GLCanvas3D::Gizmos as a standalone class (GLGizmosManager)

This commit is contained in:
Enrico Turri 2019-03-20 13:51:25 +01:00
parent df250039df
commit d23824af97
11 changed files with 1078 additions and 1116 deletions

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@ -30,6 +30,9 @@ set(SLIC3R_GUI_SOURCES
GUI/GLCanvas3DManager.cpp
GUI/Selection.hpp
GUI/Selection.cpp
GUI/Gizmos/GLGizmos.hpp
GUI/Gizmos/GLGizmosManager.cpp
GUI/Gizmos/GLGizmosManager.hpp
GUI/Gizmos/GLGizmoBase.cpp
GUI/Gizmos/GLGizmoBase.hpp
GUI/Gizmos/GLGizmoMove.cpp

File diff suppressed because it is too large Load Diff

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@ -10,6 +10,7 @@
#include "3DBed.hpp"
#include "Camera.hpp"
#include "Selection.hpp"
#include "Gizmos/GLGizmosManager.hpp"
#include <float.h>
@ -64,33 +65,6 @@ public:
void set_scale_factor(int height);
};
class Rect
{
float m_left;
float m_top;
float m_right;
float m_bottom;
public:
Rect();
Rect(float left, float top, float right, float bottom);
float get_left() const;
void set_left(float left);
float get_top() const;
void set_top(float top);
float get_right() const;
void set_right(float right);
float get_bottom() const;
void set_bottom(float bottom);
float get_width() const { return m_right - m_left; }
float get_height() const { return m_top - m_bottom; }
};
wxDECLARE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
using Vec2dEvent = Event<Vec2d>;
@ -117,22 +91,6 @@ wxDECLARE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
// this describes events being passed from GLCanvas3D to SlaSupport gizmo
enum class SLAGizmoEventType {
LeftDown = 1,
LeftUp,
RightDown,
Dragging,
Delete,
SelectAll,
ShiftUp,
ApplyChanges,
DiscardChanges,
AutomaticGeneration,
ManualEditing
};
class GLCanvas3D
{
struct GCodePreviewVolumeIndex
@ -357,119 +315,6 @@ public:
};
private:
class Gizmos
{
public:
#if ENABLE_SVG_ICONS
static const float Default_Icons_Size;
#endif // ENABLE_SVG_ICONS
enum EType : unsigned char
{
Undefined,
Move,
Scale,
Rotate,
Flatten,
Cut,
SlaSupports,
Num_Types
};
private:
bool m_enabled;
typedef std::map<EType, GLGizmoBase*> GizmosMap;
GizmosMap m_gizmos;
#if ENABLE_SVG_ICONS
mutable GLTexture m_icons_texture;
mutable bool m_icons_texture_dirty;
#else
ItemsIconsTexture m_icons_texture;
#endif // ENABLE_SVG_ICONS
BackgroundTexture m_background_texture;
EType m_current;
#if ENABLE_SVG_ICONS
float m_overlay_icons_size;
float m_overlay_scale;
#else
float m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS
float m_overlay_border;
float m_overlay_gap_y;
public:
Gizmos();
~Gizmos();
bool init(GLCanvas3D& parent);
bool is_enabled() const;
void set_enabled(bool enable);
#if ENABLE_SVG_ICONS
void set_overlay_icon_size(float size);
#endif // ENABLE_SVG_ICONS
void set_overlay_scale(float scale);
std::string update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection);
void update_on_off_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection);
void update_on_off_state(const Selection& selection);
void reset_all_states();
void set_hover_id(int id);
void enable_grabber(EType type, unsigned int id, bool enable);
bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
bool grabber_contains_mouse() const;
void update(const Linef3& mouse_ray, const Selection& selection, bool shift_down, const Point* mouse_pos = nullptr);
Rect get_reset_rect_viewport(const GLCanvas3D& canvas) const;
EType get_current_type() const;
bool is_running() const;
bool handle_shortcut(int key, const Selection& selection);
bool is_dragging() const;
void start_dragging(const Selection& selection);
void stop_dragging();
Vec3d get_displacement() const;
Vec3d get_scale() const;
void set_scale(const Vec3d& scale);
Vec3d get_rotation() const;
void set_rotation(const Vec3d& rotation);
Vec3d get_flattening_normal() const;
void set_flattening_data(const ModelObject* model_object);
void set_sla_support_data(ModelObject* model_object, const Selection& selection);
bool mouse_event(SLAGizmoEventType action, const Vec2d& mouse_position = Vec2d::Zero(), bool shift_down = false);
void delete_current_grabber(bool delete_all = false);
void render_current_gizmo(const Selection& selection) const;
void render_current_gizmo_for_picking_pass(const Selection& selection) const;
void render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
private:
void reset();
void do_render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
void do_render_current_gizmo(const Selection& selection) const;
float get_total_overlay_height() const;
float get_total_overlay_width() const;
GLGizmoBase* get_current() const;
#if ENABLE_SVG_ICONS
bool generate_icons_texture() const;
#endif // ENABLE_SVG_ICONS
};
struct SlaCap
{
struct Triangles
@ -557,7 +402,7 @@ private:
LayersEditing m_layers_editing;
Shader m_shader;
Mouse m_mouse;
mutable Gizmos m_gizmos;
mutable GLGizmosManager m_gizmos;
mutable GLToolbar m_toolbar;
ClippingPlane m_clipping_planes[2];
bool m_use_clipping_planes;
@ -715,6 +560,8 @@ public:
void update_ui_from_settings();
float get_view_toolbar_height() const { return m_view_toolbar.get_height(); }
private:
bool _is_shown_on_screen() const;

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@ -1,4 +1,5 @@
#include "GLGizmoBase.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include <GL/glew.h>

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@ -3,7 +3,6 @@
#include "libslic3r/Point.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/Selection.hpp"

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@ -1,5 +1,6 @@
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoCut.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include <GL/glew.h>

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@ -1,5 +1,6 @@
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoSlaSupports.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include <GL/glew.h>

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@ -2,6 +2,7 @@
#define slic3r_GLGizmoSlaSupports_hpp_
#include "GLGizmoBase.hpp"
#include "GLGizmos.hpp"
// There is an L function in igl that would be overridden by our localization macro - let's undefine it...
#undef L

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@ -1,6 +1,21 @@
#ifndef slic3r_GLGizmos_hpp_
#define slic3r_GLGizmos_hpp_
// this describes events being passed from GLCanvas3D to SlaSupport gizmo
enum class SLAGizmoEventType {
LeftDown = 1,
LeftUp,
RightDown,
Dragging,
Delete,
SelectAll,
ShiftUp,
ApplyChanges,
DiscardChanges,
AutomaticGeneration,
ManualEditing
};
#include "slic3r/GUI/Gizmos/GLGizmoMove.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoScale.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoRotate.hpp"

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@ -0,0 +1,865 @@
#include "libslic3r/libslic3r.h"
#include "GLGizmosManager.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include <GL/glew.h>
namespace Slic3r {
namespace GUI {
#if ENABLE_SVG_ICONS
const float GLGizmosManager::Default_Icons_Size = 64;
#endif // ENABLE_SVG_ICONS
GLGizmosManager::GLGizmosManager()
: m_enabled(false)
#if ENABLE_SVG_ICONS
, m_icons_texture_dirty(true)
#endif // ENABLE_SVG_ICONS
, m_current(Undefined)
#if ENABLE_SVG_ICONS
, m_overlay_icons_size(Default_Icons_Size)
, m_overlay_scale(1.0f)
, m_overlay_border(5.0f)
, m_overlay_gap_y(5.0f)
{
}
#else
{
set_overlay_scale(1.0);
}
#endif // ENABLE_SVG_ICONS
GLGizmosManager::~GLGizmosManager()
{
reset();
}
bool GLGizmosManager::init(GLCanvas3D& parent)
{
#if !ENABLE_SVG_ICONS
m_icons_texture.metadata.filename = "gizmos.png";
m_icons_texture.metadata.icon_size = 64;
if (!m_icons_texture.metadata.filename.empty())
{
if (!m_icons_texture.texture.load_from_file(resources_dir() + "/icons/" + m_icons_texture.metadata.filename, false))
{
reset();
return false;
}
}
#endif // !ENABLE_SVG_ICONS
m_background_texture.metadata.filename = "toolbar_background.png";
m_background_texture.metadata.left = 16;
m_background_texture.metadata.top = 16;
m_background_texture.metadata.right = 16;
m_background_texture.metadata.bottom = 16;
if (!m_background_texture.metadata.filename.empty())
{
if (!m_background_texture.texture.load_from_file(resources_dir() + "/icons/" + m_background_texture.metadata.filename, false))
{
reset();
return false;
}
}
#if ENABLE_SVG_ICONS
GLGizmoBase* gizmo = new GLGizmoMove3D(parent, "move.svg", 0);
#else
GLGizmoBase* gizmo = new GLGizmoMove3D(parent, 0);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
return false;
if (!gizmo->init())
return false;
m_gizmos.insert(GizmosMap::value_type(Move, gizmo));
#if ENABLE_SVG_ICONS
gizmo = new GLGizmoScale3D(parent, "scale.svg", 1);
#else
gizmo = new GLGizmoScale3D(parent, 1);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
return false;
if (!gizmo->init())
return false;
m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
#if ENABLE_SVG_ICONS
gizmo = new GLGizmoRotate3D(parent, "rotate.svg", 2);
#else
gizmo = new GLGizmoRotate3D(parent, 2);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
{
reset();
return false;
}
if (!gizmo->init())
{
reset();
return false;
}
m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo));
#if ENABLE_SVG_ICONS
gizmo = new GLGizmoFlatten(parent, "place.svg", 3);
#else
gizmo = new GLGizmoFlatten(parent, 3);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
return false;
if (!gizmo->init()) {
reset();
return false;
}
m_gizmos.insert(GizmosMap::value_type(Flatten, gizmo));
#if ENABLE_SVG_ICONS
gizmo = new GLGizmoCut(parent, "cut.svg", 4);
#else
gizmo = new GLGizmoCut(parent, 4);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
return false;
if (!gizmo->init()) {
reset();
return false;
}
m_gizmos.insert(GizmosMap::value_type(Cut, gizmo));
#if ENABLE_SVG_ICONS
gizmo = new GLGizmoSlaSupports(parent, "sla_supports.svg", 5);
#else
gizmo = new GLGizmoSlaSupports(parent, 5);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
return false;
if (!gizmo->init()) {
reset();
return false;
}
m_gizmos.insert(GizmosMap::value_type(SlaSupports, gizmo));
return true;
}
#if ENABLE_SVG_ICONS
void GLGizmosManager::set_overlay_icon_size(float size)
{
if (m_overlay_icons_size != size)
{
m_overlay_icons_size = size;
m_icons_texture_dirty = true;
}
}
#endif // ENABLE_SVG_ICONS
void GLGizmosManager::set_overlay_scale(float scale)
{
#if ENABLE_SVG_ICONS
if (m_overlay_scale != scale)
{
m_overlay_scale = scale;
m_icons_texture_dirty = true;
}
#else
m_overlay_icons_scale = scale;
m_overlay_border = 5.0f * scale;
m_overlay_gap_y = 5.0f * scale;
#endif // ENABLE_SVG_ICONS
}
std::string GLGizmosManager::update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection)
{
std::string name = "";
if (!m_enabled)
return name;
float cnv_h = (float)canvas.get_canvas_size().get_height();
float height = get_total_overlay_height();
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
float scaled_border = m_overlay_border * m_overlay_scale;
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
float top_y = 0.5f * (cnv_h - height) + scaled_border;
#else
float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS
for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
#if ENABLE_SVG_ICONS
bool inside = (scaled_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
#else
bool inside = (m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
#endif // ENABLE_SVG_ICONS
if (inside)
name = it->second->get_name();
if (it->second->is_activable(selection) && (it->second->get_state() != GLGizmoBase::On))
it->second->set_state(inside ? GLGizmoBase::Hover : GLGizmoBase::Off);
#if ENABLE_SVG_ICONS
top_y += scaled_stride_y;
#else
top_y += (scaled_icons_size + m_overlay_gap_y);
#endif // ENABLE_SVG_ICONS
}
return name;
}
void GLGizmosManager::update_on_off_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection)
{
if (!m_enabled)
return;
float cnv_h = (float)canvas.get_canvas_size().get_height();
float height = get_total_overlay_height();
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
float scaled_border = m_overlay_border * m_overlay_scale;
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
float top_y = 0.5f * (cnv_h - height) + scaled_border;
#else
float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS
for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
#if ENABLE_SVG_ICONS
bool inside = (scaled_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
#else
bool inside = (m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
#endif // ENABLE_SVG_ICONS
if (it->second->is_activable(selection) && inside)
{
if ((it->second->get_state() == GLGizmoBase::On))
{
it->second->set_state(GLGizmoBase::Hover);
m_current = Undefined;
}
else if ((it->second->get_state() == GLGizmoBase::Hover))
{
it->second->set_state(GLGizmoBase::On);
m_current = it->first;
}
}
else
it->second->set_state(GLGizmoBase::Off);
#if ENABLE_SVG_ICONS
top_y += scaled_stride_y;
#else
top_y += (scaled_icons_size + m_overlay_gap_y);
#endif // ENABLE_SVG_ICONS
}
GizmosMap::iterator it = m_gizmos.find(m_current);
if ((it != m_gizmos.end()) && (it->second != nullptr) && (it->second->get_state() != GLGizmoBase::On))
it->second->set_state(GLGizmoBase::On);
}
void GLGizmosManager::update_on_off_state(const Selection& selection)
{
GizmosMap::iterator it = m_gizmos.find(m_current);
if ((it != m_gizmos.end()) && (it->second != nullptr))
{
if (!it->second->is_activable(selection))
{
it->second->set_state(GLGizmoBase::Off);
m_current = Undefined;
}
}
}
void GLGizmosManager::reset_all_states()
{
if (!m_enabled)
return;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if (it->second != nullptr)
{
it->second->set_state(GLGizmoBase::Off);
it->second->set_hover_id(-1);
}
}
m_current = Undefined;
}
void GLGizmosManager::set_hover_id(int id)
{
if (!m_enabled)
return;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second != nullptr) && (it->second->get_state() == GLGizmoBase::On))
it->second->set_hover_id(id);
}
}
void GLGizmosManager::enable_grabber(EType type, unsigned int id, bool enable)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(type);
if (it != m_gizmos.end())
{
if (enable)
it->second->enable_grabber(id);
else
it->second->disable_grabber(id);
}
}
bool GLGizmosManager::overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const
{
if (!m_enabled)
return false;
float cnv_h = (float)canvas.get_canvas_size().get_height();
float height = get_total_overlay_height();
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
float scaled_border = m_overlay_border * m_overlay_scale;
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
float top_y = 0.5f * (cnv_h - height) + scaled_border;
#else
float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
#if ENABLE_SVG_ICONS
if ((scaled_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size))
#else
if ((m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size))
#endif // ENABLE_SVG_ICONS
return true;
#if ENABLE_SVG_ICONS
top_y += scaled_stride_y;
#else
top_y += (scaled_icons_size + m_overlay_gap_y);
#endif // ENABLE_SVG_ICONS
}
return false;
}
bool GLGizmosManager::grabber_contains_mouse() const
{
if (!m_enabled)
return false;
GLGizmoBase* curr = get_current();
return (curr != nullptr) ? (curr->get_hover_id() != -1) : false;
}
void GLGizmosManager::update(const Linef3& mouse_ray, const Selection& selection, bool shift_down, const Point* mouse_pos)
{
if (!m_enabled)
return;
GLGizmoBase* curr = get_current();
if (curr != nullptr)
curr->update(GLGizmoBase::UpdateData(mouse_ray, mouse_pos, shift_down), selection);
}
bool GLGizmosManager::is_running() const
{
if (!m_enabled)
return false;
GLGizmoBase* curr = get_current();
return (curr != nullptr) ? (curr->get_state() == GLGizmoBase::On) : false;
}
bool GLGizmosManager::handle_shortcut(int key, const Selection& selection)
{
if (!m_enabled || selection.is_empty())
return false;
EType old_current = m_current;
bool handled = false;
for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
int it_key = it->second->get_shortcut_key();
if (it->second->is_activable(selection) && ((it_key == key - 64) || (it_key == key - 96)))
{
if ((it->second->get_state() == GLGizmoBase::On))
{
it->second->set_state(GLGizmoBase::Off);
m_current = Undefined;
handled = true;
}
else if ((it->second->get_state() == GLGizmoBase::Off))
{
it->second->set_state(GLGizmoBase::On);
m_current = it->first;
handled = true;
}
}
}
if (handled && (old_current != Undefined) && (old_current != m_current))
{
GizmosMap::const_iterator it = m_gizmos.find(old_current);
if (it != m_gizmos.end())
it->second->set_state(GLGizmoBase::Off);
}
return handled;
}
bool GLGizmosManager::is_dragging() const
{
if (!m_enabled)
return false;
GLGizmoBase* curr = get_current();
return (curr != nullptr) ? curr->is_dragging() : false;
}
void GLGizmosManager::start_dragging(const Selection& selection)
{
if (!m_enabled)
return;
GLGizmoBase* curr = get_current();
if (curr != nullptr)
curr->start_dragging(selection);
}
void GLGizmosManager::stop_dragging()
{
if (!m_enabled)
return;
GLGizmoBase* curr = get_current();
if (curr != nullptr)
curr->stop_dragging();
}
Vec3d GLGizmosManager::get_displacement() const
{
if (!m_enabled)
return Vec3d::Zero();
GizmosMap::const_iterator it = m_gizmos.find(Move);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoMove3D*>(it->second)->get_displacement() : Vec3d::Zero();
}
Vec3d GLGizmosManager::get_scale() const
{
if (!m_enabled)
return Vec3d::Ones();
GizmosMap::const_iterator it = m_gizmos.find(Scale);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale() : Vec3d::Ones();
}
void GLGizmosManager::set_scale(const Vec3d& scale)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Scale);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
}
Vec3d GLGizmosManager::get_rotation() const
{
if (!m_enabled)
return Vec3d::Zero();
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate3D*>(it->second)->get_rotation() : Vec3d::Zero();
}
void GLGizmosManager::set_rotation(const Vec3d& rotation)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoRotate3D*>(it->second)->set_rotation(rotation);
}
Vec3d GLGizmosManager::get_flattening_normal() const
{
if (!m_enabled)
return Vec3d::Zero();
GizmosMap::const_iterator it = m_gizmos.find(Flatten);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_normal() : Vec3d::Zero();
}
void GLGizmosManager::set_flattening_data(const ModelObject* model_object)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Flatten);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoFlatten*>(it->second)->set_flattening_data(model_object);
}
void GLGizmosManager::set_sla_support_data(ModelObject* model_object, const Selection& selection)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(SlaSupports);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoSlaSupports*>(it->second)->set_sla_support_data(model_object, selection);
}
// Returns true if the gizmo used the event to do something, false otherwise.
bool GLGizmosManager::mouse_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down)
{
if (!m_enabled)
return false;
GizmosMap::const_iterator it = m_gizmos.find(SlaSupports);
if (it != m_gizmos.end())
return reinterpret_cast<GLGizmoSlaSupports*>(it->second)->mouse_event(action, mouse_position, shift_down);
return false;
}
void GLGizmosManager::render_current_gizmo(const Selection& selection) const
{
if (!m_enabled)
return;
GLGizmoBase* curr = get_current();
if (curr != nullptr)
curr->render(selection);
}
void GLGizmosManager::render_current_gizmo_for_picking_pass(const Selection& selection) const
{
if (!m_enabled)
return;
GLGizmoBase* curr = get_current();
if (curr != nullptr)
curr->render_for_picking(selection);
}
void GLGizmosManager::render_overlay(const GLCanvas3D& canvas, const Selection& selection) const
{
if (!m_enabled)
return;
#if ENABLE_SVG_ICONS
if (m_icons_texture_dirty)
generate_icons_texture();
#endif // ENABLE_SVG_ICONS
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
do_render_overlay(canvas, selection);
glsafe(::glPopMatrix());
}
void GLGizmosManager::reset()
{
for (GizmosMap::value_type& gizmo : m_gizmos)
{
delete gizmo.second;
gizmo.second = nullptr;
}
m_gizmos.clear();
}
void GLGizmosManager::do_render_overlay(const GLCanvas3D& canvas, const Selection& selection) const
{
if (m_gizmos.empty())
return;
float cnv_w = (float)canvas.get_canvas_size().get_width();
float cnv_h = (float)canvas.get_canvas_size().get_height();
float zoom = canvas.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float height = get_total_overlay_height();
float width = get_total_overlay_width();
#if ENABLE_SVG_ICONS
float scaled_border = m_overlay_border * m_overlay_scale * inv_zoom;
#else
float scaled_border = m_overlay_border * inv_zoom;
#endif // ENABLE_SVG_ICONS
float top_x = (-0.5f * cnv_w) * inv_zoom;
float top_y = (0.5f * height) * inv_zoom;
float left = top_x;
float top = top_y;
float right = left + width * inv_zoom;
float bottom = top - height * inv_zoom;
// renders background
unsigned int bg_tex_id = m_background_texture.texture.get_id();
float bg_tex_width = (float)m_background_texture.texture.get_width();
float bg_tex_height = (float)m_background_texture.texture.get_height();
if ((bg_tex_id != 0) && (bg_tex_width > 0) && (bg_tex_height > 0))
{
float inv_bg_tex_width = (bg_tex_width != 0.0f) ? 1.0f / bg_tex_width : 0.0f;
float inv_bg_tex_height = (bg_tex_height != 0.0f) ? 1.0f / bg_tex_height : 0.0f;
float bg_uv_left = 0.0f;
float bg_uv_right = 1.0f;
float bg_uv_top = 1.0f;
float bg_uv_bottom = 0.0f;
float bg_left = left;
float bg_right = right;
float bg_top = top;
float bg_bottom = bottom;
float bg_width = right - left;
float bg_height = top - bottom;
float bg_min_size = std::min(bg_width, bg_height);
float bg_uv_i_left = (float)m_background_texture.metadata.left * inv_bg_tex_width;
float bg_uv_i_right = 1.0f - (float)m_background_texture.metadata.right * inv_bg_tex_width;
float bg_uv_i_top = 1.0f - (float)m_background_texture.metadata.top * inv_bg_tex_height;
float bg_uv_i_bottom = (float)m_background_texture.metadata.bottom * inv_bg_tex_height;
float bg_i_left = bg_left + scaled_border;
float bg_i_right = bg_right - scaled_border;
float bg_i_top = bg_top - scaled_border;
float bg_i_bottom = bg_bottom + scaled_border;
bg_uv_left = bg_uv_i_left;
bg_i_left = bg_left;
if ((m_overlay_border > 0) && (bg_uv_top != bg_uv_i_top))
{
if (bg_uv_left != bg_uv_i_left)
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_top, bg_top, { { bg_uv_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_top }, { bg_uv_left, bg_uv_top } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_top, bg_top, { { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_top }, { bg_uv_i_left, bg_uv_top } });
if (bg_uv_right != bg_uv_i_right)
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_top, bg_top, { { bg_uv_i_right, bg_uv_i_top }, { bg_uv_right, bg_uv_i_top }, { bg_uv_right, bg_uv_top }, { bg_uv_i_right, bg_uv_top } });
}
if ((m_overlay_border > 0) && (bg_uv_left != bg_uv_i_left))
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_bottom, bg_i_top, { { bg_uv_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_left, bg_uv_i_top } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_bottom, bg_i_top, { { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top } });
if ((m_overlay_border > 0) && (bg_uv_right != bg_uv_i_right))
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_bottom, bg_i_top, { { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top } });
if ((m_overlay_border > 0) && (bg_uv_bottom != bg_uv_i_bottom))
{
if (bg_uv_left != bg_uv_i_left)
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_bottom, bg_i_bottom, { { bg_uv_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_left, bg_uv_i_bottom } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_bottom, bg_i_bottom, { { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_right, bg_uv_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom } });
if (bg_uv_right != bg_uv_i_right)
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_bottom, bg_i_bottom, { { bg_uv_i_right, bg_uv_bottom }, { bg_uv_right, bg_uv_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom } });
}
}
#if ENABLE_SVG_ICONS
top_x += scaled_border;
top_y -= scaled_border;
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale * inv_zoom;
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale * inv_zoom;
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
unsigned int icons_texture_id = m_icons_texture.get_id();
unsigned int tex_width = m_icons_texture.get_width();
unsigned int tex_height = m_icons_texture.get_height();
float inv_tex_width = (tex_width != 0) ? 1.0f / (float)tex_width : 0.0f;
float inv_tex_height = (tex_height != 0) ? 1.0f / (float)tex_height : 0.0f;
#else
top_x += m_overlay_border * inv_zoom;
top_y -= m_overlay_border * inv_zoom;
float scaled_gap_y = m_overlay_gap_y * inv_zoom;
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale * inv_zoom;
unsigned int icons_texture_id = m_icons_texture.texture.get_id();
unsigned int texture_size = m_icons_texture.texture.get_width();
float inv_texture_size = (texture_size != 0) ? 1.0f / (float)texture_size : 0.0f;
#endif // ENABLE_SVG_ICONS
#if ENABLE_SVG_ICONS
if ((icons_texture_id == 0) || (tex_width <= 0) || (tex_height <= 0))
return;
#endif // ENABLE_SVG_ICONS
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
unsigned int sprite_id = it->second->get_sprite_id();
GLGizmoBase::EState state = it->second->get_state();
#if ENABLE_SVG_ICONS
float u_icon_size = m_overlay_icons_size * m_overlay_scale * inv_tex_width;
float v_icon_size = m_overlay_icons_size * m_overlay_scale * inv_tex_height;
float v_top = sprite_id * v_icon_size;
float u_left = state * u_icon_size;
float v_bottom = v_top + v_icon_size;
float u_right = u_left + u_icon_size;
#else
float uv_icon_size = (float)m_icons_texture.metadata.icon_size * inv_texture_size;
float v_top = sprite_id * uv_icon_size;
float u_left = state * uv_icon_size;
float v_bottom = v_top + uv_icon_size;
float u_right = u_left + uv_icon_size;
#endif // ENABLE_SVG_ICONS
GLTexture::render_sub_texture(icons_texture_id, top_x, top_x + scaled_icons_size, top_y - scaled_icons_size, top_y, { { u_left, v_bottom }, { u_right, v_bottom }, { u_right, v_top }, { u_left, v_top } });
if (it->second->get_state() == GLGizmoBase::On) {
float toolbar_top = (float)cnv_h - canvas.get_view_toolbar_height();
#if ENABLE_SVG_ICONS
it->second->render_input_window(width, 0.5f * cnv_h - top_y * zoom, toolbar_top, selection);
#else
it->second->render_input_window(2.0f * m_overlay_border + icon_size * zoom, 0.5f * cnv_h - top_y * zoom, toolbar_top, selection);
#endif // ENABLE_SVG_ICONS
}
#if ENABLE_SVG_ICONS
top_y -= scaled_stride_y;
#else
top_y -= (scaled_icons_size + scaled_gap_y);
#endif // ENABLE_SVG_ICONS
}
}
float GLGizmosManager::get_total_overlay_height() const
{
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
float scaled_border = m_overlay_border * m_overlay_scale;
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
float height = 2.0f * scaled_border;
#else
float height = 2.0f * m_overlay_border;
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
#if ENABLE_SVG_ICONS
height += scaled_stride_y;
#else
height += (scaled_icons_size + m_overlay_gap_y);
#endif // ENABLE_SVG_ICONS
}
#if ENABLE_SVG_ICONS
return height - scaled_gap_y;
#else
return height - m_overlay_gap_y;
#endif // ENABLE_SVG_ICONS
}
float GLGizmosManager::get_total_overlay_width() const
{
#if ENABLE_SVG_ICONS
return (2.0f * m_overlay_border + m_overlay_icons_size) * m_overlay_scale;
#else
return (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale + 2.0f * m_overlay_border;
#endif // ENABLE_SVG_ICONS
}
GLGizmoBase* GLGizmosManager::get_current() const
{
GizmosMap::const_iterator it = m_gizmos.find(m_current);
return (it != m_gizmos.end()) ? it->second : nullptr;
}
#if ENABLE_SVG_ICONS
bool GLGizmosManager::generate_icons_texture() const
{
std::string path = resources_dir() + "/icons/";
std::vector<std::string> filenames;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if (it->second != nullptr)
{
const std::string& icon_filename = it->second->get_icon_filename();
if (!icon_filename.empty())
filenames.push_back(path + icon_filename);
}
}
std::vector<std::pair<int, bool>> states;
states.push_back(std::make_pair(1, false));
states.push_back(std::make_pair(0, false));
states.push_back(std::make_pair(0, true));
bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, (unsigned int)(m_overlay_icons_size * m_overlay_scale));
if (res)
m_icons_texture_dirty = false;
return res;
}
#endif // ENABLE_SVG_ICONS
} // namespace GUI
} // namespace Slic3r

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#ifndef slic3r_GUI_GLGizmosManager_hpp_
#define slic3r_GUI_GLGizmosManager_hpp_
#include "slic3r/GUI/GLTexture.hpp"
#include "slic3r/GUI/GLToolbar.hpp"
#include "slic3r/GUI/Gizmos/GLGizmos.hpp"
#include <map>
namespace Slic3r {
namespace GUI {
class Selection;
class GLGizmoBase;
class GLCanvas3D;
class Rect
{
float m_left;
float m_top;
float m_right;
float m_bottom;
public:
Rect() : m_left(0.0f) , m_top(0.0f) , m_right(0.0f) , m_bottom(0.0f) {}
Rect::Rect(float left, float top, float right, float bottom) : m_left(left) , m_top(top) , m_right(right) , m_bottom(bottom) {}
float get_left() const { return m_left; }
void set_left(float left) { m_left = left; }
float get_top() const { return m_top; }
void set_top(float top) { m_top = top; }
float get_right() const { return m_right; }
void set_right(float right) { m_right = right; }
float get_bottom() const { return m_bottom; }
void set_bottom(float bottom) { m_bottom = bottom; }
float get_width() const { return m_right - m_left; }
float get_height() const { return m_top - m_bottom; }
};
class GLGizmosManager
{
public:
#if ENABLE_SVG_ICONS
static const float Default_Icons_Size;
#endif // ENABLE_SVG_ICONS
enum EType : unsigned char
{
Undefined,
Move,
Scale,
Rotate,
Flatten,
Cut,
SlaSupports,
Num_Types
};
private:
bool m_enabled;
typedef std::map<EType, GLGizmoBase*> GizmosMap;
GizmosMap m_gizmos;
#if ENABLE_SVG_ICONS
mutable GLTexture m_icons_texture;
mutable bool m_icons_texture_dirty;
#else
ItemsIconsTexture m_icons_texture;
#endif // ENABLE_SVG_ICONS
BackgroundTexture m_background_texture;
EType m_current;
#if ENABLE_SVG_ICONS
float m_overlay_icons_size;
float m_overlay_scale;
#else
float m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS
float m_overlay_border;
float m_overlay_gap_y;
public:
GLGizmosManager();
~GLGizmosManager();
bool init(GLCanvas3D& parent);
bool is_enabled() const { return m_enabled; }
void set_enabled(bool enable) { m_enabled = enable; }
#if ENABLE_SVG_ICONS
void set_overlay_icon_size(float size);
#endif // ENABLE_SVG_ICONS
void set_overlay_scale(float scale);
std::string update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection);
void update_on_off_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection);
void update_on_off_state(const Selection& selection);
void reset_all_states();
void set_hover_id(int id);
void enable_grabber(EType type, unsigned int id, bool enable);
bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
bool grabber_contains_mouse() const;
void update(const Linef3& mouse_ray, const Selection& selection, bool shift_down, const Point* mouse_pos = nullptr);
Rect get_reset_rect_viewport(const GLCanvas3D& canvas) const;
EType get_current_type() const { return m_current; }
bool is_running() const;
bool handle_shortcut(int key, const Selection& selection);
bool is_dragging() const;
void start_dragging(const Selection& selection);
void stop_dragging();
Vec3d get_displacement() const;
Vec3d get_scale() const;
void set_scale(const Vec3d& scale);
Vec3d get_rotation() const;
void set_rotation(const Vec3d& rotation);
Vec3d get_flattening_normal() const;
void set_flattening_data(const ModelObject* model_object);
void set_sla_support_data(ModelObject* model_object, const Selection& selection);
bool mouse_event(SLAGizmoEventType action, const Vec2d& mouse_position = Vec2d::Zero(), bool shift_down = false);
void delete_current_grabber(bool delete_all = false);
void render_current_gizmo(const Selection& selection) const;
void render_current_gizmo_for_picking_pass(const Selection& selection) const;
void render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
private:
void reset();
void do_render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
float get_total_overlay_height() const;
float get_total_overlay_width() const;
GLGizmoBase* get_current() const;
#if ENABLE_SVG_ICONS
bool generate_icons_texture() const;
#endif // ENABLE_SVG_ICONS
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GUI_GLGizmosManager_hpp_