Fixed build on MAC
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88d608351d
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d3382b666f
@ -414,11 +414,11 @@ namespace Slic3r {
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const Vec3f position = m_result.moves.back().position;
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MoveVertex& move = m_result.moves.emplace_back(m_result.moves[m_move_id.value()]);
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MoveVertex& move = m_result.moves.emplace_back(m_result.moves[*m_move_id]);
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move.position = position;
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move.height = height;
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m_result.moves.erase(m_result.moves.begin() + m_move_id.value());
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m_result.custom_gcode_per_print_z[m_custom_gcode_per_print_z_id.value()].print_z = position.z();
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m_result.moves.erase(m_result.moves.begin() + *m_move_id);
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m_result.custom_gcode_per_print_z[*m_custom_gcode_per_print_z_id].print_z = position.z();
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reset();
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}
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@ -3045,7 +3045,7 @@ void GCodeViewer::render_legend(float& legend_height)
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bool imperial_units = wxGetApp().app_config->get("use_inches") == "1";
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auto append_item = [this, icon_size, percent_bar_size, &imgui, imperial_units](EItemType type, const Color& color, const std::string& label,
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auto append_item = [icon_size, percent_bar_size, &imgui, imperial_units](EItemType type, const Color& color, const std::string& label,
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bool visible = true, const std::string& time = "", float percent = 0.0f, float max_percent = 0.0f, const std::array<float, 4>& offsets = { 0.0f, 0.0f, 0.0f, 0.0f },
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double used_filament_m = 0.0, double used_filament_g = 0.0,
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std::function<void()> callback = nullptr) {
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