Another set of 3DScene methods moved to c++
This commit is contained in:
parent
9729c71691
commit
d74b85f3fe
13 changed files with 151 additions and 62 deletions
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@ -24,8 +24,11 @@ use OpenGL qw(:glconstants :glfunctions :glufunctions :gluconstants);
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use base qw(Wx::GLCanvas Class::Accessor);
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use Math::Trig qw(asin tan);
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use List::Util qw(reduce min max first);
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use Slic3r::Geometry qw(X Y normalize scale unscale scaled_epsilon);
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use Slic3r::Geometry::Clipper qw(offset_ex intersection_pl JT_ROUND);
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#==============================================================================================================================
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use Slic3r::Geometry qw(X Y);
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#use Slic3r::Geometry qw(X Y normalize scale unscale scaled_epsilon);
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#use Slic3r::Geometry::Clipper qw(offset_ex intersection_pl JT_ROUND);
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#==============================================================================================================================
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use Wx::GLCanvas qw(:all);
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use Slic3r::Geometry qw(PI);
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@ -33,9 +36,7 @@ use Slic3r::Geometry qw(PI);
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# volumes: reference to vector of Slic3r::GUI::3DScene::Volume.
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# _camera_type: 'perspective' or 'ortho'
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#==============================================================================================================================
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__PACKAGE__->mk_accessors( qw(init
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on_viewport_changed
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on_select
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__PACKAGE__->mk_accessors( qw(
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volumes
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) );
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#__PACKAGE__->mk_accessors( qw(_quat _dirty init
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@ -1268,12 +1269,10 @@ sub DestroyGL {
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}
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}
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sub Render {
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my ($self, $dc) = @_;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::render($self);
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#sub Render {
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# my ($self, $dc) = @_;
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#
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# # prevent calling SetCurrent() when window is not shown yet
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# return unless Slic3r::GUI::_3DScene::is_shown_on_screen($self);
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## return unless $self->IsShownOnScreen;
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@ -1497,10 +1496,8 @@ sub Render {
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# $self->draw_active_object_annotations;
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#
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# $self->SwapBuffers();
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#==============================================================================================================================
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}
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#==============================================================================================================================
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#}
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#
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#sub draw_volumes {
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# # $fakecolor is a boolean indicating, that the objects shall be rendered in a color coding the object index for picking.
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# my ($self, $fakecolor) = @_;
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@ -2264,18 +2261,20 @@ sub load_gcode_preview {
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#==============================================================================================================================
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}
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sub set_toolpaths_range {
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my ($self, $min_z, $max_z) = @_;
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$self->volumes->set_range($min_z, $max_z);
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}
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sub reset_legend_texture {
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Slic3r::GUI::_3DScene::reset_legend_texture();
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}
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sub get_current_print_zs {
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my ($self, $active_only) = @_;
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return $self->volumes->get_current_print_zs($active_only);
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}
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#==============================================================================================================================
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#sub set_toolpaths_range {
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# my ($self, $min_z, $max_z) = @_;
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# $self->volumes->set_range($min_z, $max_z);
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#}
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#
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#sub reset_legend_texture {
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# Slic3r::GUI::_3DScene::reset_legend_texture();
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#}
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#
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#sub get_current_print_zs {
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# my ($self, $active_only) = @_;
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# return $self->volumes->get_current_print_zs($active_only);
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#}
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#==============================================================================================================================
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1;
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@ -152,6 +152,8 @@ sub new {
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$self->{"print_info_box_show"}->(0);
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}
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});
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Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); });
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# $self->{canvas3D}->set_on_model_update(sub {
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# if (wxTheApp->{app_config}->get("background_processing")) {
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@ -161,15 +163,9 @@ sub new {
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# $self->{"print_info_box_show"}->(0);
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# }
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# });
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#==============================================================================================================================
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$self->{canvas3D}->on_viewport_changed(sub {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D});
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# $self->{canvas3D}->on_viewport_changed(sub {
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# $self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D});
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#==============================================================================================================================
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});
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); });
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# });
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#==============================================================================================================================
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}
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@ -184,14 +180,11 @@ sub new {
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# Initialize 3D toolpaths preview
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if ($Slic3r::GUI::have_OpenGL) {
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$self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config});
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$self->{preview3D}->canvas->on_viewport_changed(sub {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas);
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# $self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas);
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#==============================================================================================================================
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});
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); });
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# $self->{preview3D}->canvas->on_viewport_changed(sub {
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# $self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas);
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# });
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#==============================================================================================================================
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$self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview'));
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$self->{preview3D_page_idx} = $self->{preview_notebook}->GetPageCount-1;
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@ -1900,9 +1893,10 @@ sub list_item_deselected {
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$self->{canvas}->Refresh;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D}) if $self->{canvas3D};
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Slic3r::GUI::_3DScene::render($self->{canvas3D}) if $self->{canvas3D};
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# $self->{canvas3D}->deselect_volumes if $self->{canvas3D};
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# $self->{canvas3D}->Render if $self->{canvas3D};
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#==============================================================================================================================
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$self->{canvas3D}->Render if $self->{canvas3D};
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}
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undef $self->{_lecursor};
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}
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@ -1915,7 +1909,10 @@ sub list_item_selected {
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$self->select_object($obj_idx);
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$self->{canvas}->Refresh;
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$self->{canvas3D}->update_volumes_selection if $self->{canvas3D};
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$self->{canvas3D}->Render if $self->{canvas3D};
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::render($self->{canvas3D}) if $self->{canvas3D};
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# $self->{canvas3D}->Render if $self->{canvas3D};
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#==============================================================================================================================
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undef $self->{_lecursor};
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}
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@ -42,13 +42,17 @@ sub new {
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$self->{objects_volumes_idxs} = [];
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$self->on_select(sub {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::register_on_select_callback($self, sub {
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my ($volume_idx) = @_;
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$self->{on_select_object}->(($volume_idx == -1) ? undef : $self->volumes->[$volume_idx]->object_idx)
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if ($self->{on_select_object});
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});
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::register_on_select_callback($self, $self->on_select);
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});
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# $self->on_select(sub {
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# my ($volume_idx) = @_;
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# $self->{on_select_object}->(($volume_idx == -1) ? undef : $self->volumes->[$volume_idx]->object_idx)
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# if ($self->{on_select_object});
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# });
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#==============================================================================================================================
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#==============================================================================================================================
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@ -310,7 +310,10 @@ sub refresh_print {
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sub reset_gcode_preview_data {
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my ($self) = @_;
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$self->gcode_preview_data->reset;
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$self->canvas->reset_legend_texture();
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_legend_texture();
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# $self->canvas->reset_legend_texture();
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#==============================================================================================================================
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}
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sub load_print {
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@ -335,7 +338,10 @@ sub load_print {
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if ($n_layers == 0) {
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$self->reset_sliders;
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$self->canvas->reset_legend_texture();
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_legend_texture();
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# $self->canvas->reset_legend_texture();
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#==============================================================================================================================
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$self->canvas->Refresh; # clears canvas
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return;
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}
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@ -379,14 +385,20 @@ sub load_print {
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#$self->canvas->volumes->[$_]->color->[3] = 0.2 for @volume_ids;
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}
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$self->show_hide_ui_elements('simple');
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$self->canvas->reset_legend_texture();
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_legend_texture();
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# $self->canvas->reset_legend_texture();
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#==============================================================================================================================
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} else {
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$self->{force_sliders_full_range} = (scalar(@{$self->canvas->volumes}) == 0);
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$self->canvas->load_gcode_preview($self->print, $self->gcode_preview_data, \@colors);
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$self->show_hide_ui_elements('full');
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# recalculates zs and update sliders accordingly
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$self->{layers_z} = $self->canvas->get_current_print_zs(1);
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#==============================================================================================================================
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$self->{layers_z} = Slic3r::GUI::_3DScene::get_current_print_zs($self->canvas, 1);
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# $self->{layers_z} = $self->canvas->get_current_print_zs(1);
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#==============================================================================================================================
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$n_layers = scalar(@{$self->{layers_z}});
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if ($n_layers == 0) {
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# all layers filtered out
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@ -472,7 +484,10 @@ sub set_z_range
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$self->{z_label_low}->SetLabel(sprintf '%.2f', $z_low);
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$self->{z_label_high}->SetLabel(sprintf '%.2f', $z_high);
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my $layers_z = $self->canvas->get_current_print_zs(0);
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#==============================================================================================================================
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my $layers_z = Slic3r::GUI::_3DScene::get_current_print_zs($self->canvas, 0);
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# my $layers_z = $self->canvas->get_current_print_zs(0);
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#==============================================================================================================================
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for (my $i = 0; $i < scalar(@{$layers_z}); $i += 1) {
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if (($z_low - 1e-6 < @{$layers_z}[$i]) && (@{$layers_z}[$i] < $z_low + 1e-6)) {
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$self->{z_label_low_idx}->SetLabel(sprintf '%d', $i + 1);
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@ -486,7 +501,10 @@ sub set_z_range
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}
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}
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$self->canvas->set_toolpaths_range($z_low - 1e-6, $z_high + 1e-6);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_toolpaths_range($self->canvas, $z_low - 1e-6, $z_high + 1e-6);
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# $self->canvas->set_toolpaths_range($z_low - 1e-6, $z_high + 1e-6);
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#==============================================================================================================================
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$self->canvas->Refresh if $self->IsShown;
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}
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@ -267,13 +267,14 @@ sub _update {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_cutting_plane($self->{canvas}, $self->{cut_options}{z}, [@expolygons]);
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Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
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Slic3r::GUI::_3DScene::render($self->{canvas});
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# $self->{canvas}->SetCuttingPlane(
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# $self->{cut_options}{z},
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# [@expolygons],
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# );
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# $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->{config});
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# $self->{canvas}->Render;
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#==============================================================================================================================
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$self->{canvas}->Render;
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}
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}
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@ -159,11 +159,18 @@ sub new {
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#==============================================================================================================================
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$canvas->select_by('volume');
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$canvas->on_select(sub {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::register_on_select_callback($canvas, sub {
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my ($volume_idx) = @_;
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# convert scene volume to model object volume
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$self->reload_tree(($volume_idx == -1) ? undef : $canvas->volumes->[$volume_idx]->volume_idx);
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});
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# $canvas->on_select(sub {
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# my ($volume_idx) = @_;
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# # convert scene volume to model object volume
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# $self->reload_tree(($volume_idx == -1) ? undef : $canvas->volumes->[$volume_idx]->volume_idx);
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# });
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#==============================================================================================================================
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$canvas->load_object($self->{model_object}, undef, undef, [0]);
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#==============================================================================================================================
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@ -348,7 +355,10 @@ sub selection_changed {
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$self->{settings_panel}->enable;
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}
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$self->{canvas}->Render if $self->{canvas};
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::render($self->{canvas}) if $self->{canvas};
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# $self->{canvas}->Render if $self->{canvas};
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#==============================================================================================================================
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}
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sub on_btn_load {
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@ -510,10 +520,11 @@ sub _parts_changed {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas});
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Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
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Slic3r::GUI::_3DScene::render($self->{canvas});
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# $self->{canvas}->zoom_to_volumes;
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# $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
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# $self->{canvas}->Render;
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#==============================================================================================================================
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$self->{canvas}->Render;
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}
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}
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@ -569,9 +580,10 @@ sub _update_canvas {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
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Slic3r::GUI::_3DScene::render($self->{canvas});
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# $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
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# $self->{canvas}->Render;
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#==============================================================================================================================
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$self->{canvas}->Render;
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}
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}
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@ -600,9 +612,10 @@ sub _update {
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$self->{canvas}->load_object($_, undef, [0]) for @objects;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
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Slic3r::GUI::_3DScene::render($self->{canvas});
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# $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
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# $self->{canvas}->Render;
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#==============================================================================================================================
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$self->{canvas}->Render;
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}
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1;
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@ -1903,6 +1903,16 @@ void _3DScene::render(wxGLCanvas* canvas)
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s_canvas_mgr.render(canvas);
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}
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std::vector<double> _3DScene::get_current_print_zs(wxGLCanvas* canvas, bool active_only)
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{
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return s_canvas_mgr.get_current_print_zs(canvas, active_only);
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}
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void _3DScene::set_toolpaths_range(wxGLCanvas* canvas, double low, double high)
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{
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s_canvas_mgr.set_toolpaths_range(canvas, low, high);
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}
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void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback);
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@ -587,6 +587,9 @@ public:
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static void render(wxGLCanvas* canvas);
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static std::vector<double> get_current_print_zs(wxGLCanvas* canvas, bool active_only);
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static void set_toolpaths_range(wxGLCanvas* canvas, double low, double high);
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static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_double_click_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_right_click_callback(wxGLCanvas* canvas, void* callback);
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@ -1317,6 +1317,17 @@ void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, fl
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::glEnable(GL_LIGHTING);
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}
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std::vector<double> GLCanvas3D::get_current_print_zs(bool active_only) const
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{
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return (m_volumes != nullptr) ? m_volumes->get_current_print_zs(active_only) : std::vector<double>();
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}
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void GLCanvas3D::set_toolpaths_range(double low, double high)
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{
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if (m_volumes != nullptr)
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m_volumes->set_range(low, high);
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}
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void GLCanvas3D::register_on_viewport_changed_callback(void* callback)
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{
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if (callback != nullptr)
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@ -376,6 +376,9 @@ public:
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void render();
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void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const;
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std::vector<double> get_current_print_zs(bool active_only) const;
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void set_toolpaths_range(double low, double high);
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void register_on_viewport_changed_callback(void* callback);
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void register_on_double_click_callback(void* callback);
|
||||
void register_on_right_click_callback(void* callback);
|
||||
|
|
|
@ -430,6 +430,19 @@ void GLCanvas3DManager::render(wxGLCanvas* canvas) const
|
|||
it->second->render();
|
||||
}
|
||||
|
||||
std::vector<double> GLCanvas3DManager::get_current_print_zs(wxGLCanvas* canvas, bool active_only) const
|
||||
{
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
return (it != m_canvases.end()) ? it->second->get_current_print_zs(active_only) : std::vector<double>();
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::set_toolpaths_range(wxGLCanvas* canvas, double low, double high)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->set_toolpaths_range(low, high);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
|
|
|
@ -91,6 +91,9 @@ public:
|
|||
|
||||
void render(wxGLCanvas* canvas) const;
|
||||
|
||||
std::vector<double> get_current_print_zs(wxGLCanvas* canvas, bool active_only) const;
|
||||
void set_toolpaths_range(wxGLCanvas* canvas, double low, double high);
|
||||
|
||||
void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_double_click_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_right_click_callback(wxGLCanvas* canvas, void* callback);
|
||||
|
|
|
@ -93,9 +93,6 @@
|
|||
int count()
|
||||
%code{% RETVAL = THIS->volumes.size(); %};
|
||||
|
||||
std::vector<double> get_current_print_zs(bool active_only)
|
||||
%code{% RETVAL = THIS->get_current_print_zs(active_only); %};
|
||||
|
||||
void set_range(double low, double high);
|
||||
|
||||
void render_VBOs() const;
|
||||
|
@ -389,6 +386,23 @@ render(canvas)
|
|||
CODE:
|
||||
_3DScene::render((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
|
||||
std::vector<double>
|
||||
get_current_print_zs(canvas, active_only)
|
||||
SV *canvas;
|
||||
bool active_only;
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_current_print_zs((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), active_only);
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
set_toolpaths_range(canvas, low, high)
|
||||
SV *canvas;
|
||||
double low;
|
||||
double high;
|
||||
CODE:
|
||||
_3DScene::set_toolpaths_range((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), low, high);
|
||||
|
||||
void
|
||||
register_on_viewport_changed_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
|
|
Loading…
Reference in a new issue