Merge branch 'master' of https://github.com/prusa3d/Slic3r into gcode_preview
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d5959922f3
@ -1186,40 +1186,46 @@ void TriangleMeshSlicer::make_expolygons(const Polygons &loops, ExPolygons* slic
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loops correctly in some edge cases when original model had overlapping facets
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*/
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std::vector<double> area;
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std::vector<size_t> sorted_area; // vector of indices
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for (Polygons::const_iterator loop = loops.begin(); loop != loops.end(); ++ loop) {
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area.push_back(loop->area());
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sorted_area.push_back(loop - loops.begin());
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}
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// outer first
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std::sort(sorted_area.begin(), sorted_area.end(),
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[&area](size_t a, size_t b) { return std::abs(area[a]) > std::abs(area[b]); });
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/* The following lines are commented out because they can generate wrong polygons,
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see for example issue #661 */
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// we don't perform a safety offset now because it might reverse cw loops
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Polygons p_slices;
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for (std::vector<size_t>::const_iterator loop_idx = sorted_area.begin(); loop_idx != sorted_area.end(); ++ loop_idx) {
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/* we rely on the already computed area to determine the winding order
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of the loops, since the Orientation() function provided by Clipper
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would do the same, thus repeating the calculation */
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Polygons::const_iterator loop = loops.begin() + *loop_idx;
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if (area[*loop_idx] > +EPSILON)
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p_slices.push_back(*loop);
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else if (area[*loop_idx] < -EPSILON)
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//FIXME This is arbitrary and possibly very slow.
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// If the hole is inside a polygon, then there is no need to diff.
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// If the hole intersects a polygon boundary, then diff it, but then
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// there is no guarantee of an ordering of the loops.
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// Maybe we can test for the intersection before running the expensive diff algorithm?
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p_slices = diff(p_slices, *loop);
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}
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//std::vector<double> area;
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//std::vector<size_t> sorted_area; // vector of indices
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//for (Polygons::const_iterator loop = loops.begin(); loop != loops.end(); ++ loop) {
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// area.push_back(loop->area());
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// sorted_area.push_back(loop - loops.begin());
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//}
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//
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//// outer first
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//std::sort(sorted_area.begin(), sorted_area.end(),
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// [&area](size_t a, size_t b) { return std::abs(area[a]) > std::abs(area[b]); });
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//// we don't perform a safety offset now because it might reverse cw loops
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//Polygons p_slices;
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//for (std::vector<size_t>::const_iterator loop_idx = sorted_area.begin(); loop_idx != sorted_area.end(); ++ loop_idx) {
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// /* we rely on the already computed area to determine the winding order
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// of the loops, since the Orientation() function provided by Clipper
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// would do the same, thus repeating the calculation */
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// Polygons::const_iterator loop = loops.begin() + *loop_idx;
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// if (area[*loop_idx] > +EPSILON)
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// p_slices.push_back(*loop);
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// else if (area[*loop_idx] < -EPSILON)
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// //FIXME This is arbitrary and possibly very slow.
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// // If the hole is inside a polygon, then there is no need to diff.
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// // If the hole intersects a polygon boundary, then diff it, but then
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// // there is no guarantee of an ordering of the loops.
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// // Maybe we can test for the intersection before running the expensive diff algorithm?
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// p_slices = diff(p_slices, *loop);
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//}
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// perform a safety offset to merge very close facets (TODO: find test case for this)
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double safety_offset = scale_(0.0499);
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//FIXME see https://github.com/prusa3d/Slic3r/issues/520
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// double safety_offset = scale_(0.0001);
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ExPolygons ex_slices = offset2_ex(p_slices, +safety_offset, -safety_offset);
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/* The following line is commented out because it can generate wrong polygons,
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see for example issue #661 */
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//ExPolygons ex_slices = offset2_ex(p_slices, +safety_offset, -safety_offset);
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#ifdef SLIC3R_TRIANGLEMESH_DEBUG
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size_t holes_count = 0;
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@ -1230,7 +1236,10 @@ void TriangleMeshSlicer::make_expolygons(const Polygons &loops, ExPolygons* slic
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#endif
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// append to the supplied collection
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expolygons_append(*slices, ex_slices);
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/* Fix for issue #661 { */
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expolygons_append(*slices, offset2_ex(union_(loops, false), +safety_offset, -safety_offset));
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//expolygons_append(*slices, ex_slices);
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/* } */
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}
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void TriangleMeshSlicer::make_expolygons(std::vector<IntersectionLine> &lines, ExPolygons* slices) const
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