Creation by jobs

This commit is contained in:
Filip Sykala 2022-01-28 19:33:57 +01:00
parent 53ee0092b0
commit d10fd37b2f
4 changed files with 324 additions and 379 deletions

View File

@ -114,14 +114,12 @@ static void draw_fine_position(const Selection &selection)
}
#endif // SHOW_FINE_POSITION
#include "libslic3r/BuildVolume.hpp"
void GLGizmoEmboss::create_volume(ModelVolumeType volume_type, const Vec2d& mouse_pos)
{
assert(volume_type == ModelVolumeType::MODEL_PART ||
volume_type == ModelVolumeType::NEGATIVE_VOLUME ||
volume_type == ModelVolumeType::PARAMETER_MODIFIER);
if (!m_is_initialized) initialize();
std::shared_ptr<Emboss::FontFile> &font_file = m_font_manager.get_font_file();
if (!m_is_initialized) initialize();
set_default_text();
Vec2d screen_coor = mouse_pos;
@ -135,71 +133,14 @@ void GLGizmoEmboss::create_volume(ModelVolumeType volume_type, const Vec2d& mous
std::optional<int> object_idx;
const Selection &selection = m_parent.get_selection();
if (!selection.is_empty()) object_idx = selection.get_object_idx();
auto &worker = wxGetApp().plater()->get_ui_job_worker();
queue_job( worker, [volume_type,
screen_coor,
object_idx,
ff = font_file,
text = m_text,
&raycast_manager = m_raycast_manager,
name = create_volume_name(),
tc = create_configuration(),
fi = m_font_manager.get_font_item()
](Job::Ctl &ctl) {
// It is neccessary to create some shape
// Emboss text window is opened by creation new embosstext object
TriangleMesh tm = (ff == nullptr) ?
create_default_mesh() :
create_mesh(text.c_str(), *ff, fi.prop);
if (tm.its.empty()) tm = create_default_mesh();
if (ctl.was_canceled()) return;
std::optional<RaycastManager::Hit> hit;
if (object_idx.has_value()) {
// By position of cursor create transformation to put text on surface of model
const ModelObjectPtrs &objects = wxGetApp().plater()->model().objects;
raycast_manager.actualize(objects);
if (ctl.was_canceled()) return;
hit = raycast_manager.unproject(screen_coor);
// context menu for add text could be open only by right click on an object.
// After right click, object is selected and object_idx is set also hit must exist.
// But there is proper behavior when hit doesn't exists.
// When this assert appear distquish remove of it.
assert(hit.has_value());
}
if (!hit.has_value()) {
// create new object
// calculate X,Y offset position for lay on platter in place of
// mouse click
const Camera &camera = wxGetApp().plater()->get_camera();
Vec2d bed_coor = CameraUtils::get_z0_position(camera, screen_coor);
// check point is on build plate:
Pointfs bed_shape = wxGetApp().plater()->build_volume().bed_shape();
Points bed_shape_;
bed_shape_.reserve(bed_shape.size());
for (const Vec2d &p : bed_shape)
bed_shape_.emplace_back(p.cast<int>());
Polygon bed(bed_shape_);
if (!bed.contains(bed_coor.cast<int>()))
// mouse pose is out of build plate so create object in center of plate
bed_coor = bed.centroid().cast<double>();
double z = tc.font_item.prop.emboss / 2;
Vec3d offset(bed_coor.x(), bed_coor.y(), z);
offset -= tm.center();
Transform3d::TranslationType tt(offset.x(), offset.y(), offset.z());
Transform3d trmat(tt);
create_emboss_object(std::move(tm), trmat, name, tc);
// Gizmo will open when successfuly create new object
// Gizmo can't be open when selection is empty
} else {
Transform3d transformation = Emboss::create_transformation_onto_surface(hit->position, hit->normal);
create_emboss_volume(std::move(tm), transformation, name, tc, volume_type, *object_idx);
}
});
auto data =
std::make_unique<EmbossDataCreate>(m_font_manager.get_font_file(),
create_configuration(),
create_volume_name(), volume_type,
screen_coor, object_idx,
&m_raycast_manager);
auto &worker = wxGetApp().plater()->get_ui_job_worker();
queue_job(worker, std::make_unique<EmbossCreateJob>(std::move(data)));
}
#ifdef DRAW_PLACE_TO_ADD_TEXT
@ -561,42 +502,6 @@ void GLGizmoEmboss::set_default_text()
m_text = _u8L("Embossed text");
}
Slic3r::TriangleMesh GLGizmoEmboss::create_default_mesh()
{
// When cant load any font use default object loaded from file
std::string path = Slic3r::resources_dir() + "/data/embossed_text.stl";
TriangleMesh triangle_mesh;
if (!load_obj(path.c_str(), &triangle_mesh)) {
// when can't load mesh use cube
return TriangleMesh(its_make_cube(36., 4., 2.5));
}
return triangle_mesh;
}
Slic3r::TriangleMesh GLGizmoEmboss::create_mesh()
{
// It is neccessary to create some shape
// Emboss text window is opened by creation new embosstext object
std::shared_ptr<Emboss::FontFile>& font_file = m_font_manager.get_font_file();
if (font_file == nullptr) return create_default_mesh();
const FontItem &fi = m_font_manager.get_font_item();
TriangleMesh result = create_mesh(m_text.c_str(), *font_file, fi.prop);
if (result.its.empty()) return create_default_mesh();
return result;
}
Slic3r::TriangleMesh GLGizmoEmboss::create_mesh(const char * text,
Emboss::FontFile &font,
const FontProp & font_prop)
{
ExPolygons shapes = Emboss::text2shapes(font, text, font_prop);
float scale = font_prop.size_in_mm / font.ascent;
float depth = font_prop.emboss / scale;
auto projectZ = std::make_unique<Emboss::ProjectZ>(depth);
Emboss::ProjectScale project(std::move(projectZ), scale);
return TriangleMesh(Emboss::polygons2model(shapes, project));
}
#include "imgui/imgui_internal.h" // to unfocus input --> ClearActiveID
void GLGizmoEmboss::check_selection()
{
@ -665,12 +570,12 @@ bool GLGizmoEmboss::process()
// exist loaded font?
std::shared_ptr<Emboss::FontFile>& font_file = m_font_manager.get_font_file();
if (font_file == nullptr) return false;
auto data = std::make_unique<EmbossData>(font_file,
auto data = std::make_unique<EmbossDataUpdate>(font_file,
create_configuration(),
create_volume_name(), m_volume);
auto &worker = wxGetApp().plater()->get_ui_job_worker();
replace_job(worker, std::make_unique<EmbossJob>(std::move(data)));
replace_job(worker, std::make_unique<EmbossUpdateJob>(std::move(data)));
// notification is removed befor object is changed by job
remove_notification_not_valid_font();
@ -1672,216 +1577,5 @@ std::string GLGizmoEmboss::get_file_name(const std::string &file_path)
return file_path.substr(offset, count);
}
namespace Slic3r::GUI {
class Priv
{
public:
Priv() = delete;
struct EmbossObject
{
TriangleMesh mesh;
Transform3d transformation;
std::string name;
TextConfiguration cfg;
EmbossObject(TriangleMesh && mesh,
const Transform3d& transformation,
const std::string& name,
const TextConfiguration& cfg)
: mesh(std::move(mesh))
, transformation(transformation) // copy
, name(name) // copy
, cfg(cfg) // copy
{}
};
struct EmbossVolume : public EmbossObject
{
ModelVolumeType type;
size_t object_idx;
EmbossVolume(TriangleMesh && mesh,
const Transform3d& transformation,
const std::string& name,
const TextConfiguration& cfg,
ModelVolumeType type,
size_t object_idx)
: EmbossObject(std::move(mesh), transformation, name, cfg)
, type(type)
, object_idx(object_idx)
{}
};
static void create_emboss_object(EmbossObject &data);
static void create_emboss_volume(EmbossVolume &data);
};
} // namespace Slic3r
void GLGizmoEmboss::create_emboss_object(TriangleMesh &&mesh,
const Transform3d& transformation,
const std::string& name,
const TextConfiguration& cfg)
{
// Move data to call after is not working
// data are owned by lambda
auto data = new Priv::EmbossObject(std::move(mesh), transformation, name, cfg);
wxGetApp().plater()->CallAfter([data]() {
ScopeGuard sg([data]() { delete data; });
Priv::create_emboss_object(*data);
});
}
void GLGizmoEmboss::create_emboss_volume(TriangleMesh && mesh,
Transform3d transformation,
std::string name,
TextConfiguration cfg,
ModelVolumeType type,
size_t object_idx)
{
// Move data to call after is not working
// data are owen by lambda
auto data = new Priv::EmbossVolume(std::move(mesh), transformation, name, cfg, type, object_idx);
wxGetApp().plater()->CallAfter([data]() {
ScopeGuard sg([data]() { delete data; });
Priv::create_emboss_volume(*data);
});
}
void Priv::create_emboss_object(EmbossObject &data)
{
GUI_App & app = wxGetApp();
Plater * plater = app.plater();
ObjectList * obj_list = app.obj_list();
GLCanvas3D * canvas = plater->canvas3D();
plater->take_snapshot(_L("Add Emboss text object"));
// Create new object and change selection
bool center = false;
obj_list->load_mesh_object(std::move(data.mesh), data.name, center, &data.cfg, &data.transformation);
// When add new object selection is empty.
// Gizmo is automaticaly close when Selection is empty
// new object successfuly added so open gizmo when it was closed
GLGizmosManager &manager = canvas->get_gizmos_manager();
if(manager.get_current_type() != GLGizmosManager::Emboss)
manager.open_gizmo(GLGizmosManager::Emboss);
// redraw scene
canvas->reload_scene(true);
// Gizmo is not open during time of creation object
// When cursor move and no one object is selected than Manager::reset_all()
}
void Priv::create_emboss_volume(EmbossVolume &data)
{
GUI_App & app = wxGetApp();
Plater * plater = app.plater();
ObjectList *obj_list = app.obj_list();
GLCanvas3D *canvas = plater->canvas3D();
size_t object_idx = data.object_idx;
ModelVolumeType type = data.type;
// create new volume inside of object
Model &model = plater->model();
if (model.objects.size() <= object_idx) return;
ModelObject *obj = model.objects[object_idx];
ModelVolume *volume = obj->add_volume(std::move(data.mesh));
// set a default extruder value, since user can't add it manually
volume->config.set_key_value("extruder", new ConfigOptionInt(0));
// do not allow model reload from disk
volume->source.is_from_builtin_objects = true;
volume->set_type(type);
volume->name = data.name;
volume->text_configuration = data.cfg;
volume->set_transformation(data.transformation);
// update volume name in object list
// updata selection after new volume added
// change name of volume in right panel
// select only actual volume
// when new volume is created change selection to this volume
auto add_to_selection = [volume](const ModelVolume *vol) {
return vol == volume;
};
wxDataViewItemArray sel =
obj_list->reorder_volumes_and_get_selection((int) object_idx,
add_to_selection);
if (!sel.IsEmpty()) obj_list->select_item(sel.front());
// update printable state on canvas
if (type == ModelVolumeType::MODEL_PART)
canvas->update_instance_printable_state_for_object(object_idx);
obj_list->selection_changed();
// WHY selection_changed set manipulation to world ???
// so I set it back to local --> RotationGizmo need it
ObjectManipulation *manipul = wxGetApp().obj_manipul();
manipul->set_coordinates_type(ECoordinatesType::Local);
// redraw scene
canvas->reload_scene(true);
}
void GLGizmoEmboss::update_emboss_volume(TriangleMesh && mesh,
const std::string& name,
const TextConfiguration& cfg,
ModelVolume * volume)
{
// for sure that some object is created from shape
if (mesh.its.indices.empty()) return;
GUI_App & app = wxGetApp(); // may be move to input
Plater * plater = app.plater();
ObjectList * obj_list = app.obj_list();
GLCanvas3D * canvas = plater->canvas3D();
GLGizmosManager &manager = canvas->get_gizmos_manager();
// Check emboss gizmo is still open
if (manager.get_current_type() != GLGizmosManager::Emboss) return;
plater->take_snapshot(_L("Emboss text") + ": " + name);
// find volume by object id - NOT WORK
// -> edit text change volume id so could apper not found volume
// ModelVolume *volume = nullptr;
// Model &model = plater->model();
// for (auto obj : model.objects)
// for (auto vol : obj->volumes)
// if (vol->id() == volume_id) {
// volume = vol;
// break;
// }
// if (volume == nullptr) return;
assert(volume != nullptr);
// update volume
volume->set_mesh(std::move(mesh));
volume->set_new_unique_id();
volume->calculate_convex_hull();
volume->get_object()->invalidate_bounding_box();
volume->name = name;
volume->text_configuration = cfg;
// update volume in right panel( volume / object name)
const Selection &selection = canvas->get_selection();
const GLVolume * gl_volume = selection.get_volume(
*selection.get_volume_idxs().begin());
int object_idx = gl_volume->object_idx();
int volume_idx = gl_volume->volume_idx();
obj_list->update_name_in_list(object_idx, volume_idx);
// update printable state on canvas
if (volume->type() == ModelVolumeType::MODEL_PART)
canvas->update_instance_printable_state_for_object(
(size_t) object_idx);
// redraw scene
canvas->reload_scene(true);
}
// any existing icon filename to not influence GUI
const std::string GLGizmoEmboss::M_ICON_FILENAME = "cut.svg";

View File

@ -28,12 +28,10 @@ namespace Slic3r{
}
namespace Slic3r::GUI {
class EmbossJob;
class MeshRaycaster;
class GLGizmoEmboss : public GLGizmoBase
{
friend EmbossJob;
{
public:
GLGizmoEmboss(GLCanvas3D& parent);
@ -76,20 +74,6 @@ protected:
private:
void initialize();
void set_default_text();
static TriangleMesh create_default_mesh();
TriangleMesh create_mesh();
/// <summary>
/// Create mesh from text
/// </summary>
/// <param name="text">Text to convert on mesh</param>
/// <param name="font">Define shape of characters.
/// NOTE: Can't be const cache glyphs</param>
/// <param name="font_prop">Property of font</param>
/// <returns>Triangle mesh model</returns>
static TriangleMesh create_mesh(const char * text,
Emboss::FontFile & font,
const FontProp &font_prop);
void check_selection();
// more general function --> move to select
@ -219,22 +203,6 @@ private:
void store_font_list_to_app_config() const;
void store_font_item_to_app_config() const;
// call after functions to work outside of drawing
static void create_emboss_object(TriangleMesh && mesh,
const Transform3d &transformation,
const std::string &name,
const TextConfiguration &cfg);
static void create_emboss_volume(TriangleMesh && mesh,
Transform3d transformation,
std::string name,
TextConfiguration cfg,
ModelVolumeType type,
size_t object_idx);
static void update_emboss_volume(TriangleMesh && mesh,
const std::string & name,
const TextConfiguration &cfg,
ModelVolume * volume);
// only temporary solution
static const std::string M_ICON_FILENAME;

View File

@ -1,6 +1,8 @@
#include "EmbossJob.hpp"
#include "libslic3r/Model.hpp"
#include <libslic3r/Model.hpp>
#include <libslic3r/Format/OBJ.hpp> // load_obj for default mesh
#include <libslic3r/BuildVolume.hpp>
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/GUI/NotificationManager.hpp"
@ -9,12 +11,15 @@
#include "slic3r/GUI/MainFrame.hpp"
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoEmboss.hpp"
#include "slic3r/GUI/CameraUtils.hpp"
using namespace Slic3r;
using namespace GUI;
void EmbossJob::process(Ctl &ctl) {
void EmbossUpdateJob::process(Ctl &ctl)
{
// Changing cursor to busy must be inside main thread
// GTK is not thread safe.
//wxBeginBusyCursor();
@ -24,7 +29,7 @@ void EmbossJob::process(Ctl &ctl) {
assert(m_input != nullptr);
// check if exist valid font
if (m_input->font == nullptr) return;
if (m_input->font_file == nullptr) return;
const TextConfiguration &cfg = m_input->text_configuration;
const std::string & text = cfg.text;
@ -32,7 +37,7 @@ void EmbossJob::process(Ctl &ctl) {
if (text.empty()) return;
const FontProp &prop = cfg.font_item.prop;
ExPolygons shapes = Emboss::text2shapes(*m_input->font, text.c_str(), prop);
ExPolygons shapes = Emboss::text2shapes(*m_input->font_file, text.c_str(), prop);
if (ctl.was_canceled()) return;
@ -40,7 +45,7 @@ void EmbossJob::process(Ctl &ctl) {
// (no shape means that font hasn't any of text symbols)
if (shapes.empty()) return;
float scale = prop.size_in_mm / m_input->font->ascent;
float scale = prop.size_in_mm / m_input->font_file->ascent;
auto projectZ = std::make_unique<Emboss::ProjectZ>(prop.emboss / scale);
Emboss::ProjectScale project(std::move(projectZ), scale);
m_result = TriangleMesh(Emboss::polygons2model(shapes, project));
@ -52,14 +57,213 @@ void EmbossJob::process(Ctl &ctl) {
m_result.translate(-shift.cast<float>());
}
void EmbossJob::finalize(bool canceled, std::exception_ptr &) {
void EmbossUpdateJob::finalize(bool canceled, std::exception_ptr &)
{
if (canceled) return;
// for sure that some object is created from shape
if (m_result.its.indices.empty()) return;
GLGizmoEmboss::update_emboss_volume(std::move(m_result),
m_input->volume_name,
m_input->text_configuration,
m_input->volume);
GUI_App & app = wxGetApp(); // may be move to input
Plater * plater = app.plater();
ObjectList * obj_list = app.obj_list();
GLCanvas3D * canvas = plater->canvas3D();
GLGizmosManager &manager = canvas->get_gizmos_manager();
// Check emboss gizmo is still open
if (manager.get_current_type() != GLGizmosManager::Emboss) return;
plater->take_snapshot(_L("Emboss text") + ": " + m_input->volume_name);
ModelVolume *volume = m_input->volume;
// find volume by object id - NOT WORK
// -> edit text change volume id so could apper not found volume
// ModelVolume *volume = nullptr;
// Model &model = plater->model();
// for (auto obj : model.objects)
// for (auto vol : obj->volumes)
// if (vol->id() == volume_id) {
// volume = vol;
// break;
// }
// if (volume == nullptr) return;
assert(volume != nullptr);
// update volume
volume->set_mesh(std::move(m_result));
volume->set_new_unique_id();
volume->calculate_convex_hull();
volume->get_object()->invalidate_bounding_box();
volume->name = m_input->volume_name;
volume->text_configuration = m_input->text_configuration;
// update volume in right panel( volume / object name)
const Selection &selection = canvas->get_selection();
const GLVolume * gl_volume = selection.get_volume(
*selection.get_volume_idxs().begin());
int object_idx = gl_volume->object_idx();
int volume_idx = gl_volume->volume_idx();
obj_list->update_name_in_list(object_idx, volume_idx);
// update printable state on canvas
if (volume->type() == ModelVolumeType::MODEL_PART)
canvas->update_instance_printable_state_for_object(
(size_t) object_idx);
// redraw scene
canvas->reload_scene(true);
}
void EmbossCreateJob::process(Ctl &ctl) {
// It is neccessary to create some shape
// Emboss text window is opened by creation new emboss text object
m_result = (m_input->font_file == nullptr) ?
create_default_mesh() :
create_mesh(m_input->text_configuration.text.c_str(),
*m_input->font_file,
m_input->text_configuration.font_item.prop);
if (m_result.its.empty()) m_result = create_default_mesh();
if (ctl.was_canceled()) return;
Plater * plater = wxGetApp().plater(); // may be move to input
std::optional<RaycastManager::Hit> hit;
if (m_input->object_idx.has_value()) {
// By position of cursor create transformation to put text on surface of model
const ModelObjectPtrs &objects = wxGetApp().plater()->model().objects;
m_input->raycast_manager->actualize(objects);
if (ctl.was_canceled()) return;
hit = m_input->raycast_manager->unproject(m_input->screen_coor);
// context menu for add text could be open only by right click on an
// object. After right click, object is selected and object_idx is set
// also hit must exist. But there is proper behavior when hit doesn't
// exists. When this assert appear distquish remove of it.
assert(hit.has_value());
if (!hit.has_value()) m_input->object_idx.reset();
}
if (!hit.has_value()) {
// create new object
// calculate X,Y offset position for lay on platter in place of
// mouse click
const Camera &camera = plater->get_camera();
Vec2d bed_coor = CameraUtils::get_z0_position(camera, m_input->screen_coor);
// check point is on build plate:
Pointfs bed_shape = plater->build_volume().bed_shape();
Points bed_shape_;
bed_shape_.reserve(bed_shape.size());
for (const Vec2d &p : bed_shape)
bed_shape_.emplace_back(p.cast<int>());
Polygon bed(bed_shape_);
if (!bed.contains(bed_coor.cast<int>()))
// mouse pose is out of build plate so create object in center of plate
bed_coor = bed.centroid().cast<double>();
double z = m_input->text_configuration.font_item.prop.emboss / 2;
Vec3d offset(bed_coor.x(), bed_coor.y(), z);
offset -= m_result.center();
Transform3d::TranslationType tt(offset.x(), offset.y(), offset.z());
m_transformation = Transform3d(tt);
} else {
m_transformation = Emboss::create_transformation_onto_surface(
hit->position, hit->normal);
}
}
void EmbossCreateJob::finalize(bool canceled, std::exception_ptr &)
{
if (canceled) return;
GUI_App & app = wxGetApp();
Plater * plater = app.plater();
ObjectList *obj_list = app.obj_list();
GLCanvas3D *canvas = plater->canvas3D();
// decide if create object or volume
bool create_object = !m_input->object_idx.has_value();
if (create_object) {
plater->take_snapshot(_L("Add Emboss text object"));
// Create new object and change selection
bool center = false;
obj_list->load_mesh_object(std::move(m_result), m_input->volume_name, center,
&m_input->text_configuration, &m_transformation);
// When add new object selection is empty.
// When cursor move and no one object is selected than Manager::reset_all()
// So Gizmo could be closed on end of creation object
GLGizmosManager &manager = canvas->get_gizmos_manager();
if (manager.get_current_type() != GLGizmosManager::Emboss)
manager.open_gizmo(GLGizmosManager::Emboss);
} else {
// create volume in object
size_t object_idx = *m_input->object_idx;
ModelVolumeType type = m_input->volume_type;
// create new volume inside of object
Model &model = plater->model();
if (model.objects.size() <= object_idx) return;
ModelObject *obj = model.objects[object_idx];
ModelVolume *volume = obj->add_volume(std::move(m_result));
// set a default extruder value, since user can't add it manually
volume->config.set_key_value("extruder", new ConfigOptionInt(0));
// do not allow model reload from disk
volume->source.is_from_builtin_objects = true;
volume->set_type(type);
volume->name = m_input->volume_name;
volume->text_configuration = m_input->text_configuration;
volume->set_transformation(m_transformation);
// update volume name in object list
// updata selection after new volume added
// change name of volume in right panel
// select only actual volume
// when new volume is created change selection to this volume
auto add_to_selection = [volume](const ModelVolume *vol) {
return vol == volume;
};
wxDataViewItemArray sel =
obj_list->reorder_volumes_and_get_selection((int) object_idx,
add_to_selection);
if (!sel.IsEmpty()) obj_list->select_item(sel.front());
// update printable state on canvas
if (type == ModelVolumeType::MODEL_PART)
canvas->update_instance_printable_state_for_object(object_idx);
obj_list->selection_changed();
// WHY selection_changed set manipulation to world ???
// so I set it back to local --> RotationGizmo need it
ObjectManipulation *manipul = wxGetApp().obj_manipul();
manipul->set_coordinates_type(ECoordinatesType::Local);
}
// redraw scene
canvas->reload_scene(true);
}
TriangleMesh EmbossCreateJob::create_default_mesh()
{
// When cant load any font use default object loaded from file
std::string path = Slic3r::resources_dir() + "/data/embossed_text.stl";
TriangleMesh triangle_mesh;
if (!load_obj(path.c_str(), &triangle_mesh)) {
// when can't load mesh use cube
return TriangleMesh(its_make_cube(36., 4., 2.5));
}
return triangle_mesh;
}
TriangleMesh EmbossCreateJob::create_mesh(const char * text,
Emboss::FontFile &font,
const FontProp & font_prop)
{
ExPolygons shapes = Emboss::text2shapes(font, text, font_prop);
float scale = font_prop.size_in_mm / font.ascent;
float depth = font_prop.emboss / scale;
auto projectZ = std::make_unique<Emboss::ProjectZ>(depth);
Emboss::ProjectScale project(std::move(projectZ), scale);
return TriangleMesh(Emboss::polygons2model(shapes, project));
}

View File

@ -1,7 +1,9 @@
#ifndef slic3r_EmbossJob_hpp_
#define slic3r_EmbossJob_hpp_
#include "libslic3r/Emboss.hpp"
#include <libslic3r/Emboss.hpp>
#include <libslic3r/ModelVolumeType.hpp>
#include "slic3r/Utils/RaycastManager.hpp"
#include "Job.hpp"
namespace Slic3r {
@ -11,42 +13,119 @@ class TriangleMesh;
namespace Slic3r::GUI {
struct EmbossData
struct EmbossDataUpdate;
struct EmbossDataCreate;
class EmbossUpdateJob : public Job
{
std::unique_ptr<EmbossDataUpdate> m_input;
TriangleMesh m_result;
public:
EmbossUpdateJob(std::unique_ptr<EmbossDataUpdate> input) : m_input(std::move(input)) {}
void process(Ctl &ctl) override;
void finalize(bool canceled, std::exception_ptr &) override;
};
class EmbossCreateJob : public Job
{
std::unique_ptr<EmbossDataCreate> m_input;
TriangleMesh m_result;
Transform3d m_transformation;
public:
EmbossCreateJob(std::unique_ptr<EmbossDataCreate> input): m_input(std::move(input)){}
void process(Ctl &ctl) override;
void finalize(bool canceled, std::exception_ptr &) override;
private:
static TriangleMesh create_default_mesh();
/// <summary>
/// Create mesh from text
/// </summary>
/// <param name="text">Text to convert on mesh</param>
/// <param name="font">Define shape of characters.
/// NOTE: Can't be const cache glyphs</param>
/// <param name="font_prop">Property of font</param>
/// <returns>Triangle mesh model</returns>
static TriangleMesh create_mesh(const char * text,
Emboss::FontFile &font,
const FontProp & font_prop);
};
/// <summary>
/// Base data holder for embossing
/// </summary>
struct EmbossDataBase
{
// Pointer on Data of font (glyph shapes)
std::shared_ptr<Emboss::FontFile> font;
std::shared_ptr<Emboss::FontFile> font_file;
// font item is not used for create object
TextConfiguration text_configuration;
// new volume name created from text
std::string volume_name;
EmbossDataBase(std::shared_ptr<Emboss::FontFile> font_file,
TextConfiguration text_configuration,
std::string volume_name)
: font_file(std::move(font_file))
, text_configuration(text_configuration)
, volume_name(volume_name)
{}
};
/// <summary>
/// Hold neccessary data to update embossed text object in job
/// </summary>
struct EmbossDataUpdate : public EmbossDataBase
{
// unique identifier of volume to change
// I can't proove of alive pointer
ModelVolume *volume;
// unique identifier of volume to change
// Change of volume change id, last change could disapear
//ObjectID volume_id;
EmbossData(std::shared_ptr<Emboss::FontFile> font,
TextConfiguration text_configuration,
std::string volume_name,
ModelVolume * volume)
: font(std::move(font))
, text_configuration(text_configuration)
, volume_name(volume_name)
// ObjectID volume_id;
EmbossDataUpdate(std::shared_ptr<Emboss::FontFile> font_file,
TextConfiguration text_configuration,
std::string volume_name,
ModelVolume * volume)
: EmbossDataBase(std::move(font_file), text_configuration, volume_name)
, volume(volume)
{}
};
class EmbossJob : public Job
/// <summary>
/// Hold neccessary data to create embossed text object in job
/// </summary>
struct EmbossDataCreate: public EmbossDataBase
{
std::unique_ptr<EmbossData> m_input;
TriangleMesh m_result;
public:
EmbossJob(std::unique_ptr<EmbossData> input) : m_input(std::move(input)) {}
void process(Ctl &ctl) override;
void finalize(bool canceled, std::exception_ptr &) override;
// define embossed volume type
ModelVolumeType volume_type;
// define position on screen where to create object
Vec2d screen_coor;
// when exist ModelObject where to create volume
std::optional<int> object_idx;
// used to find point on surface where to create new object
RaycastManager *raycast_manager;
// It is inside of GLGizmoEmboss object,
// so I hope it will survive
EmbossDataCreate(std::shared_ptr<Emboss::FontFile> font_file,
const TextConfiguration & text_configuration,
const std::string & volume_name,
ModelVolumeType volume_type,
Vec2d screen_coor,
std::optional<int> object_idx,
RaycastManager * raycast_manager)
: EmbossDataBase(std::move(font_file), text_configuration, volume_name)
, volume_type(volume_type)
, screen_coor(screen_coor)
, object_idx(object_idx)
, raycast_manager(raycast_manager)
{}
};
} // namespace Slic3r::GUI