Fix for OSX: clang requires the member operator< and == to be const.

This commit is contained in:
bubnikv 2017-03-05 16:34:16 +01:00
parent a9a20003c0
commit d20a9d73d4

View file

@ -574,8 +574,8 @@ TriangleMeshSlicer::TriangleMeshSlicer(TriangleMesh* _mesh) :
int face;
// Index of edge in the face, starting with 1. Negative indices if the edge was stored reverse in (vertex_low, vertex_high).
int face_edge;
bool operator==(const EdgeToFace &other) { return vertex_low == other.vertex_low && vertex_high == other.vertex_high; }
bool operator<(const EdgeToFace &other) { return vertex_low < other.vertex_low || (vertex_low == other.vertex_low && vertex_high < other.vertex_high); }
bool operator==(const EdgeToFace &other) const { return vertex_low == other.vertex_low && vertex_high == other.vertex_high; }
bool operator<(const EdgeToFace &other) const { return vertex_low < other.vertex_low || (vertex_low == other.vertex_low && vertex_high < other.vertex_high); }
};
std::vector<EdgeToFace> edges_map;
edges_map.assign(this->mesh->stl.stats.number_of_facets * 3, EdgeToFace());