Fixed a crash on deleting objects due to the ObjectList accessing
released data before the selection was updated on the GLScene.
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8140d043c8
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2 changed files with 8 additions and 9 deletions
src/libslic3r
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@ -1521,7 +1521,8 @@ stl_stats ModelObject::get_object_stl_stats() const
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if (this->volumes.size() == 1)
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return this->volumes[0]->mesh.stl.stats;
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stl_stats full_stats = this->volumes[0]->mesh.stl.stats;
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stl_stats full_stats;
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memset(&full_stats, 0, sizeof(stl_stats));
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// fill full_stats from all objet's meshes
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for (ModelVolume* volume : this->volumes)
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