Removed unneeded debug output

This commit is contained in:
Enrico Turri 2018-05-28 13:04:01 +02:00
parent 6519b1dde8
commit d5268fdc97

View file

@ -1635,11 +1635,6 @@ sub draw_active_object_annotations {
$self->{layer_height_edit_shader}->set_uniform('z_cursor', $z_max * $z_cursor_relative);
$self->{layer_height_edit_shader}->set_uniform('z_cursor_band_width', $self->{layer_height_edit_band_width});
glBindTexture(GL_TEXTURE_2D, $self->{layer_preview_z_texture_id});
#=============================================================================================================================================
print "texture id: ";
print $self->{layer_preview_z_texture_id};
print "\n";
#=============================================================================================================================================
glTexImage2D_c(GL_TEXTURE_2D, 0, GL_RGBA8, $volume->layer_height_texture_width, $volume->layer_height_texture_height,
0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexImage2D_c(GL_TEXTURE_2D, 1, GL_RGBA8, $volume->layer_height_texture_width / 2, $volume->layer_height_texture_height / 2,