Bed model placed into the scene so that its origin goes into shape center
This commit is contained in:
parent
bc680b8376
commit
d6f03a2f52
@ -558,8 +558,10 @@ void Bed3D::render_model(const std::string& filename) const
|
||||
|
||||
if ((m_model.get_filename() != filename) && m_model.init_from_file(filename))
|
||||
{
|
||||
// move the model a bit down to avoid z-fighting with the texture quad
|
||||
m_model.set_offset(-0.03 * Vec3d::UnitZ());
|
||||
// move the model so that its origin (0.0, 0.0, 0.0) goes into the bed shape center and a bit down to avoid z-fighting with the texture quad
|
||||
Vec3d shift = m_bounding_box.center();
|
||||
shift(2) = -0.03;
|
||||
m_model.set_offset(shift);
|
||||
|
||||
// update extended bounding box
|
||||
calc_bounding_boxes();
|
||||
|
Loading…
Reference in New Issue
Block a user