diff --git a/src/libslic3r/ShortEdgeCollapse.cpp b/src/libslic3r/ShortEdgeCollapse.cpp index 0f96e93c5..897b57759 100644 --- a/src/libslic3r/ShortEdgeCollapse.cpp +++ b/src/libslic3r/ShortEdgeCollapse.cpp @@ -167,7 +167,7 @@ void its_short_edge_collpase(indexed_triangle_set &mesh, size_t target_triangle_ decimation_ratio = float(faces_to_remove.size()) / float(mesh.indices.size()); - std::cout << " DECIMATION RATIO: " << decimation_ratio << std::endl; +// std::cout << " DECIMATION RATIO: " << decimation_ratio << std::endl; // finally update the mesh mesh.vertices = new_vertices;