Tech ENABLE_WORLD_COORDINATE - Fixed constrained non-uniform scaling in world coordinates for rotated instances

Fixed conflicts during rebase with master
This commit is contained in:
enricoturri1966 2021-10-21 08:23:13 +02:00
parent d5a02e617a
commit d7753fc476
2 changed files with 25 additions and 4 deletions

View file

@ -616,11 +616,28 @@ void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data)
{
#if ENABLE_WORLD_COORDINATE
double ratio = calc_ratio(data);
if (ratio > 0.0) {
Vec3d curr_scale = m_scale;
Vec3d starting_scale = m_starting.scale;
const Selection& selection = m_parent.get_selection();
const bool world_coordinates = wxGetApp().obj_manipul()->get_world_coordinates();
if (selection.is_single_full_instance() && world_coordinates) {
const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation());
curr_scale = (m * curr_scale).cwiseAbs();
starting_scale = (m * starting_scale).cwiseAbs();
}
curr_scale(axis) = starting_scale(axis) * ratio;
if (selection.is_single_full_instance() && world_coordinates)
m_scale = (Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation()).inverse() * curr_scale).cwiseAbs();
else
m_scale = curr_scale;
#else
const double ratio = calc_ratio(data);
#endif // ENABLE_WORLD_COORDINATE
if (ratio > 0.0) {
m_scale(axis) = m_starting.scale(axis) * ratio;
#endif // ENABLE_WORLD_COORDINATE
if (m_starting.ctrl_down) {
#if ENABLE_WORLD_COORDINATE
const double len_starting_vec = std::abs(m_starting.box.center()(axis) - m_starting.pivots[m_hover_id](axis));