Tech ENABLE_WORLD_COORDINATE - Fixed center of Move and Scale gizmos

This commit is contained in:
enricoturri1966 2021-11-03 12:03:13 +01:00
parent d288cbfde5
commit d3faf9435c
5 changed files with 154 additions and 134 deletions

View file

@ -12,6 +12,10 @@ class GLGizmoMove3D : public GLGizmoBase
static const double Offset;
Vec3d m_displacement{ Vec3d::Zero() };
#if ENABLE_WORLD_COORDINATE
Vec3d m_center{ Vec3d::Zero() };
BoundingBoxf3 m_bounding_box;
#endif // ENABLE_WORLD_COORDINATE
double m_snap_step{ 1.0 };
Vec3d m_starting_drag_position{ Vec3d::Zero() };
Vec3d m_starting_box_center{ Vec3d::Zero() };
@ -44,7 +48,7 @@ private:
void render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const;
#if ENABLE_WORLD_COORDINATE
void transform_to_local(const Selection& selection) const;
BoundingBoxf3 get_selection_box();
void calc_selection_box_and_center();
#endif // ENABLE_WORLD_COORDINATE
};