Fix of cut gizmo: contour placed incorrectly with elevated objects
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@ -299,6 +299,8 @@ void GLGizmoCut::update_contours()
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MeshSlicingParams slicing_params;
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MeshSlicingParams slicing_params;
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slicing_params.trafo = first_glvolume->get_instance_transformation().get_matrix();
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slicing_params.trafo = first_glvolume->get_instance_transformation().get_matrix();
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slicing_params.trafo.pretranslate(Vec3d(0., 0., first_glvolume->get_sla_shift_z()));
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const Polygons polys = slice_mesh(m_cut_contours.mesh.its, m_cut_z, slicing_params);
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const Polygons polys = slice_mesh(m_cut_contours.mesh.its, m_cut_z, slicing_params);
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if (!polys.empty()) {
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if (!polys.empty()) {
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m_cut_contours.contours.init_from(polys, static_cast<float>(m_cut_z));
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m_cut_contours.contours.init_from(polys, static_cast<float>(m_cut_z));
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