Tech ENABLE_ALLOW_NEGATIVE_Z -> Keep sinking instances as sinking after applying rotate gizmo

This commit is contained in:
enricoturri1966 2021-04-23 08:29:29 +02:00
parent 8f385aac44
commit d4695827ce
3 changed files with 35 additions and 23 deletions

View File

@ -1430,11 +1430,9 @@ double ModelObject::get_min_z() const
{
if (instances.empty())
return 0.0;
else
{
else {
double min_z = DBL_MAX;
for (size_t i = 0; i < instances.size(); ++i)
{
for (size_t i = 0; i < instances.size(); ++i) {
min_z = std::min(min_z, get_instance_min_z(i));
}
return min_z;
@ -1445,15 +1443,14 @@ double ModelObject::get_instance_min_z(size_t instance_idx) const
{
double min_z = DBL_MAX;
ModelInstance* inst = instances[instance_idx];
const ModelInstance* inst = instances[instance_idx];
const Transform3d& mi = inst->get_matrix(true);
for (const ModelVolume* v : volumes)
{
for (const ModelVolume* v : volumes) {
if (!v->is_model_part())
continue;
Transform3d mv = mi * v->get_matrix();
const Transform3d mv = mi * v->get_matrix();
const TriangleMesh& hull = v->get_convex_hull();
for (const stl_facet &facet : hull.stl.facet_start)
for (int i = 0; i < 3; ++ i)

View File

@ -524,7 +524,7 @@ bool GLVolume::is_sinking() const
if (is_modifier)
return false;
const BoundingBoxf3& box = transformed_convex_hull_bounding_box();
return box.min(2) < 0.0 && box.max(2) >= 0.0;
return box.min(2) < -EPSILON && box.max(2) >= -EPSILON;
}
bool GLVolume::is_below_printbed() const

View File

@ -3610,18 +3610,30 @@ void GLCanvas3D::do_rotate(const std::string& snapshot_type)
if (!snapshot_type.empty())
wxGetApp().plater()->take_snapshot(_(snapshot_type));
#if ENABLE_ALLOW_NEGATIVE_Z
// stores current min_z of instances
std::map<std::pair<int, int>, double> min_zs;
if (!snapshot_type.empty()) {
for (int i = 0; i < static_cast<int>(m_model->objects.size()); ++i) {
const ModelObject* obj = m_model->objects[i];
for (int j = 0; j < static_cast<int>(obj->instances.size()); ++j) {
min_zs[{ i, j }] = obj->instance_bounding_box(j).min(2);
}
}
}
#endif // ENABLE_ALLOW_NEGATIVE_Z
std::set<std::pair<int, int>> done; // keeps track of modified instances
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes)
{
for (const GLVolume* v : m_volumes.volumes) {
int object_idx = v->object_idx();
if (object_idx == 1000) { // the wipe tower
Vec3d offset = v->get_volume_offset();
post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3d(offset(0), offset(1), v->get_volume_rotation()(2))));
}
if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
if (object_idx < 0 || (int)m_model->objects.size() <= object_idx)
continue;
int instance_idx = v->instance_idx();
@ -3631,15 +3643,12 @@ void GLCanvas3D::do_rotate(const std::string& snapshot_type)
// Rotate instances/volumes.
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
if (selection_mode == Selection::Instance)
{
if (model_object != nullptr) {
if (selection_mode == Selection::Instance) {
model_object->instances[instance_idx]->set_rotation(v->get_instance_rotation());
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
}
else if (selection_mode == Selection::Volume)
{
else if (selection_mode == Selection::Volume) {
model_object->volumes[volume_idx]->set_rotation(v->get_volume_rotation());
model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
}
@ -3648,12 +3657,18 @@ void GLCanvas3D::do_rotate(const std::string& snapshot_type)
}
// Fixes sinking/flying instances
for (const std::pair<int, int>& i : done)
{
for (const std::pair<int, int>& i : done) {
ModelObject* m = m_model->objects[i.first];
#if ENABLE_ALLOW_NEGATIVE_Z
// leave sinking instances as sinking
if (min_zs.empty() || min_zs.find({i.first, i.second})->second >= 0.0) {
#endif // ENABLE_ALLOW_NEGATIVE_Z
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
#if ENABLE_ALLOW_NEGATIVE_Z
}
#endif // ENABLE_ALLOW_NEGATIVE_Z
}
if (!done.empty())