GLCanvas3D::Gizmos as a standalone class (GLGizmosManager)
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@ -30,6 +30,9 @@ set(SLIC3R_GUI_SOURCES
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GUI/GLCanvas3DManager.cpp
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GUI/Selection.hpp
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GUI/Selection.cpp
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GUI/Gizmos/GLGizmos.hpp
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GUI/Gizmos/GLGizmosManager.cpp
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GUI/Gizmos/GLGizmosManager.hpp
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GUI/Gizmos/GLGizmoBase.cpp
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GUI/Gizmos/GLGizmoBase.hpp
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GUI/Gizmos/GLGizmoMove.cpp
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File diff suppressed because it is too large
Load Diff
@ -10,6 +10,7 @@
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#include "3DBed.hpp"
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#include "Camera.hpp"
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#include "Selection.hpp"
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#include "Gizmos/GLGizmosManager.hpp"
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#include <float.h>
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@ -64,33 +65,6 @@ public:
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void set_scale_factor(int height);
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};
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class Rect
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{
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float m_left;
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float m_top;
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float m_right;
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float m_bottom;
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public:
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Rect();
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Rect(float left, float top, float right, float bottom);
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float get_left() const;
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void set_left(float left);
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float get_top() const;
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void set_top(float top);
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float get_right() const;
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void set_right(float right);
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float get_bottom() const;
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void set_bottom(float bottom);
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float get_width() const { return m_right - m_left; }
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float get_height() const { return m_top - m_bottom; }
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};
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wxDECLARE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
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using Vec2dEvent = Event<Vec2d>;
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@ -117,22 +91,6 @@ wxDECLARE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
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// this describes events being passed from GLCanvas3D to SlaSupport gizmo
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enum class SLAGizmoEventType {
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LeftDown = 1,
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LeftUp,
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RightDown,
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Dragging,
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Delete,
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SelectAll,
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ShiftUp,
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ApplyChanges,
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DiscardChanges,
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AutomaticGeneration,
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ManualEditing
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};
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class GLCanvas3D
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{
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struct GCodePreviewVolumeIndex
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@ -357,119 +315,6 @@ public:
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};
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private:
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class Gizmos
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{
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public:
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#if ENABLE_SVG_ICONS
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static const float Default_Icons_Size;
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#endif // ENABLE_SVG_ICONS
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enum EType : unsigned char
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{
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Undefined,
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Move,
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Scale,
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Rotate,
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Flatten,
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Cut,
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SlaSupports,
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Num_Types
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};
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private:
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bool m_enabled;
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typedef std::map<EType, GLGizmoBase*> GizmosMap;
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GizmosMap m_gizmos;
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#if ENABLE_SVG_ICONS
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mutable GLTexture m_icons_texture;
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mutable bool m_icons_texture_dirty;
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#else
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ItemsIconsTexture m_icons_texture;
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#endif // ENABLE_SVG_ICONS
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BackgroundTexture m_background_texture;
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EType m_current;
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#if ENABLE_SVG_ICONS
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float m_overlay_icons_size;
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float m_overlay_scale;
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#else
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float m_overlay_icons_scale;
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#endif // ENABLE_SVG_ICONS
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float m_overlay_border;
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float m_overlay_gap_y;
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public:
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Gizmos();
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~Gizmos();
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bool init(GLCanvas3D& parent);
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bool is_enabled() const;
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void set_enabled(bool enable);
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#if ENABLE_SVG_ICONS
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void set_overlay_icon_size(float size);
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#endif // ENABLE_SVG_ICONS
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void set_overlay_scale(float scale);
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std::string update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection);
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void update_on_off_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection);
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void update_on_off_state(const Selection& selection);
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void reset_all_states();
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void set_hover_id(int id);
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void enable_grabber(EType type, unsigned int id, bool enable);
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bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
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bool grabber_contains_mouse() const;
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void update(const Linef3& mouse_ray, const Selection& selection, bool shift_down, const Point* mouse_pos = nullptr);
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Rect get_reset_rect_viewport(const GLCanvas3D& canvas) const;
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EType get_current_type() const;
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bool is_running() const;
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bool handle_shortcut(int key, const Selection& selection);
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bool is_dragging() const;
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void start_dragging(const Selection& selection);
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void stop_dragging();
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Vec3d get_displacement() const;
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Vec3d get_scale() const;
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void set_scale(const Vec3d& scale);
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Vec3d get_rotation() const;
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void set_rotation(const Vec3d& rotation);
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Vec3d get_flattening_normal() const;
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void set_flattening_data(const ModelObject* model_object);
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void set_sla_support_data(ModelObject* model_object, const Selection& selection);
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bool mouse_event(SLAGizmoEventType action, const Vec2d& mouse_position = Vec2d::Zero(), bool shift_down = false);
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void delete_current_grabber(bool delete_all = false);
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void render_current_gizmo(const Selection& selection) const;
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void render_current_gizmo_for_picking_pass(const Selection& selection) const;
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void render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
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private:
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void reset();
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void do_render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
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void do_render_current_gizmo(const Selection& selection) const;
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float get_total_overlay_height() const;
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float get_total_overlay_width() const;
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GLGizmoBase* get_current() const;
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#if ENABLE_SVG_ICONS
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bool generate_icons_texture() const;
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#endif // ENABLE_SVG_ICONS
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};
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struct SlaCap
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{
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struct Triangles
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@ -557,7 +402,7 @@ private:
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LayersEditing m_layers_editing;
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Shader m_shader;
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Mouse m_mouse;
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mutable Gizmos m_gizmos;
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mutable GLGizmosManager m_gizmos;
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mutable GLToolbar m_toolbar;
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ClippingPlane m_clipping_planes[2];
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bool m_use_clipping_planes;
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@ -715,6 +560,8 @@ public:
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void update_ui_from_settings();
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float get_view_toolbar_height() const { return m_view_toolbar.get_height(); }
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private:
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bool _is_shown_on_screen() const;
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@ -1,4 +1,5 @@
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#include "GLGizmoBase.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include <GL/glew.h>
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@ -3,7 +3,6 @@
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#include "libslic3r/Point.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/I18N.hpp"
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#include "slic3r/GUI/Selection.hpp"
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@ -1,5 +1,6 @@
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// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
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#include "GLGizmoCut.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include <GL/glew.h>
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// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
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#include "GLGizmoSlaSupports.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include <GL/glew.h>
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@ -2,6 +2,7 @@
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#define slic3r_GLGizmoSlaSupports_hpp_
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#include "GLGizmoBase.hpp"
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#include "GLGizmos.hpp"
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// There is an L function in igl that would be overridden by our localization macro - let's undefine it...
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#undef L
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@ -1,6 +1,21 @@
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#ifndef slic3r_GLGizmos_hpp_
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#define slic3r_GLGizmos_hpp_
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// this describes events being passed from GLCanvas3D to SlaSupport gizmo
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enum class SLAGizmoEventType {
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LeftDown = 1,
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LeftUp,
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RightDown,
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Dragging,
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Delete,
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SelectAll,
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ShiftUp,
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ApplyChanges,
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DiscardChanges,
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AutomaticGeneration,
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ManualEditing
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};
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#include "slic3r/GUI/Gizmos/GLGizmoMove.hpp"
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#include "slic3r/GUI/Gizmos/GLGizmoScale.hpp"
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#include "slic3r/GUI/Gizmos/GLGizmoRotate.hpp"
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src/slic3r/GUI/Gizmos/GLGizmosManager.cpp
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865
src/slic3r/GUI/Gizmos/GLGizmosManager.cpp
Normal file
@ -0,0 +1,865 @@
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#include "libslic3r/libslic3r.h"
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#include "GLGizmosManager.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/3DScene.hpp"
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#include <GL/glew.h>
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namespace Slic3r {
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namespace GUI {
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#if ENABLE_SVG_ICONS
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const float GLGizmosManager::Default_Icons_Size = 64;
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#endif // ENABLE_SVG_ICONS
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GLGizmosManager::GLGizmosManager()
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: m_enabled(false)
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#if ENABLE_SVG_ICONS
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, m_icons_texture_dirty(true)
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#endif // ENABLE_SVG_ICONS
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, m_current(Undefined)
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#if ENABLE_SVG_ICONS
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, m_overlay_icons_size(Default_Icons_Size)
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, m_overlay_scale(1.0f)
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, m_overlay_border(5.0f)
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, m_overlay_gap_y(5.0f)
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{
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}
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#else
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{
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set_overlay_scale(1.0);
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}
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#endif // ENABLE_SVG_ICONS
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GLGizmosManager::~GLGizmosManager()
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{
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reset();
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}
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bool GLGizmosManager::init(GLCanvas3D& parent)
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{
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#if !ENABLE_SVG_ICONS
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m_icons_texture.metadata.filename = "gizmos.png";
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m_icons_texture.metadata.icon_size = 64;
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if (!m_icons_texture.metadata.filename.empty())
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{
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if (!m_icons_texture.texture.load_from_file(resources_dir() + "/icons/" + m_icons_texture.metadata.filename, false))
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{
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reset();
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return false;
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}
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}
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#endif // !ENABLE_SVG_ICONS
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m_background_texture.metadata.filename = "toolbar_background.png";
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m_background_texture.metadata.left = 16;
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m_background_texture.metadata.top = 16;
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m_background_texture.metadata.right = 16;
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m_background_texture.metadata.bottom = 16;
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if (!m_background_texture.metadata.filename.empty())
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{
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if (!m_background_texture.texture.load_from_file(resources_dir() + "/icons/" + m_background_texture.metadata.filename, false))
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{
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reset();
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return false;
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}
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}
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#if ENABLE_SVG_ICONS
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GLGizmoBase* gizmo = new GLGizmoMove3D(parent, "move.svg", 0);
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#else
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GLGizmoBase* gizmo = new GLGizmoMove3D(parent, 0);
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#endif // ENABLE_SVG_ICONS
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if (gizmo == nullptr)
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return false;
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if (!gizmo->init())
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return false;
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m_gizmos.insert(GizmosMap::value_type(Move, gizmo));
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#if ENABLE_SVG_ICONS
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gizmo = new GLGizmoScale3D(parent, "scale.svg", 1);
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#else
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gizmo = new GLGizmoScale3D(parent, 1);
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#endif // ENABLE_SVG_ICONS
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if (gizmo == nullptr)
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return false;
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if (!gizmo->init())
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return false;
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m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
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#if ENABLE_SVG_ICONS
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gizmo = new GLGizmoRotate3D(parent, "rotate.svg", 2);
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#else
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gizmo = new GLGizmoRotate3D(parent, 2);
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#endif // ENABLE_SVG_ICONS
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if (gizmo == nullptr)
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{
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reset();
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return false;
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}
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if (!gizmo->init())
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{
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reset();
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return false;
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}
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m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo));
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#if ENABLE_SVG_ICONS
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gizmo = new GLGizmoFlatten(parent, "place.svg", 3);
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#else
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gizmo = new GLGizmoFlatten(parent, 3);
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#endif // ENABLE_SVG_ICONS
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if (gizmo == nullptr)
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return false;
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if (!gizmo->init()) {
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reset();
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return false;
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}
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m_gizmos.insert(GizmosMap::value_type(Flatten, gizmo));
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#if ENABLE_SVG_ICONS
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gizmo = new GLGizmoCut(parent, "cut.svg", 4);
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#else
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gizmo = new GLGizmoCut(parent, 4);
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#endif // ENABLE_SVG_ICONS
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if (gizmo == nullptr)
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return false;
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if (!gizmo->init()) {
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reset();
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return false;
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}
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m_gizmos.insert(GizmosMap::value_type(Cut, gizmo));
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#if ENABLE_SVG_ICONS
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gizmo = new GLGizmoSlaSupports(parent, "sla_supports.svg", 5);
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#else
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gizmo = new GLGizmoSlaSupports(parent, 5);
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#endif // ENABLE_SVG_ICONS
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if (gizmo == nullptr)
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return false;
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if (!gizmo->init()) {
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reset();
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return false;
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}
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m_gizmos.insert(GizmosMap::value_type(SlaSupports, gizmo));
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return true;
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}
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#if ENABLE_SVG_ICONS
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void GLGizmosManager::set_overlay_icon_size(float size)
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{
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if (m_overlay_icons_size != size)
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{
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m_overlay_icons_size = size;
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m_icons_texture_dirty = true;
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}
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}
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#endif // ENABLE_SVG_ICONS
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void GLGizmosManager::set_overlay_scale(float scale)
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{
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#if ENABLE_SVG_ICONS
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if (m_overlay_scale != scale)
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{
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m_overlay_scale = scale;
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m_icons_texture_dirty = true;
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}
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#else
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m_overlay_icons_scale = scale;
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m_overlay_border = 5.0f * scale;
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m_overlay_gap_y = 5.0f * scale;
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#endif // ENABLE_SVG_ICONS
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}
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std::string GLGizmosManager::update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection)
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{
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std::string name = "";
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if (!m_enabled)
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return name;
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float cnv_h = (float)canvas.get_canvas_size().get_height();
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float height = get_total_overlay_height();
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#if ENABLE_SVG_ICONS
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float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
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float scaled_border = m_overlay_border * m_overlay_scale;
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float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
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float scaled_stride_y = scaled_icons_size + scaled_gap_y;
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float top_y = 0.5f * (cnv_h - height) + scaled_border;
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#else
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float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
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float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
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#endif // ENABLE_SVG_ICONS
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for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
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{
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if ((it->second == nullptr) || !it->second->is_selectable())
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||||
continue;
|
||||
|
||||
#if ENABLE_SVG_ICONS
|
||||
bool inside = (scaled_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
|
||||
#else
|
||||
bool inside = (m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
if (inside)
|
||||
name = it->second->get_name();
|
||||
|
||||
if (it->second->is_activable(selection) && (it->second->get_state() != GLGizmoBase::On))
|
||||
it->second->set_state(inside ? GLGizmoBase::Hover : GLGizmoBase::Off);
|
||||
|
||||
#if ENABLE_SVG_ICONS
|
||||
top_y += scaled_stride_y;
|
||||
#else
|
||||
top_y += (scaled_icons_size + m_overlay_gap_y);
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
}
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
void GLGizmosManager::update_on_off_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
float cnv_h = (float)canvas.get_canvas_size().get_height();
|
||||
float height = get_total_overlay_height();
|
||||
|
||||
#if ENABLE_SVG_ICONS
|
||||
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
|
||||
float scaled_border = m_overlay_border * m_overlay_scale;
|
||||
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
|
||||
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
|
||||
float top_y = 0.5f * (cnv_h - height) + scaled_border;
|
||||
#else
|
||||
float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
|
||||
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
|
||||
for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
|
||||
{
|
||||
if ((it->second == nullptr) || !it->second->is_selectable())
|
||||
continue;
|
||||
|
||||
#if ENABLE_SVG_ICONS
|
||||
bool inside = (scaled_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
|
||||
#else
|
||||
bool inside = (m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
if (it->second->is_activable(selection) && inside)
|
||||
{
|
||||
if ((it->second->get_state() == GLGizmoBase::On))
|
||||
{
|
||||
it->second->set_state(GLGizmoBase::Hover);
|
||||
m_current = Undefined;
|
||||
}
|
||||
else if ((it->second->get_state() == GLGizmoBase::Hover))
|
||||
{
|
||||
it->second->set_state(GLGizmoBase::On);
|
||||
m_current = it->first;
|
||||
}
|
||||
}
|
||||
else
|
||||
it->second->set_state(GLGizmoBase::Off);
|
||||
|
||||
#if ENABLE_SVG_ICONS
|
||||
top_y += scaled_stride_y;
|
||||
#else
|
||||
top_y += (scaled_icons_size + m_overlay_gap_y);
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
}
|
||||
|
||||
GizmosMap::iterator it = m_gizmos.find(m_current);
|
||||
if ((it != m_gizmos.end()) && (it->second != nullptr) && (it->second->get_state() != GLGizmoBase::On))
|
||||
it->second->set_state(GLGizmoBase::On);
|
||||
}
|
||||
|
||||
void GLGizmosManager::update_on_off_state(const Selection& selection)
|
||||
{
|
||||
GizmosMap::iterator it = m_gizmos.find(m_current);
|
||||
if ((it != m_gizmos.end()) && (it->second != nullptr))
|
||||
{
|
||||
if (!it->second->is_activable(selection))
|
||||
{
|
||||
it->second->set_state(GLGizmoBase::Off);
|
||||
m_current = Undefined;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GLGizmosManager::reset_all_states()
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
|
||||
{
|
||||
if (it->second != nullptr)
|
||||
{
|
||||
it->second->set_state(GLGizmoBase::Off);
|
||||
it->second->set_hover_id(-1);
|
||||
}
|
||||
}
|
||||
|
||||
m_current = Undefined;
|
||||
}
|
||||
|
||||
void GLGizmosManager::set_hover_id(int id)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
|
||||
{
|
||||
if ((it->second != nullptr) && (it->second->get_state() == GLGizmoBase::On))
|
||||
it->second->set_hover_id(id);
|
||||
}
|
||||
}
|
||||
|
||||
void GLGizmosManager::enable_grabber(EType type, unsigned int id, bool enable)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(type);
|
||||
if (it != m_gizmos.end())
|
||||
{
|
||||
if (enable)
|
||||
it->second->enable_grabber(id);
|
||||
else
|
||||
it->second->disable_grabber(id);
|
||||
}
|
||||
}
|
||||
|
||||
bool GLGizmosManager::overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const
|
||||
{
|
||||
if (!m_enabled)
|
||||
return false;
|
||||
|
||||
float cnv_h = (float)canvas.get_canvas_size().get_height();
|
||||
float height = get_total_overlay_height();
|
||||
|
||||
#if ENABLE_SVG_ICONS
|
||||
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
|
||||
float scaled_border = m_overlay_border * m_overlay_scale;
|
||||
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
|
||||
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
|
||||
float top_y = 0.5f * (cnv_h - height) + scaled_border;
|
||||
#else
|
||||
float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
|
||||
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
|
||||
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
|
||||
{
|
||||
if ((it->second == nullptr) || !it->second->is_selectable())
|
||||
continue;
|
||||
|
||||
#if ENABLE_SVG_ICONS
|
||||
if ((scaled_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size))
|
||||
#else
|
||||
if ((m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size))
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
return true;
|
||||
|
||||
#if ENABLE_SVG_ICONS
|
||||
top_y += scaled_stride_y;
|
||||
#else
|
||||
top_y += (scaled_icons_size + m_overlay_gap_y);
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GLGizmosManager::grabber_contains_mouse() const
|
||||
{
|
||||
if (!m_enabled)
|
||||
return false;
|
||||
|
||||
GLGizmoBase* curr = get_current();
|
||||
return (curr != nullptr) ? (curr->get_hover_id() != -1) : false;
|
||||
}
|
||||
|
||||
void GLGizmosManager::update(const Linef3& mouse_ray, const Selection& selection, bool shift_down, const Point* mouse_pos)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
GLGizmoBase* curr = get_current();
|
||||
if (curr != nullptr)
|
||||
curr->update(GLGizmoBase::UpdateData(mouse_ray, mouse_pos, shift_down), selection);
|
||||
}
|
||||
|
||||
bool GLGizmosManager::is_running() const
|
||||
{
|
||||
if (!m_enabled)
|
||||
return false;
|
||||
|
||||
GLGizmoBase* curr = get_current();
|
||||
return (curr != nullptr) ? (curr->get_state() == GLGizmoBase::On) : false;
|
||||
}
|
||||
|
||||
bool GLGizmosManager::handle_shortcut(int key, const Selection& selection)
|
||||
{
|
||||
if (!m_enabled || selection.is_empty())
|
||||
return false;
|
||||
|
||||
EType old_current = m_current;
|
||||
bool handled = false;
|
||||
for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
|
||||
{
|
||||
if ((it->second == nullptr) || !it->second->is_selectable())
|
||||
continue;
|
||||
|
||||
int it_key = it->second->get_shortcut_key();
|
||||
|
||||
if (it->second->is_activable(selection) && ((it_key == key - 64) || (it_key == key - 96)))
|
||||
{
|
||||
if ((it->second->get_state() == GLGizmoBase::On))
|
||||
{
|
||||
it->second->set_state(GLGizmoBase::Off);
|
||||
m_current = Undefined;
|
||||
handled = true;
|
||||
}
|
||||
else if ((it->second->get_state() == GLGizmoBase::Off))
|
||||
{
|
||||
it->second->set_state(GLGizmoBase::On);
|
||||
m_current = it->first;
|
||||
handled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (handled && (old_current != Undefined) && (old_current != m_current))
|
||||
{
|
||||
GizmosMap::const_iterator it = m_gizmos.find(old_current);
|
||||
if (it != m_gizmos.end())
|
||||
it->second->set_state(GLGizmoBase::Off);
|
||||
}
|
||||
|
||||
return handled;
|
||||
}
|
||||
|
||||
bool GLGizmosManager::is_dragging() const
|
||||
{
|
||||
if (!m_enabled)
|
||||
return false;
|
||||
|
||||
GLGizmoBase* curr = get_current();
|
||||
return (curr != nullptr) ? curr->is_dragging() : false;
|
||||
}
|
||||
|
||||
void GLGizmosManager::start_dragging(const Selection& selection)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
GLGizmoBase* curr = get_current();
|
||||
if (curr != nullptr)
|
||||
curr->start_dragging(selection);
|
||||
}
|
||||
|
||||
void GLGizmosManager::stop_dragging()
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
GLGizmoBase* curr = get_current();
|
||||
if (curr != nullptr)
|
||||
curr->stop_dragging();
|
||||
}
|
||||
|
||||
Vec3d GLGizmosManager::get_displacement() const
|
||||
{
|
||||
if (!m_enabled)
|
||||
return Vec3d::Zero();
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Move);
|
||||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoMove3D*>(it->second)->get_displacement() : Vec3d::Zero();
|
||||
}
|
||||
|
||||
Vec3d GLGizmosManager::get_scale() const
|
||||
{
|
||||
if (!m_enabled)
|
||||
return Vec3d::Ones();
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Scale);
|
||||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale() : Vec3d::Ones();
|
||||
}
|
||||
|
||||
void GLGizmosManager::set_scale(const Vec3d& scale)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Scale);
|
||||
if (it != m_gizmos.end())
|
||||
reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
|
||||
}
|
||||
|
||||
Vec3d GLGizmosManager::get_rotation() const
|
||||
{
|
||||
if (!m_enabled)
|
||||
return Vec3d::Zero();
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
|
||||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate3D*>(it->second)->get_rotation() : Vec3d::Zero();
|
||||
}
|
||||
|
||||
void GLGizmosManager::set_rotation(const Vec3d& rotation)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
|
||||
if (it != m_gizmos.end())
|
||||
reinterpret_cast<GLGizmoRotate3D*>(it->second)->set_rotation(rotation);
|
||||
}
|
||||
|
||||
Vec3d GLGizmosManager::get_flattening_normal() const
|
||||
{
|
||||
if (!m_enabled)
|
||||
return Vec3d::Zero();
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Flatten);
|
||||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_normal() : Vec3d::Zero();
|
||||
}
|
||||
|
||||
void GLGizmosManager::set_flattening_data(const ModelObject* model_object)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Flatten);
|
||||
if (it != m_gizmos.end())
|
||||
reinterpret_cast<GLGizmoFlatten*>(it->second)->set_flattening_data(model_object);
|
||||
}
|
||||
|
||||
void GLGizmosManager::set_sla_support_data(ModelObject* model_object, const Selection& selection)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(SlaSupports);
|
||||
if (it != m_gizmos.end())
|
||||
reinterpret_cast<GLGizmoSlaSupports*>(it->second)->set_sla_support_data(model_object, selection);
|
||||
}
|
||||
|
||||
// Returns true if the gizmo used the event to do something, false otherwise.
|
||||
bool GLGizmosManager::mouse_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return false;
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(SlaSupports);
|
||||
if (it != m_gizmos.end())
|
||||
return reinterpret_cast<GLGizmoSlaSupports*>(it->second)->mouse_event(action, mouse_position, shift_down);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void GLGizmosManager::render_current_gizmo(const Selection& selection) const
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
GLGizmoBase* curr = get_current();
|
||||
if (curr != nullptr)
|
||||
curr->render(selection);
|
||||
}
|
||||
|
||||
void GLGizmosManager::render_current_gizmo_for_picking_pass(const Selection& selection) const
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
GLGizmoBase* curr = get_current();
|
||||
if (curr != nullptr)
|
||||
curr->render_for_picking(selection);
|
||||
}
|
||||
|
||||
void GLGizmosManager::render_overlay(const GLCanvas3D& canvas, const Selection& selection) const
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
#if ENABLE_SVG_ICONS
|
||||
if (m_icons_texture_dirty)
|
||||
generate_icons_texture();
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
|
||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glLoadIdentity());
|
||||
|
||||
do_render_overlay(canvas, selection);
|
||||
|
||||
glsafe(::glPopMatrix());
|
||||
}
|
||||
|
||||
void GLGizmosManager::reset()
|
||||
{
|
||||
for (GizmosMap::value_type& gizmo : m_gizmos)
|
||||
{
|
||||
delete gizmo.second;
|
||||
gizmo.second = nullptr;
|
||||
}
|
||||
|
||||
m_gizmos.clear();
|
||||
}
|
||||
|
||||
void GLGizmosManager::do_render_overlay(const GLCanvas3D& canvas, const Selection& selection) const
|
||||
{
|
||||
if (m_gizmos.empty())
|
||||
return;
|
||||
|
||||
float cnv_w = (float)canvas.get_canvas_size().get_width();
|
||||
float cnv_h = (float)canvas.get_canvas_size().get_height();
|
||||
float zoom = canvas.get_camera_zoom();
|
||||
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
||||
|
||||
float height = get_total_overlay_height();
|
||||
float width = get_total_overlay_width();
|
||||
#if ENABLE_SVG_ICONS
|
||||
float scaled_border = m_overlay_border * m_overlay_scale * inv_zoom;
|
||||
#else
|
||||
float scaled_border = m_overlay_border * inv_zoom;
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
|
||||
float top_x = (-0.5f * cnv_w) * inv_zoom;
|
||||
float top_y = (0.5f * height) * inv_zoom;
|
||||
|
||||
float left = top_x;
|
||||
float top = top_y;
|
||||
float right = left + width * inv_zoom;
|
||||
float bottom = top - height * inv_zoom;
|
||||
|
||||
// renders background
|
||||
unsigned int bg_tex_id = m_background_texture.texture.get_id();
|
||||
float bg_tex_width = (float)m_background_texture.texture.get_width();
|
||||
float bg_tex_height = (float)m_background_texture.texture.get_height();
|
||||
if ((bg_tex_id != 0) && (bg_tex_width > 0) && (bg_tex_height > 0))
|
||||
{
|
||||
float inv_bg_tex_width = (bg_tex_width != 0.0f) ? 1.0f / bg_tex_width : 0.0f;
|
||||
float inv_bg_tex_height = (bg_tex_height != 0.0f) ? 1.0f / bg_tex_height : 0.0f;
|
||||
|
||||
float bg_uv_left = 0.0f;
|
||||
float bg_uv_right = 1.0f;
|
||||
float bg_uv_top = 1.0f;
|
||||
float bg_uv_bottom = 0.0f;
|
||||
|
||||
float bg_left = left;
|
||||
float bg_right = right;
|
||||
float bg_top = top;
|
||||
float bg_bottom = bottom;
|
||||
float bg_width = right - left;
|
||||
float bg_height = top - bottom;
|
||||
float bg_min_size = std::min(bg_width, bg_height);
|
||||
|
||||
float bg_uv_i_left = (float)m_background_texture.metadata.left * inv_bg_tex_width;
|
||||
float bg_uv_i_right = 1.0f - (float)m_background_texture.metadata.right * inv_bg_tex_width;
|
||||
float bg_uv_i_top = 1.0f - (float)m_background_texture.metadata.top * inv_bg_tex_height;
|
||||
float bg_uv_i_bottom = (float)m_background_texture.metadata.bottom * inv_bg_tex_height;
|
||||
|
||||
float bg_i_left = bg_left + scaled_border;
|
||||
float bg_i_right = bg_right - scaled_border;
|
||||
float bg_i_top = bg_top - scaled_border;
|
||||
float bg_i_bottom = bg_bottom + scaled_border;
|
||||
|
||||
bg_uv_left = bg_uv_i_left;
|
||||
bg_i_left = bg_left;
|
||||
|
||||
if ((m_overlay_border > 0) && (bg_uv_top != bg_uv_i_top))
|
||||
{
|
||||
if (bg_uv_left != bg_uv_i_left)
|
||||
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_top, bg_top, { { bg_uv_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_top }, { bg_uv_left, bg_uv_top } });
|
||||
|
||||
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_top, bg_top, { { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_top }, { bg_uv_i_left, bg_uv_top } });
|
||||
|
||||
if (bg_uv_right != bg_uv_i_right)
|
||||
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_top, bg_top, { { bg_uv_i_right, bg_uv_i_top }, { bg_uv_right, bg_uv_i_top }, { bg_uv_right, bg_uv_top }, { bg_uv_i_right, bg_uv_top } });
|
||||
}
|
||||
|
||||
if ((m_overlay_border > 0) && (bg_uv_left != bg_uv_i_left))
|
||||
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_bottom, bg_i_top, { { bg_uv_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_left, bg_uv_i_top } });
|
||||
|
||||
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_bottom, bg_i_top, { { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top } });
|
||||
|
||||
if ((m_overlay_border > 0) && (bg_uv_right != bg_uv_i_right))
|
||||
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_bottom, bg_i_top, { { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top } });
|
||||
|
||||
if ((m_overlay_border > 0) && (bg_uv_bottom != bg_uv_i_bottom))
|
||||
{
|
||||
if (bg_uv_left != bg_uv_i_left)
|
||||
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_bottom, bg_i_bottom, { { bg_uv_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_left, bg_uv_i_bottom } });
|
||||
|
||||
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_bottom, bg_i_bottom, { { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_right, bg_uv_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom } });
|
||||
|
||||
if (bg_uv_right != bg_uv_i_right)
|
||||
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_bottom, bg_i_bottom, { { bg_uv_i_right, bg_uv_bottom }, { bg_uv_right, bg_uv_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom } });
|
||||
}
|
||||
}
|
||||
|
||||
#if ENABLE_SVG_ICONS
|
||||
top_x += scaled_border;
|
||||
top_y -= scaled_border;
|
||||
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale * inv_zoom;
|
||||
|
||||
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale * inv_zoom;
|
||||
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
|
||||
unsigned int icons_texture_id = m_icons_texture.get_id();
|
||||
unsigned int tex_width = m_icons_texture.get_width();
|
||||
unsigned int tex_height = m_icons_texture.get_height();
|
||||
float inv_tex_width = (tex_width != 0) ? 1.0f / (float)tex_width : 0.0f;
|
||||
float inv_tex_height = (tex_height != 0) ? 1.0f / (float)tex_height : 0.0f;
|
||||
#else
|
||||
top_x += m_overlay_border * inv_zoom;
|
||||
top_y -= m_overlay_border * inv_zoom;
|
||||
float scaled_gap_y = m_overlay_gap_y * inv_zoom;
|
||||
|
||||
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale * inv_zoom;
|
||||
unsigned int icons_texture_id = m_icons_texture.texture.get_id();
|
||||
unsigned int texture_size = m_icons_texture.texture.get_width();
|
||||
float inv_texture_size = (texture_size != 0) ? 1.0f / (float)texture_size : 0.0f;
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
|
||||
#if ENABLE_SVG_ICONS
|
||||
if ((icons_texture_id == 0) || (tex_width <= 0) || (tex_height <= 0))
|
||||
return;
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
|
||||
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
|
||||
{
|
||||
if ((it->second == nullptr) || !it->second->is_selectable())
|
||||
continue;
|
||||
|
||||
unsigned int sprite_id = it->second->get_sprite_id();
|
||||
GLGizmoBase::EState state = it->second->get_state();
|
||||
|
||||
#if ENABLE_SVG_ICONS
|
||||
float u_icon_size = m_overlay_icons_size * m_overlay_scale * inv_tex_width;
|
||||
float v_icon_size = m_overlay_icons_size * m_overlay_scale * inv_tex_height;
|
||||
float v_top = sprite_id * v_icon_size;
|
||||
float u_left = state * u_icon_size;
|
||||
float v_bottom = v_top + v_icon_size;
|
||||
float u_right = u_left + u_icon_size;
|
||||
#else
|
||||
float uv_icon_size = (float)m_icons_texture.metadata.icon_size * inv_texture_size;
|
||||
float v_top = sprite_id * uv_icon_size;
|
||||
float u_left = state * uv_icon_size;
|
||||
float v_bottom = v_top + uv_icon_size;
|
||||
float u_right = u_left + uv_icon_size;
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
|
||||
GLTexture::render_sub_texture(icons_texture_id, top_x, top_x + scaled_icons_size, top_y - scaled_icons_size, top_y, { { u_left, v_bottom }, { u_right, v_bottom }, { u_right, v_top }, { u_left, v_top } });
|
||||
if (it->second->get_state() == GLGizmoBase::On) {
|
||||
float toolbar_top = (float)cnv_h - canvas.get_view_toolbar_height();
|
||||
#if ENABLE_SVG_ICONS
|
||||
it->second->render_input_window(width, 0.5f * cnv_h - top_y * zoom, toolbar_top, selection);
|
||||
#else
|
||||
it->second->render_input_window(2.0f * m_overlay_border + icon_size * zoom, 0.5f * cnv_h - top_y * zoom, toolbar_top, selection);
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
}
|
||||
#if ENABLE_SVG_ICONS
|
||||
top_y -= scaled_stride_y;
|
||||
#else
|
||||
top_y -= (scaled_icons_size + scaled_gap_y);
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
}
|
||||
}
|
||||
|
||||
float GLGizmosManager::get_total_overlay_height() const
|
||||
{
|
||||
#if ENABLE_SVG_ICONS
|
||||
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
|
||||
float scaled_border = m_overlay_border * m_overlay_scale;
|
||||
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
|
||||
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
|
||||
float height = 2.0f * scaled_border;
|
||||
#else
|
||||
float height = 2.0f * m_overlay_border;
|
||||
|
||||
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
|
||||
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
|
||||
{
|
||||
if ((it->second == nullptr) || !it->second->is_selectable())
|
||||
continue;
|
||||
|
||||
#if ENABLE_SVG_ICONS
|
||||
height += scaled_stride_y;
|
||||
#else
|
||||
height += (scaled_icons_size + m_overlay_gap_y);
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
}
|
||||
|
||||
#if ENABLE_SVG_ICONS
|
||||
return height - scaled_gap_y;
|
||||
#else
|
||||
return height - m_overlay_gap_y;
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
}
|
||||
|
||||
float GLGizmosManager::get_total_overlay_width() const
|
||||
{
|
||||
#if ENABLE_SVG_ICONS
|
||||
return (2.0f * m_overlay_border + m_overlay_icons_size) * m_overlay_scale;
|
||||
#else
|
||||
return (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale + 2.0f * m_overlay_border;
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
}
|
||||
|
||||
GLGizmoBase* GLGizmosManager::get_current() const
|
||||
{
|
||||
GizmosMap::const_iterator it = m_gizmos.find(m_current);
|
||||
return (it != m_gizmos.end()) ? it->second : nullptr;
|
||||
}
|
||||
|
||||
#if ENABLE_SVG_ICONS
|
||||
bool GLGizmosManager::generate_icons_texture() const
|
||||
{
|
||||
std::string path = resources_dir() + "/icons/";
|
||||
std::vector<std::string> filenames;
|
||||
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
|
||||
{
|
||||
if (it->second != nullptr)
|
||||
{
|
||||
const std::string& icon_filename = it->second->get_icon_filename();
|
||||
if (!icon_filename.empty())
|
||||
filenames.push_back(path + icon_filename);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::pair<int, bool>> states;
|
||||
states.push_back(std::make_pair(1, false));
|
||||
states.push_back(std::make_pair(0, false));
|
||||
states.push_back(std::make_pair(0, true));
|
||||
|
||||
bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, (unsigned int)(m_overlay_icons_size * m_overlay_scale));
|
||||
if (res)
|
||||
m_icons_texture_dirty = false;
|
||||
|
||||
return res;
|
||||
}
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
160
src/slic3r/GUI/Gizmos/GLGizmosManager.hpp
Normal file
160
src/slic3r/GUI/Gizmos/GLGizmosManager.hpp
Normal file
@ -0,0 +1,160 @@
|
||||
#ifndef slic3r_GUI_GLGizmosManager_hpp_
|
||||
#define slic3r_GUI_GLGizmosManager_hpp_
|
||||
|
||||
#include "slic3r/GUI/GLTexture.hpp"
|
||||
#include "slic3r/GUI/GLToolbar.hpp"
|
||||
#include "slic3r/GUI/Gizmos/GLGizmos.hpp"
|
||||
|
||||
#include <map>
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
class Selection;
|
||||
class GLGizmoBase;
|
||||
class GLCanvas3D;
|
||||
|
||||
class Rect
|
||||
{
|
||||
float m_left;
|
||||
float m_top;
|
||||
float m_right;
|
||||
float m_bottom;
|
||||
|
||||
public:
|
||||
Rect() : m_left(0.0f) , m_top(0.0f) , m_right(0.0f) , m_bottom(0.0f) {}
|
||||
|
||||
Rect::Rect(float left, float top, float right, float bottom) : m_left(left) , m_top(top) , m_right(right) , m_bottom(bottom) {}
|
||||
|
||||
float get_left() const { return m_left; }
|
||||
void set_left(float left) { m_left = left; }
|
||||
|
||||
float get_top() const { return m_top; }
|
||||
void set_top(float top) { m_top = top; }
|
||||
|
||||
float get_right() const { return m_right; }
|
||||
void set_right(float right) { m_right = right; }
|
||||
|
||||
float get_bottom() const { return m_bottom; }
|
||||
void set_bottom(float bottom) { m_bottom = bottom; }
|
||||
|
||||
float get_width() const { return m_right - m_left; }
|
||||
float get_height() const { return m_top - m_bottom; }
|
||||
};
|
||||
|
||||
class GLGizmosManager
|
||||
{
|
||||
public:
|
||||
#if ENABLE_SVG_ICONS
|
||||
static const float Default_Icons_Size;
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
|
||||
enum EType : unsigned char
|
||||
{
|
||||
Undefined,
|
||||
Move,
|
||||
Scale,
|
||||
Rotate,
|
||||
Flatten,
|
||||
Cut,
|
||||
SlaSupports,
|
||||
Num_Types
|
||||
};
|
||||
|
||||
private:
|
||||
bool m_enabled;
|
||||
typedef std::map<EType, GLGizmoBase*> GizmosMap;
|
||||
GizmosMap m_gizmos;
|
||||
#if ENABLE_SVG_ICONS
|
||||
mutable GLTexture m_icons_texture;
|
||||
mutable bool m_icons_texture_dirty;
|
||||
#else
|
||||
ItemsIconsTexture m_icons_texture;
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
BackgroundTexture m_background_texture;
|
||||
EType m_current;
|
||||
|
||||
#if ENABLE_SVG_ICONS
|
||||
float m_overlay_icons_size;
|
||||
float m_overlay_scale;
|
||||
#else
|
||||
float m_overlay_icons_scale;
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
float m_overlay_border;
|
||||
float m_overlay_gap_y;
|
||||
|
||||
public:
|
||||
GLGizmosManager();
|
||||
~GLGizmosManager();
|
||||
|
||||
bool init(GLCanvas3D& parent);
|
||||
|
||||
bool is_enabled() const { return m_enabled; }
|
||||
void set_enabled(bool enable) { m_enabled = enable; }
|
||||
|
||||
#if ENABLE_SVG_ICONS
|
||||
void set_overlay_icon_size(float size);
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
void set_overlay_scale(float scale);
|
||||
|
||||
std::string update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection);
|
||||
void update_on_off_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection);
|
||||
void update_on_off_state(const Selection& selection);
|
||||
void reset_all_states();
|
||||
|
||||
void set_hover_id(int id);
|
||||
void enable_grabber(EType type, unsigned int id, bool enable);
|
||||
|
||||
bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
|
||||
bool grabber_contains_mouse() const;
|
||||
void update(const Linef3& mouse_ray, const Selection& selection, bool shift_down, const Point* mouse_pos = nullptr);
|
||||
Rect get_reset_rect_viewport(const GLCanvas3D& canvas) const;
|
||||
EType get_current_type() const { return m_current; }
|
||||
|
||||
bool is_running() const;
|
||||
bool handle_shortcut(int key, const Selection& selection);
|
||||
|
||||
bool is_dragging() const;
|
||||
void start_dragging(const Selection& selection);
|
||||
void stop_dragging();
|
||||
|
||||
Vec3d get_displacement() const;
|
||||
|
||||
Vec3d get_scale() const;
|
||||
void set_scale(const Vec3d& scale);
|
||||
|
||||
Vec3d get_rotation() const;
|
||||
void set_rotation(const Vec3d& rotation);
|
||||
|
||||
Vec3d get_flattening_normal() const;
|
||||
|
||||
void set_flattening_data(const ModelObject* model_object);
|
||||
|
||||
void set_sla_support_data(ModelObject* model_object, const Selection& selection);
|
||||
bool mouse_event(SLAGizmoEventType action, const Vec2d& mouse_position = Vec2d::Zero(), bool shift_down = false);
|
||||
void delete_current_grabber(bool delete_all = false);
|
||||
|
||||
void render_current_gizmo(const Selection& selection) const;
|
||||
void render_current_gizmo_for_picking_pass(const Selection& selection) const;
|
||||
|
||||
void render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
|
||||
|
||||
private:
|
||||
void reset();
|
||||
|
||||
void do_render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
|
||||
|
||||
float get_total_overlay_height() const;
|
||||
float get_total_overlay_width() const;
|
||||
|
||||
GLGizmoBase* get_current() const;
|
||||
|
||||
#if ENABLE_SVG_ICONS
|
||||
bool generate_icons_texture() const;
|
||||
#endif // ENABLE_SVG_ICONS
|
||||
};
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif // slic3r_GUI_GLGizmosManager_hpp_
|
Loading…
Reference in New Issue
Block a user