Increase tolerance for objects being outside print bed.

This commit is contained in:
tamasmeszaros 2021-01-08 10:14:24 +01:00
parent 250ef23fd5
commit d19a7fcfad

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@ -611,7 +611,7 @@ struct _3DScene
static void point3_to_verts(const Vec3crd& point, double width, double height, GLVolume& volume);
};
static constexpr float BedEpsilon = float(EPSILON);
static constexpr float BedEpsilon = 3.f * float(EPSILON);
}