Small supports now go through the pad to always reach the bed
They will not hang in the air if they end up in the gap between the "around object pad" and the object
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@ -469,8 +469,10 @@ inline long build_ground_connection(SupportTreeBuilder &builder,
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gp.z() = ground_level(sm);
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double h = conn.path.back().pos.z() - gp.z();
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if (conn.pillar_base->r_top < sm.cfg.head_back_radius_mm)
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if (conn.pillar_base->r_top < sm.cfg.head_back_radius_mm) {
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h += sm.pad_cfg.wall_thickness_mm;
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gp.z() -= sm.pad_cfg.wall_thickness_mm;
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}
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// TODO: does not work yet
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// if (conn.path.back().id < 0) {
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@ -478,7 +480,8 @@ inline long build_ground_connection(SupportTreeBuilder &builder,
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// long head_id = std::abs(conn.path.back().id);
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// ret = builder.add_pillar(head_id, h);
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// } else
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ret = builder.add_pillar(gp, h, conn.path.back().r, conn.pillar_base->r_top);
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ret = builder.add_pillar(gp, h, conn.path.back().r, conn.pillar_base->r_top);
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if (conn.pillar_base->r_top >= sm.cfg.head_back_radius_mm)
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builder.add_pillar_base(ret, conn.pillar_base->height, conn.pillar_base->r_bottom);
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