Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Selection sidebar hints
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@ -320,6 +320,7 @@ void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box
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shader->set_uniform("view_model_matrix", view_model_matrix);
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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#else
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(m_grabbers[axis].center.x(), m_grabbers[axis].center.y(), m_grabbers[axis].center.z()));
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@ -612,6 +612,7 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
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Geometry::assemble_transform(2.0 * size * Vec3d::UnitZ(), Vec3d::Zero(), Vec3d(0.75 * size, 0.75 * size, 3.0 * size));
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shader->set_uniform("view_model_matrix", view_model_matrix);
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shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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#else
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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@ -627,6 +628,7 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
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Geometry::assemble_transform(2.0 * size * Vec3d::UnitZ(), Vec3d::Zero(), Vec3d(0.75 * size, 0.75 * size, 3.0 * size));
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shader->set_uniform("view_model_matrix", view_model_matrix);
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shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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#else
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glsafe(::glPopMatrix());
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glsafe(::glPushMatrix());
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@ -753,6 +753,7 @@ void GLGizmoSimplify::on_render()
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const Transform3d view_model_matrix = camera.get_view_matrix() * trafo_matrix;
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gouraud_shader->set_uniform("view_model_matrix", view_model_matrix);
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gouraud_shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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gouraud_shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glmodel.render();
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gouraud_shader->stop_using();
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@ -1325,7 +1325,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader(boost::starts_with(sidebar_field, "layer") ? "flat_attr" : "gouraud_light");
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GLShaderProgram* shader = wxGetApp().get_shader(boost::starts_with(sidebar_field, "layer") ? "flat_attr" : "gouraud_light_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader(boost::starts_with(sidebar_field, "layer") ? "flat" : "gouraud_light");
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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@ -1349,16 +1349,26 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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glsafe(::glEnable(GL_DEPTH_TEST));
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (!boost::starts_with(sidebar_field, "layer"))
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const Transform3d base_matrix = Geometry::assemble_transform(get_bounding_box().center());
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Transform3d orient_matrix = Transform3d::Identity();
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#else
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glsafe(::glPushMatrix());
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glPushMatrix());
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if (!boost::starts_with(sidebar_field, "layer")) {
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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shader->set_uniform("emission_factor", 0.05f);
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#else
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const Vec3d& center = get_bounding_box().center();
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (is_single_full_instance() && !wxGetApp().obj_manipul()->get_world_coordinates()) {
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (!boost::starts_with(sidebar_field, "position")) {
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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Transform3d orient_matrix = Transform3d::Identity();
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#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (boost::starts_with(sidebar_field, "scale"))
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orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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else if (boost::starts_with(sidebar_field, "rotation")) {
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@ -1366,30 +1376,42 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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else if (boost::ends_with(sidebar_field, "y")) {
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const Vec3d& rotation = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_rotation();
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if (rotation(0) == 0.0)
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if (rotation.x() == 0.0)
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orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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else
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orient_matrix.rotate(Eigen::AngleAxisd(rotation(2), Vec3d::UnitZ()));
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orient_matrix.rotate(Eigen::AngleAxisd(rotation.z(), Vec3d::UnitZ()));
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}
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}
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glMultMatrixd(orient_matrix.data()));
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#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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}
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}
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else if (is_single_volume() || is_single_modifier()) {
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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#else
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (!boost::starts_with(sidebar_field, "position"))
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orient_matrix = orient_matrix * (*m_volumes)[*m_list.begin()]->get_volume_transformation().get_matrix(true, false, true, true);
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glMultMatrixd(orient_matrix.data()));
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#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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}
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else {
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (requires_local_axes())
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orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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#else
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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if (requires_local_axes()) {
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const Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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glsafe(::glMultMatrixd(orient_matrix.data()));
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}
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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}
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}
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@ -1398,6 +1420,16 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (boost::starts_with(sidebar_field, "position"))
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render_sidebar_position_hints(sidebar_field, *shader, base_matrix * orient_matrix);
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else if (boost::starts_with(sidebar_field, "rotation"))
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render_sidebar_rotation_hints(sidebar_field, *shader, base_matrix * orient_matrix);
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else if (boost::starts_with(sidebar_field, "scale") || boost::starts_with(sidebar_field, "size"))
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render_sidebar_scale_hints(sidebar_field, *shader, base_matrix * orient_matrix);
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else if (boost::starts_with(sidebar_field, "layer"))
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render_sidebar_layers_hints(sidebar_field, *shader);
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#else
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if (boost::starts_with(sidebar_field, "position"))
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render_sidebar_position_hints(sidebar_field);
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else if (boost::starts_with(sidebar_field, "rotation"))
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@ -1405,16 +1437,10 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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else if (boost::starts_with(sidebar_field, "scale") || boost::starts_with(sidebar_field, "size"))
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render_sidebar_scale_hints(sidebar_field);
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else if (boost::starts_with(sidebar_field, "layer"))
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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render_sidebar_layers_hints(sidebar_field, shader);
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#else
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render_sidebar_layers_hints(sidebar_field);
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (!boost::starts_with(sidebar_field, "layer"))
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glsafe(::glPopMatrix());
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glPopMatrix());
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#if !ENABLE_GLBEGIN_GLEND_REMOVAL
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if (!boost::starts_with(sidebar_field, "layer"))
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@ -1424,7 +1450,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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bool Selection::requires_local_axes() const
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{
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return (m_mode == Volume) && is_from_single_instance();
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return m_mode == Volume && is_from_single_instance();
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}
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void Selection::copy_to_clipboard()
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@ -1434,8 +1460,7 @@ void Selection::copy_to_clipboard()
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m_clipboard.reset();
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for (const ObjectIdxsToInstanceIdxsMap::value_type& object : m_cache.content)
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{
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for (const ObjectIdxsToInstanceIdxsMap::value_type& object : m_cache.content) {
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ModelObject* src_object = m_model->objects[object.first];
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ModelObject* dst_object = m_clipboard.add_object();
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dst_object->name = src_object->name;
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@ -1448,26 +1473,22 @@ void Selection::copy_to_clipboard()
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dst_object->layer_height_profile.assign(src_object->layer_height_profile);
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dst_object->origin_translation = src_object->origin_translation;
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for (int i : object.second)
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{
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for (int i : object.second) {
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dst_object->add_instance(*src_object->instances[i]);
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}
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for (unsigned int i : m_list)
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{
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for (unsigned int i : m_list) {
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// Copy the ModelVolumes only for the selected GLVolumes of the 1st selected instance.
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const GLVolume* volume = (*m_volumes)[i];
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if ((volume->object_idx() == object.first) && (volume->instance_idx() == *object.second.begin()))
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{
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if (volume->object_idx() == object.first && volume->instance_idx() == *object.second.begin()) {
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int volume_idx = volume->volume_idx();
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if ((0 <= volume_idx) && (volume_idx < (int)src_object->volumes.size()))
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{
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if (0 <= volume_idx && volume_idx < (int)src_object->volumes.size()) {
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ModelVolume* src_volume = src_object->volumes[volume_idx];
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ModelVolume* dst_volume = dst_object->add_volume(*src_volume);
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dst_volume->set_new_unique_id();
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} else {
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assert(false);
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}
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else
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assert(false);
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}
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}
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}
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@ -2060,20 +2081,46 @@ static ColorRGBA get_color(Axis axis)
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return AXES_COLOR[axis];
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}
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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void Selection::render_sidebar_position_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix)
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#else
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void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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{
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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const Camera& camera = wxGetApp().plater()->get_camera();
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const Transform3d view_matrix = camera.get_view_matrix() * matrix;
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shader.set_uniform("projection_matrix", camera.get_projection_matrix());
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (boost::ends_with(sidebar_field, "x")) {
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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const Transform3d view_model_matrix = view_matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitZ());
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shader.set_uniform("view_model_matrix", view_model_matrix);
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shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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#else
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glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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m_arrow.set_color(get_color(X));
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m_arrow.render();
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}
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else if (boost::ends_with(sidebar_field, "y")) {
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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shader.set_uniform("view_model_matrix", view_matrix);
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shader.set_uniform("normal_matrix", (Matrix3d)view_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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m_arrow.set_color(get_color(Y));
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m_arrow.render();
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}
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else if (boost::ends_with(sidebar_field, "z")) {
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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const Transform3d view_model_matrix = view_matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitX());
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shader.set_uniform("view_model_matrix", view_model_matrix);
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shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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#else
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glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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m_arrow.set_color(get_color(Z));
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m_arrow.render();
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}
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@ -2095,28 +2142,65 @@ void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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}
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix)
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#else
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void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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{
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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auto render_sidebar_rotation_hint = [this](GLShaderProgram& shader, const Transform3d& matrix) {
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Transform3d view_model_matrix = matrix;
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shader.set_uniform("view_model_matrix", view_model_matrix);
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shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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m_curved_arrow.render();
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view_model_matrix = matrix * Geometry::assemble_transform(Vec3d::Zero(), PI * Vec3d::UnitZ());
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shader.set_uniform("view_model_matrix", view_model_matrix);
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shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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m_curved_arrow.render();
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};
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const Camera& camera = wxGetApp().plater()->get_camera();
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const Transform3d view_matrix = camera.get_view_matrix() * matrix;
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shader.set_uniform("projection_matrix", camera.get_projection_matrix());
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#else
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auto render_sidebar_rotation_hint = [this]() {
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m_curved_arrow.render();
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glsafe(::glRotated(180.0, 0.0, 0.0, 1.0));
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m_curved_arrow.render();
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};
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (boost::ends_with(sidebar_field, "x")) {
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
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#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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m_curved_arrow.set_color(get_color(X));
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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render_sidebar_rotation_hint(shader, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitY()));
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#else
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render_sidebar_rotation_hint();
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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}
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else if (boost::ends_with(sidebar_field, "y")) {
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
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#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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m_curved_arrow.set_color(get_color(Y));
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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render_sidebar_rotation_hint(shader, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitX()));
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#else
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render_sidebar_rotation_hint();
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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}
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else if (boost::ends_with(sidebar_field, "z")) {
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m_curved_arrow.set_color(get_color(Z));
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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render_sidebar_rotation_hint(shader, view_matrix);
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#else
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render_sidebar_rotation_hint();
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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}
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#else
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auto render_sidebar_rotation_hint = [this]() {
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@ -2142,51 +2226,90 @@ void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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}
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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void Selection::render_sidebar_scale_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix)
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#else
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void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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{
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bool uniform_scale = requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling();
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const bool uniform_scale = requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling();
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis, GLShaderProgram& shader, const Transform3d& matrix) {
|
||||
#else
|
||||
auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis) {
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
m_arrow.set_color(uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
|
||||
#else
|
||||
m_arrow.set_color(-1, uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
Transform3d view_model_matrix = matrix * Geometry::assemble_transform(5.0 * Vec3d::UnitY());
|
||||
shader.set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
#else
|
||||
GLShaderProgram* shader = wxGetApp().get_current_shader();
|
||||
if (shader != nullptr)
|
||||
shader->set_uniform("emission_factor", 0.0f);
|
||||
|
||||
glsafe(::glTranslated(0.0, 5.0, 0.0));
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
m_arrow.render();
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
view_model_matrix = matrix * Geometry::assemble_transform(-5.0 * Vec3d::UnitY(), PI * Vec3d::UnitZ());
|
||||
shader.set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
#else
|
||||
glsafe(::glTranslated(0.0, -10.0, 0.0));
|
||||
glsafe(::glRotated(180.0, 0.0, 0.0, 1.0));
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
m_arrow.render();
|
||||
};
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const Transform3d view_matrix = camera.get_view_matrix() * matrix;
|
||||
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
|
||||
if (boost::ends_with(sidebar_field, "x") || uniform_scale) {
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
render_sidebar_scale_hint(X, shader, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitZ()));
|
||||
#else
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
|
||||
render_sidebar_scale_hint(X);
|
||||
glsafe(::glPopMatrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
}
|
||||
|
||||
if (boost::ends_with(sidebar_field, "y") || uniform_scale) {
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
render_sidebar_scale_hint(Y, shader, view_matrix);
|
||||
#else
|
||||
glsafe(::glPushMatrix());
|
||||
render_sidebar_scale_hint(Y);
|
||||
glsafe(::glPopMatrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
}
|
||||
|
||||
if (boost::ends_with(sidebar_field, "z") || uniform_scale) {
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
render_sidebar_scale_hint(Z, shader, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitX()));
|
||||
#else
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
|
||||
render_sidebar_scale_hint(Z);
|
||||
glsafe(::glPopMatrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
}
|
||||
}
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
void Selection::render_sidebar_layers_hints(const std::string& sidebar_field, GLShaderProgram* shader)
|
||||
void Selection::render_sidebar_layers_hints(const std::string& sidebar_field, GLShaderProgram& shader)
|
||||
#else
|
||||
void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
@ -2289,8 +2412,8 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
|
||||
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
shader.set_uniform("view_model_matrix", camera.get_view_matrix());
|
||||
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
|
||||
m_planes.models[0].set_color((camera_on_top && type == 1) || (!camera_on_top && type == 2) ? SOLID_PLANE_COLOR : TRANSPARENT_PLANE_COLOR);
|
||||
|
@ -376,14 +376,28 @@ private:
|
||||
void render_selected_volumes() const;
|
||||
void render_bounding_box(const BoundingBoxf3& box, float* color) const;
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
void render_sidebar_position_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix);
|
||||
void render_sidebar_rotation_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix);
|
||||
void render_sidebar_scale_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix);
|
||||
void render_sidebar_layers_hints(const std::string& sidebar_field, GLShaderProgram& shader);
|
||||
#else
|
||||
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
|
||||
void render_sidebar_position_hints(const std::string& sidebar_field);
|
||||
void render_sidebar_rotation_hints(const std::string& sidebar_field);
|
||||
void render_sidebar_scale_hints(const std::string& sidebar_field);
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
void render_sidebar_layers_hints(const std::string& sidebar_field, GLShaderProgram* shader);
|
||||
#else
|
||||
void render_sidebar_layers_hints(const std::string& sidebar_field);
|
||||
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
|
||||
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
|
||||
//#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
// void render_sidebar_layers_hints(const std::string& sidebar_field, GLShaderProgram& shader);
|
||||
//#else
|
||||
// void render_sidebar_layers_hints(const std::string& sidebar_field);
|
||||
//#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
|
||||
|
||||
public:
|
||||
enum SyncRotationType {
|
||||
|
Loading…
Reference in New Issue
Block a user