Comments and SLA stage definitions.
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@ -1624,28 +1624,27 @@ void GLGizmoSlaSupports::update_mesh()
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void GLGizmoSlaSupports::on_deactivate() {
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if(!m_model_object) return;
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sla::Controller supportctl;
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std::cout << "Generating supports:" << std::endl;
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// sla::Controller supportctl;
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// std::cout << "Generating supports:" << std::endl;
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// TODO: somehow get the global status indicator
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supportctl.statuscb = [] (unsigned st, const std::string& msg) {
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std::cout << st << "% " << msg << std::endl;
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};
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// // TODO: somehow get the global status indicator
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// supportctl.statuscb = [] (unsigned st, const std::string& msg) {
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// std::cout << st << "% " << msg << std::endl;
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// };
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TriangleMesh&& m = m_model_object->raw_mesh();
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auto&& trafo = m_model_object_matrix.cast<float>();
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m.transform(trafo);
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auto emesh = sla::to_eigenmesh(m);
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// TriangleMesh&& m = m_model_object->raw_mesh();
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// m.transform(m_model_object_matrix);
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// auto emesh = sla::to_eigenmesh(m);
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sla::SupportConfig cfg;
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sla::PointSet input = sla::support_points(*m_model_object, 0 /*instance*/);
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// sla::SupportConfig cfg;
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// sla::PointSet input = sla::support_points(*m_model_object, 0 /*instance*/);
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sla::SLASupportTree stree(input, emesh, cfg, supportctl);
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// sla::SLASupportTree stree(input, emesh, cfg, supportctl);
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TriangleMesh output;
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stree.merged_mesh(output);
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// TriangleMesh output;
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// stree.merged_mesh(output);
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_3DScene::reload_scene(m_parent.get_wxglcanvas(), false);
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// _3DScene::reload_scene(m_parent.get_wxglcanvas(), false);
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}
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Vec3f GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos)
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@ -1,7 +1,21 @@
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#include "SLAPrint.hpp"
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#include "GUI.hpp"
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namespace Slic3r {
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const std::string SLAPrint::m_stage_labels[] = {
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"", // IDLE,
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L("Finding best rotation"), // FIND_ROTATION,
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L("Scanning model structure"), // SUPPORT_POINTS,
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L("Generating support tree"), // SUPPORT_TREE,
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L("Generating base pool"), // BASE_POOL,
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L("Slicing model"), // SLICE_MODEL,
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L("Slicing supports"), // SLICE_SUPPORTS,
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L("Exporting layers"), // EXPORT,
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L("Prepared for printing"), // DONE,
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L("SLA print preparation aborted") // ABORT,
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};
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void SLAPrint::synch() {
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m_gcfg = m_config_reader();
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// TODO: check model objects and instances
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@ -15,7 +15,7 @@ class ModelInstance;
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class GLCanvas3D;
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class DynamicPrintConfig;
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// Ok, this will be the driver to create background threads. Possibly
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// This will be the driver to create background threads. Possibly
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// implemented using a BackgroundSlicingProcess or something derived from that
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// The methods should be thread safe, obviously...
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class BackgroundProcess {
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@ -23,14 +23,23 @@ public:
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virtual ~BackgroundProcess() {}
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/// schedule a task on the background
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virtual void schedule(std::function<void()> fn) = 0;
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/// Report status change, used inside the worker thread
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virtual void status(unsigned st, const std::string& msg) = 0;
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/// Check whether the calculation was canceled from the UI. Called by the
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/// worker thread
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virtual bool is_canceled() = 0;
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/// Setting up a callback that transfers the input parameters to the worker
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/// thread. Appropriate synchronization has to be implemented here. A simple
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/// condition variable and mutex pair should do the job.
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virtual void on_input_changed(std::function<void()> synchfn) = 0;
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/// Determine the state of the background process. If something is running
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/// returns true. If no job is running, returns false.
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virtual bool is_running() = 0;
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};
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@ -47,8 +56,9 @@ public:
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* triangle meshes or receiving the rendering canvas and drawing on that
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* directly.
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*
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* TODO: This class has to be implement the Print interface (not defined yet)
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* to be usable as the input to the BackgroundSlicingProcess.
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* TODO: This class uses the BackgroundProcess interface to create workers and
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* manage input change events. An appropriate implementation can be derived
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* from BackgroundSlicingProcess which is now working only with the FDM Print.
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*/
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class SLAPrint /* : public Print */ {
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public:
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@ -57,6 +67,7 @@ public:
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BLOCKING, NON_BLOCKING
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};
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// Global SLA printing configuration
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struct GlobalConfig {
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double width_mm;
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double height_mm;
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@ -67,6 +78,9 @@ public:
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private:
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// There will be a support tree for every instance of every ModelObject
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// because if the object is rotated differently, the support should also be
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// very different
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struct PrintObjectInstance {
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Transform3f tr;
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std::unique_ptr<sla::SLASupportTree> support_tree_ptr;
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@ -75,11 +89,14 @@ private:
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using InstanceMap = std::unordered_map<ModelInstance*, PrintObjectInstance>;
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// Every ModelObject will have its PrintObject here. It will contain the
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// cached index-triangle structure (emesh) and the map of the instance cache
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struct PrintObject {
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sla::EigenMesh3D emesh;
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InstanceMap instances;
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};
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// Map definition for the print objects
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using ObjectMap = std::unordered_map<ModelObject*, PrintObject>;
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// Input data channels: ***************************************************
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@ -88,11 +105,12 @@ private:
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// something to read out the config profiles and return the values we need.
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std::function<GlobalConfig()> m_config_reader;
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// ************************************************************************
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GlobalConfig m_gcfg;
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ObjectMap m_data;
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std::shared_ptr<BackgroundProcess> m_process;
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GlobalConfig m_gcfg; // The global SLA print config instance
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ObjectMap m_data; // The model data cache (PrintObject's)
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std::shared_ptr<BackgroundProcess> m_process; // The scheduler
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// For now it will just stop the whole process and invalidate everything
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void synch();
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@ -108,10 +126,28 @@ private:
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}
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}
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enum Stages {
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IDLE,
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FIND_ROTATION,
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SUPPORT_POINTS,
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SUPPORT_TREE,
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BASE_POOL,
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SLICE_MODEL,
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SLICE_SUPPORTS,
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EXPORT,
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DONE,
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ABORT,
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NUM_STAGES
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};
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static const std::string m_stage_labels[NUM_STAGES];
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bool run();
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public:
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SLAPrint(const Model * model,
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std::function<SLAPrint::GlobalConfig(void)> cfgreader = [](){ return SLAPrint::GlobalConfig(); },
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std::function<SLAPrint::GlobalConfig(void)> cfgreader =
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[](){ return SLAPrint::GlobalConfig(); },
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std::shared_ptr<BackgroundProcess> scheduler = {}):
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m_model(model), m_config_reader(cfgreader)
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{
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@ -123,7 +159,7 @@ public:
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// This will start the calculation using the
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bool start(std::shared_ptr<BackgroundProcess> scheduler);
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// Get the full support structure (including the supports)
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// Get the full support structure (including the base pool)
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// This should block until the supports are not ready?
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bool support_mesh(TriangleMesh& output, CallType calltype = BLOCKING);
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