Refactoring in GLGizmosManager to simplify code
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@ -20,10 +20,6 @@ GLGizmosManager::GLGizmosManager(GLCanvas3D& parent)
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, m_enabled(false)
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, m_icons_texture_dirty(true)
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, m_current(Undefined)
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, m_overlay_icons_size(Default_Icons_Size)
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, m_overlay_scale(1.0f)
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, m_overlay_border(5.0f)
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, m_overlay_gap_y(5.0f)
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, m_tooltip("")
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, m_serializing(false)
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{
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@ -53,19 +49,18 @@ size_t GLGizmosManager::get_gizmo_idx_from_mouse(const Vec2d& mouse_pos) const
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return Undefined;
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float cnv_h = (float)m_parent.get_canvas_size().get_height();
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float height = get_total_overlay_height();
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float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
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float scaled_border = m_overlay_border * m_overlay_scale;
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float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
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float scaled_stride_y = scaled_icons_size + scaled_gap_y;
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float top_y = 0.5f * (cnv_h - height) + scaled_border;
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float height = get_scaled_total_height();
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float icons_size = m_layout.scaled_icons_size();
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float border = m_layout.scaled_border();
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float stride_y = m_layout.scaled_stride_y();
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float top_y = 0.5f * (cnv_h - height) + border;
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// is mouse horizontally in the area?
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if ((scaled_border <= (float)mouse_pos(0) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size))) {
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if ((border <= (float)mouse_pos(0) && ((float)mouse_pos(0) <= border + icons_size))) {
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// which icon is it on?
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size_t from_top = (size_t)((float)mouse_pos(1) - top_y)/scaled_stride_y;
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size_t from_top = (size_t)((float)mouse_pos(1) - top_y) / stride_y;
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// is it really on the icon or already past the border?
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if ((float)mouse_pos(1) <= top_y + from_top*scaled_stride_y + scaled_icons_size) {
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if ((float)mouse_pos(1) <= top_y + from_top * stride_y + icons_size) {
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std::vector<size_t> selectable = get_selectable_idxs();
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if (from_top < selectable.size())
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return selectable[from_top];
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@ -110,18 +105,18 @@ bool GLGizmosManager::init()
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void GLGizmosManager::set_overlay_icon_size(float size)
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{
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if (m_overlay_icons_size != size)
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if (m_layout.icons_size != size)
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{
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m_overlay_icons_size = size;
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m_layout.icons_size = size;
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m_icons_texture_dirty = true;
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}
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}
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void GLGizmosManager::set_overlay_scale(float scale)
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{
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if (m_overlay_scale != scale)
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if (m_layout.scale != scale)
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{
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m_overlay_scale = scale;
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m_layout.scale = scale;
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m_icons_texture_dirty = true;
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}
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}
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@ -851,26 +846,27 @@ void GLGizmosManager::do_render_overlay() const
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float zoom = (float)m_parent.get_camera().get_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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float height = get_total_overlay_height();
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float width = get_total_overlay_width();
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float scaled_border = m_overlay_border * m_overlay_scale * inv_zoom;
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float height = get_scaled_total_height();
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float width = get_scaled_total_width();
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float zoomed_border = m_layout.scaled_border() * inv_zoom;
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float top_x = (-0.5f * cnv_w) * inv_zoom;
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float top_y = (0.5f * height) * inv_zoom;
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float zoomed_top_x = (-0.5f * cnv_w) * inv_zoom;
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float zoomed_top_y = (0.5f * height) * inv_zoom;
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float left = top_x;
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float top = top_y;
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float right = left + width * inv_zoom;
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float bottom = top - height * inv_zoom;
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float zoomed_left = zoomed_top_x;
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float zoomed_top = zoomed_top_y;
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float zoomed_right = zoomed_left + width * inv_zoom;
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float zoomed_bottom = zoomed_top - height * inv_zoom;
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render_background(left, top, right, bottom, scaled_border);
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render_background(zoomed_left, zoomed_top, zoomed_right, zoomed_bottom, zoomed_border);
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top_x += scaled_border;
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top_y -= scaled_border;
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float scaled_gap_y = m_overlay_gap_y * m_overlay_scale * inv_zoom;
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zoomed_top_x += zoomed_border;
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zoomed_top_y -= zoomed_border;
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float icons_size = m_layout.scaled_icons_size();
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float zoomed_icons_size = icons_size * inv_zoom;
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float zoomed_stride_y = m_layout.scaled_stride_y() * inv_zoom;
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float scaled_icons_size = m_overlay_icons_size * m_overlay_scale * inv_zoom;
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float scaled_stride_y = scaled_icons_size + scaled_gap_y;
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unsigned int icons_texture_id = m_icons_texture.get_id();
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int tex_width = m_icons_texture.get_width();
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int tex_height = m_icons_texture.get_height();
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@ -891,53 +887,36 @@ void GLGizmosManager::do_render_overlay() const
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int icon_idx = m_current == idx ? 2 : (m_hover == idx ? 1 : 0);
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#endif // ENABLE_GIZMO_ICONS_NON_ACTIVABLE_STATE
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float u_icon_size = m_overlay_icons_size * m_overlay_scale * inv_tex_width;
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float v_icon_size = m_overlay_icons_size * m_overlay_scale * inv_tex_height;
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float u_icon_size = icons_size * inv_tex_width;
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float v_icon_size = icons_size * inv_tex_height;
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float v_top = sprite_id * v_icon_size;
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float u_left = icon_idx * u_icon_size;
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float v_bottom = v_top + v_icon_size;
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float u_right = u_left + u_icon_size;
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GLTexture::render_sub_texture(icons_texture_id, top_x, top_x + scaled_icons_size, top_y - scaled_icons_size, top_y, { { u_left, v_bottom }, { u_right, v_bottom }, { u_right, v_top }, { u_left, v_top } });
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GLTexture::render_sub_texture(icons_texture_id, zoomed_top_x, zoomed_top_x + zoomed_icons_size, zoomed_top_y - zoomed_icons_size, zoomed_top_y, { { u_left, v_bottom }, { u_right, v_bottom }, { u_right, v_top }, { u_left, v_top } });
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if (idx == m_current) {
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float toolbar_top = cnv_h - m_parent.get_view_toolbar_height();
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gizmo->render_input_window(width, 0.5f * cnv_h - top_y * zoom, toolbar_top);
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gizmo->render_input_window(width, 0.5f * cnv_h - zoomed_top_y * zoom, toolbar_top);
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}
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top_y -= scaled_stride_y;
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zoomed_top_y -= zoomed_stride_y;
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}
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}
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float GLGizmosManager::get_total_overlay_height() const
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float GLGizmosManager::get_scaled_total_height() const
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{
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float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
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float scaled_border = m_overlay_border * m_overlay_scale;
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float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
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float scaled_stride_y = scaled_icons_size + scaled_gap_y;
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float height = 2.0f * scaled_border;
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/*for (size_t idx=0; idx<m_gizmos.size(); ++idx)
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{
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if ((m_gizmos[idx] == nullptr) || !m_gizmos[idx]->is_selectable())
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continue;
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height += scaled_stride_y;
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}*/
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height += get_selectable_idxs().size() * scaled_stride_y;
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return height - scaled_gap_y;
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return m_layout.scale * (2.0f * m_layout.border + (float)get_selectable_idxs().size() * m_layout.stride_y() - m_layout.gap_y);
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}
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float GLGizmosManager::get_total_overlay_width() const
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float GLGizmosManager::get_scaled_total_width() const
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{
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return (2.0f * m_overlay_border + m_overlay_icons_size) * m_overlay_scale;
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return 2.0f * m_layout.scaled_border() + m_layout.scaled_icons_size();
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}
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GLGizmoBase* GLGizmosManager::get_current() const
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{
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if (m_current==Undefined || m_gizmos.empty())
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return nullptr;
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else
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return m_gizmos[m_current].get();
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return ((m_current == Undefined) || m_gizmos.empty()) ? nullptr : m_gizmos[m_current].get();
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}
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bool GLGizmosManager::generate_icons_texture() const
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@ -962,7 +941,7 @@ bool GLGizmosManager::generate_icons_texture() const
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states.push_back(std::make_pair(2, false)); // Disabled
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#endif // ENABLE_GIZMO_ICONS_NON_ACTIVABLE_STATE
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unsigned int sprite_size_px = (unsigned int)(m_overlay_icons_size * m_overlay_scale);
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unsigned int sprite_size_px = (unsigned int)m_layout.scaled_icons_size();
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// // force even size
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// if (sprite_size_px % 2 != 0)
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// sprite_size_px += 1;
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@ -64,12 +64,28 @@ public:
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};
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private:
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struct Layout
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{
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float scale{ 1.0f };
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float icons_size{ Default_Icons_Size };
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float border{ 5.0f };
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float gap_y{ 5.0f };
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float stride_y() const { return icons_size + gap_y;}
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float scaled_icons_size() const { return scale * icons_size; }
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float scaled_border() const { return scale * border; }
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float scaled_gap_y() const { return scale * gap_y; }
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float scaled_stride_y() const { return scale * stride_y(); }
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};
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GLCanvas3D& m_parent;
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bool m_enabled;
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std::vector<std::unique_ptr<GLGizmoBase>> m_gizmos;
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mutable GLTexture m_icons_texture;
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mutable bool m_icons_texture_dirty;
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BackgroundTexture m_background_texture;
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Layout m_layout;
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EType m_current;
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EType m_hover;
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@ -79,11 +95,6 @@ private:
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void activate_gizmo(EType type);
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float m_overlay_icons_size;
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float m_overlay_scale;
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float m_overlay_border;
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float m_overlay_gap_y;
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struct MouseCapture
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{
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bool left;
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@ -202,8 +213,8 @@ private:
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void render_background(float left, float top, float right, float bottom, float border) const;
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void do_render_overlay() const;
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float get_total_overlay_height() const;
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float get_total_overlay_width() const;
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float get_scaled_total_height() const;
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float get_scaled_total_width() const;
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GLGizmoBase* get_current() const;
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