Objects can be selected in 3D preview now. Double click and right click work as well
This commit is contained in:
parent
b0aa1260e2
commit
d1f58cbed5
@ -68,27 +68,25 @@ sub new {
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# Initialize preview notebook
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# Initialize preview notebook
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$self->{preview_notebook} = Wx::Notebook->new($self, -1, wxDefaultPosition, [335,335], wxNB_BOTTOM);
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$self->{preview_notebook} = Wx::Notebook->new($self, -1, wxDefaultPosition, [335,335], wxNB_BOTTOM);
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# Initialize 2D preview canvas
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# Initialize handlers for canvases
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$self->{canvas} = Slic3r::GUI::Plater::2D->new($self->{preview_notebook}, wxDefaultSize, $self->{objects}, $self->{model}, $self->{config});
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my $on_select_object = sub {
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$self->{preview_notebook}->AddPage($self->{canvas}, '2D');
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$self->{canvas}->on_select_object(sub {
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my ($obj_idx) = @_;
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my ($obj_idx) = @_;
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$self->select_object($obj_idx);
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$self->select_object($obj_idx);
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});
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};
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$self->{canvas}->on_double_click(sub {
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my $on_double_click = sub {
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$self->object_settings_dialog if $self->selected_object;
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$self->object_settings_dialog if $self->selected_object;
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});
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};
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$self->{canvas}->on_right_click(sub {
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my $on_right_click = sub {
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my ($click_pos) = @_;
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my ($canvas, $click_pos) = @_;
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my ($obj_idx, $object) = $self->selected_object;
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my ($obj_idx, $object) = $self->selected_object;
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return if !defined $obj_idx;
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return if !defined $obj_idx;
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my $menu = $self->object_menu;
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my $menu = $self->object_menu;
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$self->{canvas}->PopupMenu($menu, $click_pos);
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$canvas->PopupMenu($menu, $click_pos);
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$menu->Destroy;
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$menu->Destroy;
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});
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};
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$self->{canvas}->on_instance_moved(sub {
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my $on_instance_moved = sub {
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my ($obj_idx, $instance_idx) = @_;
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my ($obj_idx, $instance_idx) = @_;
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$self->update;
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$self->update;
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@ -100,12 +98,24 @@ sub new {
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} else {
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} else {
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$self->resume_background_process;
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$self->resume_background_process;
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}
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}
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});
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};
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# Initialize 2D preview canvas
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$self->{canvas} = Slic3r::GUI::Plater::2D->new($self->{preview_notebook}, wxDefaultSize, $self->{objects}, $self->{model}, $self->{config});
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$self->{preview_notebook}->AddPage($self->{canvas}, '2D');
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$self->{canvas}->on_select_object($on_select_object);
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$self->{canvas}->on_double_click($on_double_click);
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$self->{canvas}->on_right_click(sub { $on_right_click->($self->{canvas}, @_); });
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$self->{canvas}->on_instance_moved($on_instance_moved);
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# Initialize 3D preview and toolpaths preview
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# Initialize 3D preview and toolpaths preview
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if ($Slic3r::GUI::have_OpenGL) {
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if ($Slic3r::GUI::have_OpenGL) {
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$self->{canvas3D} = Slic3r::GUI::Plater::3D->new($self->{preview_notebook}, $self->{objects}, $self->{model}, $self->{config});
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$self->{canvas3D} = Slic3r::GUI::Plater::3D->new($self->{preview_notebook}, $self->{objects}, $self->{model}, $self->{config});
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$self->{preview_notebook}->AddPage($self->{canvas3D}, '3D');
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$self->{preview_notebook}->AddPage($self->{canvas3D}, '3D');
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$self->{canvas3D}->set_on_select_object($on_select_object);
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$self->{canvas3D}->set_on_double_click($on_double_click);
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$self->{canvas3D}->set_on_right_click(sub { $on_right_click->($self->{canvas3D}, @_); });
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$self->{canvas3D}->set_on_instance_moved($on_instance_moved);
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$self->{toolpaths2D} = Slic3r::GUI::Plater::2DToolpaths->new($self->{preview_notebook}, $self->{print});
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$self->{toolpaths2D} = Slic3r::GUI::Plater::2DToolpaths->new($self->{preview_notebook}, $self->{print});
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$self->{preview_notebook}->AddPage($self->{toolpaths2D}, 'Preview');
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$self->{preview_notebook}->AddPage($self->{toolpaths2D}, 'Preview');
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@ -233,7 +243,7 @@ sub new {
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}
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}
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$_->SetDropTarget(Slic3r::GUI::Plater::DropTarget->new($self))
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$_->SetDropTarget(Slic3r::GUI::Plater::DropTarget->new($self))
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for $self, $self->{canvas}, $self->{list};
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for grep defined($_), $self, $self->{canvas}, $self->{canvas3D}, $self->{list};
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EVT_COMMAND($self, -1, $THUMBNAIL_DONE_EVENT, sub {
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EVT_COMMAND($self, -1, $THUMBNAIL_DONE_EVENT, sub {
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my ($self, $event) = @_;
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my ($self, $event) = @_;
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@ -655,7 +665,7 @@ sub rotate {
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$self->selection_changed; # refresh info (size etc.)
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$self->selection_changed; # refresh info (size etc.)
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$self->update;
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$self->update;
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$self->{canvas}->Refresh;
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$self->refresh_canvases;
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}
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}
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sub flip {
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sub flip {
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@ -684,7 +694,7 @@ sub flip {
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$self->selection_changed; # refresh info (size etc.)
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$self->selection_changed; # refresh info (size etc.)
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$self->update;
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$self->update;
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$self->{canvas}->Refresh;
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$self->refresh_canvases;
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}
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}
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sub changescale {
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sub changescale {
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@ -739,7 +749,7 @@ sub changescale {
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$self->selection_changed(1); # refresh info (size, volume etc.)
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$self->selection_changed(1); # refresh info (size, volume etc.)
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$self->update;
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$self->update;
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$self->{canvas}->Refresh;
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$self->refresh_canvases;
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}
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}
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sub arrange {
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sub arrange {
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@ -765,7 +775,7 @@ sub arrange {
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} else {
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} else {
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$self->resume_background_process;
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$self->resume_background_process;
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}
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}
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$self->{canvas}->Refresh;
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$self->refresh_canvases;
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}
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}
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sub split_object {
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sub split_object {
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@ -1146,7 +1156,7 @@ sub on_thumbnail_made {
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$self->{objects}[$obj_idx]->transform_thumbnail($self->{model}, $obj_idx);
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$self->{objects}[$obj_idx]->transform_thumbnail($self->{model}, $obj_idx);
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$self->update;
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$self->update;
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$self->{canvas}->Refresh;
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$self->refresh_canvases;
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}
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}
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# this method gets called whenever print center is changed or the objects' bounding box changes
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# this method gets called whenever print center is changed or the objects' bounding box changes
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@ -1158,8 +1168,7 @@ sub update {
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$self->{model}->center_instances_around_point($self->bed_centerf);
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$self->{model}->center_instances_around_point($self->bed_centerf);
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}
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}
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$self->{canvas}->Refresh;
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$self->refresh_canvases;
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$self->{canvas3D}->update if $self->{canvas3D};
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}
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}
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sub on_extruders_change {
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sub on_extruders_change {
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@ -1207,7 +1216,7 @@ sub list_item_deselected {
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if ($self->{list}->GetFirstSelected == -1) {
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if ($self->{list}->GetFirstSelected == -1) {
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$self->select_object(undef);
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$self->select_object(undef);
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$self->{canvas}->Refresh;
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$self->refresh_canvases;
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}
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}
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}
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}
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@ -1217,7 +1226,7 @@ sub list_item_selected {
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my $obj_idx = $event->GetIndex;
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my $obj_idx = $event->GetIndex;
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$self->select_object($obj_idx);
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$self->select_object($obj_idx);
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$self->{canvas}->Refresh;
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$self->refresh_canvases;
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}
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}
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sub list_item_activated {
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sub list_item_activated {
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@ -1385,6 +1394,13 @@ sub selected_object {
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return ($obj_idx, $self->{objects}[$obj_idx]),
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return ($obj_idx, $self->{objects}[$obj_idx]),
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}
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}
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sub refresh_canvases {
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my ($self) = @_;
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$self->{canvas}->Refresh;
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$self->{canvas3D}->update if $self->{canvas3D};
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}
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sub validate_config {
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sub validate_config {
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my $self = shift;
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my $self = shift;
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@ -210,14 +210,14 @@ sub mouse_event {
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}
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}
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}
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}
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$self->Refresh;
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$self->Refresh;
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} elsif ($event->ButtonUp(&Wx::wxMOUSE_BTN_LEFT)) {
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} elsif ($event->LeftUp) {
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$self->{on_instance_moved}->(@{ $self->{drag_object} })
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$self->{on_instance_moved}->(@{ $self->{drag_object} })
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if $self->{drag_object};
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if $self->{drag_object};
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$self->Refresh;
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$self->Refresh;
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$self->{drag_start_pos} = undef;
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$self->{drag_start_pos} = undef;
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$self->{drag_object} = undef;
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$self->{drag_object} = undef;
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$self->SetCursor(wxSTANDARD_CURSOR);
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$self->SetCursor(wxSTANDARD_CURSOR);
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} elsif ($event->ButtonDClick) {
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} elsif ($event->LeftDClick) {
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$self->{on_double_click}->();
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$self->{on_double_click}->();
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} elsif ($event->Dragging) {
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} elsif ($event->Dragging) {
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return if !$self->{drag_start_pos}; # concurrency problems
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return if !$self->{drag_start_pos}; # concurrency problems
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@ -15,6 +15,7 @@ sub new {
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my ($parent, $objects, $model, $config) = @_;
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my ($parent, $objects, $model, $config) = @_;
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my $self = $class->SUPER::new($parent);
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my $self = $class->SUPER::new($parent);
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$self->enable_picking(1);
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$self->{objects} = $objects;
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$self->{objects} = $objects;
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$self->{model} = $model;
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$self->{model} = $model;
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@ -24,22 +25,62 @@ sub new {
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$self->{on_right_click} = sub {};
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$self->{on_right_click} = sub {};
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$self->{on_instance_moved} = sub {};
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$self->{on_instance_moved} = sub {};
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return $self;
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return $self;
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}
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}
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sub set_on_select_object {
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my ($self, $cb) = @_;
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$self->on_select_object(sub {
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my ($volume_idx) = @_;
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return $cb->(undef) if $volume_idx == -1;
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my $obj_idx = $self->{_volumes_inv}{$volume_idx};
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return $cb->($obj_idx);
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});
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}
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sub set_on_double_click {
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my ($self, $cb) = @_;
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$self->on_double_click($cb);
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}
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sub set_on_right_click {
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my ($self, $cb) = @_;
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$self->on_right_click($cb);
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}
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sub set_on_instance_moved {
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my ($self, $cb) = @_;
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$self->on_instance_moved(sub {
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my ($volume_idx, $instance_idx) = @_;
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my $obj_idx = $self->{_volumes_inv}{$volume_idx};
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return $cb->($obj_idx, $instance_idx);
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});
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}
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sub update {
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sub update {
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my ($self) = @_;
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my ($self) = @_;
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$self->{_volumes} = {}; # obj_idx => [ volume_idx, volume_idx ]
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$self->{_volumes_inv} = {}; # volume_idx => obj_idx
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$self->reset_objects;
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$self->reset_objects;
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return if $self->{model}->objects_count == 0;
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return if $self->{model}->objects_count == 0;
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$self->set_bounding_box($self->{model}->bounding_box);
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$self->set_bounding_box($self->{model}->bounding_box);
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$self->set_bed_shape($self->{config}->bed_shape);
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$self->set_bed_shape($self->{config}->bed_shape);
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foreach my $model_object (@{$self->{model}->objects}) {
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foreach my $obj_idx (0..$#{$self->{model}->objects}) {
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$self->load_object($model_object, 1);
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my $model_object = $self->{model}->get_object($obj_idx);
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my @volume_idxs = $self->load_object($model_object, 1);
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# store mapping between canvas volumes and model objects
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$self->{_volumes}{$obj_idx} = [ @volume_idxs ];
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$self->{_volumes_inv}{$_} = $obj_idx for @volume_idxs;
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if ($self->{objects}[$obj_idx]{selected}) {
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$self->select_volume($_) for @volume_idxs;
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}
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}
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}
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}
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}
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@ -14,6 +14,11 @@ use Wx::GLCanvas qw(:all);
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__PACKAGE__->mk_accessors( qw(quat dirty init mview_init
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__PACKAGE__->mk_accessors( qw(quat dirty init mview_init
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object_bounding_box
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object_bounding_box
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enable_picking
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on_select_object
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on_double_click
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on_right_click
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on_instance_moved
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volumes initpos
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volumes initpos
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sphi stheta
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sphi stheta
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cutting_plane_z
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cutting_plane_z
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@ -21,12 +26,14 @@ __PACKAGE__->mk_accessors( qw(quat dirty init mview_init
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bed_triangles
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bed_triangles
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bed_grid_lines
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bed_grid_lines
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origin
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origin
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_mouse_gl_pos
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) );
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) );
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use constant TRACKBALLSIZE => 0.8;
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use constant TRACKBALLSIZE => 0.8;
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use constant TURNTABLE_MODE => 1;
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use constant TURNTABLE_MODE => 1;
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use constant GROUND_Z => 0.02;
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use constant GROUND_Z => 0.02;
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use constant SELECTED_COLOR => [0,1,0,1];
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use constant SELECTED_COLOR => [0,1,0,1];
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use constant HOVER_COLOR => [0.8,0.8,0,1];
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use constant COLORS => [ [1,1,0], [1,0.5,0.5], [0.5,1,0.5], [0.5,0.5,1] ];
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use constant COLORS => [ [1,1,0], [1,0.5,0.5], [0.5,1,0.5], [0.5,0.5,1] ];
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# make OpenGL::Array thread-safe
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# make OpenGL::Array thread-safe
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@ -75,12 +82,48 @@ sub new {
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EVT_MOUSE_EVENTS($self, sub {
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EVT_MOUSE_EVENTS($self, sub {
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my ($self, $e) = @_;
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my ($self, $e) = @_;
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if ($e->Dragging() && $e->LeftIsDown()) {
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my $pos = Slic3r::Pointf->new($e->GetPositionXY);
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if ($e->LeftDClick) {
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$self->on_double_click->()
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if $self->on_double_click;
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} elsif ($e->LeftDown || $e->RightDown) {
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my $volume_idx = first { $self->volumes->[$_]->{hover} } 0..$#{$self->volumes};
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$volume_idx //= -1;
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# select volume in this 3D canvas
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$self->select_volume($volume_idx);
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$self->Refresh;
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# propagate event through callback
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$self->on_select_object->($volume_idx)
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if $self->on_select_object;
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if ($e->RightDown && $volume_idx != -1) {
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# if right clicking on volume, propagate event through callback
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$self->on_right_click->($e->GetPosition)
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if $self->on_right_click;
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}
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} elsif ($e->Dragging) {
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my $volume_idx = first { $self->volumes->[$_]->{hover} } 0..$#{$self->volumes};
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$volume_idx //= -1;
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if ($e->LeftIsDown && $volume_idx == -1) {
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# if dragging over blank area with left button, rotate
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$self->handle_rotation($e);
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$self->handle_rotation($e);
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} elsif ($e->Dragging() && $e->RightIsDown()) {
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} elsif ($e->RightIsDown && $volume_idx == -1) {
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# if dragging over blank area with right button, translate
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$self->handle_translation($e);
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$self->handle_translation($e);
|
||||||
} elsif ($e->LeftUp() || $e->RightUp()) {
|
} elsif ($e->LeftIsDown && $volume_idx != -1) {
|
||||||
|
# if dragging volume, move it
|
||||||
|
# TODO
|
||||||
|
}
|
||||||
|
} elsif ($e->LeftUp || $e->RightUp) {
|
||||||
$self->initpos(undef);
|
$self->initpos(undef);
|
||||||
|
} elsif ($e->Moving) {
|
||||||
|
my $glpos = $pos->clone;
|
||||||
|
$glpos->set_y($self->GetSize->GetHeight - $glpos->y); #))
|
||||||
|
$self->_mouse_gl_pos($glpos);
|
||||||
|
$self->Refresh;
|
||||||
} else {
|
} else {
|
||||||
$e->Skip();
|
$e->Skip();
|
||||||
}
|
}
|
||||||
@ -163,9 +206,11 @@ sub load_object {
|
|||||||
|
|
||||||
# sort volumes: non-modifiers first
|
# sort volumes: non-modifiers first
|
||||||
my @volumes = sort { ($a->modifier // 0) <=> ($b->modifier // 0) } @{$object->volumes};
|
my @volumes = sort { ($a->modifier // 0) <=> ($b->modifier // 0) } @{$object->volumes};
|
||||||
|
my @volumes_idx = ();
|
||||||
foreach my $volume (@volumes) {
|
foreach my $volume (@volumes) {
|
||||||
my @instances = $all_instances ? @{$object->instances} : $object->instances->[0];
|
my @instance_idxs = $all_instances ? (0..$#{$object->instances}) : (0);
|
||||||
foreach my $instance (@instances) {
|
foreach my $instance_idx (@instance_idxs) {
|
||||||
|
my $instance = $object->instances->[$instance_idx];
|
||||||
my $mesh = $volume->mesh->clone;
|
my $mesh = $volume->mesh->clone;
|
||||||
$instance->transform_mesh($mesh);
|
$instance->transform_mesh($mesh);
|
||||||
|
|
||||||
@ -179,10 +224,12 @@ sub load_object {
|
|||||||
my $color = [ @{COLORS->[ $color_idx % scalar(@{&COLORS}) ]} ];
|
my $color = [ @{COLORS->[ $color_idx % scalar(@{&COLORS}) ]} ];
|
||||||
push @$color, $volume->modifier ? 0.5 : 1;
|
push @$color, $volume->modifier ? 0.5 : 1;
|
||||||
push @{$self->volumes}, my $v = {
|
push @{$self->volumes}, my $v = {
|
||||||
|
instance_idx => $instance_idx,
|
||||||
mesh => $mesh,
|
mesh => $mesh,
|
||||||
color => $color,
|
color => $color,
|
||||||
z_min => $z_min,
|
z_min => $z_min,
|
||||||
};
|
};
|
||||||
|
push @volumes_idx, $#{$self->volumes};
|
||||||
|
|
||||||
{
|
{
|
||||||
my $vertices = $mesh->vertices;
|
my $vertices = $mesh->vertices;
|
||||||
@ -196,6 +243,16 @@ sub load_object {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return @volumes_idx;
|
||||||
|
}
|
||||||
|
|
||||||
|
sub select_volume {
|
||||||
|
my ($self, $volume_idx) = @_;
|
||||||
|
|
||||||
|
$_->{selected} = 0 for @{$self->volumes};
|
||||||
|
$self->volumes->[$volume_idx]->{selected} = 1
|
||||||
|
if $volume_idx != -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
sub SetCuttingPlane {
|
sub SetCuttingPlane {
|
||||||
@ -522,6 +579,23 @@ sub Render {
|
|||||||
my $center = $bb->center;
|
my $center = $bb->center;
|
||||||
glTranslatef(-$center->x, -$center->y, 0); #,,
|
glTranslatef(-$center->x, -$center->y, 0); #,,
|
||||||
|
|
||||||
|
if ($self->enable_picking) {
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
$self->draw_mesh(1);
|
||||||
|
glFlush();
|
||||||
|
glFinish();
|
||||||
|
|
||||||
|
if (my $glpos = $self->_mouse_gl_pos) {
|
||||||
|
my $col = [ glReadPixels_p($glpos->x, $glpos->y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE) ];
|
||||||
|
my $volume_idx = $col->[0] + $col->[1]*256 + $col->[2]*256*256;
|
||||||
|
$_->{hover} = 0 for @{$self->volumes};
|
||||||
|
if ($volume_idx <= $#{$self->volumes}) {
|
||||||
|
$self->volumes->[$volume_idx]{hover} = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
glEnable(GL_LIGHTING);
|
||||||
|
}
|
||||||
# draw objects
|
# draw objects
|
||||||
$self->draw_mesh;
|
$self->draw_mesh;
|
||||||
|
|
||||||
@ -604,22 +678,30 @@ sub Render {
|
|||||||
}
|
}
|
||||||
|
|
||||||
sub draw_mesh {
|
sub draw_mesh {
|
||||||
my $self = shift;
|
my ($self, $fakecolor) = @_;
|
||||||
|
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
glEnableClientState(GL_VERTEX_ARRAY);
|
glEnableClientState(GL_VERTEX_ARRAY);
|
||||||
glEnableClientState(GL_NORMAL_ARRAY);
|
glEnableClientState(GL_NORMAL_ARRAY);
|
||||||
|
|
||||||
foreach my $volume (@{$self->volumes}) {
|
foreach my $volume_idx (0..$#{$self->volumes}) {
|
||||||
|
my $volume = $self->volumes->[$volume_idx];
|
||||||
glTranslatef(0, 0, -$volume->{z_min});
|
glTranslatef(0, 0, -$volume->{z_min});
|
||||||
|
|
||||||
glVertexPointer_p(3, $volume->{verts});
|
glVertexPointer_p(3, $volume->{verts});
|
||||||
|
|
||||||
glCullFace(GL_BACK);
|
glCullFace(GL_BACK);
|
||||||
glNormalPointer_p($volume->{norms});
|
glNormalPointer_p($volume->{norms});
|
||||||
if ($volume->{selected}) {
|
if ($fakecolor) {
|
||||||
|
my $r = ($volume_idx & 0x000000FF) >> 0;
|
||||||
|
my $g = ($volume_idx & 0x0000FF00) >> 8;
|
||||||
|
my $b = ($volume_idx & 0x00FF0000) >> 16;
|
||||||
|
glColor4f($r/255.0, $g/255.0, $b/255.0, 1);
|
||||||
|
} elsif ($volume->{selected}) {
|
||||||
glColor4f(@{ &SELECTED_COLOR });
|
glColor4f(@{ &SELECTED_COLOR });
|
||||||
|
} elsif ($volume->{hover}) {
|
||||||
|
glColor4f(@{ &HOVER_COLOR });
|
||||||
} else {
|
} else {
|
||||||
glColor4f(@{ $volume->{color} });
|
glColor4f(@{ $volume->{color} });
|
||||||
}
|
}
|
||||||
|
@ -32,6 +32,7 @@ my %opt = ();
|
|||||||
$model->add_default_instances;
|
$model->add_default_instances;
|
||||||
|
|
||||||
my $app = Slic3r::ViewMesh->new;
|
my $app = Slic3r::ViewMesh->new;
|
||||||
|
$app->{canvas}->enable_picking(1);
|
||||||
$app->{canvas}->load_object($model->objects->[0]);
|
$app->{canvas}->load_object($model->objects->[0]);
|
||||||
$app->{canvas}->set_bounding_box($model->objects->[0]->bounding_box);
|
$app->{canvas}->set_bounding_box($model->objects->[0]->bounding_box);
|
||||||
$app->{canvas}->set_auto_bed_shape;
|
$app->{canvas}->set_auto_bed_shape;
|
||||||
|
@ -20,6 +20,8 @@
|
|||||||
void clear_objects();
|
void clear_objects();
|
||||||
size_t objects_count()
|
size_t objects_count()
|
||||||
%code%{ RETVAL = THIS->objects.size(); %};
|
%code%{ RETVAL = THIS->objects.size(); %};
|
||||||
|
Ref<ModelObject> get_object(int idx)
|
||||||
|
%code%{ RETVAL = THIS->objects.at(idx); %};
|
||||||
|
|
||||||
Ref<ModelMaterial> get_material(t_model_material_id material_id)
|
Ref<ModelMaterial> get_material(t_model_material_id material_id)
|
||||||
%code%{
|
%code%{
|
||||||
|
@ -93,6 +93,10 @@ Point::coincides_with(point_sv)
|
|||||||
%code{% RETVAL = THIS->x; %};
|
%code{% RETVAL = THIS->x; %};
|
||||||
double y()
|
double y()
|
||||||
%code{% RETVAL = THIS->y; %};
|
%code{% RETVAL = THIS->y; %};
|
||||||
|
void set_x(double val)
|
||||||
|
%code{% THIS->x = val; %};
|
||||||
|
void set_y(double val)
|
||||||
|
%code{% THIS->y = val; %};
|
||||||
void translate(double x, double y);
|
void translate(double x, double y);
|
||||||
void scale(double factor);
|
void scale(double factor);
|
||||||
void rotate(double angle, Pointf* center)
|
void rotate(double angle, Pointf* center)
|
||||||
|
Loading…
Reference in New Issue
Block a user