Added simple autosetting of custom supports based on facet normal angle
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@ -523,6 +523,46 @@ void GLGizmoFdmSupports::update_vertex_buffers(const ModelVolume* mv,
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}
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void GLGizmoFdmSupports::select_facets_by_angle(float threshold_deg, bool overwrite, bool block)
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{
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float threshold = (M_PI/180.)*threshold_deg;
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const Selection& selection = m_parent.get_selection();
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const ModelObject* mo = m_c->selection_info()->model_object();
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const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
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int mesh_id = -1;
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for (const ModelVolume* mv : mo->volumes) {
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if (! mv->is_model_part())
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continue;
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++mesh_id;
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const Transform3d trafo_matrix = mi->get_matrix(true) * mv->get_matrix(true);
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Vec3f down = (trafo_matrix.inverse() * (-Vec3d::UnitZ())).cast<float>().normalized();
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Vec3f limit = (trafo_matrix.inverse() * Vec3d(std::sin(threshold), 0, -std::cos(threshold))).cast<float>().normalized();
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float dot_limit = limit.dot(down);
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// Now calculate dot product of vert_direction and facets' normals.
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int idx = -1;
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for (const stl_facet& facet : mv->mesh().stl.facet_start) {
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++idx;
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if (facet.normal.dot(down) > dot_limit && (overwrite || m_selected_facets[mesh_id][idx] == FacetSupportType::NONE))
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m_selected_facets[mesh_id][idx] = block
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? FacetSupportType::BLOCKER
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: FacetSupportType::ENFORCER;
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}
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update_vertex_buffers(mv, mesh_id, true, true);
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}
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Plater::TakeSnapshot(wxGetApp().plater(), block ? _L("Block supports by angle")
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: _L("Add supports by angle"));
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update_model_object();
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m_parent.set_as_dirty();
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m_setting_angle = false;
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}
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void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_limit)
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{
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if (! m_c->selection_info()->model_object())
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@ -531,6 +571,8 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
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const float approx_height = m_imgui->scaled(18.0f);
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y = std::min(y, bottom_limit - approx_height);
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m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
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if (! m_setting_angle) {
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m_imgui->begin(on_get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
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// First calculate width of all the texts that are could possibly be shown. We will decide set the dialog width based on that:
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@ -566,6 +608,12 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
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m_imgui->text("");
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if (m_imgui->button("Autoset by angle...")) {
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m_setting_angle = true;
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}
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ImGui::SameLine();
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if (m_imgui->button(m_desc.at("remove_all"))) {
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ModelObject* mo = m_c->selection_info()->model_object();
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int idx = -1;
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@ -618,9 +666,29 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
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ImGui::EndTooltip();
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}
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m_imgui->end();
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if (m_setting_angle)
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m_parent.set_as_dirty();
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}
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else {
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std::string name = "Autoset custom supports";
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m_imgui->begin(wxString(name), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
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m_imgui->text("Threshold:");
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ImGui::SameLine();
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m_imgui->slider_float("", &m_angle_threshold_deg, 0.f, 90.f, "%.f");
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m_imgui->checkbox(wxString("Overwrite already selected facets"), m_overwrite_selected);
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if (m_imgui->button("Enforce"))
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select_facets_by_angle(m_angle_threshold_deg, m_overwrite_selected, false);
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ImGui::SameLine();
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if (m_imgui->button("Block"))
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select_facets_by_angle(m_angle_threshold_deg, m_overwrite_selected, true);
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ImGui::SameLine();
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if (m_imgui->button("Cancel"))
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m_setting_angle = false;
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m_imgui->end();
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if (! m_setting_angle)
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m_parent.set_as_dirty();
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}
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}
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bool GLGizmoFdmSupports::on_is_activable() const
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@ -680,6 +748,7 @@ void GLGizmoFdmSupports::on_set_state()
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}
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if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
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// we are actually shutting down
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m_setting_angle = false;
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wxGetApp().plater()->leave_gizmos_stack();
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{
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Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("FDM gizmo turned off")));
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@ -61,10 +61,15 @@ private:
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void update_model_object() const;
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void update_from_model_object();
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void select_facets_by_angle(float threshold, bool overwrite, bool block);
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bool m_overwrite_selected = false;
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float m_angle_threshold_deg = 45.f;
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bool is_mesh_point_clipped(const Vec3d& point) const;
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float m_clipping_plane_distance = 0.f;
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std::unique_ptr<ClippingPlane> m_clipping_plane;
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bool m_setting_angle = false;
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// This map holds all translated description texts, so they can be easily referenced during layout calculations
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// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
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