Added printable state update on canvas from Undo/redo
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1 changed files with 8 additions and 4 deletions
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@ -3628,18 +3628,22 @@ void ObjectList::update_after_undo_redo()
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m_objects_model->DeleteAll();
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m_objects_model->DeleteAll();
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size_t obj_idx = 0;
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size_t obj_idx = 0;
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std::vector<size_t> obj_idxs;
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obj_idxs.reserve(m_objects->size());
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while (obj_idx < m_objects->size()) {
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while (obj_idx < m_objects->size()) {
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add_object_to_list(obj_idx, false);
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add_object_to_list(obj_idx, false);
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obj_idxs.push_back(obj_idx);
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++obj_idx;
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++obj_idx;
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}
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}
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#ifndef __WXOSX__
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// selection_changed();
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#endif /* __WXOSX__ */
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update_selections();
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update_selections();
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m_prevent_canvas_selection_update = false;
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m_prevent_canvas_selection_update = false;
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// update printable states on canvas
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wxGetApp().plater()->canvas3D()->update_instance_printable_state_for_objects(obj_idxs);
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// update scene
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wxGetApp().plater()->update();
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}
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}
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void ObjectList::update_printable_state(int obj_idx, int instance_idx)
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void ObjectList::update_printable_state(int obj_idx, int instance_idx)
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