Tech ENABLE_WORLD_COORDINATE - Fixed center of Move and Scale gizmos
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5 changed files with 154 additions and 134 deletions
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@ -74,22 +74,16 @@ void GLGizmoMove3D::on_start_dragging()
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if (m_hover_id != -1) {
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m_displacement = Vec3d::Zero();
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#if ENABLE_WORLD_COORDINATE
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const BoundingBoxf3 box = get_selection_box();
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Vec3d center;
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if (wxGetApp().obj_manipul()->get_world_coordinates()) {
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center = box.center();
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m_starting_drag_position = center + m_grabbers[m_hover_id].center;
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}
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if (wxGetApp().obj_manipul()->get_world_coordinates())
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m_starting_drag_position = m_center + m_grabbers[m_hover_id].center;
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else {
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const Selection& selection = m_parent.get_selection();
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const GLVolume& v = *selection.get_volume(*selection.get_volume_idxs().begin());
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const Transform3d trafo = Geometry::assemble_transform(Vec3d::Zero(), v.get_instance_rotation());
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center = v.get_instance_offset() + trafo * box.center();
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m_starting_drag_position = center + trafo * m_grabbers[m_hover_id].center;
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m_starting_drag_position = m_center + Geometry::assemble_transform(Vec3d::Zero(), v.get_instance_rotation()) * m_grabbers[m_hover_id].center;
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}
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m_starting_box_center = center;
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m_starting_box_bottom_center = center;
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m_starting_box_bottom_center.z() = box.min.z();
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m_starting_box_center = m_center;
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m_starting_box_bottom_center = m_center;
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m_starting_box_bottom_center.z() = m_bounding_box.min.z();
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#else
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const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
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m_starting_drag_position = m_grabbers[m_hover_id].center;
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@ -122,11 +116,11 @@ void GLGizmoMove3D::on_render()
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#if ENABLE_WORLD_COORDINATE
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glsafe(::glPushMatrix());
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calc_selection_box_and_center();
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transform_to_local(m_parent.get_selection());
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const Vec3d zero = Vec3d::Zero();
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BoundingBoxf3 box = get_selection_box();
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const Vec3d half_box_size = 0.5 * box.size();
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const Vec3d half_box_size = 0.5 * m_bounding_box.size();
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// x axis
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m_grabbers[0].center = { half_box_size.x() + Offset, 0.0, 0.0 };
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@ -176,11 +170,19 @@ void GLGizmoMove3D::on_render()
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}
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// draw grabbers
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#if ENABLE_WORLD_COORDINATE
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render_grabbers(m_bounding_box);
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for (unsigned int i = 0; i < 3; ++i) {
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if (m_grabbers[i].enabled)
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render_grabber_extension((Axis)i, m_bounding_box, false);
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}
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#else
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render_grabbers(box);
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for (unsigned int i = 0; i < 3; ++i) {
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if (m_grabbers[i].enabled)
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render_grabber_extension((Axis)i, box, false);
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}
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#endif // ENABLE_WORLD_COORDINATE
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}
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else {
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// draw axis
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@ -199,12 +201,20 @@ void GLGizmoMove3D::on_render()
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1f);
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// draw grabber
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#if ENABLE_WORLD_COORDINATE
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const Vec3d box_size = m_bounding_box.size();
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#else
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const Vec3d box_size = box.size();
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#endif // ENABLE_WORLD_COORDINATE
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const float mean_size = (float)((box_size.x() + box_size.y() + box_size.z()) / 3.0);
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m_grabbers[m_hover_id].render(true, mean_size);
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shader->stop_using();
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}
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#if ENABLE_WORLD_COORDINATE
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render_grabber_extension((Axis)m_hover_id, m_bounding_box, false);
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#else
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render_grabber_extension((Axis)m_hover_id, box, false);
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#endif // ENABLE_WORLD_COORDINATE
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}
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#if ENABLE_WORLD_COORDINATE
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@ -219,18 +229,17 @@ void GLGizmoMove3D::on_render_for_picking()
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#if ENABLE_WORLD_COORDINATE
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glsafe(::glPushMatrix());
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transform_to_local(m_parent.get_selection());
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const BoundingBoxf3 box = get_selection_box();
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render_grabbers_for_picking(m_bounding_box);
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render_grabber_extension(X, m_bounding_box, true);
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render_grabber_extension(Y, m_bounding_box, true);
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render_grabber_extension(Z, m_bounding_box, true);
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glsafe(::glPopMatrix());
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#else
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const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
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#endif // ENABLE_WORLD_COORDINATE
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render_grabbers_for_picking(box);
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render_grabber_extension(X, box, true);
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render_grabber_extension(Y, box, true);
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render_grabber_extension(Z, box, true);
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#if ENABLE_WORLD_COORDINATE
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glsafe(::glPopMatrix());
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#endif // ENABLE_WORLD_COORDINATE
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}
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@ -303,8 +312,7 @@ void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box
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#if ENABLE_WORLD_COORDINATE
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void GLGizmoMove3D::transform_to_local(const Selection& selection) const
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{
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const Vec3d center = selection.get_bounding_box().center();
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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glsafe(::glTranslated(m_center.x(), m_center.y(), m_center.z()));
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if (!wxGetApp().obj_manipul()->get_world_coordinates()) {
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const Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
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@ -312,20 +320,23 @@ void GLGizmoMove3D::transform_to_local(const Selection& selection) const
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}
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}
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BoundingBoxf3 GLGizmoMove3D::get_selection_box()
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void GLGizmoMove3D::calc_selection_box_and_center()
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{
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const Selection& selection = m_parent.get_selection();
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BoundingBoxf3 box;
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if (wxGetApp().obj_manipul()->get_world_coordinates())
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box = selection.get_bounding_box();
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if (wxGetApp().obj_manipul()->get_world_coordinates()) {
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m_bounding_box = selection.get_bounding_box();
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m_center = m_bounding_box.center();
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}
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else {
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m_bounding_box.reset();
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const Selection::IndicesList& ids = selection.get_volume_idxs();
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for (unsigned int id : ids) {
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const GLVolume* v = selection.get_volume(id);
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box.merge(v->transformed_convex_hull_bounding_box(v->get_instance_transformation().get_matrix(true, true, false, true) * v->get_volume_transformation().get_matrix()));
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const GLVolume& v = *selection.get_volume(id);
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m_bounding_box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
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}
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m_bounding_box = m_bounding_box.transformed(selection.get_volume(*ids.begin())->get_instance_transformation().get_matrix(true, true, false, true));
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m_center = selection.get_volume(*ids.begin())->get_instance_transformation().get_matrix(false, false, true, false) * m_bounding_box.center();
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}
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return box;
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}
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#endif // ENABLE_WORLD_COORDINATE
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@ -12,6 +12,10 @@ class GLGizmoMove3D : public GLGizmoBase
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static const double Offset;
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Vec3d m_displacement{ Vec3d::Zero() };
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#if ENABLE_WORLD_COORDINATE
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Vec3d m_center{ Vec3d::Zero() };
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BoundingBoxf3 m_bounding_box;
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#endif // ENABLE_WORLD_COORDINATE
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double m_snap_step{ 1.0 };
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Vec3d m_starting_drag_position{ Vec3d::Zero() };
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Vec3d m_starting_box_center{ Vec3d::Zero() };
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@ -44,7 +48,7 @@ private:
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void render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const;
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#if ENABLE_WORLD_COORDINATE
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void transform_to_local(const Selection& selection) const;
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BoundingBoxf3 get_selection_box();
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void calc_selection_box_and_center();
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#endif // ENABLE_WORLD_COORDINATE
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};
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@ -207,17 +207,18 @@ void GLGizmoRotate::on_render_for_picking()
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void GLGizmoRotate::init_data_from_selection(const Selection& selection)
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{
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#if ENABLE_WORLD_COORDINATE
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m_bounding_box.reset();
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if (wxGetApp().obj_manipul()->get_world_coordinates()) {
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m_bounding_box = selection.get_bounding_box();
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m_center = m_bounding_box.center();
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}
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else {
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m_bounding_box.reset();
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const Selection::IndicesList& ids = selection.get_volume_idxs();
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for (unsigned int id : ids) {
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const GLVolume* v = selection.get_volume(id);
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m_bounding_box.merge(v->transformed_convex_hull_bounding_box(v->get_instance_transformation().get_matrix(true, true, false, true) * v->get_volume_transformation().get_matrix()));
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m_bounding_box.merge(v->transformed_convex_hull_bounding_box(v->get_volume_transformation().get_matrix()));
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}
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m_bounding_box = m_bounding_box.transformed(selection.get_volume(*ids.begin())->get_instance_transformation().get_matrix(true, true, false, true));
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m_center = selection.get_volume(*ids.begin())->get_instance_transformation().get_matrix(false, false, true, false) * m_bounding_box.center();
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}
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m_radius = Offset + m_bounding_box.radius();
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@ -89,12 +89,12 @@ void GLGizmoScale3D::on_start_dragging()
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m_starting.ctrl_down = wxGetKeyState(WXK_CONTROL);
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#if ENABLE_WORLD_COORDINATE
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m_starting.drag_position = m_grabbers_transform * m_grabbers[m_hover_id].center;
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m_starting.box = m_box;
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m_starting.box = m_bounding_box;
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m_starting.center = m_center;
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m_starting.transform = wxGetApp().obj_manipul()->get_world_coordinates() ? Transform3d::Identity() : m_transform;
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m_starting.instance_center = m_instance_center;
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#else
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m_starting.drag_position = m_grabbers[m_hover_id].center;
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m_starting.box = (m_starting.ctrl_down && m_hover_id < 6) ? m_box : m_parent.get_selection().get_bounding_box();
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m_starting.box = (m_starting.ctrl_down && m_hover_id < 6) ? m_bounding_box : m_parent.get_selection().get_bounding_box();
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const Vec3d center = m_starting.box.center();
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m_starting.pivots[0] = m_transform * Vec3d(m_starting.box.max.x(), center.y(), center.z());
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@ -126,13 +126,15 @@ void GLGizmoScale3D::on_render()
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glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
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glsafe(::glEnable(GL_DEPTH_TEST));
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m_box.reset();
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m_transform = Transform3d::Identity();
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m_bounding_box.reset();
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#if ENABLE_WORLD_COORDINATE
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m_grabbers_transform = Transform3d::Identity();
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m_center = Vec3d::Zero();
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m_instance_center = Vec3d::Zero();
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bool world_coordinates = wxGetApp().obj_manipul()->get_world_coordinates();
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if (selection.is_single_full_instance() && !world_coordinates) {
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#else
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m_transform = Transform3d::Identity();
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// Transforms grabbers' offsets to world refefence system
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Transform3d offsets_transform = Transform3d::Identity();
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m_offsets_transform = Transform3d::Identity();
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@ -143,31 +145,31 @@ void GLGizmoScale3D::on_render()
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// calculate bounding box in instance local reference system
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const Selection::IndicesList& idxs = selection.get_volume_idxs();
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for (unsigned int idx : idxs) {
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const GLVolume* v = selection.get_volume(idx);
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const GLVolume& v = *selection.get_volume(idx);
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#if ENABLE_WORLD_COORDINATE
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m_box.merge(v->transformed_convex_hull_bounding_box(v->get_volume_transformation().get_matrix()));
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m_bounding_box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
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#else
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m_box.merge(v->transformed_convex_hull_bounding_box(v->get_volume_transformation().get_matrix()));
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m_bounding_box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
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#endif // ENABLE_WORLD_COORDINATE
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}
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#if ENABLE_WORLD_COORDINATE
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m_box = m_box.transformed(selection.get_volume(*idxs.begin())->get_instance_transformation().get_matrix(true, true, false, true));
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m_bounding_box = m_bounding_box.transformed(selection.get_volume(*idxs.begin())->get_instance_transformation().get_matrix(true, true, false, true));
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#endif // ENABLE_WORLD_COORDINATE
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// gets transform from first selected volume
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const GLVolume* v = selection.get_volume(*idxs.begin());
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const GLVolume& v = *selection.get_volume(*idxs.begin());
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#if ENABLE_WORLD_COORDINATE
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m_transform = v->get_instance_transformation().get_matrix(false, false, true);
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m_grabbers_transform = v->get_instance_transformation().get_matrix(false, false, true) * Geometry::assemble_transform(m_box.center());
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m_center = v->get_instance_offset();
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m_grabbers_transform = v.get_instance_transformation().get_matrix(false, false, true) * Geometry::assemble_transform(m_bounding_box.center());
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m_center = selection.get_volume(*idxs.begin())->get_instance_transformation().get_matrix(false, false, true, false) * m_bounding_box.center();
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m_instance_center = v.get_instance_offset();
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#else
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m_transform = v->get_instance_transformation().get_matrix();
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m_transform = v.get_instance_transformation().get_matrix();
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// gets angles from first selected volume
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angles = v->get_instance_rotation();
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angles = v.get_instance_rotation();
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// consider rotation+mirror only components of the transform for offsets
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offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
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offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v.get_instance_mirror());
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m_offsets_transform = offsets_transform;
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#endif // ENABLE_WORLD_COORDINATE
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}
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#else
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else if (selection.is_single_modifier() || selection.is_single_volume()) {
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#endif // ENABLE_WORLD_COORDINATE
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const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin());
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const GLVolume& v = *selection.get_volume(*selection.get_volume_idxs().begin());
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#if ENABLE_WORLD_COORDINATE
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m_box.merge(v->transformed_convex_hull_bounding_box(v->get_volume_transformation().get_matrix(true, true, false, true)));
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m_bounding_box.merge(v.transformed_convex_hull_bounding_box(v.get_instance_transformation().get_matrix(true, true, false, true) * v.get_volume_transformation().get_matrix(true, true, false, true)));
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Geometry::Transformation trafo(v.get_instance_transformation().get_matrix(true, false, true) * v.get_volume_transformation().get_matrix(true, false, true));
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trafo.set_offset(v.world_matrix().translation());
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m_grabbers_transform = trafo.get_matrix();
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m_center = v.world_matrix() * m_bounding_box.center();
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m_instance_center = m_center;
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}
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else {
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m_bounding_box = selection.get_bounding_box();
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m_grabbers_transform = Geometry::assemble_transform(m_bounding_box.center());
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m_center = m_bounding_box.center();
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m_instance_center = selection.is_single_full_instance() ? selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_offset() : m_center;
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}
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#else
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m_box = v->bounding_box();
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#endif // ENABLE_WORLD_COORDINATE
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#if ENABLE_WORLD_COORDINATE
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m_transform = v->world_matrix();
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m_grabbers_transform = v->get_instance_transformation().get_matrix(false, false, true) * v->get_volume_transformation().get_matrix(false, false, true);
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m_center = v->world_matrix() * m_box.center();
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#else
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m_transform = v->world_matrix();
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m_bounding_box = v.bounding_box();
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m_transform = v.world_matrix();
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angles = Geometry::extract_euler_angles(m_transform);
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// consider rotation+mirror only components of the transform for offsets
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offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
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m_offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), v->get_volume_rotation(), Vec3d::Ones(), v->get_volume_mirror());
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#endif // ENABLE_WORLD_COORDINATE
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offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v.get_instance_mirror());
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m_offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), v.get_volume_rotation(), Vec3d::Ones(), v.get_volume_mirror());
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}
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#if ENABLE_WORLD_COORDINATE
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else {
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m_box = selection.get_bounding_box();
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m_transform = Geometry::assemble_transform(m_box.center());
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m_grabbers_transform = m_transform;
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m_center = selection.is_single_full_instance() ? selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_offset() : m_box.center();
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}
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#else
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else
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m_box = selection.get_bounding_box();
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m_bounding_box = selection.get_bounding_box();
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Vec3d offset_x = offsets_transform * (Offset * Vec3d::UnitX());
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Vec3d offset_y = offsets_transform * (Offset * Vec3d::UnitY());
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@ -212,52 +211,29 @@ void GLGizmoScale3D::on_render()
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bool ctrl_down = m_dragging && m_starting.ctrl_down || !m_dragging && wxGetKeyState(WXK_CONTROL);
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#endif // ENABLE_WORLD_COORDINATE
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// x axis
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#if ENABLE_WORLD_COORDINATE
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const Vec3d box_half_size = 0.5 * m_box.size();
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// x axis
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const Vec3d box_half_size = 0.5 * m_bounding_box.size();
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bool use_constrain = wxGetKeyState(WXK_CONTROL) && (selection.is_single_full_instance() || selection.is_single_volume() || selection.is_single_modifier());
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||||
m_grabbers[0].center = { -(box_half_size.x() + Offset), 0.0, 0.0 };
|
||||
m_grabbers[0].color = (use_constrain && m_hover_id == 1) ? CONSTRAINED_COLOR : AXES_COLOR[0];
|
||||
m_grabbers[1].center = { box_half_size.x() + Offset, 0.0, 0.0 };
|
||||
m_grabbers[1].color = (use_constrain && m_hover_id == 0) ? CONSTRAINED_COLOR : AXES_COLOR[0];
|
||||
#else
|
||||
const Vec3d center = m_box.center();
|
||||
|
||||
m_grabbers[0].center = m_transform * Vec3d(m_box.min.x(), center.y(), center.z()) - offset_x;
|
||||
m_grabbers[0].color = (ctrl_down && m_hover_id == 1) ? CONSTRAINED_COLOR : AXES_COLOR[0];
|
||||
m_grabbers[1].center = m_transform * Vec3d(m_box.max.x(), center.y(), center.z()) + offset_x;
|
||||
m_grabbers[1].color = (ctrl_down && m_hover_id == 0) ? CONSTRAINED_COLOR : AXES_COLOR[0];
|
||||
#endif // ENABLE_WORLD_COORDINATE
|
||||
|
||||
// y axis
|
||||
#if ENABLE_WORLD_COORDINATE
|
||||
m_grabbers[2].center = { 0.0, -(box_half_size.y() + Offset), 0.0 };
|
||||
m_grabbers[2].color = (use_constrain && m_hover_id == 3) ? CONSTRAINED_COLOR : AXES_COLOR[1];
|
||||
m_grabbers[3].center = { 0.0, box_half_size.y() + Offset, 0.0 };
|
||||
m_grabbers[3].color = (use_constrain && m_hover_id == 2) ? CONSTRAINED_COLOR : AXES_COLOR[1];
|
||||
#else
|
||||
m_grabbers[2].center = m_transform * Vec3d(center.x(), m_box.min.y(), center.z()) - offset_y;
|
||||
m_grabbers[2].color = (ctrl_down && m_hover_id == 3) ? CONSTRAINED_COLOR : AXES_COLOR[1];
|
||||
m_grabbers[3].center = m_transform * Vec3d(center.x(), m_box.max.y(), center.z()) + offset_y;
|
||||
m_grabbers[3].color = (ctrl_down && m_hover_id == 2) ? CONSTRAINED_COLOR : AXES_COLOR[1];
|
||||
#endif // ENABLE_WORLD_COORDINATE
|
||||
|
||||
// z axis
|
||||
#if ENABLE_WORLD_COORDINATE
|
||||
m_grabbers[4].center = { 0.0, 0.0, -(box_half_size.z() + Offset) };
|
||||
m_grabbers[4].color = (use_constrain && m_hover_id == 5) ? CONSTRAINED_COLOR : AXES_COLOR[2];
|
||||
m_grabbers[5].center = { 0.0, 0.0, box_half_size.z() + Offset };
|
||||
m_grabbers[5].color = (use_constrain && m_hover_id == 4) ? CONSTRAINED_COLOR : AXES_COLOR[2];
|
||||
#else
|
||||
m_grabbers[4].center = m_transform * Vec3d(center.x(), center.y(), m_box.min.z()) - offset_z;
|
||||
m_grabbers[4].color = (ctrl_down && m_hover_id == 5) ? CONSTRAINED_COLOR : AXES_COLOR[2];
|
||||
m_grabbers[5].center = m_transform * Vec3d(center.x(), center.y(), m_box.max.z()) + offset_z;
|
||||
m_grabbers[5].color = (ctrl_down && m_hover_id == 4) ? CONSTRAINED_COLOR : AXES_COLOR[2];
|
||||
#endif // ENABLE_WORLD_COORDINATE
|
||||
|
||||
// uniform
|
||||
#if ENABLE_WORLD_COORDINATE
|
||||
m_grabbers[6].center = { -(box_half_size.x() + Offset), -(box_half_size.y() + Offset), 0.0 };
|
||||
m_grabbers[6].color = (use_constrain && m_hover_id == 8) ? CONSTRAINED_COLOR : m_highlight_color;
|
||||
m_grabbers[7].center = { box_half_size.x() + Offset, -(box_half_size.y() + Offset), 0.0 };
|
||||
|
@ -267,28 +243,47 @@ void GLGizmoScale3D::on_render()
|
|||
m_grabbers[9].center = { -(box_half_size.x() + Offset), box_half_size.y() + Offset, 0.0 };
|
||||
m_grabbers[9].color = (use_constrain && m_hover_id == 7) ? CONSTRAINED_COLOR : m_highlight_color;
|
||||
#else
|
||||
m_grabbers[6].center = m_transform * Vec3d(m_box.min.x(), m_box.min.y(), center.z()) - offset_x - offset_y;
|
||||
m_grabbers[7].center = m_transform * Vec3d(m_box.max.x(), m_box.min.y(), center.z()) + offset_x - offset_y;
|
||||
m_grabbers[8].center = m_transform * Vec3d(m_box.max.x(), m_box.max.y(), center.z()) + offset_x + offset_y;
|
||||
m_grabbers[9].center = m_transform * Vec3d(m_box.min.x(), m_box.max.y(), center.z()) - offset_x + offset_y;
|
||||
// x axis
|
||||
const Vec3d center = m_bounding_box.center();
|
||||
|
||||
m_grabbers[0].center = m_transform * Vec3d(m_bounding_box.min.x(), center.y(), center.z()) - offset_x;
|
||||
m_grabbers[0].color = (ctrl_down && m_hover_id == 1) ? CONSTRAINED_COLOR : AXES_COLOR[0];
|
||||
m_grabbers[1].center = m_transform * Vec3d(m_bounding_box.max.x(), center.y(), center.z()) + offset_x;
|
||||
m_grabbers[1].color = (ctrl_down && m_hover_id == 0) ? CONSTRAINED_COLOR : AXES_COLOR[0];
|
||||
|
||||
// y axis
|
||||
m_grabbers[2].center = m_transform * Vec3d(center.x(), m_bounding_box.min.y(), center.z()) - offset_y;
|
||||
m_grabbers[2].color = (ctrl_down && m_hover_id == 3) ? CONSTRAINED_COLOR : AXES_COLOR[1];
|
||||
m_grabbers[3].center = m_transform * Vec3d(center.x(), m_bounding_box.max.y(), center.z()) + offset_y;
|
||||
m_grabbers[3].color = (ctrl_down && m_hover_id == 2) ? CONSTRAINED_COLOR : AXES_COLOR[1];
|
||||
|
||||
// z axis
|
||||
m_grabbers[4].center = m_transform * Vec3d(center.x(), center.y(), m_bounding_box.min.z()) - offset_z;
|
||||
m_grabbers[4].color = (ctrl_down && m_hover_id == 5) ? CONSTRAINED_COLOR : AXES_COLOR[2];
|
||||
m_grabbers[5].center = m_transform * Vec3d(center.x(), center.y(), m_bounding_box.max.z()) + offset_z;
|
||||
m_grabbers[5].color = (ctrl_down && m_hover_id == 4) ? CONSTRAINED_COLOR : AXES_COLOR[2];
|
||||
|
||||
// uniform
|
||||
m_grabbers[6].center = m_transform * Vec3d(m_bounding_box.min.x(), m_bounding_box.min.y(), center.z()) - offset_x - offset_y;
|
||||
m_grabbers[7].center = m_transform * Vec3d(m_bounding_box.max.x(), m_bounding_box.min.y(), center.z()) + offset_x - offset_y;
|
||||
m_grabbers[8].center = m_transform * Vec3d(m_bounding_box.max.x(), m_bounding_box.max.y(), center.z()) + offset_x + offset_y;
|
||||
m_grabbers[9].center = m_transform * Vec3d(m_bounding_box.min.x(), m_bounding_box.max.y(), center.z()) - offset_x + offset_y;
|
||||
for (int i = 6; i < 10; ++i) {
|
||||
m_grabbers[i].color = m_highlight_color;
|
||||
}
|
||||
#endif // ENABLE_WORLD_COORDINATE
|
||||
|
||||
#if !ENABLE_WORLD_COORDINATE
|
||||
// sets grabbers orientation
|
||||
for (int i = 0; i < 10; ++i) {
|
||||
m_grabbers[i].angles = angles;
|
||||
}
|
||||
#endif // !ENABLE_WORLD_COORDINATE
|
||||
#endif // ENABLE_WORLD_COORDINATE
|
||||
|
||||
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
|
||||
#if ENABLE_WORLD_COORDINATE
|
||||
glsafe(::glPushMatrix());
|
||||
transform_to_local(selection);
|
||||
|
||||
float grabber_mean_size = (float)((m_box.size().x() + m_box.size().y() + m_box.size().z()) / 3.0);
|
||||
float grabber_mean_size = (float)((m_bounding_box.size().x() + m_bounding_box.size().y() + m_bounding_box.size().z()) / 3.0);
|
||||
#else
|
||||
const BoundingBoxf3& selection_box = selection.get_bounding_box();
|
||||
float grabber_mean_size = (float)((selection_box.size().x() + selection_box.size().y() + selection_box.size().z()) / 3.0);
|
||||
|
@ -392,7 +387,7 @@ void GLGizmoScale3D::on_render_for_picking()
|
|||
#if ENABLE_WORLD_COORDINATE
|
||||
glsafe(::glPushMatrix());
|
||||
transform_to_local(m_parent.get_selection());
|
||||
render_grabbers_for_picking(m_box);
|
||||
render_grabbers_for_picking(m_bounding_box);
|
||||
glsafe(::glPopMatrix());
|
||||
#else
|
||||
render_grabbers_for_picking(m_parent.get_selection().get_bounding_box());
|
||||
|
@ -419,27 +414,33 @@ void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data)
|
|||
Vec3d starting_scale = m_starting.scale;
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
const bool world_coordinates = wxGetApp().obj_manipul()->get_world_coordinates();
|
||||
if (selection.is_single_full_instance() && world_coordinates) {
|
||||
const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation());
|
||||
curr_scale = (m * curr_scale).cwiseAbs();
|
||||
starting_scale = (m * starting_scale).cwiseAbs();
|
||||
}
|
||||
else if ((selection.is_single_volume() || selection.is_single_modifier()) && world_coordinates) {
|
||||
const Transform3d mi = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation());
|
||||
const Transform3d mv = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_rotation());
|
||||
const Transform3d m = mi * mv;
|
||||
curr_scale = (m * curr_scale).cwiseAbs();
|
||||
starting_scale = (m * starting_scale).cwiseAbs();
|
||||
if (world_coordinates) {
|
||||
if (selection.is_single_full_instance()) {
|
||||
const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation());
|
||||
curr_scale = (m * curr_scale).cwiseAbs();
|
||||
starting_scale = (m * starting_scale).cwiseAbs();
|
||||
}
|
||||
else if (selection.is_single_volume() || selection.is_single_modifier()) {
|
||||
const Transform3d mi = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation());
|
||||
const Transform3d mv = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_rotation());
|
||||
const Transform3d m = mi * mv;
|
||||
curr_scale = (m * curr_scale).cwiseAbs();
|
||||
starting_scale = (m * starting_scale).cwiseAbs();
|
||||
}
|
||||
}
|
||||
|
||||
curr_scale(axis) = starting_scale(axis) * ratio;
|
||||
|
||||
if (selection.is_single_full_instance() && world_coordinates)
|
||||
m_scale = (Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation()).inverse() * curr_scale).cwiseAbs();
|
||||
else if ((selection.is_single_volume() || selection.is_single_modifier()) && world_coordinates) {
|
||||
const Transform3d mi = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation()).inverse();
|
||||
const Transform3d mv = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_rotation()).inverse();
|
||||
m_scale = (mv * mi * curr_scale).cwiseAbs();
|
||||
if (world_coordinates) {
|
||||
if (selection.is_single_full_instance())
|
||||
m_scale = (Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation()).inverse() * curr_scale).cwiseAbs();
|
||||
else if (selection.is_single_volume() || selection.is_single_modifier()) {
|
||||
const Transform3d mi = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation()).inverse();
|
||||
const Transform3d mv = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_rotation()).inverse();
|
||||
m_scale = (mv * mi * curr_scale).cwiseAbs();
|
||||
}
|
||||
else
|
||||
m_scale = curr_scale;
|
||||
}
|
||||
else
|
||||
m_scale = curr_scale;
|
||||
|
@ -459,7 +460,7 @@ void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data)
|
|||
local_offset *= -1.0;
|
||||
|
||||
#if ENABLE_WORLD_COORDINATE
|
||||
Vec3d center_offset = m_starting.center - m_starting.transform * m_starting.box.center();
|
||||
Vec3d center_offset = m_starting.instance_center - m_starting.center;
|
||||
if (selection.is_single_full_instance() && !world_coordinates) {
|
||||
const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation()).inverse();
|
||||
center_offset = m * center_offset;
|
||||
|
@ -476,8 +477,9 @@ void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data)
|
|||
}
|
||||
|
||||
if ((selection.is_single_volume() || selection.is_single_modifier()) && !world_coordinates) {
|
||||
const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_rotation());
|
||||
m_offset = m * m_offset;
|
||||
const Transform3d mv = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_rotation());
|
||||
const Transform3d mi = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_scaling_factor()).inverse();
|
||||
m_offset = mv * mi * m_offset;
|
||||
}
|
||||
#else
|
||||
Vec3d local_offset_vec;
|
||||
|
@ -513,23 +515,25 @@ void GLGizmoScale3D::do_scale_uniform(const UpdateData& data)
|
|||
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
const bool world_coordinates = wxGetApp().obj_manipul()->get_world_coordinates();
|
||||
Vec3d center_offset = m_starting.center - m_starting.transform * m_starting.box.center();
|
||||
Vec3d center_offset = m_starting.instance_center - m_starting.center;
|
||||
|
||||
if (selection.is_single_full_instance() && !world_coordinates) {
|
||||
const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation()).inverse();
|
||||
center_offset = m * center_offset;
|
||||
}
|
||||
|
||||
|
||||
m_offset += (ratio - 1.0) * center_offset;
|
||||
|
||||
if ((selection.is_single_volume() || selection.is_single_modifier()) && !world_coordinates) {
|
||||
const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_rotation());
|
||||
m_offset = m * m_offset;
|
||||
const Transform3d mv = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_rotation());
|
||||
const Transform3d mi = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_scaling_factor()).inverse();
|
||||
m_offset = mv * mi * m_offset;
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif // ENABLE_WORLD_COORDINATE
|
||||
m_offset = Vec3d::Zero();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
double GLGizmoScale3D::calc_ratio(const UpdateData& data) const
|
||||
|
@ -570,8 +574,7 @@ double GLGizmoScale3D::calc_ratio(const UpdateData& data) const
|
|||
#if ENABLE_WORLD_COORDINATE
|
||||
void GLGizmoScale3D::transform_to_local(const Selection& selection) const
|
||||
{
|
||||
const Vec3d center = selection.get_bounding_box().center();
|
||||
glsafe(::glTranslated(center.x(), center.y(), center.z()));
|
||||
glsafe(::glTranslated(m_center.x(), m_center.y(), m_center.z()));
|
||||
|
||||
if (!wxGetApp().obj_manipul()->get_world_coordinates()) {
|
||||
Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
|
||||
|
|
|
@ -19,7 +19,7 @@ class GLGizmoScale3D : public GLGizmoBase
|
|||
Vec3d drag_position{ Vec3d::Zero() };
|
||||
#if ENABLE_WORLD_COORDINATE
|
||||
Vec3d center{ Vec3d::Zero() };
|
||||
Transform3d transform;
|
||||
Vec3d instance_center{ Vec3d::Zero() };
|
||||
#endif // ENABLE_WORLD_COORDINATE
|
||||
BoundingBoxf3 box;
|
||||
#if !ENABLE_WORLD_COORDINATE
|
||||
|
@ -27,12 +27,13 @@ class GLGizmoScale3D : public GLGizmoBase
|
|||
#endif // !ENABLE_WORLD_COORDINATE
|
||||
};
|
||||
|
||||
BoundingBoxf3 m_box;
|
||||
Transform3d m_transform;
|
||||
BoundingBoxf3 m_bounding_box;
|
||||
#if ENABLE_WORLD_COORDINATE
|
||||
Transform3d m_grabbers_transform;
|
||||
Vec3d m_center{ Vec3d::Zero() };
|
||||
Vec3d m_instance_center{ Vec3d::Zero() };
|
||||
#else
|
||||
Transform3d m_transform;
|
||||
// Transforms grabbers offsets to the proper reference system (world for instances, instance for volumes)
|
||||
Transform3d m_offsets_transform;
|
||||
#endif // ENABLE_WORLD_COORDINATE
|
||||
|
|
Loading…
Reference in a new issue