Fixed imgui out of synch with mouse after switching between preview and 3D view
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2 changed files with 0 additions and 12 deletions
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@ -4527,14 +4527,6 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
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if (m_canvas == nullptr && m_context == nullptr)
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return;
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#if ENABLE_SCROLLABLE_LEGEND
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const std::array<unsigned int, 2> new_size = { w, h };
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if (m_old_size == new_size)
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return;
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m_old_size = new_size;
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#endif // ENABLE_SCROLLABLE_LEGEND
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auto *imgui = wxGetApp().imgui();
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imgui->set_display_size(static_cast<float>(w), static_cast<float>(h));
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const float font_size = 1.5f * wxGetApp().em_unit();
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@ -425,10 +425,6 @@ private:
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Model* m_model;
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BackgroundSlicingProcess *m_process;
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#if ENABLE_SCROLLABLE_LEGEND
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std::array<unsigned int, 2> m_old_size{ 0, 0 };
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#endif // ENABLE_SCROLLABLE_LEGEND
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// Screen is only refreshed from the OnIdle handler if it is dirty.
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bool m_dirty;
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bool m_initialized;
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