Enable retraction for support material too, but only when moving away from support islands. #831
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@ -163,10 +163,11 @@ sub extrude_path {
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my $gcode = "";
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# skip retract for support material
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if ($path->role != EXTR_ROLE_SUPPORTMATERIAL) {
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{
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# retract if distance from previous position is greater or equal to the one specified by the user
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my $travel = Slic3r::Line->new($self->last_pos->clone, $path->points->[0]->clone);
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if ($travel->length >= scale $self->extruder->retract_before_travel) {
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if ($travel->length >= scale $self->extruder->retract_before_travel
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&& ($path->role != EXTR_ROLE_SUPPORTMATERIAL || !$self->layer->support_islands_enclose_line($travel))) {
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# move travel back to original layer coordinates.
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# note that we're only considering the current object's islands, while we should
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# build a more complete configuration space
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@ -1,6 +1,7 @@
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package Slic3r::Layer;
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use Moo;
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use List::Util qw(first);
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use Slic3r::Geometry::Clipper qw(union_ex);
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has 'id' => (is => 'rw', required => 1, trigger => 1); # sequential number of layer, 0-based
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@ -18,6 +19,7 @@ has 'flow' => (is => 'ro', default => sub { $Slic3r::flow });
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has 'slices' => (is => 'rw');
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# ordered collection of extrusion paths to fill surfaces for support material
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has 'support_islands' => (is => 'rw');
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has 'support_fills' => (is => 'rw');
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has 'support_interface_fills' => (is => 'rw');
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@ -102,4 +104,10 @@ sub make_perimeters {
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$_->make_perimeters for @{$self->regions};
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}
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sub support_islands_enclose_line {
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my $self = shift;
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my ($line) = @_;
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return (first { $_->encloses_line($line) } @{$self->support_islands}) ? 1 : 0;
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}
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1;
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@ -628,37 +628,38 @@ sub generate_support_material {
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};
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my %layer_paths = ();
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my %layer_interface_paths = ();
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my %layer_islands = ();
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my $process_layer = sub {
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my ($layer_id) = @_;
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my $layer = $self->layers->[$layer_id];
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my $paths = [ $clip_pattern->($layer_id, $layers{$layer_id}, $layer->height) ];
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my $interface_paths = [ $clip_pattern->($layer_id, $layers_interfaces{$layer_id}, $layer->support_material_interface_height) ];
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return ($paths, $interface_paths);
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my $islands = union_ex([ map @$_, map @$_, $layers{$layer_id}, $layers_interfaces{$layer_id} ]);
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return ($paths, $interface_paths, $islands);
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};
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Slic3r::parallelize(
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items => [ keys %layers ],
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thread_cb => sub {
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my $q = shift;
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my $paths = {};
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my $interface_paths = {};
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my $result = {};
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while (defined (my $layer_id = $q->dequeue)) {
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($paths->{$layer_id}, $interface_paths->{$layer_id}) = $process_layer->($layer_id);
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$result->{$layer_id} = [ $process_layer->($layer_id) ];
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}
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return [ $paths, $interface_paths ];
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return $result;
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},
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collect_cb => sub {
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my $paths = shift;
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$layer_paths{$_} = $paths->[0]{$_} for keys %{$paths->[0]};
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$layer_interface_paths{$_} = $paths->[1]{$_} for keys %{$paths->[1]};
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my $result = shift;
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($layer_paths{$_}, $layer_interface_paths{$_}, $layer_islands{$_}) = @{$result->{$_}} for keys %$result;
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},
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no_threads_cb => sub {
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($layer_paths{$_}, $layer_interface_paths{$_}) = $process_layer->($_) for keys %layers;
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($layer_paths{$_}, $layer_interface_paths{$_}, $layer_islands{$_}) = $process_layer->($_) for keys %layers;
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},
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);
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foreach my $layer_id (keys %layer_paths) {
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my $layer = $self->layers->[$layer_id];
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$layer->support_islands($layer_islands{$layer_id});
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$layer->support_fills(Slic3r::ExtrusionPath::Collection->new);
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$layer->support_interface_fills(Slic3r::ExtrusionPath::Collection->new);
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push @{$layer->support_fills->paths}, @{$layer_paths{$layer_id}};
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