value); }
#endif // ENABLE_GL_IMGUI_SHADERS
void set_uniform(const char* name, const Vec3f& value) const { set_uniform(get_uniform_location(name), value); }
void set_uniform(const char* name, const Vec3d& value) const { set_uniform(get_uniform_location(name), value); }
void set_uniform(const char* name, const ColorRGB& value) const { set_uniform(get_uniform_location(name), value); }
@ -86,6 +90,10 @@ public:
#if ENABLE_GL_SHADERS_ATTRIBUTES
void set_uniform(int id, const Matrix3d& value) const;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_GL_IMGUI_SHADERS
void set_uniform(int id, const Matrix4f& value) const;
void set_uniform(int id, const Matrix4d& value) const;
#endif // ENABLE_GL_IMGUI_SHADERS
void set_uniform(int id, const Vec3f& value) const;
void set_uniform(int id, const Vec3d& value) const;
void set_uniform(int id, const ColorRGB& value) const;