Bugfix: seam_position = aligned/nearest didn't work correctly for hi-res models. #2156
Conflicts: lib/Slic3r/GCode.pm
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06d700989f
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@ -158,24 +158,40 @@ sub extrude_loop {
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if ($self->config->spiral_vase) {
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if ($self->config->spiral_vase) {
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$loop->split_at($last_pos);
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$loop->split_at($last_pos);
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} elsif ($self->config->seam_position eq 'nearest' || $self->config->seam_position eq 'aligned') {
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} elsif ($self->config->seam_position eq 'nearest' || $self->config->seam_position eq 'aligned') {
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# simplify polygon in order to skip false positives in concave/convex detection
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my $polygon = $loop->polygon;
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my $polygon = $loop->polygon;
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my @candidates = @{$polygon->concave_points(PI*4/3)};
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my @simplified = @{$polygon->simplify(scale $self->extruder->nozzle_diameter/2)};
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@candidates = @{$polygon->convex_points(PI*2/3)} if !@candidates;
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@candidates = @{$polygon} if !@candidates;
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my @non_overhang = grep !$loop->has_overhang_point($_), @candidates;
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# concave vertices have priority
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@candidates = @non_overhang if @non_overhang;
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my @candidates = map @{$_->concave_points(PI*4/3)}, @simplified;
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if ($self->config->seam_position eq 'nearest') {
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# if no concave points were found, look for convex vertices
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$loop->split_at_vertex($last_pos->nearest_point(\@candidates));
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@candidates = map @{$_->convex_points(PI*2/3)}, @simplified if !@candidates;
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} elsif ($self->config->seam_position eq 'aligned') {
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my $obj_ptr = $self->layer->object->ptr;
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# retrieve the last start position for this object
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if (defined $self->layer && defined $self->_seam_position->{$obj_ptr}) {
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my $obj_ptr;
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if (defined $self->layer) {
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$obj_ptr = $self->layer->object->ptr;
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if (defined $self->_seam_position->{$self->layer->object}) {
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$last_pos = $self->_seam_position->{$obj_ptr};
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$last_pos = $self->_seam_position->{$obj_ptr};
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}
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}
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my $point = $self->_seam_position->{$obj_ptr} = $last_pos->nearest_point(\@candidates);
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$loop->split_at_vertex($point);
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}
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}
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my $point;
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if ($self->config->seam_position eq 'nearest') {
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@candidates = @$polygon if !@candidates;
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$point = $last_pos->nearest_point(\@candidates);
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$loop->split_at_vertex($point);
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} elsif (@candidates) {
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my @non_overhang = grep !$loop->has_overhang_point($_), @candidates;
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@candidates = @non_overhang if @non_overhang;
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$point = $last_pos->nearest_point(\@candidates);
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$loop->split_at_vertex($point);
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} else {
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$point = $last_pos->projection_onto_polygon($polygon);
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$loop->split_at($point);
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}
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$self->_seam_position->{$obj_ptr} = $point;
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} elsif ($self->config->seam_position eq 'random') {
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} elsif ($self->config->seam_position eq 'random') {
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if ($loop->role == EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER) {
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if ($loop->role == EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER) {
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my $polygon = $loop->polygon;
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my $polygon = $loop->polygon;
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@ -7,7 +7,7 @@ use parent 'Slic3r::Polyline';
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use Slic3r::Geometry qw(
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use Slic3r::Geometry qw(
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polygon_segment_having_point
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polygon_segment_having_point
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PI X1 X2 Y1 Y2 epsilon);
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PI X1 X2 Y1 Y2 epsilon scaled_epsilon);
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use Slic3r::Geometry::Clipper qw(intersection_pl);
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use Slic3r::Geometry::Clipper qw(intersection_pl);
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sub wkt {
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sub wkt {
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@ -54,18 +54,18 @@ sub concave_points {
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# but angle3points measures CCW angle, so we calculate the complementary angle
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# but angle3points measures CCW angle, so we calculate the complementary angle
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my $ccw_angle = 2*PI-$angle;
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my $ccw_angle = 2*PI-$angle;
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my @concave = ();
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my @points = @$self;
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my @points = @$self;
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my @points_pp = @{$self->pp};
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my @points_pp = @{$self->pp};
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my @concave = ();
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for my $i (-1 .. ($#points-1)) {
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for my $i (-1 .. ($#points-1)) {
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next if $points[$i-1]->coincides_with_epsilon($points[$i]) || $points[$i+1]->coincides_with_epsilon($points[$i]);
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# angle is measured in ccw orientation
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# angle is measured in ccw orientation
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my $vertex_angle = Slic3r::Geometry::angle3points(@points_pp[$i, $i-1, $i+1]);
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my $vertex_angle = Slic3r::Geometry::angle3points(@points_pp[$i, $i-1, $i+1]);
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if ($vertex_angle <= $ccw_angle) {
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if ($vertex_angle <= $ccw_angle) {
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push @concave, $points[$i];
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push @concave, $points[$i];
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}
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}
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}
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}
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return [@concave];
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return [@concave];
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}
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}
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@ -78,12 +78,11 @@ sub convex_points {
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# but angle3points measures CCW angle, so we calculate the complementary angle
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# but angle3points measures CCW angle, so we calculate the complementary angle
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my $ccw_angle = 2*PI-$angle;
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my $ccw_angle = 2*PI-$angle;
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my @convex = ();
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my @points = @$self;
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my @points = @$self;
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my @points_pp = @{$self->pp};
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my @points_pp = @{$self->pp};
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my @convex = ();
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for my $i (-1 .. ($#points-1)) {
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for my $i (-1 .. ($#points-1)) {
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next if $points[$i-1]->coincides_with_epsilon($points[$i]) || $points[$i+1]->coincides_with_epsilon($points[$i]);
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# angle is measured in ccw orientation
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# angle is measured in ccw orientation
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my $vertex_angle = Slic3r::Geometry::angle3points(@points_pp[$i, $i-1, $i+1]);
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my $vertex_angle = Slic3r::Geometry::angle3points(@points_pp[$i, $i-1, $i+1]);
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if ($vertex_angle >= $ccw_angle) {
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if ($vertex_angle >= $ccw_angle) {
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