AppController reachable trough Plater.pm
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@ -75,6 +75,8 @@ sub new {
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$appController->set_model($self->{plater}->{model});
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$appController->set_model($self->{plater}->{model});
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$appController->set_print($self->{plater}->{print});
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$appController->set_print($self->{plater}->{print});
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$self->{plater}->{appController} = $appController;
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$self->{loaded} = 1;
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$self->{loaded} = 1;
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# initialize layout
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# initialize layout
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@ -45,6 +45,7 @@ use constant FILAMENT_CHOOSERS_SPACING => 0;
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use constant PROCESS_DELAY => 0.5 * 1000; # milliseconds
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use constant PROCESS_DELAY => 0.5 * 1000; # milliseconds
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my $PreventListEvents = 0;
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my $PreventListEvents = 0;
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our $appController;
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sub new {
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sub new {
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my ($class, $parent) = @_;
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my ($class, $parent) = @_;
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@ -1188,8 +1189,11 @@ sub arrange {
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$self->pause_background_process;
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$self->pause_background_process;
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my $bb = Slic3r::Geometry::BoundingBoxf->new_from_points($self->{config}->bed_shape);
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# my $bb = Slic3r::Geometry::BoundingBoxf->new_from_points($self->{config}->bed_shape);
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my $success = $self->{model}->arrange_objects(wxTheApp->{preset_bundle}->full_config->min_object_distance, $bb);
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# my $success = $self->{model}->arrange_objects(wxTheApp->{preset_bundle}->full_config->min_object_distance, $bb);
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$self->{appController}->arrange_model;
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# ignore arrange failures on purpose: user has visual feedback and we don't need to warn him
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# ignore arrange failures on purpose: user has visual feedback and we don't need to warn him
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# when parts don't fit in print bed
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# when parts don't fit in print bed
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@ -409,6 +409,7 @@ set(XS_XSP_FILES
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${XSP_DIR}/TriangleMesh.xsp
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${XSP_DIR}/TriangleMesh.xsp
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${XSP_DIR}/Utils_OctoPrint.xsp
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${XSP_DIR}/Utils_OctoPrint.xsp
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${XSP_DIR}/Utils_PresetUpdater.xsp
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${XSP_DIR}/Utils_PresetUpdater.xsp
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${XSP_DIR}/AppController.xsp
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${XSP_DIR}/XS.xsp
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${XSP_DIR}/XS.xsp
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)
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)
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foreach (file ${XS_XSP_FILES})
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foreach (file ${XS_XSP_FILES})
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@ -296,14 +296,17 @@ void IProgressIndicator::message_fmt(
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void AppController::arrange_model()
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void AppController::arrange_model()
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{
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{
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std::async(supports_asynch()? std::launch::async : std::launch::deferred,
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std::async(supports_asynch()? std::launch::async : std::launch::deferred,
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[this](){
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[this]()
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auto pind = progress_indicator();
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{
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// auto pind = progress_indicator();
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// my $bb = Slic3r::Geometry::BoundingBoxf->new_from_points($self->{config}->bed_shape);
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// my $bb = Slic3r::Geometry::BoundingBoxf->new_from_points($self->{config}->bed_shape);
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// my $success = $self->{model}->arrange_objects(wxTheApp->{preset_bundle}->full_config->min_object_distance, $bb);
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// my $success = $self->{model}->arrange_objects(wxTheApp->{preset_bundle}->full_config->min_object_distance, $bb);
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double dist = GUI::get_preset_bundle()->full_config().option("min_object_distance")->getFloat();
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// double dist = GUI::get_preset_bundle()->full_config().option("min_object_distance")->getFloat();
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std::cout << dist << std::endl;
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// std::cout << dist << std::endl;
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std::cout << "ITTT vagyok" << std::endl;
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});
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});
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}
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}
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